Friday, April 10, 2020 — 6 Arts The Michigan Daily — michigandaily.com There’s no better time to play “Animal Crossing: New Horizons” than when you’re trapped at home with little to do. The same can be said for most video games, but especially so for “New Horizons”; no better game could have been released on March 20, 2020. Animal Crossing is often called a “life-simulation” game, but calling it a “personalization” or “customization” game would be just as accurate. The game revolves around your character transforming a deserted island into a thriving village from the ground up, and customizing everything to your liking: your character, your home and as you progress, the island itself. The distinguishing detail is that the game is played in real-time. A hallmark trait of the Animal Crossing series, gameplay is dictated by the clock: You can only catch a guppy during the day, while tarantulas only appear at night. The main item shop is only available from 8:00 a.m. to 10:00 p.m. in the time zone you live in. Special characters visit only once per week; one character can only be found Sunday mornings from 5:00 a.m. to 12:00 p.m. Variety is the spice of life in Animal Crossing, and that variety is derived from when you choose to play. For many, quarantine amid coronavirus has opened the opportunity to play Animal Crossing at any time on any day, eliciting maximum variety. “New Horizons” expands on its predecessors with more new villagers to befriend and invite to your island, more new bugs and fish to catch and more new items, styles, fashions and customizations. The biggest new addition is the ability to modify the island terrain, raising mountains and creating rivers to your heart’s content. That’s the core of Animal Crossing: creating a world to escape to. It’s a platform for more creativity and self-expression than ever before in the series’ history. Beauty doesn’t come easy — building your dream island takes time. “New Horizons” makes it a winding journey. The game forces players to take everything slowly, even down to the most basic functions. Accessing a shop, store or service requires going through the same dialog over and over. Picking up items from the ground or depositing items into storage must be done one at a time. Advancements like recruiting a new villager, upgrading your home, building a bridge or ordering new items all take at least one day to be fulfilled. There’s very little in the way of immediate gratification. For some, it’s a way to slow down, unwind and relax. For others, it’s unbearable tedium. Animal Crossing isn’t for everyone. There’s a sense of progression to the game, but one that’s stretched out over a long time. The island terrain editor, maybe the game’s biggest selling point, will take at least two weeks to unlock, even for the most optimized Animal Crossing aficionado. For the average player, maybe much longer. New crafting recipes are tantalizingly drip-fed, just a few each day. Commitment to daily play is rewarded with various bonuses and perks, while your villagers will make sad remarks about missing you when you spend long periods away. Many customizations are exorbitantly expensive, requiring lots of in-game time spent earning money for sometimes minor changes; if you’re no longer happy with where you put your house on day one, expect to shell out 30 thousand bells to move it. All of this can infuriate some, but for others, it’s tranquility. The long-winded path to a flourishing Animal Crossing village creates an organic and natural feel to the game, encouraging your island to grow over time and build around early decisions you made much like a real-world town. There’s no getting straight to the point — that’s the point of Animal Crossing. When I first walked into GameStop to preorder “New Horizons” the night before it came out, I was ecstatic to walk out with a copy of the game a day early. Ten days later I sold it to my brother at a $20 loss. It was too easy to sink hours into the game that I would never see back. But if you’re looking to make quarantine feel a little faster, Animal Crossing is an addiction that could make it go by in a blur. ‘Animal Crossing’ makes life cozy DYLAN YONO Daily Arts Writer VIDEO GAME REVIEW FILM REVIEW Your vote in ‘Slay the Dragon’ EMMA CHANG Daily Arts Writer At its best, politics is stressful. At its worst, it’s a mind- boggling maze of rules and red tape. And, as we get older, the messiness of our current bureaucracy becomes increasingly obvious, revealing a system that is much more complicated than Schoolhouse Rock! makes it out to be. The power we hold as voters is daunting to most, but to a select few, it’s a threat to their livelihood. Politicians are meant to be held accountable by the public; any AP US History student could tell you that. Enter the convenient practice of gerrymandering — a district drawing technique that takes away the threat of public opinion. Both political parties are guilty of dividing voting districts in a way that ensures them seats in state legislatures and, though a little bit of innocent gerrymandering might be considered part of the rat race of the government, such is not the way of politics. If your hands aren’t dirty and your inbox is clear of incriminating emails, you’re not doing it right. But what happens when citizens are fed up with the system? Is there capacity for change? The newest documentary from Magnolia Pictures, “Slay the Dragon,” answers these questions with a captivating story about those working to fight the corruption rampant in our governing bodies. Before considering the political connotations of “Slay the Dragon,” however, it’s important to note the actual storytelling ability of a documentary like this one. Often, these films toe the line between informative and boring, intriguing and emotional. Most run the risk of losing their audience’s attention, especially in these streaming-heavy days of quarantine. But “Slay the Dragon” weaves a fantastical tale about gerrymandering beginning with impressive visuals and graphics that highlight the strange nature of strategic redistricting. As the opening credits roll, “Slay the Dragon” forces its audiences to consider what it actually means to “re-district” with an animated line carving its way through a city. The image establishes the concept of gerrymandering as something concrete, setting up the intimate relationship between an audience and a major character of the film. As the story progresses, the visuals become ever more important in showing the increasingly questionable practice of gerrymandering. At one point, watching “Slay the Dragon” was similar to trying to find the constellations — the audience stares at indiscernible, odd shapes that take on no meaning until a detailed drawing is put over it. But the effect remained. “Slay the Dragon” was able to emphasize the absurdity of gerrymandering with a few well- placed examples of specific districts. Beyond the graphics, “Slay the Dragon” also provided an excellent story. There were many beginnings to this story — 2016, when Katie Fahey started her quest against gerrymandering; 2010, when Project REDMAP began flipping state legislatures; even 2020, the first census year since many of these anti- gerrymandering laws were put into place. However you decide to define the start, it’s obvious what “Slay the Dragon” is about: the rise and hopefully coming fall of gerrymandering in the United States. But is it really that simple? In an age of political unrest, “Slay the Dragon” provides a hopeful message for those of us just about to come of age in this important election year. In a speech after the anti-gerrymandering proposal was passed in Michigan, Katie Fahey is seen telling her campaign team how important every one of their actions is. The underlying message that every action, every vote is essential to the success of democracy is one that we could all stand to remember, regardless of what year it is. The eye-opening moments of a documentary should be few and far between — a good documentary should make its audience reflect and question what’s presented to them. The immediate nature of an “eye-opening” moment is the opposite of conversation-sparking. “Slay the Dragon” understands this and, though it is very left-leaning, it still manages to present its audiences with a strong and informative message about gerrymandering. It highlights the importance of every citizen’s participation in democracy, making it one of the better documentaries to watch. LITERATURE COLUMN EMILY YANG Daily Literature Columnist Witches, spinsters and lesbians Sylvia Townsend Warner, “Lolly Willowes” The cover of my copy of Sylvia Townsend Warner’s first novel is decorated with a drawing of a witch by August Neter. Neter was an outsider artist, one of Hans Prinzhorn’s “schizophrenic masters,” whose art was an attempt to capture his hallucinations. The image depicts the profile of a short-haired woman covered in plants, roads and animals, an effect that suggests a map. It’s an apt choice on the part of the publisher: Warner’s style resembles Neter’s double image in its porous curiosity and naturalistic oddness. It’s also apt because the novel is about a witch. The witchiness here is less Shakespearean and more ordinary, spinster-ish; Warner suggests that the closest relative to the witch is the unmarried tradeswoman or the country wife who prepares her own dandelion wine. Written in the 1920s, the novel seems to suggest that someone can become a witch simply by refusing the trappings of polite society, by “politely declining to make the expected connection with the opposite sex,” as John Updike (of all people) puts it on the back cover of my copy. We first see the titular Laura Willowes (called Lolly by her niece, a nickname that sticks) moving in with her brother Henry and his wife Caroline after the death of their father. It’s a move from the countryside to London. Caroline describes Laura in passing as “a gentle creature” and then turns to logistics: a writing desk has to be moved, a bureau that another relative wanted is allocated to “small spare room” in which “aunt Lolly” will live. The rest of the novel is, in part, an elaboration on what Caroline missed. Laura won’t become a witch until the last third of the novel, but even before then she has a strangely textured inner life and a tendency to feel out strange essences from ordinary surfaces. We next see a very young Laura stealing into the room where her great-aunt’s disused harp collects dust and plucking the strings, which “answered with a melancholy and distracted voice.” She then dwells on the lock of her great-aunt’s hair that was embroidered into a picture of a willow tree as something of a memento mori. Hints of morbidity and the occult are common in Warner’s evocation of English country life. Laura’s childhood with her father is quiet and practical, to be sure, but there’s suggestion of rural magic everywhere. She helps her father out in his brewery, gathers medicinal herbs from the forests, climbs trees, absorbs traditional remedies and age-old practices from the “country servants of long tenure.” While her brothers Henry and James get shuttled off into professional life, Laura stays with her father and notes how one servant makes traditional beeswax polish and fills the house with “a resinous smell” and how another recommends infusions of nettles and mugwort for longevity. She’s content to continue living like this, and has an antipathy toward marriage that she never loses. Her father doesn’t push the point. She becomes instead the mistress of the house with “an easy diligence.” When her father dies and Laura moves to Henry’s house in London, she brings her preternatural intuition to bear on the rhythms of life in the city. Henry and Caroline are people with customs and routines in place of personalities, but Warner still has a flair for catching the shadow that follows each gesture. At one point she describes Henry winding the grandfather clock in the hall — “first one and then the other the quivering chains were wound up, till only the snouts of the leaden weights were visible, drooping sullenly over the abyss of time wherein they were to make their descent during the seven days following.” This image, at once bleak and Carroll-esque, captures well the feeling of dullness that starts to weigh on Laura as she settles into her new life. Even so, the satire is even-handed and just. Laura’s relatives aren’t caricatures, they’re just ordinary middle-class English people, and that’s the problem. We get a sense of Laura’s strangeness, not the uniqueness of her quiet subjugation. Laura is twenty-nine at this point and it’s 1902, meaning her prospects for marriage are increasingly unlikely. Caroline and Henry occasionally host Eligible Bachelors, but Laura determinedly ignores them or says eccentric things to them and after a while everyone involved stops trying. Laura then becomes something like an unpaid housekeeper to her brother’s family. There are long passages that list her duties, which range from the arrangement of flowers to embroidery to looking after her nieces. After nearly twenty years of this Laura starts to long for more, starts to feel tempted to leave. She is finally persuaded to do so after seeing canned fruit and homemade preserves in a “countrified” shop while running errands: she has a sudden vision of herself staring up at an apple tree late in the season, reaching up for the fruit outlined against the fading grey sky. That night, she announces to her relations that she’s moving to Great Mop, a small town in the Chilterns. She ignores their indignant protests (“now Lolly, what you want is absurd!”) and sets off the next day. Just as Warner avoids generalizing about her characters, she also avoids panoramas and self-conscious theses. It would have been easy to write this book in a manner that presented opposites — the stiflingly domestic world of Caroline and Henry’s house and the totally free world of country life. When Laura arrives in Great Mop her newfound independence is rather vexing. She spends her days exploring the area on foot for hours and ends up exhausting herself. “She knew in her heart that she was not really enjoying this sort of thing, but the habit of useless activity was too strong to be snapped by a change of scene.” Read more online at michigandaily.com