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March 27, 2020 - Image 5

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The Michigan Daily

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Friday, March 27, 2020 — 5A
Arts
The Michigan Daily — michigandaily.com

DYLAN YONO
Daily Arts Writer

MUSIC NOTEBOOK
Video Game Music: A new world we can escape to

I played video games as much as any

other kid growing up in the GameCube

era. My earliest memories of video

game music come from playing “Sonic

Adventure 2” on the Dreamcast,

where you could listen to the original

soundtrack from an extras menu. I was

particularly fond of the hip-hop songs

that played during the Knuckles stages;

God only knows how many times I

listened to the Pumpkin Hill theme

song.

I hadn’t thought all that much about

video game music since then, until last

year. For years I had been a champion of

“lo-fi beats to relax and study to” when

I needed to wind down, but lo-fi beats

just weren’t doing it for me anymore.

Still, I craved that sense of comfort

lo-fi beats evoked. I started listening

to hybrid video-game-lo-fi beats like

“Zelda & Chill.” Eventually that turned

into straight video game playlists, like

“Relaxing and Calming Music from

Chrono series.” YouTube’s suggested

video algorithm went to work, and

before I knew it, I had a beloved rotation

of video game soundtracks and music

compilations.

To this day I can’t remember a single

stand-out song from any of the lo-fi

beats playlists I once cherished, but the

melodies of numerous video games I’ve

never even played somehow managed

to fill up filing cabinets in my brain. In

past times of stress and anxiety, I’ve

turned to video games to escape and

I’ve turned to music to escape. But

now, in a present time of great stress

and anxiety, I turn to a combination of

both — I find myself wanting to escape

into those filing cabinets of video game

music.

Does that make video game music

one of the greatest forms of escapism?

Video game music, or VGM, is music

found in video games. When people

think of VGM, they often think of the

chiptune music of the original “Super

Mario Bros.” — the song’s Wikipedia

page actually cites a 2001 article written

by Daily Arts Editors who claimed,

“Ask a random student to hum the

theme to the classic game and chances

are they’ll know every note.” But VGM

is also the opening theme to “Call of

Duty: Modern Warfare 2” composed by

Hans Zimmer himself, and the licensed

3rd-party music for games like Guitar

Hero or Dance Dance Revolution.

VGM is not a genre; it’s something

bigger than a genre. There’s something

about it that sets it apart. One of the

most popular videos by YouTube user

Seth Everman is “music genre: video

game,” in which Everman improvises

tunes reminiscent of VGM. “He

somehow made this sound like every

game and no game at the same time,”

one user commented. “why do I feel

nostalgic for a game that doesn’t exist”

another user commented on a sequel

video. So if VGM isn’t a genre, what

separates it from other types of music?

I continued exploring video

game
music
on
YouTube,

looking for an answer to that

question. Soon I discovered

the website was home to an

enormous community of VGM

fans. Compilations like the ones

I listened to were big; VGM

cover artists were even bigger.

The first VGM cover to catch

my eye was a video of two dudes

on the street in Melbourne

doing a batshit insane cover

of the Gerudo Valley theme from The

Legend of Zelda. Equally impressive is

the work of full-time cover artists like

Smooth McGroove, one of the most

well known artists for his acappella

rearrangements of VGM classics.

YouTube user Vapidbobcat, who

requested anonymity for this article,

started making video game music

compilations in late 2015, and has since

built his channel up to over 30 thousand

subscribers.

“I’ve always had the habit of keeping

a copy of my favorite songs from each

video game I play, and over the years

that has resulted in me having a pretty

big library of music,” Vapidbobcat

wrote in an email interview with The

Michigan Daily. “That is likely a big

reason why I’ve been able to do this for

so long without running out of ideas.”

Vapidbobcat’s VGM playlists tap

into the versatility of video game

soundtracks by crafting a specific

aesthetic. Often these are seasonally

themed, like winter or holiday music;

other times they’re more novel, like

“Nintendo elevator music.”

“In some cases it is easy, like, if I’m

doing a fire-themed compilation, then I

just need to go over as many fire levels

as I can and see what music plays in

them,” Vapidbobcat explained. “But

sometimes I like to try my hand at more

‘abstract’ themes, and in this situation I

simply take a look at what feelings I’m

trying to convey, and what video game

songs are good at conveying that feeling

(in my opinion).”

A community of fans loves and

appreciates the work that Vapidbobcat

puts into his VGM compilations. On

a relaxing spring-themed collection

uploaded
last
week,
many
fans

expressed gratitude for a moment of

peace amid a pandemic. “thank u vapid

for making my quarantine as peaceful

and beautiful as possible,” one user

commented. “In a time of crisis and

isolation we need your videos even

more,” another said.

Vapidbobcat is in tune with his

fans: The words he shared with me

only a few days earlier, right before the

coronavirus panic dug its claws into

Michigan, echoed their sentiments.

“A lot of people enjoy video game

music because it helps them cope with

stressful
situations,”
Vapidbobcat

wrote to me. “It reminds them of a time

where they had no worries in life.” I can

relate to that.

VGM has the power to transport

listeners to another world in a way

that’s unique from other types of music.

It can transport listeners to the world of

a video game, or the world of VGM on

YouTube, a world where fans can find

community through cool covers and

compilations. But the VGM community

isn’t just online — it’s right here at the

University of Michigan.

At Festifall my sophomore year,

before my appreciation for video game

music blossomed, I stopped by a booth

for Video Game Music Club, or VGMC,

and signed up for the mailing list on a

whim. I never made it past the mass

meeting, but I saw a club buzzing with

activity. Topics ranged from breaking

down the appeal of Wii menu music to

learning to make your own video game

music. VGMC is a unique space for

VGM appreciation on campus, uniting

video game fans, cover artists and even

aspiring composers.

The weekend after

classes
were
moved

online, I walked into

East Quad to the tune of

a somber piano echoing

through the halls. It was

a gorgeous melody, but

somewhat sad, a fitting

backdrop to the scores

of students pushing blue

bins and packing cars

to leave campus. At the

helm of the piano was

VGMC president and LSA senior Ajilan

Potter. The melancholic tune I caught

was “H’aanit’s Theme” from “Octopath

Traveler,” transitioning into an original

composition that Potter was working

on.

VGMC started in Winter 2018, when

Potter was trying to get a band together

to do VGM covers and jams. In light of

complex logistics for starting a band

— like finding a rehearsal space on a

campus where recreational space is

tight — Potter decided to start a club

for the time being. But that niche has a

growing audience.

“It started out really small, five

to ten people every week … now we

consistently have between ten, 15, 20

people,” Potter said in an interview

with The Michigan Daily. “Sometimes

the whole room is full depending on

what we’re talking about.”

Potter is an artist of many mediums:

On top of founding VGMC, he’s a 3D

modeler, a writer with two finished

manuscripts under his belt and a self-

taught musician. Video game music is

what led Potter to pick up the piano.

“When I played ‘Final Fantasy

XIII’ … I was just blown away by the

soundtrack,” Potter said. “I think that

was the first time I was consciously

like, ‘I don’t just like this, I love this … I

started learning piano from listening to

those piano collections … I couldn’t live

without at least trying to play it.”

Now, Potter is building a community

around video game music at the

University through VGMC. The club’s

focus has shifted semester to semester

based on what the members want; last

year was a lot of VGM composition,

and this year has been a lot of VGM

appreciation. Whether it’s composition

or appreciation, a space like this for

VGM is hard to find. The University

offers a popular class on video game

music through the School of Music,

Theatre & Dance, but it’s hard to get

into, and it’s only a VGM community for

a single semester. That makes VGMC a

rare sanctuary for VGM enthusiasts on

campus. For some members, the club

has even been a launchpad to work on

their own VGM projects.

VGM has power that goes beyond

nostalgia. Like myself, Potter and

Vapidbobcat both appreciate music

from games that they’ve never played.

What makes this music so sticky, so

memorable in a way that ChilledCow’s

lo-fi beats never were for me?

One
key
difference
is
the

compositional
brilliance
behind

game companies like Nintendo. It’s

easy to think VGM is just background

music; when tied to an interactive

experience like a video game, it’s

logical to assume music is secondary

to the game’s journey. But VGM is

it’s own journey. Composers employ

musical techniques to build a specific

mood or even form a sonic narrative

complete with action, climax and

resolution.

HBO

Read more online at

michigandaily.com

But now, in a present time of great

stress and anxiety, I turn to a

combination of both — I find myself
wanting to excape into those filing

cabinets of video game music

TV REVIEW
In ‘Westworld’, Aaron Paul reveals a not-too-distant future

Well, it’s here folks: The robots

are out of the park. Season three of

“Westworld” brings the promise of a

host takeover through the ringleader

of our army of artificial intelligence,

Delores Abernathy (Evan Rachel Wood,

“True Blood”). She claims she wants

to rule the human world, which, for

all its futuristic luxury, still has lots of

problems. After being locked into the

perspective of those in the parks for the

past two seasons, the expanded setting

of season three makes it easier to see the

societal issues that permeate through a

future of touchscreens, home artificial

intelligence and self-driving cars.

After being framed as a scapegoat

for the Westworld massacre in season

one, our de facto protagonist, Bernard

(Jeffrey Wright, “The Goldfinch”), is

hiding. He works at a meat packing

factory in Southeast Asia. In his free

time, he has engineered a means to

better control his computer alter-ego

with the touch of a button. While the rest

of the world is unaware that he is also a

host, he tries to find a way to return

to the park in order to prevent further

destruction. As he works and lives, we

can see how severely underdeveloped

some areas of the world remain despite

the highly advanced technologies that

exist in American society.

The dystopian class-divide is depicted

most clearly through the storyline of

Caleb, played by the brilliant Aaron

Paul (“Breaking Bad”). “Sometimes it

seems like the world looks alright. They

put a coat of paint on it,” he says to his

therapist, “but on the inside it’s rotting

to pieces.” As a construction worker,

Caleb helps build the many elegant

skyscrapers that adorn Los Angeles. As

an ex-soldier Caleb is still mourning the

loss of his fallen comrade. He can’t seem

to catch a break as he constantly tries

to secure a job above his class standing.

In one particular scene, Caleb receives

a call informing him he’s been turned

down. After politely asking where else

he might be able to apply, he realizes he’s

only talking to an automated voice on the

other end. This constant rejection forces

Caleb to routinely turn to petty crime to

manage his lack of control over his life.

Surrounded
by
the
pervasive

affluence of the future, the addition of

Caleb’s perspective to the story gives

a better idea of civilians who may

be considered “low-lifes” within the

narrative. In classic Aaron Paul fashion,

a lowly character is used to give us more

understanding as to why Westworld

was built in the first place. In an age

where computers dominate over human

freedom, it would seem therapeutic

to assert your power over a bunch of

robots in a controlled environment. His

presence also guarantees an inevitable

interaction with the hosts, which

will prove to be intriguing from the

perspective of someone who has never

had the means to set foot inside the

park’s premises.

One of the most delicate elements

of
“Westworld”
continues
to

be
the
carefully
placed
musical

accompaniment. Our ears bounce from

hurried electro-funk beats during action

sequences to slower piano riffs during

scenes of contemplation and character

intimacy. The image of the scripted,

self-playing piano lingers from the first-

season as Delores slowly leads the hosts

to break free from the coded scripts they

have been imprisoned by.

The newest season of “Westworld”

proves

it

MAXWELL BARNES

Daily Arts Writer

Read more online at

michigandaily.com

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