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June 15, 2017 - Image 2

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The Michigan Daily

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2

Thursday, June 15, 2017
The Michigan Daily — michigandaily.com
NEWS

Rackham conference showcases findings
and innovations in decision-making

The four-day event
brought together
researchers, students
and professionals
across disciplines

By JENNIFER MEER

Summer Managing News Editor

The
third
Multidisciplinary

Conference
on
Reinforcement

Learning and Decision Making
took place at the Rackham Graduate
School
between
Sunday
and

Thursday this week.

Reinforcement learning refers to

the relationship between the agent
— like a person or robot, for example
— and the environment — like a
video game or puzzle the agent is
trying to complete. The environment
represents a certain state of being,
while the agent acts upon that state
and receives a reward, or response.

The
four-day
event
saw

researchers,
professionals
and

students from several disciplines,
including psychology and computer
science, come together to discuss

discoveries
and
innovations
in

decision-making.

Among
the
event
speakers

were Ece Kamar, a researcher
from Microsoft who specializes in
artificial intelligence, Joelle Pineau,
an assistant professor of computer
science at McGill University and Kent
Berridge, James Olds Distinguished
University Professor of Psychology
and Neuroscience at the University of
Michigan.

The days were broken into sessions

of several brief presentations from
speakers describing their work.

On
Tuesday
afternoon,
Max

Kleiman-Weiner, a Ph.D. student in
Computational Cognitive Science
at MIT, presented “Learning to
Cooperate and Compete.”

Prefacing his address with a

quote from psychologist Nicholas
Humphrey, Kleiman-Weiner related
social interactions to games —
incorporating elements of game
theory in his presentation.

From a research standpoint, games

like tic-tac-toe and checkers have
effectively been solved and can be
modeled by computers, he explained.
There are other games where
computers can act like humans, but
cannot necessarily solve the game,

such as in a game of chance.

“It’s these kinds of ad hoc

interactions
that
involve
lots

of
complexity,
where
you’re

cooperatively playing a game, but
there might be aspects of competition
in that game that can explain a lot of
the richness of human cooperative
behavior in a lot of that real world
contexts that we might want to have
machines working with us and at
least understanding us, so things
like how to negotiate, playground
games,” he said. “We want to study
cooperation.”

There are models for studying

cooperation,
one
of
which
is

the prisoner’s dilemma, which
highlights
a
struggle
between

what is good for the well-being of
both players versus what is more
advantageous to a single player.
Mathematically, the dilemma points
to tension between cooperation and
competition but, experimentally, it
doesn’t capture several important
factors, according to Kleiman-
Weiner.

He
explained
his
team
of

researchers designed a system to
overcome obstacles presented in
current models of cooperation.

“What we’ve done… to study

these questions both in a way where
we can build more models and look
at human behavior is to take an
approach that’s been well studied
in multi-agent systems literature,”
he said.

The
team
developed
games

with
naturalistic
environments

that people can play intuitively,
like video games. The games can
represent different social situations.

“If we have these programs, we

can sort of reconstruct the original
social dilemma and think, ‘Well,
I have this choice to cooperate or
compete, and that corresponds
to certain rewards,’ ” he said. “In
reality, it’s a lot more challenging
than that.”

Different ways of implementing

potential plans yield different
payoffs,
Kleiman-Weiner

explained. However, the team aims
to build algorithms to play the
games.

Difficulties
arise
when
the

researchers want to be able to
plan at a high level of abstraction

determining
cooperation

or competition — but need to
implement these goals through
low-level actions, like moves in
a game. They need to be able to
determine if certain low-level
actions confirm the higher-level
goals. Furthermore, they also
want to coordinate cooperation
across different scenarios, so as
to generalize and create coherent
plans to tackle certain games.

Overall,
the
researchers

aim to make plans for using
generalizations and best-response
scenarios for competition and
coordination using reinforcement
learning.





COURTESY OF JENNIFER MEER

MIT graduate student Max Kleiman-Weiner presents at the third annual
Multidiscipliary Conference on Reinforcement Learning and Decision Making at
Rackham Graduate School.

Read more at MichiganDaily.com

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