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July 29, 2002 - Image 11

Resource type:
Text
Publication:
Michigan Daily Summer Weekly, 2002-07-29

Disclaimer: Computer generated plain text may have errors. Read more about this.

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'Nintendo's 'Eternal Darkness'
brings insanity to Gamecube

By Matt Grandstaff
Daily Arts Writer
With .Capcom's re-release of
their classic horror game, "Resi-
dent Evil," many felt that Nintendo
finally could be justified as a sys-
tem for mature gamers. But as
most gamers found out early on,
the ghoulishly enhanced "Resident
Evil" was a stale, been there, done
that gaming experience. Fear not
GameCube owners (or for that
matter, fear on), as Nintendo's first
attempt at survival-horror, "Eter-
nal Darkness," will drive you up
' the wall.
"Darkness" is a unique story
that takes olace over many cen-

turies. The game begins with a col- Unlike "Evil," garners will not
lege student named Alexandra have to make two taps forward to
learning that her grandfather in get two steps back. Instead, "Dark-
Rhode Island has been ness" inherits control
mysteriously killed. ,from Nintendo's G-
As the last heir of her rated games, such as
family, Alexandra **** "Super Mario 64,"
rushes to his estate to which means excel-
discover an empty ETERNAL lent free-roaming
mansion full of mys- DARKNESS: control.
tery. Fortunately, com- SANITY'S "Darkness" also
parisons to "Resident REQUIEM features a lock-on
Evil" come to a dead combat system that
stop from here on. As Nintendo takes from the Nin-
Alexandra, gainers For Gamecube tendo 64 adaptations
must uncover clues in of "The Legend of
the mansion to find Zelda." Unique to
chapter pages to a mysterious book "Eternal Darkness," however, is
called "The Tome of Eternal Dark- that the targeting system allows
ness." When one gainers to hit different parts of
finds a chapter, their foes. Using a combination of
narration intro- the analog stick, A button and
duces gainers to right trigger button, gainers can
a new level, each point and amputate the body part
set in a unique of their choice.
location such as Finally, both the visual and
Cambodia, Rome sound effects of "Eternal Dark-
and um, Rhode ness" take the title from a good
Island. adventure game to a full-fledged
In each chap- Nintendo masterpiece. With near
ter, garners will perfect graphics and Dolby Pro
take control of a Logic II sound, garners will be
unique character proud to show off their GameCube
in the game. to Xbox and PS2 owners. While
Each with their these effects look good at first,
own link to "The "Darkness" shines brightest when
Tome of Eternal your character's insanity meter
Darkness," every increases. Walls bleed, screams.
character has come from nowhere and suddenly
unique abilities you might think your GameCube
and shortcom- isn't working. But actually, for the
ings. While each first time, your GameCube is
character has dif- working really good ... so good
ferent attributes it's scary.
(fast or slow,
fighter or magi-
cian), they are
easy to use as a
result of the bril-
liant gameplay. 4

Amelie (Audrey Tautou) wants man-love from Nino (Mathieu Kassovitz).
'Amelie' is delightfu

By Jeff Dickerson
Daily Arts Fditor
"5 ACADEMY AWARD NOMI-
NATIONS!" headlines the cover of
the recently released "Amelie" DVD.
Below the domineering bold yellow
text is the title of the film, which
seems rather inconsequential, com-
pared to its coveted Oscar nomina-
tions. Apparently Miramax feels the
best way to market their film is not
via the talented director or his stars.
But as the old saying goes, "You can't
judge a DVD by its cover."
If you can get past the obnoxious
packaging and the picture of Audrey
Tautou that makes her look like a
dying E.T., you'll find the most
P*ROBL
Any tin
FuIly conw
00ma I

charming and whimsical movie from
2001. Jean-Pierre Jeunet's ("Alien
Resurrection") mesmerizing "Amelie"
is a stylish visual assault laden with
the charisma and wit that is so absent
in today's romantic comedies. Amelie
Poulain (Audrey Tautou) is an
adorable do-gooder who seems con-
tent helping others find love, while
she remains alone with her overactive
imagination. Her surreal adventures
in Montmartre, France are highlighted
by Jeunet's inventive direction and use
of exaggerated colors that make the
graffiti ridden town look like it was
taken out of a children's storybook.
"Amelie" avoids what most directors
would turn into just another sappy
See AMELIE, Page 12

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