Arts Wednesday, September 23, 2020 — 13 Pepe the Frog’s fall from grace in ‘Feels Good Man’ This review has taken longer to write than I, or my editors, expected. In the last few days my time has been spent digesting the insidious darkness that characterizes “Feels Good Man.” This documentary follows the tale of Pepe the Frog and the character-turned-meme’s journey to become a symbol of hate. But it is also a tale of depravity fueled by anonymity, of how social media is both a reflection and a perversion of real social life, and a chapter in the grand history of white nationalism in America. The very sour cherry atop this sundae of reckless hatred is the man behind the meme — Matt Furie, Pepe’s own Dr. Frankenstein — whose innocent cartoon was bastardized by the internet, shattering his psyche. “Feels Good Man” is not for the faint of heart. I am left questioning my own “stamina” in the face of hatred. Furie created Pepe in 2005 for his “Boy’s Club” comic. The lanky frog was an innocuous character with one particularly peculiar habit: He peed with his pants around his ankles. When questioned about this idiosyncrasy, Pepe could only say “feels good man.” How did a cartoon frog’s bathroom habits make the character an icon for the alt-right? For that, we can blame the internet. Pepe’s circuitous journey into internet hell really began on 4chan, where anonymous users jockeyed for a spot at the top of one of the site’s message boards by eliciting reactions from their peers. This feature of 4chan meant that provocativeness was valuable. To be number one, you had to garner attention and incite a reaction. This will spell Pepe’s downfall. The documentary features a few 4chan users, who share that they saw themselves in Pepe; their own peculiar habits, embodied by the self- proclaimed moniker NEET (Not in Education, Employment or Training), made them “feel good,” too. Pepe represented an internet counterculture, those who felt rejected by mainstream society. The problems began when Pepe memes leaked out of 4chan and onto Instagram, Facebook and other mainstream social media. Pepe had been taken by “normies,” the socially well- adjusted people who are seen to represent the oppressors of NEETs, the relegation of the less well-adjusted to a lesser social status. So, while 4chan users had already been making Pepe a provocateur, to keep “normies” from stealing the symbol of the counterculture, and to prevent Pepe from gaining mainstream recognition, the memes had to be so offensive and distasteful that no one would dare touch Pepe again. All told, a group of people who felt they were being actively kept at the bottom rung of society now had a tool to push back. And by pasting their virulent racist rhetoric atop a cartoon frog, they made real bigotry into a joke. Fighting Pepe would be farcical, because it was “just a meme.” Hillary Clinton was lambasted by the alt-right for doing precisely this. This twisted irony is at the center of Pepe’s most despicable associations. When “smug Pepe,” a meme in which the frog touches his chin and dons a sinister smirk, made its rounds, people compared it to Trump’s mug on the cover of GQ in 1984 and the association between then- candidate Trump and Pepe was solidified. Trump-Pepe memes became more common, with Trump himself tweeting an illustration of himself as the racist frog. As Trump’s policies began to interact with the meme-ing provocateurs on 4chan, Pepe’s status as a genuine symbol of the alt-right was undeniable. One of the documentary’s more prominent interviewees is Susan Blackmore, scholar and author of “The Meme Machine,” a text exploring Richard Dawkins’s memetic theory. Blackmore believes, in short, that ideas are spread autonomously by human “meme machines.” Like evolutionary gene theory, in which the stronger biological traits outlast and supersede weaker ones, meme theory says that certain ideas will outlast and overpower others. Blackmore says that “culture … is more like a vast parasite growing and living and feeding on us than a tool of our creation.” In other words, culture is memes, shared by humans in the form of language, religion, art and Pepe. For Blackmore, memes share themselves. She doesn’t address this in the documentary; however, I am curious if she would ascribe any culpability to the millions of people who have created and shared offensive Pepe images in the decade or so since he took the internet by storm. While images may share themselves by way of the human “meme machine” mind, this transmission can certainly be manipulated and directed. Another remarkable interviewee is a former Trump campaign official who spoke matter-of-factly about the campaign’s use of social media to win support. In criticizing Matt Furie’s #SavePepe quest in partnership with the Anti-Defamation League to reclaim the meme, this former campaign official suggested that Furie failed to understand the internet and its machinations. In many ways, this campaign official is right: #SavePepe backfired, and the Peace, Love and Pepe memes were co-opted and swiftly desecrated. In a September 2016 interview with Adam Serwer for The Atlantic (who is also featured in the film), Furie says “I think that’s it’s just a phase, and come November, it’s just gonna go on to the next phase … in terms of meme culture, it’s people reappropriating things for their own agenda. That’s just a product of the internet.” It seems Furie takes a view similar to Blackmore’s of memetics and acknowledges the entropic character of the internet. What’s unsettling, though, is Furie’s confidence that white nationalism would all go away. If this country has seen anything in the four years since Furie’s interview with Serwer, it is that hatred is not “just a phase.” The very foundation of our society is constructed from inequity and bigotry. In this moment of reckoning, we must be hyper-aware of the “jokes,” because hatred masked as humor is insidious. The film is not entirely without hope. Pepe has been taken up by protestors in Hong Kong as a symbol of love. Alex Jones of InfoWARS settled out of court with Furie after Pepe’s creator sued the vicious conspiracy theorist for copyright infringement. Furie, whose sadness and guilt are upsettingly palpable throughout the film, has moved onto new projects. His art is really something. Despite developments in Hong Kong, a recent expedition to 4chan showed me that in the U.S., Pepe is beyond salvation. But our democracy is not. As we continue to fight hatred in America, pay close attention to the potentially dangerous power of the meme, especially wielded by anonymous idealogues. This summer of organizing and resistance has shown that the internet can be a potent force for good and change. Let us embrace this in the hopes that we might shift the tide of memetics in our favor. And for the love of Pepe, VOTE. Daily Arts Writer Ross London can be reached at rhorg@umich.edu. ROSS LONDON Daily Arts Writer MOVIECLIPS INDIE The Michigan Daily — michigandaily.com Raised by RuneScape: my extremely online childhood When I describe myself as being “extremely online” to my friends, they usually agree — they too love memes and spend hours on Twitter. Trying to clarify what I mean gets messy. It usually turns into some form of me reciting my own version of Bane’s quote from “The Dark Knight Rises”: “You merely adopted the internet; I was born in it, molded by it.” If I was molded by the internet, “RuneScape” was the pair of hands that shaped me. By the time I reached third grade, I was in the internet trenches. Deep in the trenches. I’m talking roleplaying “Pokémon” on fansite forums, watching Naruto fan flash animations on Saiyan Island, trying to learn the dance from “Caramelldansen” and consuming dozens of Strong Bad emails on Homestar Runner. According to the record books, June 21, 2007 was the first time I logged into RuneScape. I spent the first of what would become thousands of hours glued to the computer. If “Pokémon” roleplay and Naruto fan flashes were the trenches, “RuneScape” was my ninth circle of digital hell. For the uninitiated, “RuneScape” is an MMORPG (Massively Multiplayer Online Role-Playing Game), an open world fantasy multiplayer game where you play alongside thousands of other players. If you’ve ever played “World of Warcraft” or “Club Penguin,” you’ve played an MMO. They have an emphasis on social interaction, with in-game guilds and virtual economies. It’s the social aspect of “RuneScape” that shaped me most — where I learned everything from politics and pop culture, to learning what sex was and finding out Santa isn’t real. As a young kid hooked on fantasy, “RuneScape” triggered all the right neurotransmitters in my brain. I could practice archery and slay dragons and do quests day and night. I loved the grind of mining coal or fishing for lobsters ad infinitum, selling them for gold and buying fashionable clothes for my character to wear while mining and fishing. Whenever I leveled up in “RuneScape,” a little animation of fireworks would display over my character; I can still feel that dopamine rush. My favorite thing to do was chat with other players while training — I would usually juggle three or four conversations at once. Meanwhile, back on planet Earth, I was going days without stepping outside. I rarely opened my mouth. Messages on “RuneScape” could be my only social interaction for days. Before long, I grew so deeply immersed into my online identity that there was Dylan and then there was Smallbones25, my “RuneScape” username. By fourth grade I genuinely didn’t have a real- life friend, but that never bothered me. I had friends in noodleboy12, a friend met fishing on the docks in Karamja, and Vortex King, a “RuneScape” veteran I met training in the Warrior’s Guild. My social life got even better when I adopted the alter-ego of a 17-year- old girl named Kendra. When your character is a girl in a male- dominated video game, friendship and conversation online come easy. Somewhere down the line my dad picked up on the unnatural amount of time I spent on my computer and the extreme emotional investment I had in “RuneScape.” As a parent, I can’t imagine how shameful and disappointing it must have felt when your eight-year-old son with no friends came to you bawling his eyes out because he got scammed in a video game or accidentally died and lost all his virtual possessions. It crossed the line when I started staying up too late and sleeping in on school days. My dad started cutting the internet on my computer at 7:30 p.m. on school nights. The first night I staged a pseudo-strike outside his DYLAN YONO Daily Arts Writer office, demanding my internet be reinstated. He ignored my futile protests, so I adapted. At 7:30 I would go to sleep for the night, and when the internet turned back on at 5 in the morning, I woke up to play “RuneScape” before school. For a long time I was content with “RuneScape,” a constant in my life I didn’t know how to live without. Then puberty hit in sixth or seventh grade and my virtual friends were no longer enough for me. I started to acknowledge my hobby as an addiction. I started to recognize my lack of real friends as an inadequacy, a personal failure. I wanted to be one of the “cool kids,” and those kids were talking to girls on Facebook and wearing fake Gucci Belts, not slaying dragons on “RuneScape.” If I wanted to be cool, I’d have to quit “RuneScape” and instead play “Call of Duty” with them and drop slurs on Xbox Live. I quit “RuneScape” cold turkey. For the next few years I dreaded and resented the addictive game upon which I built my prepubescent social life. Making friends in middle school felt like a desperate attempt to catch up on what I missed out on for so long. In the deepest pits of my eighth-grade depression, I blamed “RuneScape” for my complete lack of social skills and feared it for its life-shattering power. I clocked in over 2,000 hours on my main “RuneScape” account and easily thousands more that went uncounted, and what did it give me? I thought: “RuneScape” doesn’t give, it only takes. Mostly, I thought “RuneScape” took away my childhood. I’d find myself thinking things like, if I’d spent all that time playing sports, I could be the star of the football team. When I heard people talk about their childhood memories and childhood friends, it would trigger a depressive episode that lasted hours. My childhood memories placed me in a dark room in front of a screen for hours on end. “I will never have a childhood,” echoed through my skull. I’d made some friends in middle school and tried to do more “normal” things like joining the track team or going to the mall, but with social skills built on the internet, face-to-face interaction felt like a losing battle in my head. I frantically advertised my dedication to fashion as my new- found “cool” hobby. I needed a way to distinguish Dylan, the cool track runner fashionista, from Smallbones25, the internet- addicted dweeb. Naively I thought I was alone in living my life online. Even after I quit “RuneScape,” I just dumped the same amount of time into new outlets like playing “Minecraft” or making friends on anime fansites. I was caught somewhere between wishing I could leave it all behind to become a “cool kid” and wishing all those people I met on “RuneScape” or “Minecraft” or anime fansites could be real. It never clicked that there were real life people behind all those “RuneScape” avatars. One day during a discussion in English class, I dropped an anime reference in front of the class. As soon as I let it slip I shut myself up — I’d accidentally let a little bit of Smallbones25 out. It didn’t seem like anybody noticed, though. Somebody noticed. Sitting alone at lunch always made me uncomfortable, so I would always eat in the library. The library was where the “nerds” hung out until fourth period. One of those nerds was in my English class. He saw through the fashion- runner-boy and knew I was hiding Smallbones25 beneath. Gradually he lured me in and inducted me into his nerd circle. I’d made real friends in the last two years since I’d quit “RuneScape” and tried to start over, but for the first time in my life I had friends I could be myself around. They were different. They didn’t play sports. They didn’t talk to girls. They didn’t give a shit about my Air Jordans. But they watched videogamedunkey and played “Dungeons & Dragons” and they were always three steps ahead of the meme curve from constantly browsing 4chan. They too were born on the internet. They even played MMOs! The library nerd circle developed into a close-knit crew that would be some of the only friends of mine to persist after high school. We played games online together, yeah, but we also did the same kinds of things I would have done with considerably more “normal” friends, like going to the movie theater or talking about school. Something about the backdrop of a shared childhood spent in front of screens made those normal things feel so much more genuine, like our brains were all tuned to the same frequency. A small part of me still feared “RuneScape” for a long time, but by the time college rolled around I was breathing nostalgia for it. Watching my friends play MMOs like “Path of Exile” or “Final Fantasy XIV” was encouraging. I finally had a reckoning with RuneScape when I logged into old school “RuneScape” for the first time in seven years, a perfect recreation of the game that first sucked me into the abyss back in 2007. It wrapped me up in excitement just like it did when I was a kid, but in a new, healthier way. Old friends like noodleboy12 and Vortex King were long gone, but new friends took their place. Most of the player base is also nostalgic adults, and reminiscing about a childhood built on “RuneScape” is a staple conversation in old school. Like me, many of them balanced school, work, hobbies and a social life. I spent a couple months in the summer getting my fill of nostalgia and then naturally drifted from the game when school came back around. I still wish I went outside and talked to real people a lot more than I did when I was a kid, but I wouldn’t remove “RuneScape” from my life story. The game didn’t just take — it gave a lot back. It gave back in small ways, like all the weird quirks embedded in my personality. I have a knack for napkin math from always calculating my experience points and levels. I chatted so much on “RuneScape” that I learned to type fast — so absurdly fast that I’ve never met anyone faster. I also spent years accidentally spelling things in British English (“RuneScape” is a British game). COURTESY OF DYLAN YONO If I was molded by the internet, “RuneScape” was the pair of hands that shaped me. Read more online at michigandaily.com