On Wed., March 14, Maize Collective — in partnership with Universal Music Group and Innovate Blue — hosted the first of a series of three music business panels titled “Industry Insight: Songwriters, Producers and Studio Musicians.” Held at the University of Michigan Museum of Art’s auditorium, the panel provided aspiring Ann Arbor artists with tips for success in the music business and featured an array of musicians, including Yungblud, a new signee to Geffen Records and rising hip-hop star, Evan Haywood, a musician and multimedia artist based in Ann Arbor, Kasan Belgrave, a Jazz Studies sophomore concentrating in clarinet and alto sax and DeNero Montez, a Detroit native singer and songwriter who has written for Justin Bieber. The panel, moderated by Veniece Session of Ann Arbor’s Neutral Zone, addressed songwriting techniques, royalties, musical influences and the overall daily life of a career musician. Yungblud, who performed a few hours later at the Majestic Theatre in Detroit, was given the most immediate attention before leaving early for his show. His charismatic persona and unfiltered stream of consciousness was enticing, providing an example to the many aspiring musicians in the crowd of a young and fresh musician who successfully “made it” in the music business while maintaining his rambunctious attitude. When asked by Session — who herself has experience working with independent artists — if signing to a major label has hindered his creative process, Yungblud replied, “To be honest, I figured out who I was before I got signed. And, if you know that and you deep down know who you are, then how are they going to change that? They signed you for a reason, because they like you and like your sound.” Next, Session asked Montez to elaborate on the songwriting process. He offered an easy- to-comprehend explanation of songwriting and the business of copyright, stressing the importance of submitting your work to BMI (Broadcast Music, Inc.) or ASCAP (American Society of Composers, Authors and Publishers) as well as registering your lyrics with the Library of Congress. Haywood also interjected, advising the crowd to always run paperwork by a lawyer before signing, avoiding any chance that you as a songwriter would lose the rights to your masters. Later, after Yungblud left for his show and the panel grew more intimate, the floor opened for audience questions and the panel was asked to speak on how they remain original in their music while having artists they admire. Belgrave raised a point that was met with nods of agreement from both the panelists and the audience, saying, “Automatically, we are subject to music that comes before us so we are automatically paying homage to music before us. Music is always moving, always evolving so I think you have to hear things from the past to create new sounds.” The panel closed with Haywood offering young musicians a word of advice: “Keep making music, keep putting it out in any way,” he said. “No one will hear it at first and eventually you’ll start getting traction and building a fan base. Those fans will stick with you if you’re a nice person. Be kind and open and caring. Support your friends and make a community. Then, when you get that success, you will have friends holding you up.” Maize Collective’s panel advises hopeful musicians The panel provided aspiring Ann Arbor artists with tips for success in the music business DANNY MADION Daily Arts Writer “Tomb Raider” may very well be the greatest video game movie ever made. Of course, I say this as someone who believes that there has never, in the history of the medium, been a good video game movie and as someone who is about to give the film at hand a predominantly negative review. But the basic competency on display here places “Tomb Raider” head and shoulders above dreck like “Assassin’s Creed,” “Warcraft” or “Resident Evil: The Final Chapter.” Only rarely could such baseline mediocrity be something to be celebrated, but that’s the state of the video game movie genre. “Tomb Raider” takes most of its inspiration from the 2013 reboot of the popular series, following adventurer Lara Croft (Alicia Vikander, “Tulip Fever”) as she goes on a search for her father years after his disappearance. After being shipwrecked on a mysterious island, she becomes a prisoner of Mathias Vogel (Walton Goggins, “Vice Principals”) and must fight to finish what her father started: Sealing a tomb that, if opened, could bring about the end of the world. Most of the watchability of “Tomb Raider” comes down to Vikander’s performance in the titular role. From the first scene, she brings to life the independence and strength of the character with relative ease, and her dedication to performing many of her own stunts pays off during the action scenes. While the script gives her increasingly little to do as the film wears on — by the third act, she’s been reduced mainly to grunting and screaming — she still anchors much of the movie around her, even as it commits the cardinal sin of wasting Walton Goggins as a one-note villain. It’s in the storytelling department where you’ll find most of “Tomb Raider”’s shortcomings. At different points, it plays like a combination of “Indiana Jones and the Last Crusade” and “The Lost World: Jurassic Park,” and while that may sound fun at first, Roar Uthaug (“The Wave”) is no Steven Spielberg; his film lacks the sense of wonder and discovery that both of those films brought to bear at their best. There’s some fun to the treasure hunt, but many scenes feel like a non-interactive video game, denying the audience the opportunity to feel like they’re solving the puzzles along with Lara. That’s most of the fun of any movie like this, and it’s completely missing here. For all Vikander’s talents as a physical performer, the action falls prey to Uthaug’s mishandled direction, as well. They aren’t potential health hazards like the action of a “Resident Evil” movie, but the fights in “Tomb Raider” are still wildly overcut and incomprehensible. It’s impossible to have any sort of appreciation for what Vikander is pulling off when you can’t tell what on Earth she’s doing in the first place. Even when the editing slows down, scenes like an extended bike chase through London or a foot chase through the docks add nothing to the story and instead simply pad the runtime. Again, this sort of thing might be fun with a controller in your hands — your average video game campaign runs about 10 to 20 hours and thrives on smaller scale action like this — but in a movie, it’s just a distraction from the plot. Uthaug’s fumbled direction is ultimately what dooms “Tomb Raider” to the purgatory between good and bad. There’s nothing to outright hate here, but there’s also little that’s memorable. Given that most video game movies are memorable only for their awe- inspiring lack of quality and apathetic performances and writing, “Tomb Raider,” in all its normality, may represent a small step forward. ‘Tomb Raider’ is a shining star of a truly awful genre JEREMIAH VANDERHELM Daily Arts Writer FILM REVIEW WARNER BROS. “Tomb Raider” Warner Bros. Pictures Ann Arbor 20 + IMAX, Quality 16 EVENT REVIEW SETH ALLEN / MAIZE COLLECTIVE Is it really a dog-movie if it fails to make us cry? Throughout the years, cinematic portrayals of the unbreakable bonds between humans and dogs have, without fail, included a moment or two — if not an entire plotline — dedicated to tugging at audiences’ heartstrings. “Benji” is no exception. The most recent of numerous adaptations of the original 1974 picture, this 2018 remake is proof of the perception that the storyline of a loyal dog and an endangered human companion is timeless. Though the instances of innocent cuteness in “Benji” will illicit more than a few “aww” reactions from viewers, the unexceptional characters and predictable plotline make everything else in the film come off rather dull. Consistent with its predecessors, the storyline that “Benji” adheres to is fairly simple. Two spirited and independent middle- school-aged siblings, Carter (Gabriel Bateman, “Lights Out”) and Frankie (Darby Camp, “Big Little Lies”), find a stray dog on the New Orleans city streets, forming a special bond with their newfound friend and naming him Benji. Matters escalate quickly, however, when a robbery occurs while the kids are ‘Benji’ will make you cry SAMANTHA NELSON Daily Arts Writer visiting a local pawn shop, a place they frequent in hopes of purchasing back their deceased father’s old watch. Carter and Frankie find themselves victim to a robber’s stupidity, which transforms a plain, economically-driven act of theft into a full-blown kidnapping. One of the only witnesses to the incident, despite his being a dog and an inferior to the — ironically — consistently clueless adults around him, Benji must lead the mission to save Carter and Frankie and prove his loyalty and devotion. The shining moments that emerge from “Benji” are not those that add to the forward momentum of the plot, which becomes quite foreseeable within the first 30 minutes of the film. Given the repeated remakes that this storyline has undergone, without significant adjustment to plot, character or tone, it can be surmised that director Brandon Camp’s intentions are not to shock audiences or push boundaries. Instead, “Benji” finds another way to grab viewers’ attention by evoking pity on Benji’s behalf. The interspersing of sequences that show an unwanted Benji trotting along with sad eyes and a hunched back are especially effective in puncturing even the coldest of hearts, warming any viewer up to the canine protagonist and giving viewers a reason to connect with the events unfolding on the screen before them. In the opening sequence, audience members observe in distress as Benji’s mother and littermates are discovered by a dog-catcher, locked up and taken to the pound, leaving puppy-Benji helpless and alone. Stunned with pity for Benji, it becomes virtually impossible for viewers not to emotionally gravitate towards and invest in the poor, lonesome puppy before their eyes. Thus, even once the main, uninventive plotline of the film kicks in, audiences find themselves rooting for the rescue of the detained children, not out of complete, genuine concern for Carter and Frankie’s fate, but rather out of a desire for Benji to finally find the home and the love that he has been searching for. Empathy felt for Benji’s pure intentions of finding a family aside, viewers cannot help but impatiently await the arrival of the end of the film, an end that from the start, was far too obviously set-up to be a happy one. Though audiences are blatantly aware of where the children are and how to find them, “Benji” proceeds to include segments in which the authorities take stabs at detective work, attempting to solve a mystery that audiences already know the answer to for what feels like a painfully boring and frustrating eternity. What is fundamentally problematic with “Benji” is that, though it is able to evoke temporary emotional responses from audience members, that is all it is able to do. The mixture of pity and hope that moviegoers experience simply is not enough to sustain attention- spans for the duration of the film. Unlike contemporary dog-movie genre flicks such as, “Marley and Me,” “Hatchi” and even “A Dog’s Purpose,” “Benji” is not a film that can be thoroughly enjoyed by everyone. Though younger audience members will almost certainly find entertainment through this family-friendly adventure, no amount of commiseration or desire for redemption for “Benji” can induce any viewer beyond the age of 10 to ignore the tedious nature and severe lack of imagination that “Benji” possesses. “Benji” Netflix FILM REVIEW NETFLIX 5 — Tuesday, March 20, 2018 Arts The Michigan Daily — michigandaily.com