The Michigan Daily - Saturday, May 21, 1983 - Page 11 Computer wars: fact or fiction? (Continuedfrom Pages) (Matthew Broderick) is playing one of his own. After tapping into his high school's computer and switching his and his girlfriend Jennifer's (Ally Sheedy) science grades, David attem- pts to steal the latest computer game from a California software firm. He fails in this endeavor, but hooks into a much larger catch: the Defense Depar- tment's computer that enacts nuclear war simulations, and controls our national defense systems. Unwittingly, David engages the computer in a nuclear war game that is, to the people in our defense control center, in- distinguishable from reality. Huge video screens in the war room show Soviet submarines moving into at- tack positions, and Soviet bombers streaking toward their targets. In response to these computer game- generated illusions, the United States begins to actually deploy its forces. The Soviets respond to these deployments, we counter-deploy, and so begins a series of inevitable steps that bring us to the brink of nuclear war. It is this inevitability that gives the film much of its power. We watch as the two nations pursue their hopelessly logical nuclear chess game, but like David, we feel powerless to stop the men at the controls. Unable to convince to defense officials that it is all just a game, David enlists the help of Jen- nifer, and Dr. Stephen Falken (John Wood), the designer of the defense computer. The three make it to the war room with little time to spare. Unaware that the Soviet missile launchings depicted on the video screen are computer simulations, the defense commander is about to launch our own missiles. "You are listening to a machine," Falken says to the commander, but he appears unmoved. What makes WarGames such an ex- citing and involving movie is the quality of its performances and its in- telligent structure. It is to Badham's and the actor's credit that the charac- ters in WarGames are not over- whelmed by the huge sets and the scope of the subject matter. David, who is engagingly played by Matthew Broderick, is a computer whiz, but not a computer jerk. He's a normal high school kid, and is one of the few in the movie who knows that computers are something for people to play with, and not be played by. Another who knows this is Dr. Falken. As warmly played by John Wood, Falken is a burned-out genius who has too often seen his inventions fall into destructive misuse. He is like a kid who is too familar with reality. In- stead of having a radio-controlled air- plane or boat, Falken has a radio- controlled pterodactyl. These and other characters keep WarGames on a human and involving scale, and with its structure provide the thrills. Rather than forcing scenes into an overheated frenzy, Badham paces the scenes and the movie as a whole so that the excitement slowly but steadily builds. The tension in WarGames escalates in the same incremental steps as do the military deployments. And by its end, the film has reached a terrifically high pitch. WarGames concludes in a satisfying manner, and also a rather thoughtful one. The ending extends on the theme of technology controlling man, and shows in simple and effective terms how ridiculous is the concept of nuclear vic- tory. Who know what bizarre little games are played by the men in the Pentagon? I don't, but after watching WarGames, I fear that they take them seriously. Gere & Kaprisky partake in paniromance Y r l 2 p n i g'(Continued komPage 8) Kline's brilliant cinematography. The the promised land - the land of background to the action. Jesse and her own in the role of Monica. This at- dusty tones at the film's beginning set Monica. At this point the Monica dash in and out of sculpted tractive young French actress relies on us up for something we should have cinematography begins to brighten and alleys and torn buildings - much to the instinct to guide her through the scenes, seen - suspense and romance. involve both the characters and the visual pleasure of anybody watching. and it works. She presents a natural When Jesse makes his way from Las viewer. Throughout the film Jess is constan- ability on the screen that can easily be Vegas to Los Angeles, the photography The majority of Breathless takes tly on the run - from the law and him- developed into top-notch acting with the changes along with the scenery. In place outdoors, so integrating people self. Unfortunately, the story runs out help of some good scripts. Vegas we get the clouded, murky vision and places becomes very important. of breath (and life) far too early. With a One saving grace about the whole of Jesse's life. 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