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November 26, 2019 - Image 5

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Text
Publication:
The Michigan Daily

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Tuesday, November 26, 2019 — 5B
Arts
The Michigan Daily — michigandaily.com

As a video game critic, I’ve been exposed

to more games than the average player. I

play games that were masterfully crafted

by the best in the industry. Games that are

lethally boring and riddled with bugs. I

play fast-paced games that test my reaction

speed. I play slow games that require

critical thinking. Violent or passive, indie

or big-budget, I’ve had my fair share of

experiences. Yet despite all the games

I’ve played throughout the years, there’s

one type of game that I always find myself

coming back to: esports.

The term esports denotes a very loose

category. Its definition has changed in

recent years, but most games classified

as esports follow a similar convention:

They are always competitive multiplayer

games contained within the duration of

a match. The rules are flexible enough

where players can employ several different

strategies to win, and matches take place on

predetermined “maps.” They typically do

not have narratives or worlds to explore, and

if they do contain characters there is very

little development. Esports can span many

genres including fighting, real-time strategy

and first-person shooting. Currently, games

like Fortnite, Overwatch and League of

Legends dominate the esport scene.

Though I try to diversify my gaming

palette, I routinely find myself coming back

to Overwatch, even though the game is now

over three years old. There’s something

timeless about esports that just doesn’t apply

to traditional games. Like traditional sports,

esports are constantly in flux. No single

match will ever be the same as the last.

One person’s approach to the game might

be completely different than another’s. But

does that make esports necessarily better

than traditional games? I would argue that

esports are not fundamentally superior

to other games, but their design is more

impressive.

The medium of video games is different

from other art forms, and its most unique

feature is interactivity. Unlike passive

artforms such as music and film, the player is

involved in the art and actively engages with

it to reveal its meaning. What the player can

and cannot do effects their experience with

the game. In essence, the manipulation of

interactivity is game design.

Now apply this logic to an esport. The

designer crafts interactivity to fit the

confines of the game. The designer must

consider the objective, the many ways the

player can reach that objective, and, most

importantly, how other players will either

assist or inhibit them. Since the game is

meant to be competitive, the designer must

make everything balanced so no player has

an advantage over another player. Because

the designer doesn’t know how the player

will interact with the game, making an

esport is the art of creating affordances

rather
than
curating
an
experience.

Designers aren’t telling the player what to

do or giving them a straight path; instead,

they are hinting at what is possible and

letting the player figure it out.

Compare this to a traditional game

where the objective is clear and the level

can only be beaten one way. Even if there

are multiple approaches, the experience is

linear. The player interacts with the game as

the designer intended and follows the path

created for them.

There’s nothing wrong with a traditional

game; in fact, many of my favorite games

are traditional narrative based games.

For instance, take God of War, which won

Game of the Year in 2018. Critics hailed

it as a masterpiece and many considered

it a perfect example of how sophisticated

video games have become. The game had

narrative complexity exploring themes such

as fatherhood and grief.

Yet despite all the acclaim, if one looks

at the actual design, God of War is simple

compared to games like Overwatch. The

experience is mostly linear, with the player

following the story and interacting with the

game mostly through fighting. Narrative

games like God of War are essentially

interactive films. The focus is on the story

with the interactive elements only serving

to augment the experience. Narrative games

can easily be movies and still retain their

artistic message. In contrast, esports have

to be video games because the message they

convey is exclusive to the medium. The art is

the interaction between team members and

their opponents, requiring the viewer to be

active to appreciate its beauty.

All games are valuable and the message

they share has merit regardless of the genre.

However, esports garner respect because

their design is most true to the medium.

Games are meant to be interactive. Thus, I

will always consider games that encourage

interaction to be masterpieces.

Esports & interactive design

ELI LUSTIG
Daily Arts Writer

FLICKR

I have something to admit. I may be 03

Greedo’s biggest fan. He’s my most-listened-

to artist of all time, according to Last.fm

and Spotify. Ever since I first heard “Mafia

Business” on Vince Staples’s SEABS radio

show back in 2016, I’ve been hooked. I can’t

get enough. Something about Greedo and his

style just resonates with me. He used to rap

over only his own rudimentary Frooty Loops

experimentations and, somehow, it worked. His

voice isn’t the best and the bars are pedestrian

at best (and non-existent at worst), but he has

endless charm and creates an atmosphere that

no one else can. Greedo describes his music as

“emo music for gangbangers,” suggesting he

makes music that will resonate with everyone,

even the most hardened individual. He’s

often pigeonholed into the “so bad it’s good”

category of rap a

la Blueface and

Lil B, but I have to

disagree with that

sentiment. Greedo

can’t
play
any

instruments, is an

unconventional

vocalist and barely

a
producer,
but

he has a musical

mind. He knows

what
he
wants

and knows how

to
execute
his

vision. So when I

heard Greedo was

collaborating with

Kenny Beats, the nascent producer known for

perfectly executing his clients’s visions, I knew

I was in for a treat.

Netflix & Deal is Greedo’s second full-length

(and fourth overall) release since he was

sentenced to prison for 20 years for firearm

possession and drug trafficking. With such

a bleak future looming, Greedo kicked into

overdrive, recording vast amounts of high-

quality music to ensure that his family would

be supported while he is locked up, and the

final products have been nothing short of

phenomenal. His collaborators really care

about preserving Greedo’s vision and are

willing to take any measures necessary to do so.

From the get-go, Greedo is deep in his bag.

“Traffic” is textbook Greedo. His froggy voice

slinks across a cosmic CaptainCrunch-assisted

Kenny beat like liquid mercury. Greedo bends

his voice at will, switching from staccato

bursts to limitless croon with ease. Every

vocal inflection is unexpected and wonderful,

perfectly in time with the rumble of an 808. His

dreamy flow provides an interesting contrast to

lines about his rough upbringing. His unease

and weariness are palpable as he warbles lines

like “Crippin’ with the war wounds, told my

momma I was tired of cartoons / Jumped off

the porch / I’m in the field, call the same with

the rings and the torch” and “Either you get

killed, go to jail or have a jump spot / Focus

on your skills, boy, you know you only got one

shot.”

If “Traffic” was Greedo in his comfort

zone, “Disco Shit” is him at his most creative.

Kenny provides what may be one of his most

surprising beats, defined by disco-inspired

keys and off-kilter bass hits, and Greedo brings

the firepower. He doesn’t rap much here,

instead opting to sing with pure soul, littering

it with references to “Blow,” his all-time

favorite movie. Despite Greedo and Kenny’s

outstanding performances, Freddie Gibbs,

another Kenny Beats regular, steals the show.

Gibbs’s voice is drenched in autotune, yet he

still raps with surgical precision, starting with

sing-song, T-Pain-

esque flow which

quickly
returns

to his trademark

spitfire delivery.

With
such
a

strong
opening

run,
it
seems

inevitable
that

Netflix & Deal will

eventually
lose

steam and land as

yet another front-

loaded
hip
hop

release. Not the

case. Kenny and

Greedo
display

their unparalleled

chemistry across the entire album, and the

album’s guests bring their A-game, too.

How could they not? Sharing a track with a

personality like Greedo demands it. Notably,

Maxo Kream softens his typically gritty and

grizzly style on “Beg Your Pardon.” However,

03 Greedo shines brightest when it’s just him

and Kenny Beats.

On “Life,” Greedo elevates. It’s the full

package. He’s charismatic, emotional and

sentimental on this track, thanks to Kenny

pulling a sample of Dire Straits’s “Sultans of

Swing” out of left field. Greedo tackles matters

regarding his lifestyle and life choices, his

friends and family and his accomplishments.

The track feels a bit like a bittersweet victory

lap when Greedo’s circumstances are taken

into consideration, an idea that aligns well with

the chorus: “Feelin’ like Carly Rae, they offerin’

all the days / They tried to say that I had a lil

baggage I might make the holidays / I’m flyin’

all the time, I done did all the crime / Life, life,

life made me lose my mind.” Greedo knows he’s

down now, but that’s a part of life’s ebb and

flow. He’ll be back on top soon.

03 Greedo & Kenny Beats
spend quality time together

JIM WILSON
Daily Arts Writer

ALAMO RECORDS

ALBUM REVIEW

NEW MEDIA NOTEBOOK

Netflix & Deal

03 Greedo and Kenny Beats

Alamo Records

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