Orientation Edition 2008 The Michigan Daily - michigandaily.com 23 OLD SCHOOL From Page 21 entertainment. Rumors of "Doom" on the TI-83 Plus were never veri- fied, but, much like the lost gold of El Dorado, it was a rumor you wanted to believe in. It's a question of evolution. While the modern gaming industry is mostly involved in a perpetual quest to recreate real- ity as a means for survival and relevance (the humans, dinosaurs and the flu of the animal kingdom - some thrive, some don't), the tried and true are the simplest of organ- isms (the cockroaches, sharks and amoeba) that happily thrive at the bottom rung of the hierarchy. Game Boy will always hold a special place in our hearts. Game Gear won't. Nintendo over Sega Genesis; "Mortal Combat" over "Tekken." When the goal is tobe as complicated as possible there is an inevitably higher failure rate. You can't fail with the ubiquitous. It's already entrenched and familiar. "Halo 3" and "BioShock" will eventually look like "GoldenEye" and "Sid Meier's Colonization," respectively - it's only a matter of time. That end of the spectrum - with PS3 and Xbox 360 games mimicking the natural patterns of rippling water, shadows and human physiology - is the evolu- tionary opposite of "Minesweep- er." When the next nuclear winter of 1 billion-bit entertainment fol- lows an ice age of Xbox 360 prod- uct recalls, you can still try to "shoot the moon" against the com- puter and you can still play a little "Yahoo! Bridge" when the mood strikes. Maybe it's far-fetched, but there will always be a niche for simple ingenuity. Johnny Chung Lee, a doctoral student at the Human-Computer Interaction Institute at Carnegie Mellon University, has a bunch of YouTube videos that are step- by-step, DIY Nintendo Wii modi- fications. Using the Wiimote technology (those magical sensors that simulate bowling, golf and other "physical" pursuits), Lee's projects include a low-cost, multi- point interactive whiteboard (mmm, so geeky) and a head-track- ing, virtual reality setup. Inno- vative, simple stuff that sounds complex but is made for laymen. The gaming industry might feel like CGI-saturated Hollywood sometimes, but it's important to remember the bread and butter of computer-based distraction. Take a second and wax nostalgic over "Chip's Challenge," "Tecmo Super Bowl" for Nintendo, "Spider Soli- taire," "SkiFree" and "-___." Don't deny it. We all have a personal favorite to slip into that blank spbt. Long live the cockroaches. DIGITAL ROOTS: PCs, for all their bugs and failings, have always dominated Macs on the gaming front. That was espe- cially true in the mid-'90s, which witnessed the birth of dozens of mind-numbingly awesome games that, thankfully, can still be found with a little Googling. "SKI FREE": Everyone remembers the first time that gray stick figure Abominable Snow- man hustled out of nowhere and devoured your blue sweater-clad skier, incidentally scaring the shit out of you. "SkiFree" gave you three options: slalom, tree sla- lom and free style. And that's all you needed to suck the life out of countless hours in middle school computer labs. "PIPE DREAM":You'd think the name "Pipe Dream" would elicit more potty humor than it did (or maybe that's just us), but really, it was all about connecting pipes in an unbroken line so the nameless green sludge made it to the exit - to the Atlantic Ocean! "RODENT'S REVENGE": You guided your rat to the cheese while avoiding the cats. Bada bing. Bada boom. "MICROSOFT BOB": Before Google Reader and Win- dows Vista, "Microsoft Bob" was the desktop organizer of choice for, I think, no one. It consisted of a guide (with your choice of a dog, a robot or whatever - a total pre- cursor of that annoying Microsoft Word paperclip) and an interactive house in which each room held groups of programs for your enjoy- ment. Yes, it failed. No, it wasn't actually a game you played. Yes, it was closer to the Berenstein Bears then Linnux. But it went nobly into that desktop organizer sunset. RIP. "TETRAVEX": Sudoku is the bastard son of "Tetravex" - both useless, boring and infuriating. Oh, the hours lost to that damn green screen. "JEZZBALL": The game wasn't nearly as eye-catching as some of its comrades, but hell if it wasn't well designed. Red and white balls bounced within~a 2D gray room and your goal was to build walls between the balls, trying to seal them off and shade away 75 percent of the room. It sounds complicated, but it's horri- bly simplistic and addicting. After every level completed, a new ball is added to the mix and the game becomes that much harder. There may be no evidence but I'd bet that around nine balls, more second graders screamed the word "fuck" for the first time than at any other moment in their lives. "CHIP'S CHALLENGE": Little, geeky Chip gathered com- puter chips to unlock doors in a puzzle world. Apparently there was a grand back-story involving love, but we didn't care. There were monsters and pixilated fire - that was enough. But no one finished thisgame. No one. Don'teventryto tell us that you found all the right colored keys to make it through the 100 different levels. Yeah, you jot- ted down every new level code on a post-it so that you could resume in level 18 after spending seven hours trying to beat it. You didn't getpast it. But it's still the best original time-waster around. p I Welcome to campus Count on us throughout your college career for everything you need for school and campus life, including new and used textbooks, class and dorm supplies, insignia clothing, and much more. 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