The Michigan Daily - Thursday, October 14, 1999 - 15A AIG inued from Page 14A At Planet E we just don't have the power to do stuff that yet," he continued. "It's like spreading the spel. When you see an Astralwerks record with a net E logo on the back and you go, 'Wow, this is an cresting album,' whether it's today or two years from v, that logo is still there, and if people are into it and nt fo explore outside of that they'll find the other l that I have on the label." ey put out stuff by Chemical Brothers and Fatboy rn that sell a million copies but that allows them to out stuff like lnnerzone Orchestra," he said. "I think 'of us in that situation would put our money in that ne context, to put money in our practices and philoso- es." 'or the past eight years, Craig has reinvested his el's revenues in resources that allow him to continue asing more music for his audience. Most of the new net E releases have been available on CD as well as yl, In addition, there has been a steady stream of new . E material being released. Craig has even started a sub-label called Community Projects where he ases jazz music. We're still trying to put our heart and soul into it so you can see that we're trying to perpetrate and make ryone into million seller records," he said. "We're going to have records that sell an average of 3,000 ies and maybe do a little bit better and sell between Du and 20,000. Then if it does happen, we could a nd that could blow up and fund us to do even more ine shit.' Wie many probably await more "strange shit" from e E, even more await the next release from Craig. rptly concluding his U.S. tour with Innerzone Want to knoaysew oday's news*: without leaving the comfort of home? ," Orchestra, Craig will no doubt return to the studio short- ly and record as one of his many guises. In the past he has released many different styles of music on Planet E such as the low-tech funk of 69, the psychotic disco house of Paperclip People, the electron- ic jazz of Innerzone Orchestra and the sedate listening techno of Carl Craig. "I started doing guises because I wanted to do some- thing outside of what I perceived as myself," Craig said. "I'm interested in doing a lot of what I've done before, but I think with my experiences that it will be a bit dif- ferent. I just don't have the same mentality that I had when I did 69 because I didn't have shit, and it was cool. But now that I have all these other projects that are hap- pening, it's making it hard for me to go back to it and concentrate on it." "I think for what I have to do now after this tour and after some of the other things that I'm doing is just take everything, put it in my house or a situation where I can just lock myself in and not have to worry about anything and just cut the phones off and just experiment with sound development and just work on some shit," he said. "That will give me that whole feel again and kind of go in a spontaneous motion." In the meantime, adventurous connoisseurs of intelli- gent electronic music can check out the new Recloose's "Spelunking" and upcoming releases from Jason Hogans, Common Factor and a collection of Craig's remixes. For those curious about the history of Planet E and its colorful cast of characters, "Geology: A Subjective Study of Planet E" will be available Oct.19, compiling many of the label's best records from the past decade. Beautiful 'Dead 2' offers scary fun House of Dead 2 Sega Dreamcast A good gun game will make you paranoid and twitchy. "House of the Dead 2" is a very good gun game. Do the math. Well, what could you expect when it's your job to blow the heads off of or holes in the chests of zombies that ooze or spurt aviscous green fluid? In addi- tion to feeling a little jumpy as zombies swing down at you with knives or teeth or chainsaws, there is an addiction inherent in shooting games. You don't control your movements as far as back and forth and left and right, although you do have some choice in where you go based on how good a shot you are. Being under control will make you feel more threatened. "House of the Dead 2" is set in a picturesque European town with cob- blestone streets and walking corpses. You play, for some inexplicable reason, an American agent on an all American crime fighting squad. But you're not some mere kill team; you are penalized for killing non-zombie civilians, and you cannot get life-ups without saving a significant number of the civilians from their shambling pursuers. The game has improved its visuals from its predecessor; the figures are much more detailed and move much more fluidly. Zombies come at you in new and different ways - sprawled on the hoods of cars, jumping on rooftops like Dick Van Dyke in "Mary Poppins" and so on. The choice of routes seems about equally complex as it was in the first game. But the game as such isn't more fun than the first one. That's the Pacman effect; sure, Ms. Pacman, Super Pacman and Baby Pacman had some differences, but there just isn't much of a way to improve gameplay after a certain point and keep it the same type of game. Sega has added an original version of the game in addition to the arcade version, letting you collect power-ups that you can use the next time you play. Unfortunately you can only use two at a time and they disappear when you use them unless you remove the mem- ory card. Well, at least you can use a shotgun. With a limited number of continues, you'll be struggling to survive more than a boss or two into the game until you get the hang of it, especially if you solvi ar yUm pst Dl- Kil In body and the head will die" may be true, but popping the noggin off kills the body a lot faster. The disc also includes training mis- sions, and you must complete one to get to the next. Missions like saving civilians and killing all the zombies with a limited number of bullets are obvious, but missions like shooting a golden frog with one shot aren't quite as understandable. "House of the Dead 2" is a beautiful horror, more scary than anything else you're likely to do this October. So raise a plastic gun to the best and the goriest, and take an active role before we're overrun by those European undead jerks. - Ted Watts o0oE DW I N Mc C A I N Read the aily online every day. www. michigandaily. com I ________________ J -S.."t]iz " 1-LlL m" . "" " S LEHMAN BROTHERS Please join us for an informal discussion on "The Role of the Analyst" Tuesday, October 19,1999 6:00 p.m. GOODTIME CHARLEY'S 1140 South University