Wednesday, July 16, 1997 - The Michigan Daily - 11 112 keeps it real on debut album 4P 112 112 Bad Boy Entertainment The members of 112 have just accomplished a number of firsts. As the first male R&B group on the Bad Boy label, these Atlanta natives have dropped an impressive self-titled debut album. t Surprisingly though, this CD is nothing like one might expect from a : group on the Bad Boy label. One of the most . appealing aspects of this album is that the songs aren't riffed with a lot of fast, congested beats or all-too-familiar samples from other songs. In fact, the CD contains very few up-tempo songs. With the excep- tions of "Only You," the first single released from the album, and "I'm In Love With You," the remaining songs have a smoother, more laid-back vibe. The lyrical content of the songs is also surprising. Instead of having a lot of songs laced with foul language and derogatory comments toward females, this album is all about love, romance and relationships. On songs like "This - Is Your Day," and "I Will Be There," the group is plenty chivalrous, but without running the risk of beggin' or being overly sensitive. The vocal talent displayed on the album is also a plus. This group can truly sing, all instrumentation aside. On songs such as "Now That We're Done," and "Can I Touch You," the four group members blend their voices together to create f melodious harmonies. 112's vocal skills are exemplified on "Keep It Real,' a song written in trib- ute to producer Sean "Puffy" Combs. With a piano as its only music, the group proceeds to break it down while honor- ing its mentor. This album was very well construct- ed, especially for a first-time effort. There are no songs on the CD made simply for the sake of taking up space; all the songs have the potential of becoming singles. 112 also displays a certain level of poise. The manner in which it performs "I Can't Believe," featuring Faith Evans, suggests the maturity of a group that is far more experienced. Good music and talented vocals make "112" one CD worth owning. With 19 tracks, there is sure to be something to please almost everyone. - Jessica Simmons Coal Chamber Coal Chamber Roadrunner Records Coal Chamber's sound is that of a war machine gone haywire. This self- titled debut album is hard-driven, in your face and out of control. Coal Chamber's style is similar to that of Pantera and White Zombie, but Coal Chamber has a much fresher element to its music, much like the Southern California sound of bands like Korn and the Deftones. This album shows Coal Chamber's ability to put out 14 decent tracks that will fill the listener with more energy than a child who for- got his Ritalin. The album opens with "Loco," a frenzied song with the lead singer, Dez, screaming like a madman, "Me Loco!" The resounding basslines on this track and throughout the rest of the album create much tension in the music. Coal Chamber effectively releases this pressure in the form of absolutely chaotic choruses. The only downfall to the album is this trend, which does become a bit tiresome. The song "Bradley" is one of the best tracks on the album. The guitar commences this song with a very mechanical rhythm, with the bass fol- lowing closely behind while Dez sings, "Mom, these letters at Christmas are driving me crazy." "Big Truck" is another excellent song, which has the sound of Clutch's album "Trans-national Speedway League." With its almost hip-hop-like beat and futuristic guitar sounds, "Big Truck" will please even the hardest of rockers. Coal Chamber creates its own ver- sion of "The Roof is on Fire" in the beginning of"Sway,"easily the hardest version ever recorded. Another cre- ative aspect to the album is the begin- ning of "Pig," during which Dez calls out in a genuine "souee" fashion to the men in blue. This album is a fine debut foe young Coal Chamber, who, with a lit- tle maturity, should be producing some of the hardest, hippest and cra- ziest music out there. Coal Chamber is definitely on the right track. - Brian M. Kemp 'Beer Games 2' describes entertaining methods of consumption Beer Games 2: The Exploitative Sequel Andy Griscom, Ben Rand, Scott Johnston, Michael Balay Mustang Publishing For all you people with few brain cells to spare, there now comes a book that is bound to obliterate whatever remaining brain capacity you have left. Following the success of "The Complete Book of Beer Drinking Games" comes the release of "Beer Games 2: The Exploitative Sequel" from a group of beer-loving boys from the Ivy League. How can there be a sequel to a book that was supposed to be complete? Well, it doesn't matter, because this follow-up is chock-full of new beer games for those booze junkies who just couldn't get enough the first time around. From variations of Quarters to a game called "U Chug" (The rules: You point to a player and say, "You chug." That player must chug), "Beer Games 2" has games that will induce various levels of worship to the Porcelain God. The games are rated by Boot Factor, which measures the likelihood that you will puke after the particular game. A Boot Factor of 1 means that your digestive system will be fine, while a Boot Factor of 5 means that you are guaranteed to "Watusi with the Big White Woman." p :.Q One of the most interest- ing games is = called "Quick = Draw" (Boot Factor: 5), which involves two players who each wear a can of beer in a car cup- holder on their belt. In classic duel fashion, the players pace until the ref- eree yells, "Draw!" Then the players try to be the first to drain their beer. It's definitely not brain surgery. My personal favorite (the poet I am) is a game called "Up My Butt" (Boot Factor: 5). One player begins by "There is (any random word) up my butt." The next player makes basically the same statement, but claims that an object that rhymes with the first player's object is up his butt. This goes on until a player is at a loss for a rhyming object, in which case that player either has to drink, or chal- lenge the player before him to find a rhyming word. If that player can come up with a word, then the chal- lenging player must drink twice. If the player can't, then he or she must drink instead. Overall, "Beer Games 2" will only appeal to a limited audience. But peo- ple who want to find new ways of enjoying their beer will consider "Beer Games 2: The Exploitative Sequel" the' most helpful book ever written ... at least since "The Complete Book of Beer Drinking Games." - Julia Shih Offset printing .. ,.. Photocopies - , . Call for a quote SUN. WED. 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