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August 05, 2002 - Image 12

Resource type:
Michigan Daily Summer Weekly, 2002-08-05

Disclaimer: Computer generated plain text may have errors. Read more about this.

12 - The Michigan Daily - Monday, August 5, 2002


'The- Mark of Kri' misses out
on action/adventure perfection
By Lyle Henretty you a few new tricks" as an excuse prominent at the end of each level.
Daily Arts Editor to learn the unique controls. The levels themselves are slower
"Kri" is interested in group bat- paced, with Rau attempting to stay
The most striking thing about tie, Rau fighting several enemies at out of sight. There is a feature that
PlayStation 2's new action/adven- one time. The right analog stick is allows Rau to sneak up on guards
ture title "The Mark of Kri," is the used to aim at an opponent, and and sentries, around corners and
extreme level of violence against once highlighted, an icon (X, trian- either slit their throats or smash
the epic-cartoon backdrop. Devel- gle, etc.) appears over their skulls into
oped by some of Don Bluth's for- their head. You can pieces.
mer animators, the world and highlight up to three After a few get-to-
characters are standard (though at once, and by hitting *** know-.ya missions,
fully realized) of the non-Disney the control button that Rau and his spirit
animated adventures of the 1980s corresponds to the THE MARK OF guide, a black bird
(think "An American Tail"). But icon, you can attack KRI named Kuzo, are
decapitations, impalings and buck- one right after the roped into preventing
ets of blood thrust the G-rated other or use various PlayStation 2 the forces of evil from
graphics into a healthy R-rated combinations to take Scea attaining the Mark of
gore-fest. on five or six different Kri. The Mark of Kri
You play as Rau, a young man enemies at once. While their is a is the key to a nearly unstoppable
who has spent his life in serious certian amout of "one baddie hangs spell that opens the gates to anoth-
training, but has no battle worth back while you fight another," Rau er dimension, one rife with demons
fighting. The game begins in an is still forced to take on multiple that just may destroy the planet as
alt-world pub, where you meet a enemies. we know it.
kindly mentor willing to "teach The bigger fights are more Another interesting feature is
Kuzo can fly ahead of Rau, and
you can see through the bird's eyes.
While a guard with a horn will
II Aalert his brutish friends of your
presence, Kuzo can move around
unhindered. This makes the game
New At Bell's: almost too easy, as you know
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Agile, mean and ready for action.
Warlords" in movement and
design. The graphics and storyline
are interesting and impressive, but
the game itself feels like a retread.
The attractive backgrounds feel
stinted by the limited movement
alloted to Rau. He cannot venture
off paths, or into the water, or even
accidentaly fall off of a high wall.
Also, the game is very short and
there isn't much replay value. You
can open up special levels, which
basically amount to a grudge-
match in an arena, but your
rewards are often new costumes or
other, equally unnecessary items.
The arena matches are fun for the

sheer amount of carnage you can
inflict as Rau, but they become
repetitive quickly.
"The Mark of Kri" is a pretty
game with some interesting con-
trols and a lot of wasted potential.
There is nothing inherently wrong
with it, but it could have been so
much bigger, better, more, well,
epic. If you enjoy this sort of
action game, it's fine to rent,
maybe twice to finish it off, but
save your money, and hope that the
boys at SCEA come out swinging
with their next release, and live up
to the potential they show with this
lively, flawed title.

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