The Michigan Daily - michiganclaily.cam Tuesday, September 9, 2014 - 5 The Michigan Daily - michigandailycom Tuesday, September 9, 2014 - 5 Heartburn will ruin your night. Karen 0 goes solo Recorded sevenyears ago, 'Crush Songs' a melancholic affair By GIBSON JOHNS Daily Arts Writer When the lead singer of a band ventures out on her own,, there is an unsaid expectation that her solo material should present a departure in Crush Songs sound, feel and emotion from Karen 0 her previous Cult Records releases. Ideally, solo efforts should offer up a fresh enough approach in order to back-up her decision to (temporarily or permanently) leave the rest of her bandmates behind. YeahYeahYeahsfrontwoman Karen O's debut solo album. Crush Songs does exactly that; it's stripped back, melancholy softness isa drasticallydifferent sound than the explosive, post- punk rock that the Yeah Yeah Yeahs have reliably produced over the past 13 years. The 15-track album falls more in line with O's previously released solo material like "The Moon Song" from the Spike Jonze's 2013 film, "Her" (interestingly, O recorded Crush Songs in the period following her break-up with Jonze in 2006 and 2007). Though O's voice works well in this new setting, much of Crush Songs feels inexplicably unfinished. You're often left wanting more from a song, which is perhaps the point. After all, the album is about crushes, the kind that leave you unfulfilled and questioning what comes next. And on occasion, the effect works. The sparse production forces the listener to get a better grasp on the lovelorn lyrics that, more often than not, serve as relatable quips about what it feels like to be wrapped-up in the prospect of a love that might never come to fruition. On "Body," O sings about stepping back from loving someone by taking some time to work on yourself over tongue-clicking and christmas bells, provoking the listeners to reflect on their own experiences with having an unspoken crush. Despite some bright moments, too much of Crush Songs leaves you feeling unsatisfied. The entire album runs just over 25 minutes, with some of the tracks not even reaching the one-minute mark. And for a debut album from a woman who has made a career out of producing fulfilling, genre-bending music with the rest of her band, it comes off as lazy even if she's trying to be consciously concise. "NYC Baby," one of the album's most promising tracks, ends after 58 seconds and feels as though it's missing a verse or two. As much as one must respect O's new direction and sound, it's difficult not to question her commitment to producing an album that feels complete and well-rounded. The fact that she recorded the album seven years ago doesn't help her case either. For 0, the form that these Crush Songs take might reflect their subject matter - crushes that leave you longing for more, unsure of where things stand or are unusually sad - but in the end, this approach doesn't work. The album's strongest moments, like the ethereal first single "Rapt" and the charmingly repetitive "Day Go By," prove that there's potential in Karen O's solo efforts, but there simply aren't enough fulfilling tracks like these to save Crush Songs fr6m feeling hastily thrown together. TtLLTALt More than ready for hisclose-up. 'Walking Dead' sequel lives up to predecessor Roadkill Ghost Choir's debut. LP an impressive mix of genres Florida group blends steel guitar with electronica By AMELIA ZAK For The Daily Hardened by life on the road but motivated by many high-profile praises, Roadkill Ghost Choir is a young band trying to figure out who or what In it wants to be. Roadkill This Floridian Ghost Choir group's first full-length Greatest Hiss debut, In Tongues, is best described as an amalgamation of sounds and influences held together by talented musicianship and noticeably deep lyricism. Following its nationwide tour with Band of Horses and stops at this summer's most important festivals - Governor's Ball, Bonnaroo and Lollapalooza - the band has established itself as one to be watched. Over the past two years of touring, the band has undergone obvious changes in its sound. Perhaps hardened by its time on the road, or just distracted by different influences, the band has transitioned from a folk, banjo heavy 2012 EP, Quiet Light, into a more indie rock feel. An obvious change has occurred in the band's debut album that gears it towards back-to-back tours and sold out venues. In fact, it is clear through this album that these kids have just started to scratch the surface of their smorgasbord of a sound. It isn't a perfect album; every song isn't excellent and some ByJACOB RICH Lee. No, the physical controls DailyArts Writer themselves do not change, but your strategy will. Intimida- SPOILER WARNING: The tion and physical strength are following review contains major no longer tools in the player's spoilers for The Walking Dead: arsenal, so you are forced to Season One. find alternative methods for While therelA- dealing with the hardened sur- will be no vivors and deadly "walkers." It major spoil- The Walking was an excellent change of pace ers for Season Dead, to have to rely more on wits Two, play- than brute force to survive. ers looking Season TWO It's not just combat and sur- to avoid even vival that require a change in minor plot Telltale strategy: the nature of being and character a young girl in such a brutal details should not read on. world also changes how you Telltale's "The Walking interact with friendly charac- Dead: Season Two" isn't a ters. Most will talk down toyou, pleasant game to play, nor is it some will connect with you, "fun" in the way most games but several will look to blame are expected to be. Playing you for their own mistakes. through this game will like- Veterans of"Season One" know ly be an emotional, personal that it's not easy to keep your experience, not one you'll . group working together. Often, invite your friends over to have when conflicts arose-between a few drinks and play with you. the other survivors, I felt like That being said, it is one of the a child trapped in a custody most engaging dramatic expe- battle. The parents bicker with riences I have ever had with a petty appeals to you, and often, video game. it's really beneficial to choose The game is a direct follow- sides. When you do, however, it up to "The Walking Dead: Sea- makes it just as uncomfortable son One" (2012), one of the as it would be in real life. There most lauded and talked-about really are no right answers to games of the last five years. the choices you are presented A side story taking place in with in this game. Both often the universe of the "Walking lead down dark paths, and Dead" comic book series (not you must more often than not the show), Season One follows choose the lesser of two evils. Lee, a professor, as he attempts "The Walking Dead" is not to protect Clementine, a young the first game series to imple- girl, during the first several ment a moral decision-making months of the zombie apoca- system. However, I think so lypse. The game was highly far, it's done it the best. Unlike praised for its dramatic script games with similar mechan- and unique gameplay, where ics like the "Infamous" and conversational dialogue choic- "Mass Effect" series, you aren't es were emphasized over com- rewarded for the choices you bat mechanics. make. There are no "good" and Here come the spoilers: Tell- "evil" statistics to max out, in tale ended the first season with fact, the game's morality sys- the death of Lee. This puzzled tem does not use numbers at the game's ravenous fanbase, all. You're merely meant to see already aware that "Season how your choices affect those Two" was in the works. Who around you, and the only pen- would become the playable alty for messing up is your real- protagonist? Would "Season life empathy. It feels distinctly Two" be a new story with new more human than point-based characters? morality systems. I recom- Days after "Season One" mend turning off the text noti- became the first download- fications informing you of the only (a retail version has since consequences of your choices been released) game to win (e.g. "Carlos will remem- Game of the Year at the Spike ber this"). This hampers the Video Game Awards, Telltale game's immersion, and I found revealed that in "Season Two," that you can instead infer these players would control a slightly consequences from the emo- older Clementine. As a gamer tional reactions of your peers. always hungry for new game- Speaking of Clementine's play experiences, the idea of peers, a strong new cast of playing as a young girl (this characters is introduced in this is nearly unheard of in main- season. Except for a few "zom- stream video games) fascinated bie fodder" friends thrown at me. Within the gaming com- you in the first episode, they munity, the news excited some are all memorable, interesting, and worried others. Would the and best of all, human. Some game still be fun to play with standouts include Jane, a lone- a less capable protagonist? wolf survivor who eventually Would her shift from "good" connects with Clementine, and moral center to morally ambig- fresh-out-of-college southern uous decision-maker create guy Luke. Luke acts as a sort ugly narrative dissonance with of second season replacement the first game? for Lee as Clementine's main Having experienced each of protector, but cleverly, Telltale the game's five feature-length portrays him as less intelligent episodes released these past and capable than Lee was. This few months, I can safely say means that Clem must do more that playing as Clementine was of the protecting herself this the right direction for Telltale time around. In many ways, to take the series. "Season Two" is a coming-of- My favorite aspect of this age story. change is that Clem plays It's worth noting that The inherently differently from Walking Dead is one of the only major video game series to depict its protagonists as peo- ple of color. Season Two is the only game I have ever played (and I play most mainstream video games) in which the playable protagonist is a Black woman. Some may not care at all about this, but to me, hav- ing played 95 percent of video games asa white male, it's been a breath of fresh air. As if the production value wasn't high enough already, the success and popularity of "Season One" attracted sig- nificant acting talent to "Sea- son Two." Namely, respected character actor Michael Mad- sen ("Reservoir Dogs") and rising comedian Kumail Nan- jiani (HBO's "Silicon Valley"). Their voices blend well with the other members of the cast, and their characters are some ofthe most memorable of the entire series. Nearly matches the dramatic highs of 'Season One. Without a doubt, this is one of the best games I've played in 2014. "Season Two" makes enough meaningful changes to "Season One" to keep you engaged, and it nearly match- es the first season's dramatic highs. The game even ran bet- ter than its predecessor; I only experienced a few noticeable instances of freezing and slow- down. The game wasn't perfect, though. I had two major prob- lems with it: First, I felt that many of the dialogue choices didn't make as much sense in this one - in other words, I often felt as though there was an obvious thing to say but there wasn't a dialogue choice that let me say it. I don't remember having that prob- lem in "Season One." Second, Telltale did not live up to their promise that the choices made in the "Season One" DLC chap- ter "400 Days" would mean- ingfully impact Season 2. The changes these choices bring about are so minor you may not even notice them. This game was so heart- wrenchingly emotional, though, that I find these prob- lems melting away from my reflection on the game. Telltale really has something special on its hands here; their last sev- eral games have all been of an extraordinarily high quality. Color me very excited-for its "Game of Thrones" adaptation to be released later this year. If you played "The Walking Dead: Season One," you have no excuse for not playing "Season Two." If you didn't play "Sea- son One," play "Season One." And then play its wonderful sequel. "The Walking Dead: Season Two" was reviewed usinga digi- tal season pass purchased by the reviewer. GREATEST HISS "Are you down for a tour of Emo Lake?" songs aren't even all that good. But long-haired and bushy- tailed, the band has given each song a redeeming quality that keeps the average listener intrigued and the avid fan obsessed. There is no specific theme to latch onto in listening to the album, but perhaps this is a result of its odd mixture of influences that range from Radiohead to Cormac McCarthy to My Morning Jacket. Andrew Shepard, with a voice similar to that of fellow Floridian Tom Petty, stars as the songwriter of the band. Providing a poetic backbone to the album, Shepard's voice and lyricism acts as the sole constant. The album is kick-started by jam songs. "Slow Knife," the album's most popular single, is reminiscent of My Morning Jacket's "Circuital." The inconsistent rise and fall of rhythms and sounds becomes clear here, when two songs later the boys move their listeners into more electronic explorations. "A Blow to the Head," for example, is a six- and-a-half-minute jam session that warrants a comparison to Radiohead. While Shepard's scratchy vocals belt "Don't talk me down / I'm trying to see the stars," a steady guitar and drum set accompanies. It is undeniably the best song on the album. The transition from the slow, more acoustic "I Could See Everything" into a synthesized yet guitar-heavy, steady rock song, "No Enemy" is confusing but excellent. Each song individually possesses notable moments of greatness. There is no telling where this band is headed. Dabbling 'in multiple genres and influences from song to song, it's easy to understand why Roadkill Ghost Choir's fan base ranges from the hipsters of Bonnaroo to the criticsofRollingStone. Itssound is Americana yet universal. It surprises listeners with its synthesized bits but suppresses them with a steady steel guitar and singer-songwriter style lyricism. If this band were to have a college major, it would be indefinitely undecided. A I t A I