The Michigan Daily - wednesday, September 20, 1995 - 9 Amusing and off-beat 'Oblivion' finds life in a world all its own By Alexandra Twin Daily Arts Editor He had a primadonna for a star, a shoestring's worth in cash and an un- usual idea for a film. He'd been a cam- eraman, a sideman, a money man and even a showman once but now he was ready to hit the saddle. He made the movie, a bizarre urban western, and it hit theaters and video stores within a week. He had another idea but no one would buy. He had another idea but no one would buy. Two years later and suddenly ma and pa's warnings about having "somethingto fall back on"made perfect cosmic sense, except nothing made sense other than making films. So he did what any good, self-depre- cating artist would do; he took the frus- trations of his life as an obscure, independant filmmaker and turnedthem into an hilarious, satirical triptych about the frustrations of the life of an obscure, independant filmmaker on the movie set from Hell. What results is one ofthe best,most original comedies of the year. While "Living in Oblivion," the sec- ond effort from New York indie film- maker Tom Dicillo is not a recounting of his experiences while filming "Johnny Suede" (1992), the ill-destined, Brad Pitt-before-the-bare-buttocks- craze tale of a lost boy in a big city, the film is meant to stand as a gentle and humorous reminder to those who may glamorize the oh-so-gentle art of mak- ing movies. Nick Reve (Steve Buscemi) is hav- ing none of it. The glamor of the cellu- loid life, that is. His lead actor is noit in the mood. His token "big star" is not on the set. His crew is not on cue. His Living In Oblivion Directed by Tom Didlo with Steve Buscemi and Katherine Keener At Ann Arbor 1 & 2 dwarf actor is going on strike. Broken upo into three different, horrifically comic versions ofthe same damn day, "Oblivion" pretends to pass itself off as a faux documentary but ultimately delivers as a cryptic, bit- ing, cyclical narrative. The film nearly teeters on the bizarre but ultimately lands right in the middle of the status quo where it sits and smolders amica- bly. In the always astonishingly quirky and just plain astonishing Steve Buscemi, ("Reservoir Dogs") Dicillo has found his ideal comic alter-ego. Alternately jazzbo cool and borderline psychotic, Buscemi slinks and winds his way around the movie, wild hair whirling out over the largest eyes sinceBetty Boop, spinning the film and his lines on their axes again and again. No less impressive is fellow indie hero James Le Gros ("Drugstore Cowboy,") who gives an hilarious and inspired per- formance as the pompous starlet, Chad Palamino. While Dicillo has maintained that the character is not meant to be an embodiment of Brad Pitt, even without the similarity in physicality and name - Brad, Chad - you kinda gotta wonder. Extraordinarily cool dialoguemakes it easy to see why this film won the presti- gious Waldo Salt Screenwriting Award at the Sundance Film Festival. An ex- ample - the dwarf, in protesting his role as the figure of fear in a young woman (Katherine Keener)'s nightmare shouts accusingly: "Why does the nightmare have to be about a dwarf? Do you have nightmares about Dwarves? I don't even have nightmares about dwarves!" Never less than top shelf, the film may have started nowhere, but any- thing this original can never remain in oblivion for long. RECORDS Continued from page 8 Malfunkshun Return To Olympus Loosegroove/Sony 550 Well, Malfunkshun stopped exist- ing several years ago, but it had been at that nexus of rock happenstance commonly known as Seattle. Frontman Andrew Wood (a.k.a. Landrew) went on to form Mother Love Bone, which itself stopped ex- isting when Wood stopped existing in 1989. "Return to Olympus" is a collec- tion of Malfunkshun releases from various places and times, but it man- ages to hold together pretty well as a testament to the band's reinterpreta- tion of Led Zepplin through Kiss and a couple of other mainstream acts of the '70s and early '80s. The opening and last listed tracks (there's a hidden track of the band playing "With Yo' Heart Not Your Hands" live) are both performance pieces, with Andrew completely in his God of Thunder act. They act as bookends which may help give an illusion of a single album. At any rate, there's some good songs sammiched in there. "My Only Fan" is an enthralling little ditty belted out through Wood's nose and thus resonating in an appeal- ing way. Their live cover of Ted Nugent's "Wang Dang Sweet Poon Tang" would make the Gonz-Master proud. The whole album probably This is Malfunkshun. They are happily enjoying a natural high. would. Malfunkshun's output can probably be viewed as the most obvious go between between Seattle yg~.ige and the rock of 20 years ( It's also probably the best executed of that inbetween. So take your poofy haired hard rockin' butt to the store already. - Ted Watts Phantasmagoria Sierra It seemed so much like a dream come true for Adrienne Delaney and her husband Donald Gordon. A beautiful estate, on its own private island...a perfect place to build a life together. But, the mansion holds many secrets, and won't easily give them up. There's the mystery of the previous owner, a famous illusion- ist who had built the place, and then died there nearly one hundred years before. What was his name? And what kind of "magic" did he really practice? Wasn't he married sev- eral times? What had happened to his wives? As Adrienne learns more about the house and its former owner, her husband undergoes a worrisome personality change which begins to deepen into ever darker stages. What is happening to Don? So many questions; so little time. Something waits in the house, something hidden, something evil. Something that longs to be freed. Something that needs to infect again. They say that history repeats itself. And so it does... Welcome to the latest Sierra release...Phantasmagoria! With a $4 million development budget and 2 years of development time, Phan- tasmagoria is Sierra's most sophis- ticated product ever. The game, which boasts of over 1,000 three- dimensional backgrounds, more than two hours of full-motion video and a cast of 11 main characters, will immerse players in Roberta Williams' realm of terror. Phantasmagoria was filmed us- ing blue screen technology at Sierra's studio in Oakhurst, CA. The cinematic design approach, coupled with Williams' storytelling, make Phantasmagoria the first completely interactive movie-type game. So- phisticated special effects by Kronos, the people who created the digital effects in Batman Returns, allow consumers the opportunity to both witness and become a part of the nightmare. The script itself took over a year to write and is different from Will- iams' earlier games primarily be- cause it is horror. But, as far as style is concerned, the game is writ- ten in "chapters"- which breaks the game into smaller, easier to play sections. Each chapter is relatively complete in and of itself, and the player can check to see how far they are into each chapter though an easy- to-use chapter gauge. Phantasmagoria is a game filled with fluidity, from the story to the characters. Though its chapter sys- tem gives the player the ability to start at any point of the story, the story is more coherant and easy to understand if one starts at the be- ginning and plays all the way through. But when it comes to real- ism, both in movement and emo- tion, the characters are clearly the standouts of the game. Every de- tail, from Adrienne's hair flipping to Don's loving...or not-so-loving, caresses can be included when us- ing live actors, and Sierra has made an effort to include even the most minor details. In this manner, one can easily grow attached to the char- acters and the remorseful at their subsequent deaths. One important thing to remember while playing Phantasmagoria is that it does contain violence and other controversial material. The game was written for a mature audience (17+), however it does take into consideration those with weak stomachs. The player can make a choice between an equiva- lent "R" rating, or a softer equiva- lent "PG-13" rating. There is also a "password protect" option for parents who do not want their younger children to see the equivalent R version. The only unfortunate thing about any fantasy-adventure game, Phantasmagoria included, is that there can only be one outcome...one final solution. No matter how diverse your play may be throughout the game, in the end there is only one way to win. Kill or be killed, there is no other choice. This makes most adven- ture games challenging until you solve them...and after that, nearly useless. So, while Phantasmago- ria may indeed provide 40 hours of challenging entertainment, af- ter the puzzles have been solved, it is doubtful that it will provide you with many more. But, for those of you who have already experienced Phantasma- goria and are looking for another 40+ hour challenge, Phantasma- goria II is already in the works. The next game will not be the continuing saga of Adrienne Delaney, though it will be a hor- ror-based game. So, for those of you who find that you have time on your hands, pick up a copy of Phantasmagoria. The mysteries will keep you busy, but be careful...this stuff will give you the willies! - Lise Harwin Brad Robert Mainwaring Shame Flow Loose Groove/Sony 550 Originally released in 1993, Brad's "Shame" has found life again in rerelease. To put the band into a little corner, it is Stone Gossard's other band. But that's not fair to the band, since they are not as overexposed as Pearl Jam nor do they sound similar. "My Fingers" actually sounds like the brother of the new Red Hot Chili Peppers single "Warped," but without the fast parts. "GoodNews," on the other hand, is a piano tune from a fern bar. "Shame" is full of slow, sad songs that aren't all that catchy, but aren't as offensive as, oh, say Hootie and the Blowfish. The album as a whole actually conveys the same emo- tional response as a rainy Sunday after- noon in November when you've got a blankie, a cup of tea and a headache. It's not something you'd want all the time, but it certainly has its place. On the other hand, it might not be something you'd want to hear at all, in which case its place is in the record store. - Ted Watts Robert Mainwaring's "Flow" is five tracks of corny music that might as well be the soundtrack to "Friends." This lame attempt at creating sweet, sincere songs falls way short. The combination of painfully uncreative acoustic guitar riffs and his whining voice makes me think that Mainwaring has been listen- ing to too much Counting Crows. His voicelacks all emotion. Understand- ably so, considering that the songs are so monotonous and repititious that he might as well be singing himself to sleep. Granted, were a radio station to give this album major airplay, someone woould be bound to dig it since the choruses possess that cheesy-yet-catchy quality that enables them to get stuck in your head in no time. Ifyou are someone who lets the radio dictate your musical preference, "Flow" may just work for you. Otherwise, don't waste anymore brain power thinking about this album, since you've already wasted too much reading the review. - Kimberly Howitt U I sm I