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October 14, 1999 - Image 15

Resource type:
The Michigan Daily, 1999-10-14

Disclaimer: Computer generated plain text may have errors. Read more about this.

The Michigan Daily - Thursday, October 14, 1999 - 15A

inued from Page 14A
At Planet E we just don't have the power to do stuff
that yet," he continued. "It's like spreading the
spel. When you see an Astralwerks record with a
net E logo on the back and you go, 'Wow, this is an
cresting album,' whether it's today or two years from
v, that logo is still there, and if people are into it and
nt fo explore outside of that they'll find the other
l that I have on the label."
ey put out stuff by Chemical Brothers and Fatboy
rn that sell a million copies but that allows them to
out stuff like lnnerzone Orchestra," he said. "I think
'of us in that situation would put our money in that
ne context, to put money in our practices and philoso-
'or the past eight years, Craig has reinvested his
el's revenues in resources that allow him to continue
asing more music for his audience. Most of the new
net E releases have been available on CD as well as
yl, In addition, there has been a steady stream of new
. E material being released. Craig has even started
a sub-label called Community Projects where he
ases jazz music.
We're still trying to put our heart and soul into it so
you can see that we're trying to perpetrate and make
ryone into million seller records," he said. "We're
going to have records that sell an average of 3,000
ies and maybe do a little bit better and sell between
Du and 20,000. Then if it does happen, we could a
nd that could blow up and fund us to do even more
ine shit.'
Wie many probably await more "strange shit" from
e E, even more await the next release from Craig.
rptly concluding his U.S. tour with Innerzone
Want to knoaysew
oday's news*:
leaving the
comfort of
home? ,"

Orchestra, Craig will no doubt return to the studio short-
ly and record as one of his many guises.
In the past he has released many different styles of
music on Planet E such as the low-tech funk of 69, the
psychotic disco house of Paperclip People, the electron-
ic jazz of Innerzone Orchestra and the sedate listening
techno of Carl Craig.
"I started doing guises because I wanted to do some-
thing outside of what I perceived as myself," Craig said.
"I'm interested in doing a lot of what I've done before,
but I think with my experiences that it will be a bit dif-
ferent. I just don't have the same mentality that I had
when I did 69 because I didn't have shit, and it was cool.
But now that I have all these other projects that are hap-
pening, it's making it hard for me to go back to it and
concentrate on it."
"I think for what I have to do now after this tour and
after some of the other things that I'm doing is just take
everything, put it in my house or a situation where I can
just lock myself in and not have to worry about anything
and just cut the phones off and just experiment with
sound development and just work on some shit," he said.
"That will give me that whole feel again and kind of go
in a spontaneous motion."
In the meantime, adventurous connoisseurs of intelli-
gent electronic music can check out the new Recloose's
"Spelunking" and upcoming releases from Jason
Hogans, Common Factor and a collection of Craig's
For those curious about the history of Planet E and its
colorful cast of characters, "Geology: A Subjective
Study of Planet E" will be available Oct.19, compiling
many of the label's best records from the past decade.

Beautiful 'Dead 2' offers scary fun

House of Dead 2
A good gun game will make you
paranoid and twitchy. "House of the
Dead 2" is a very good gun game. Do
the math.
Well, what could you expect when
it's your job to blow the heads off of or
holes in the chests of zombies that ooze
or spurt aviscous green fluid? In addi-
tion to feeling a little jumpy as zombies
swing down at you with knives or teeth
or chainsaws, there is an addiction
inherent in shooting games. You don't
control your movements as far as back
and forth and left and right, although
you do have some choice in where you
go based on how good a shot you are.
Being under control will make you feel
more threatened.
"House of the Dead 2" is set in a
picturesque European town with cob-
blestone streets and walking corpses.
You play, for some inexplicable reason,
an American agent on an all American
crime fighting squad. But you're not
some mere kill team; you are penalized
for killing non-zombie civilians, and
you cannot get life-ups without saving

a significant number of the civilians
from their shambling pursuers.
The game has improved its visuals
from its predecessor; the figures are
much more detailed and move much
more fluidly. Zombies come at you in
new and different ways - sprawled on
the hoods of cars, jumping on rooftops
like Dick Van Dyke in "Mary Poppins"
and so on. The choice of routes seems
about equally complex as it was in the
first game. But the game as such isn't
more fun than the first one. That's the
Pacman effect; sure, Ms. Pacman,
Super Pacman and Baby Pacman had
some differences, but there just isn't
much of a way to improve gameplay
after a certain point and keep it the
same type of game.
Sega has added an original version
of the game in addition to the arcade
version, letting you collect power-ups
that you can use the next time you play.
Unfortunately you can only use two at
a time and they disappear when you
use them unless you remove the mem-
ory card. Well, at least you can use a
With a limited number of continues,
you'll be struggling to survive more
than a boss or two into the game until
you get the hang of it, especially if you

solvi ar yUm pst Dl- Kil In
body and the head will die" may be
true, but popping the noggin off kills
the body a lot faster.
The disc also includes training mis-
sions, and you must complete one to
get to the next. Missions like saving
civilians and killing all the zombies
with a limited number of bullets are
obvious, but missions like shooting a
golden frog with one shot aren't quite
as understandable.
"House of the Dead 2" is a beautiful
horror, more scary than anything else
you're likely to do this October. So
raise a plastic gun to the best and the
goriest, and take an active role before
we're overrun by those European
undead jerks.
- Ted Watts

o0oE DW I N Mc C A I N

Read the
aily online
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________________ J
-S.."t]iz " 1-LlL
m" . "" " S


Please join us for an informal discussion on

"The Role of the Analyst"
Tuesday, October 19,1999
6:00 p.m.
1140 South University

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