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September 18, 2017 - Image 6

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The Michigan Daily

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6A — Monday, September 18, 2017
Arts
The Michigan Daily — michigandaily.com

Thursday, Sept. 7 kicked off

the start of New York Fashion
Week, a biannual event where
designers debut their collection
for buyers and the press. New
York fashion week is the first of
the “Big Four”: London, Milan,
and Paris host the remaining
major fashion weeks.

Cushnie et Ochs
Cushnie
et
Ochs
is
an

American
fashion
brand

founded in 2008 by Parsons
grads
Carly
Cushnie
and

Michelle Ochs. The brand prides
itself on being a “By women,
for women” and is famous
for pieces with minimalistic
sophistication with a seductive

element.

Fashion has a problem with

trying too hard, attempting to
push the envelope at the cost of
ultimately creating something
creatively contrived and wholly
un-clever. Cushnie et Ochs’s
spring
summer
collection

provided necessary relief from
the over-designed collections
that are all too frequent on
the runways. The collection
succeeded on simple silhouettes
coupled with strong patterns.

Brandon Maxwell
Perhaps
most
famously

known as Lady Gaga’s stylist,
Brandon
Maxwell
launched

his luxury women’s ready-to-
wear label in 2015. Maxwell’s
transition from stylist to a
designer has been well received
by the fashion community; in

the short period of time since
his label launched, his designs
have
quickly

become a favorite
among
icons

such as Michelle
Obama, Gwyneth
Paltrow, Jennifer
Aniston
and

more.

Still a relatively

juvenile designer,
Brandon Maxwell
is
steadily

establishing
himself as one
of
New
York’s

coolest
by

consistently
offering up well
designed
collections.
This

runway show, only his fifth ever,
was no exception. His women

marched down the platform
ready to seize and conquer, be

it a boardroom
or
gala.

His

frequent use of
angora knits was
an untraditional
textile choice for
a spring summer
collection,
but

the
unorthodox

fabric
did
not

detract
from

the
collection.

The
collection

focused
on

vibrant,
monochromatic,
occasionally
neon
looks.

Despite the harsh color scheme,
his looks maintained an air of
professionalism, well-matched

with his intentions to “give
something that our customer
could wear to work, or to her
friend’s house on the weekend.”

Christian Siriano
Christian
Siriano
is

measurably the most successful
“Project
Runway”
alum.

In
addition
to
owning
an

eponymous line, he sits on the
Council of Fashion Designers
of America, arguably the most
prestigious fashion organization
in the world. He has recently
garnered applause for his more
inclusive style of dressing.

Christian Siriano made a

name for himself last year when
he volunteered to dress Leslie
Jones, of “SNL” fame, when
no other designer would. This
collection paid homage to that
incident in two parts. First he

invited Jones, who, according
to
Vogue,
showed
“raucous

enthusiasm for each piece.”
Second, he cast an array of body
types in his show — something
that should be neither shocking
or rare, but unfortunately is. He
didn’t draw much attention to
this fact, however, and instead
let the focus remain where it
should be: on his clothes. His
collection carried the energy
of the room well, his designs
all had an energy and a spark to
them. Sometimes the liveliness
derived from his electric choice
of color and pattern and other
times from sculptural elements.
If you want to leave a party
with a guarantee of not being
forgotten, he’s a designer to
turn to.

SIRIANO
MAXWELL
CUSHNIE

NYFW 2017 kicks off with a progressive vision

Style writer Tess Tobin provides us with an overview of the various designers that took the stage at the start of fashion week

TESS TOBIN
Daily Arts Writer

The collection

focused

on vibrant,

monochromatic,
occasionally neon

looks

‘Mario’ injects art & fun
into soulless commerce

UBISOFT

“Mario” is the latest from Ubisoft

The
blame
for
the
21st

century’s
greatest
humanitarian

crisis, Minions, falls squarely at
the feet of Ubisoft. Years before
Universal
Pictures’
yellow,

goggle-wearing
Lovecraftian

monstrosities
smuggled
the

evils of late-stage capitalism
into American homes by way
of slurpee cups, misshapen
backpacks and mobile phone
games meant to suck away
what meager resources the
American worker had left after
the financial crisis, (French
developer/publisher) Ubisoft’s
Rabbids were already chewing
their way through the wallets
of naive Wii owners in 2006.
Universal
took
notes.
The

Rabbids’ manic screams and
mediocre minigames haunt my
nightmares to this very day.

Back then, the Rabbids were

handcuffed to the “Rayman”
brand, some classic, really good
game series or something that
doesn’t sell anymore. Nowadays
the Rabbids have hit the big
time, starring in a crossover,
Mario and the Rabbids, with the
Mario characters — a very rare
instance in which Nintendo
allows a ‘B’ franchise to hang
with the big boys. This game
leaked a while back and nobody
was all that excited for it.

Weirdly
enough,
though,

my cynicism for this usually-
soulless series of products kind
of has to end there. This is a good
game, one that clearly has heart
and soul packed into it. That
was made clear in that famous
video where director Davide
Soliani
became
overcome

with emotion at seeing living
legend
Shigeru
Miyamoto

talk about his project onstage
at E3. Somehow, it seemed,
Ubisoft made a Rabbids game
not to exploit the characters’
marketability
but
because

an artist actually developed
passion for an idea.

That passion is immediately

evident
in
this
game’s

animation. From the opening
cutscene, it seems like more
love is poured into each frame
than usual. It’s hard to put
a finger exactly on what’s

changed, and using nouns like
passion and love to describe
in-game
animations
doesn’t

get us far in doing so. But it just
feels less soulless and grating
than that of previous games
like the Kinect and mobile swill
Ubisoft used to churn out.

It is not hyperbolic to call this

game “Duplo XCOM.” It is quite
simply a watered-down version
of XCOM’s famous turn-based,
squad-based strategy gameplay.
A team of Mario characters and
Rabbids dressed up like Mario
characters arrange themselves
on a battlefield and take shots
at baddies with cartoon-y laser
guns. There’s an extremely
simple cover system, which
strips some of the nuance from
how XCOM calculated aim
values (shots hit 0 percent,

50 percent or 100 percent of
the time, which kind of takes
away the thrill of gambling on a
risky shot). Enemy types evolve
nicely, if a teensy bit slowly,
over the course of the game,
which forces the player to
change up their strategies and
keeps gameplay fresh.

There
is,
of
course,
no

permadeath
in
“Kingdom

Battle,” a hallmark feature
of
the
XCOM
series
that

obviously wouldn’t make sense
in
Nintendo’s
kid-friendly

universe. Instead, the game’s
battles come with a rather
annoying
rating
system,

encouraging
the
player
to

complete missions with a full
party remaining in order to
be granted more coins for
their victory. However, where
XCOM is designed to actively
encourage continuation after
losses and toys with the players’
emotional attachments to their
party members in a meaningful,

effective way, there’s no reason
to press on in “Kingdom Battle”
after a pyrrhic victory. It’s
super easy to just reload the
encounter, and the weapons
bought with the extra coins
are so valuable that not getting
them makes you feel under-
equipped for future fights.

The highlights of this game

are the boss battles. They’re
incredibly diverse and are often
good digressions from the way
fights typically work. One in
particular takes the form of a
musical, complete with lyrics
written by Grant Kirkhope,
the renowned British game
composer
that
penned
the

“DK Rap” we all sing along to
in DK64, Melee and the opera
from “Conker’s Bad Fur Day.”
It’s cute.

Speaking of Kirkhope, the

man puts in soundtrack work
here that is beautiful, fitting,
and extremely nostalgic, giving
reverence to Nintendo classics
while coming up with a few
new classics of his own. Some
of the melodies aren’t distinct
enough, though — they feel
a little wandering, and I left
the game with merely a few
earworms to hum. Let me be
clear that the only reason I
feel comfortable giving such
an unfair criticism to a great
soundtrack is that Kirkhope
has the power to make every
single song in a video game a
memorable classic (see: both
Banjo-Kazooie
games).
He

didn’t quite do that here.

One more small criticism:

Playing
this
game
on
the

Switch’s
Tablet
Mode
isn’t

ideal. The proportions of the
characters to the map, the
hugely restrictive camera and
the mediocre UI make it so
the TV version is much more
manageable. It’s definitely not a
deal-breaker, but you’ll want to
play this one at home more than
you take it on the go.

Regardless, this game is

still a great B-tier release and
decent satiation for Nintendo
fans at the end of a Summer
quite starved for new Switch
games, Rabbids (and Minions)
be damned.

A digital review copy was

provided to the Michigan Daily
by Ubisoft.

JACOB RICH
Daily Arts Writer

STYLE

VIDEO GAMES

Mario +
Rabbids:

Kingdom Battle

Developed and
Published by

Ubisoft

Nintendo Switch

Exclusive

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