suit to remove it. The next item
created was a visor-based protec-
tive garment — a garment that
can be modified to fit the user,
with a detachable visor that cov-
ers the head. The third is a glove
removal tool. A disposable sticker,
attached to the inside of the glove,
allows for easier removal of the
glove.
Josh
Botkin,
entrepreneur
in residence at the Ross School
of Business, was a member of
this group. He said he was very
impressed with the high quality
of the concepts designed in the
project.
“There was such strong spirit
of collaboration and shared pur-
pose that were really apparent
throughout the entire event,”
Botkin said.
The second product met the
challenge of improving commu-
nication across cultural and lin-
guistic barriers.
When patients are tested posi-
tive for Ebola, they often have to
say goodbye to their families to
be treated. Since patients are not
supposed to touch anyone else,
saying goodbye to loved ones can
be more painful in that the pro-
cess lacks physical contact. The
solution to the problem comes in
the form of the Embrace, a large
fabric panel that allows a hug
between an infected person and
a non-infected person.
The third product aims to
improve
personal
protective
equipment by creating a sheet,
the
Transformative
Tyvek,
which assists in the hygienic
handling of fluids and bod-
ies. The sheet can be worn to
cover the body of someone who
is handling an Ebola patient. It
includes directions to use the
sheet as a bed sheet, vomit con-
tainer, apron, mask and body
bag.
Art and Design senior Kelly
Sadlon was a member of the
group that created the Trans-
formative Tykev sheet. She said
though each group was working
on separate projects, they were
collaborating with each other
because each group knew what
the others were doing.
“It was a great chance to build
my leadership qualities and a
good experience working in an
interdisciplinary environment,”
Sadlon said. “I’ve had a few
experiences working with inter-
disciplinary fields but not with
public health or engineering so
it was very interesting to gain
that perspective. When you’re
working in an interdisciplinary
team, you’re admitting that you
don’t have all of the knowledge
and you learn to cooperate with
people.”
The
fourth
product
was
designed to improve health
communication across cultural
and linguistic barriers. The
Ebola Survival Radio works
to
improve
communication
between workers and villagers.
It will also serve as a way for
survivors and family members
of those affected to share their
stories.
In
an
e-mail
interview,
Corinne Lee, who is in the
School of Nursing’s Doctor of
Nursing Practice program and
was a member of the Ebola Sur-
vival Radio group, wrote that
the most rewarding part of the
project was that it did not stop
after the competition ended.
“We are now told that the
prototypes have been taken
over to be considered for uti-
lization in West Africa,” Lee
wrote. “And that was a reward-
ing moment that I have been
involved in something that
could impact more than just my
little world.”
Participants also created a
guide for family members car-
ing for an Ebola patient in a low-
income area. The guide shows
situations where everyday items
can be used to limit the risk of
contamination while caring for
and cleaning up after the con-
taminated person.
Botkin said the event show-
cased the University’s ability to
provide students with powerful
experiential learning that can
also benefit society.
“I look forward to seeing
some of the teams’ designs
move out into the world, where
they can help improve the health,
safety and well-being of Ebola
patients, their family members
and healthcare workers in Africa
and beyond,” Botkin said.
EBOLA
From Page 1A
laborated
with
film-oriented
student organizations such as
M-Agination Films and the Film
and Video Student Association
to select a line-up of films to dis-
play. Moeller said they hope to
screen those films at the begin-
ning of the festival and end the
evening with a keynote speaker
provided through the Univer-
sity’s Department of Screen Arts
and Culture.
“Our idea was really to reach
more areas of campus to pro-
mote some student films, pro-
mote some student work in areas
we haven’t highlighted in past
years,” he said. “Organizations
like that already have a pretty
large depository of student films
and they’ll be sending us some
of the ones they’d like to screen
at the event.”
MUSIC Matters President
Darren
Appel,
a
Business
senior, said he is excited about
the event’s the multi-day sched-
ule.
“Since the beginning, the
goal has always been to create
this end-of-the-year capstone
festival event where it’s multi-
ple days long and we’re reaching
all areas of campus, and engag-
ing as many people as possible,”
Appel said. “So, I think this is
the first installment of making
that long-term goal a reality,
and I’m really excited to expand
in that sense.”
LSA senior Marli Siegel,
Spring Fest communications
director, said she is looking
forward to seeing interaction
between student organizations
and the student body at large.
“We’re making such progress
with making this an event so
that student groups showcase
what they’re doing at the Uni-
versity and really highlighting
all of their accomplishments,”
Siegel said.
“I think seeing that come into
fruition is really the most excit-
ing and the most rewarding
thing for sure. All of the addi-
tions and all of the expansions
that we’re doing I think are only
going to elevate and propel that
even further from what we’ve
achieved in the past.”
Though the University hosts
several student organization
showcases, such as Festifall and
Winterfest, Appel said Spring-
Fest is unique.
“These are engaging and
interactive displays where the
students can actually come and
not only talk to the students in
the different student orgs and
startups, but actually touch
and feel and gauge at whatever
the product is or event is that
they’re displaying,” Appel said.
SPRINGFEST
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SOAKING UP THE SUN.
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2A — Thursday, February 26, 2015
News
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are subject to a reduced subscription rate. On-campus subscriptions for fall term are $35. Subscriptions must
be prepaid. The Michigan Daily is a member of The Associated Press and The Associated Collegiate Press.
JENNIFER CALFAS
Editor in Chief
734-418-4115 ext. 1251
jcalfas@michigandaily.com
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SENIOR NEWS EDITORS: Shoham Geva, Will Greenberg, Amabel Karoub, Emma Kerr,
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BUSINESS STAFF
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THREE THINGS YOU
SHOULD KNOW TODAY
Andrew Dakich is a
“coach on the floor”
for the Michigan men’s
basketball team, and since
his early childhood, he has
been interested in following
his father’s footsteps and
entering
the
coaching
profession.
2
CAMPUS EVENTS & NOTES
Translation
challenges
WHAT: Speaker Takako
Aikawa will discuss
translating English into
Japanese.
WHO: Center for Japanese
Studies
WHEN: Today from 12 p.m.
to 1 p.m.
WHERE: School of Social
Work, Room 1636
Social media
psychology
WHAT: School of Informa-
tion Associate Prof. Nicole
Ellison will discuss the psy-
chology behind social media.
WHO: Osher Lifelong
Learning Institute
WHEN: Today from
10:00 a.m to 11:30 a.m.
WHERE: Rave Cinema
Pop Art
WHAT: Participants will
learn how to create pop
art with an Ann Arbor Art
Center instructor.
WHO: Center for Campus
Involvement
WHEN: Today from 6:30
p.m. to 8:30 p.m.
WHERE: Michigan Union
Please report any
error in the Daily
to corrections@
michigandaily.com.
On Wednesday, the FBI
arrested three Brooklyn
men
who
allegedly
planned to launch terrorist
attacks in the United States,
NBC News reported. The
men planned to join the effort
of ISIS and if they failed,
would return to New York.
1
Poetry reading
WHAT: At a Zell Visiting
Writers Series presentation,
poet Natalie Diaz will read
her work
WHO: University of
Michigan Museum of Art
WHEN: Today from 5:10 p.m.
to 6:10 p.m.
WHERE: Museum of Art
3 Austrian amputees
received the first purely
bionic
hands
ever
created Wednesday, the
Associated Press reported.
The hands are defined as
bionic because they respond
to mental impulses from their
users.
3
King Herod the
Great
WHAT: Archaeology Prof.
Guy Stiebel will present a
fresh look at King Herod
the Great.
WHO: Department of
Near Eastern Studies
WHEN: Today from 4 p.m
to 5:30 p.m.
WHERE: Kelsey Museum
of Archaeology
The Power of
Storytelling
WHAT: Participants in
this salon-style event are
encouraged to share their
experiences with stories and
illustrate their power.
WHO: TEDx Foundation
WHEN: Today from 6 p.m.
to 7:30 p.m.
WHERE: North Quad,
Room 2435
ANDREW COHEN/Daily
Art & Design freshman Grace Schock examines a collection of
original books from the Bauhaus School of Art in Germany in
the Duderstadt Library on Wednesday.
OLD SCHOOL
TUESDAY:
Campus Voices
THURSDAY:
Twitter Talk
FRIDAY:
Photos of the Week
WEDNESDAY:
In Other Ivory Towers
MONDAY:
This Week in History
Michigan Dining tweeted about
the impact of East Quad’s new
Meatless Mondays.
“One less burger a week=320
less miles driven #UMMeat-
lessMonday tomorrow at
#EastQuad”
— @MichiganDining
“Dr. Stephen Strobbe got a surprise visit
during class today; he’s the winner of
@umich’s Golden Apple Award!
Congrats!
@goldenappleUofM”
The School of Nursing
congratulates one of its own after
he received the Golden Apple
Award.
Each week, “Twitter Talk”
is a forum to print tweets
that are fun, informative,
breaking or newsworthy,
with an angle on the
University, Ann Arbor and
the state. All tweets have
been edited for accurate
spelling and grammar.
Councilmember Sabra Briere
expresses her frustration following
the termination of the Ann Arbor
Chronicle’s A2 coverage.
“At PiHi, learning abt. Stadium
Blvd. plans. I used to just rely
on @a2chronicle, now I must
attend. #missTheChronicle.”
— @SaBriere
FOLLOW US!
#TMD
@michigandaily
TEDx salon
WHAT: As part of an ongo-
ing series of small discus-
sions patterned off the idea
of TEDx events, students
and residents are invited
to come and talk about the
impact of storytelling.
WHO: TEDx Foundation
WHEN: Today from
6:00 p.m to 7:30 p.m.
WHERE: North
Quadrangle, Room 2435.
Superhero
lecture
WHAT: University of
Wisconsin Prof. Ramzi
Fawaz will explore how the
popular superhero group the
Fantastic Four defied gender
and sexual norms of the Cold
War era.
WHO: Institute for Research
on Women and Gender
WHEN: Today from 4:00
p.m. to 6:00 p.m.
WHERE: Lane Hall, Room
2239
in Math, English Language Arts/
Social Studies and Science.
The video games used in the
study are different than typical
video games. According to Jan
Plass, education communica-
tion and technology professor
at NYU, video games in learning
are designed with purposes and
goals fundamentally different
from games for entertainment.
“In a game for learning we
have to ask what primary educa-
tional function the game should
have, and what learning goals
they will serve,” Plass said. “In
our study the games were more
on the level of acquiring new
skills and automating these
skills. Based on these goals the
way the game has to be designed
is fundamentally different.”
The first part of the study,
released in December, was con-
ducted as a series of nationwide
surveys to teachers.
The study found that of the 27
percent of teachers who use digi-
tal games for teaching monthly, 34
percent use it as a form of formative
assessment, or as a way to track stu-
dent progress with the material.
“Formative assessment is a
very common and very impor-
tant practice in K-12 education,”
said Education Prof. Barry Fish-
man, who is also a professor of
Informatics. “In general, you
want some checkpoints to see
how well students understand
material and change the way
you’re teaching for people who
need different kinds of sup-
port. Its like temperature taking
along the way.”
According to the data, teachers
who are frequent users of games did
more formative assessments than
teachers who are not.
In the most recent A-GAMES
report,
released
Thursday,
researchers observed and inter-
viewed 30 teachers in New York.
Researchers
asked
teach-
ers what features of the game
proved most useful in making
sense out of learning. These fea-
tures included feedback systems
that used points or stars, screen
capture and dashboards to track
player progress.
Though the study provided
insight into the benefits of these
games, Fishman said there were
also a lot of weaknesses. Game
features such as points or stars
were often hard for teachers to
interpret.
According to Plass, the obser-
vation of how teachers use video
games for formative assess-
ment in the classroom, and the
feedback received from teach-
ers, allowed them to make rec-
ommendations for video game
designers to help them under-
stand which features of games
are most useful in assessment
and learning.
“We hope that our study
unblocks the gridlock between
what happens in the classroom
and what should be put in the
games as features,” she said.
GAMES
From Page 1A