Monday, May 19, 2008 The Michigan Daily - michigandaily.com VIDEO GrEie hnbs Crime has never bee so fun Car-jacking, drug- dealing and more violent excitement in blockbuster sequel I find myself unconsciously slipping into a Russian accent sometimes. Every time I see a taxi on the street I want to get in and teleport to my destination; whenever I see a police car, I want to turn tail and run. That's how much I've become invested **** in "Grand Theft Auto IV." Twenty, 30 hours in, the Grand Theft game is so consuming that Auto IV it's hard to concentrate on anything else. It's just that Rockstar Games damn good. The original "Grand Theft Auto" (and by that I mean "Grand Theft Auto III") changed everything in the video game industry. Not only did it push the boundaries of gameplay with open-world exploration and well-thought-out story- telling, it also drew more controversy than all the violent slasher films released in the last 10 years combined. You could kill police officers, you could bang hookers, you could back over old ladies with your car - you could do absolutely everything you'd never do in real life. And that's why we loved it. Two installments later ("Vice City" and "San Andreas" being worthy intermediar- ies), we've finally arrived at "IV," which even before its release was being heralded as the greatest game of the year and per- haps one of the best ever. After month after a "moral choice"), with different results for each decision. In addition to a (mostly) believable story- line, Rockstar has tried to amp up the real- ism in "GTA IV" by making subtle changes to gameplay without distorting its core. The most notable addition is the cell phone, with which you can call and text your friends, take pictures and even dial 911 if you ever find yourself in need of a police car or fire n truck. Taxis now teleport you directly to your destination (a huge timesaver), you eat fast food to get healthy (ironic, no?), you can go on dates (or just pick up a high-priced escort) and go drinking with your boys (then drunkenly attempt to drive home). It's a whole slew of new virtual activities for the U.S. Senate to call hearings about. But for every element of realism Rockstar places in the game, there's an equal amount of fantasy, which is why the game is still fun to play. After all, who wants a game where you have to obey traffic signals and stop to get gas and use the bathroom? Sometimes ROCKSTAR GAMES the discrepancy between reality and fiction Daily Arts W riter is downright head-scratching, like when the police show up at a drug deal and your a bevy of shady characters ranging from partner informs you that you can get 10 inner-city gangsters to the Irish mob to the years for heroin possession. Oh really? And Italian Mafia. His endless attempts to start what's the sentence for killing 30 SWAT fresh and construct a new life inevitably officers with an AK-47 as you shoot your fail, swept away bythe undercurrent of Lib- way out of the bust? Niko is characterized erty City's crime. as burdened by inner conflict, but it sure And there's the rub: Amidst all the car- doesn't seem like it when it takes him three nage and explosions, you find yourself actu- seconds to be convinced to rob a bank or ally caring about Niko. The storyline is one shoot down a helicopter with an RPG. Yet of the most engrossing you'll find ina video none of this ultimately matters - the game game since "Bioshock," and the game actu- is just too much fun to concentrate on these ally calls on you to make moral choices (if little moral discrepancies. you call choosing which of two guys to kill See GTA4, Page 10 By Paul Tassi I month of delays, it's here, and, amazingly, it lives up to the hype. You are Niko Bellic, an immigrant fresh off the boat from an unspecified country in the Balkans. He's arrived in Liberty City to see his cousin Roman, who writes him let- ters boasting of mansions, sports cars and "American titties." When Niko shows up, rather than finding his cousin living the American dream, he's confronted with a rat- infested apartment and loan sharks knock- ing on the door for debt collection. Soon Niko finds himself in deep with ALBUM REVIEW Indie rockers explore new, darker depths Death Cab's latest is more than a rehash of previous hits By SASHA RESENDE Daily Arts Writer As the poster boys for 21st cen- tury mainstream "emotional" rock, Death Cab For Cutie has a lot to live up to. The Seattle-based quartet has been perfecting its recogniz- able brand of easy-listening emotive rock since 1997, earning a loyal fan base and recent major label support. The band's 2005 LP Plans - its first major-label release through Atlan- tic Records - was a college radio hit and won the band its first Grammy nomination. On the band's 7th studio LP, Nar- row Stairs, Death Cab takes a daring* chance by playing Death Cab withadarkermore innovative sound. for Cutie These changesN .t show both the NarrowStairs band's malleability Atlantic and what it values in the creative process of record- ing an album. If making money and securing more album sales were the band's top priorities, it could've easily churned out Plans 2.0 - a collection of sugary, easy-to-digest, proto-indie pop tunes for a main- stream radio audience. Instead, the band pushes itself creatively and the end product is a decidedly different Death Cab For Cutie album. The new LP is a departure from Death Cab's earlier sound and will likely be a turning point in the band's music- makingcareer. Although Narrow Stairs can hardly be called Death Cab's most digestible album, the LP marks a few key changes in the band's cre- ative approach. Rather than revert to cryptic messages and subtle- ties, each of the album's song titles refers to a specific line in the given song. Likewise, the album's lyrics are fairly direct and don't require an English B.A. for proper analysis. One typical example can be found on the borderline-sugary post- breakup track "Your New Twin Sized Bed." As if the song's title isn't direct enough, the track opens with the following verse: "You look so defeated lying there in your new twin sizedbed /With a single pillow underneath your single head." By the song's end, its content has been spoon-fed ad nauseam and there is little room for the listener's own interpretation. While these chang- es might displease diehard Death Cab fans who revel in approaching singer-songwriter Ben Gibbard's words as though they're gospel, this cautious reworking will remove the band from the realm of "indie pre- tentiousness" and will likely secure those mainstream fans who are looking for soft-rocking beats rather than obscure wordplay. From a technical stance, Nar- row Stairs experiments with differ- ent sounds that haven't been heard on previous Death Cab albums. The band's producer and guitar- ist Chris Walla explained to Bill- board Magazine in late 2007 that the synth-punk group Brainiac had been a major influence and that the new album would feature some jam- band inspired experimentations. The latter can certainly be heard in the intro of the album's first single, aptly titled "I Will Possess Your Heart." Clocking in at over eight minutes, the song is cut for radio play but the full version is neces- sary to appreciate its full depth. The See DEATH CAB, Page 10