FOR RENT
2 & 4 Bedroom Apartments
$1400‑$2800 plus utilities.
Tenants pay electric to DTE
Showings scheduled M‑F 10‑3
w/ 24 hour notice required
1015 Packard
734‑996‑1991
5 & 6 Bedroom Apartments
1014 Vaughn
$3000 ‑ $3600 plus utilities
Showings scheduled M‑F 10‑3
w/ 24 hour notice required
734‑996‑1991
ARBOR PROPERTIES
Award‑Winning Rentals in
Kerrytown
Central Campus, Old West
Side, Burns Park. Now Renting for
2018.
734‑649‑8637 | www.arborprops.com
FALL 2018 HOUSES
# Beds Location Rent
5 1016 S. Forest $3600
4 827 Brookwood $2900
4 852 Brookwood $2900
4 1210 Cambridge $2900
Tenants pay all utilities.
Showings scheduled M‑F 10‑3
w/ 24 hr notice required
734‑996‑1991
LARGE 3 BDRM. at 119 E
Liberty. All three rooms have sky
light. Washer and dryer, central air.
Heart of Ann Arbor, 7 min. walk to
UM. One year lease. Avail
able NOW.
$2400 per month, $800 per person
(room for three people). No park
ing.
Please call 734‑769‑8555.
TWO BDRM APT. 325 E Liberty
good location for two people. Apt
above Per
sian House 5 min. walk to
UM. Free heat, washer/dryer, shared
internet. Available NOW. One year
lease. $1600 per month. 734‑769‑8555
or 734—662‑0805.
SERVICES
STUDENT SUMMER STORAGE
Specials‑ Indoor, Clean, Safe and
closest to Campus. Reserve online
at annar
borstorage.com or call
734‑663‑0690 to
day as spaces are
filling fast!
ACROSS
1 Film director’s
honor
6 Rich, dusty soil
11 Greeting at a dog
park
14 100 kopecks
15 Common film
festival film
16 Loving murmur
17 Phoenix-based
hotel chain (and
see circles)
19 Mac platform
20 Crankcase
reservoir
21 Small bouquet
23 “Help!” at sea
26 Filing tool
27 Threadbare
28 Place for prayer
30 Collars
33 __ the hills
34 Web unit
36 Here, in
Spanish
37 Agrees quietly
38 Skater Sasha or
comic Sacha
Baron
39 Short
40 Indianapolis
NFLer
41 Veggie burger
veggies
42 Accra is its
capital
43 Struggled to
achieve
45 Yellowstone
attraction
46 Brewski
47 With 31-Down,
“Proud Mary”
singer
49 Nine and five, in
nine-to-five:
Abbr.
50 Cast a ballot
52 Sources of
fragrant wood
54 Make a mistake
55 Old family recipe
(and see circles)
60 Salty body
61 “Carmen,” e.g.
62 Not yet realized
63 Peak
64 Ten-time
French Open
winner
65 Sounds from a
belfry
DOWN
1 Mercury or Mars
2 Alphabet Series
novelist Grafton
3 “Young Sheldon”
network
4 Kind of clarinet
5 Does some
electrical work
6 Speech
therapist’s
concerns
7 Ready to pour
8 Genesis garden
9 Ringo Starr’s title
10 Motion detector,
e.g.
11 Produce served
in the fall (and
see circles)
12 Civil rights hero
Parks
13 Sly
18 Airline to Tel Aviv
22 Tediously
moralistic
23 One carrying a
torch?
24 “Hey, check it
out!”
25 Feature of some
penny loafers
(and see circles)
27 Small, chirpy bird
29 Incurring late fees
30 Forever
31 See 47-Across
32 Indian lutes
34 “Always be a __,
even in prose”:
Baudelaire
35 Finder’s cry
38 Computer
“brains,” briefly
42 Gets ready (for)
44 Heavily favored
45 Pesky flier
47 __ cotta
48 Exemplary
50 Garment for brisk
days
51 Two-toned snack
52 Sent a dupe to
53 Reasonable
56 Org. that monitors
wetlands
57 Actress Thurman
58 Cartoon sheet
59 Purported UFO
crew
By John Guzzetta
©2018 Tribune Content Agency, LLC
04/11/18
04/11/18
ANSWER TO PREVIOUS PUZZLE:
RELEASE DATE– Wednesday, April 11, 2018
Los Angeles Times Daily Crossword Puzzle
Edited by Rich Norris and Joyce Nichols Lewis
Classifieds
Call: #734-418-4115
Email: dailydisplay@gmail.com
P/T COMPUTER PROGRAMMER
with strong math background and
familiar
ity with MATLAB required.
Experience with C++ desirable.
Individual will need to gain
knowledge of immunology. Salary
commensurate w/ exp. Contact:
Dr Stephanie Evans:
vansst@umich.edu
HELP WANTED
HEY.
YOU'RE
DOING GREAT
AND WE
know you
can do it.
Don't give up!
I’ve always liked board games.
For as long as I can remember I’ve
played Monopoly with my dad and
Scrabble with my grandpa. My
brother and I used to play round
after round of Battleship, Sorry!
and Stratego. Chess had a strong
place in my life for a while, until
I cost my middle school Chess
team the state championship and
Chess and I more or less parted
ways. High school introduced
me to my first true board game
love, Settlers of Catan, which still
plays
a
prominent
role in game nights
all these years later.
College has brought
about a renaissance
in my board game
playing, with party
games and Catan itself
seemingly becoming
more prevalent across
campus by the day.
Over the course of
the past two years
I
have
surrounded
myself with equally
competitive
mad
men who take no
greater pleasure than watching
the terrible misery of a poor soul
who loses at a game made out
of cardboard and plastic. But in
our endless quest to achieve total
domination over each other in
games of skill and chance, one
question has slowly emerged,
“What value is there in winning a
game of luck?”
On first glance the value would
seem obvious. It’s clear that in any
contest, regardless of the amount
of skill involved, one would
always prefer to win than to lose.
Certainly that is the case, but
when your win is judged against
the wins of others, do you not
want your win to stand above the
rest, in the eternal glory of having
been truly earned? If you win a
coin flip, did you really “win” if
you had no control over the events
that led to your “victory?” Would
it really be worth bragging about a
game of rock, paper, scissors? The
answer is no, and therein lies the
board game conundrum.
Take, for example, the card
game known as Coup. It’s a simple
game of bluffing, in which players
hold two of a possible six cards
at any given time, granting them
access to two of a possible six
abilities. The twist is that there
is no penalty for using an ability
you don’t actually have, unless of
course an opponent calls you out
on your bluff and you lose one of
your two cards (or the game if you
only have one card left). At first my
friend group believed this game
was mostly skill-less, and it was
just random chance if you called
someone else out on their bluffing.
Soon however we began to develop
strategies, as we noticed patterns
in each others games and realized
some cards were better to end up
with at the end of the game than
others. Over time these strategies
grew even deeper as we began to
bluff, double bluff and triple bluff
our way into victory. Is that other
guy doing the thing I think he’s
doing? Does he know I think he’s
doing it? Does that mean he’s not
going to do it because he thinks I
think he will do it? What does that
mean? Does it mean anything?
Coup eventually became a battle
of the wits, like the famous poison
scene in “The Princess Bride.”
Once you’ve gone down the rabbit
hole of bluffing strategy and come
out the other side you arrive back
at the same place you began. If
every move ever made is being
made in an attempt to throw the
other players off the scent, then
no strategy can truly be formed
because every strategy is based
upon players playing rationally,
which they wouldn’t be inclined
to do for fear of giving away what
cards they have. And so the game
is one of chance. And therefore it
involves no skill. So whoever wins
has no ability to use their victory
as proof that they are better than
everyone else, which is one of the
main reasons people like to win.
Winning in essence becomes
meaningless.
We faced a similar predicament
with Catan. What at first appeared
to be a mostly skill-based game of
trading and building, with some
luck involved (the roll of the
dice), eventually became mired
in arguments over whether or not
the inherent luck of dice-rolling
superseded any level of social
interaction that would otherwise
seem to be the crux of the game.
Winners again found themselves
besieged by the notion that they
only won because they rolled four
threes in a row, which everyone
knows is less than probable. It
seemed we had sucked
the fun out of board
games.
Winning
had been rendered
utterly
pointless.
No longer could one
find any satisfaction
in
defeating
one’s
friends.
It seemed there was
only one solution. Two
weeks ago one of my
friends and I entered
Vault of Midnight, the
game and comic store
located on Main St.,
and asked an employee
to direct us to the game that
involved “the most skill, the least
luck.” She sold us a game called
“Century: Spice Road.” At first,
we thought we had found our holy
grail at last. The game was devoid
of dice and although it featured the
drawing of cards, it was unclear
if there was much of a difference
between the cards that could be
drawn. The game consisted of
exchanging various colored cubes
until one had the right number of
cubes to unlock “points” cards,
which gave one a certain number
of points. Certainly, the game was
mostly strategy. Getting your cube
exchange rates correctly required
thinking many turns ahead and
there was almost no chance of
someone messing up your game
by torpedoing you or ganging up
on you with other players. At last
we had found a game without
any luck. In doing so, we had also
found a game without any fun.
It turns out that luck is actually
pretty synonymous with thrill.
It’s the thrill of rolling the dice,
the thrill of the QB throwing up
a deep pass, of letting the hands
of fate guide the ball, the roll,
the flip of the river. Take that
away, and take away the need
to interact with other players
during a game, and you no longer
have a game, but a math problem
that four people are attempting
to solve simultaneously. As my
brother so succinctly declared
upon playing Century for fewer
than five minutes, “It’s like four
people playing solitaire at once.”
The day after this proclamation
we returned to Catan. We played
a few rounds of Coup. That old
thrill has returned, regardless of
whether or not any one of us is
truly more skilled at the games
than another. In the end, so long
as you are enjoying yourself, it
doesn’t really matter if you win.
At least, that’s what I like to tell
myself when I lose. Don’t get me
started on Euchre.
Falling into the
deep board game
rabbit hole
ENTERTAINMENT COLUMN
IAN
HARRIS
FILM REVIEW
‘A Quiet Place’ is acutely terrifying
John Krasinski’s (“The Hollars”)
“A Quiet Place” explores a world
where noise is the most dangerous
element of all, where even a small
cough can invite the deadly wrath
of sound-seeking creatures, and
where humans must completely
adapt their way of life in order to stay
hidden in plain sight. Krasinski’s
film, which he co-wrote, directed
and starred in, is an extremely
inventive and acutely terrifying
foray into the tensions between
silence and sound, survival and
sacrifice. “A Quiet Place” is intensely
stressful and wholly engrossing;
Krasinski’s manipulation of the
rules and the stakes of his quakingly
silent world makes for something
overwhelming and nerve-jangling
and brilliant.
“A Quiet Place” is a fascinating
cross between a survival narrative
and a horror film. The movie
centers around the Abbott family,
led by Lee (Krasinski) and Evelyn
(Emily Blunt, “The Girl on the
Train”), who have completely
adapted every aspect of their
way of life to survive. The most
impressive parts of the film are
these adaptations — Krasinski
employs a clever understanding
of light, textures and materials to
make daily life and communication
possible. From feeling Monopoly
game pieces to pathways lined with
cornmeal, Krasinski shows a firm
grasp on the details and nuances
of a world where every sound must
be muffled. Watching this family
go about their daily routine is just
as engrossing as the moments of
bloody horror, because every detail
is so meticulously thought out and
creative.
Along with its moments of
paralyzing fear, “A Quiet Place”
weaves a moving emotional arc
about family, love and sacrifice.
With almost no dialogue, the film
relies heavily on close-up shots
to express emotion and illustrate
the ways in which this family is
strained and bonded. The film is
anchored by the genuine chemistry
between Krasinski and Blunt,
a married couple off-screen as
well, who believably will give
anything to protect their children.
Their daughter Regan (Millicent
Simmonds,
“Wonderstruck”),
more vulnerable to the monsters
because of her deafness, struggles
against the coddling of her parents
while trying to prove her ability
to take care of herself. She also
holds herself responsible for the
accidental tragedy that happened
on a scavenging trip the year
before.
Simmonds
delivers
a
great performance rooted in her
actual disability that works as the
emotional fulcrum of the film. “A
Quiet Place” is successful for its
portrayal of a loving family despite
impossible odds and bone-chilling
horrors.
Communication is a central
theme in the film. Because of Regan’s
deafness, the family already speaks
fluent sign language. “A Quite
Place” reverses the stereotypical
marginalization of deafness by
showcasing sign language as a
vital tool for communication and
survival in a silent world. In this
way, the film works as a piece of
speculative fiction that reimagines
an impairment as an enhancement.
Above all, Emily Blunt is the
sensational focal point of this film.
Her character is intricately layered
and expertly performed — she is
the capable matriarch, tenacious
in survival, but committed to
the impossible task of bringing
new life into this anarchic world.
Blunt shoulders the weight of her
character with grace and strength,
proving once again her place in the
Hollywood elite as a true movie
star. She endures an endless series
of horrors in this movie, always
managing to center the story on
family and perseverance over
superficial jump-scares.
“A Quiet Place” is a horror movie
unlike any other, an imaginative
and thrilling deep-dive into the
limitless ways humans can adapt
and exist in severely limiting
conditions. The film is unconcerned
with
the
complications
of
a
monster-ridden world at large, and
instead focuses successfully on
the dynamics of a single family’s
struggle to connect and understand
one another. It is a must-see that
adds a new dimension to the genre
of horror.
SYDNEY COHEN
Daily Arts Writer
PARAMOUNT
“A Quiet Place”
Paramount Pictures
Rave and Quality 16
Krasinski’s
manipulation
of the rules and
the stakes of his
quakingly silent
world makes
for something
overwhelming
and nerve-
jangling and
brilliant
In our endless
quest to achieve
total domination
over each other
in games of skill
and chance, one
question has
slowly emerged,
“What value is
there in winning a
game of luck?”
6A — Wednesday, April 11, 2018
Arts
The Michigan Daily — michigandaily.com