The Michigan Daily - michigandaily.com Thursday, January 9, 2014 - 3B Best Albums of 2013 . k:i XL 2. "Acid Rap" Chance The Rapper 3. "Modern Vampires of the City" Vampire Weekend In April, twenty-year-old Chicago native Chance the Rapper released his mixtape Acid Rap, which receivied an incredible amount of downloads and critical acclaim. The album bounces around from genre to genre, fusing soul and jazz into succinct and unfailingly pleasing hip-hop. Acid Rap is catchy enough to debut at number 63 on Billboard's R&B/Hip- Hop Albums yet weird enough to consistently seem fresh, and Chance has found his niche in the area between. With his bizarre screeches and spastically high-speed verses on tracks like "Good Ass Intro (So Good)" and "NaNa," Chance has established his voice as a spunky, brilliant, and youthful rapper. Lyrically, Acid Rap proves Chance to be thoughtful and pro- vocative, while musically, it's sweet, fluid and fun. With Acid Rap, Chance the Rapper has cemented himself as an artist full of person- ality and spunk, mature enough to wisely rap about serious topics yet captivating enough to keep you singing "Cocoa Butter Kisses" for days. -HANNAH WEINER At first glance, Modern Vampires of the City is a mere maturation, a dozen-song collection in which Vampire Weekend pushes the recipe of their past two albums - afro-tinged punk merged with literate lyrics - to fulfillment. But for the cosmopolitan Ivy Leaguers, previously resolved to conceal their humil- ity beneath wit, growingup looks a whole lot like revi- talizing, and it sounds like the indie-rock masterpiece of 2013. Modern Vampires is a record that adorns itself in humanity, with each track demonstrating a willingness to experimentbut never alienate. There's spontaneity - lead single "Diane Young" employs an infectious digitized vocal effect reminiscent of Elvis - and existential gloom - the penultimate track "Hudson" imagines a post-apocalyptic New York in which "all apartments are prewar." A somber, visceral production propels the album forward, exquisitely complementing Ezra Koenig's poetic musings on the loss of faith and time. No longer intent on espousing their wisdom, the revamped Vampires seem content to bask in the world's shared anxieties. Barring the foretold apocalypse, we'll be basking with this one for years to come. -JAKE OFFENHARTZ CASH MONEY 4. "Nothing Was the Same" Drake 5. "Random Access Memories" Daft Punk On the swirling, Whitney Houston-manipulating intro to his third album, Drake observes, "This is nothin' for the radio, but they'll still play it though/ Cause it's that new Drizzy Drake, that's just the way it go." This confidence, which has never truly been lacking, undoubtedly shines through more than ever on Nothing Was the Same, a contemplative, assertive and comprehensive effort from Drake. But unlike his last album, the excellent but exceptionally mel- ancholy Take Care, Nothing Was the Same has some- thing for everybody. There's vintage Drake-tinged R&B on "Furthest Thing" and "Hold On, We're Going Home" but also reckless party anthems like "Started From the Bottom" and "Worst Behaviour."NWTS is a plethora of sounds that are nonetheless held together by Drake's complex descriptions, effortless humor and sometimes cringe-worthy swagger. It took three albums and a mixtape, but it seems like rap's golden child has finally found the formula to not only com- mercial and critical success, but, more importantly, to personal fulfillment. -JACKSON HOWARD Considering Daft Punk has always sounded like it came from the future, Random Access Memories was an unexpected step. In 2013, a group made famous by its electronic dance hits gave us an album reverent of and as irresist- ible as the nost legendary '70s disco produc- tions. More than probably any other record this year, Random Access Memories sounds confusing in MP3 format. The album is more at home on a shelf of vinyl LPs, with other classics from the disco era. Featuring a dream team of collaborators, Daft Punk announced its intentions to "Give Life Back to Music" right in the title of the first track. While oftentimes more understated than the ubiq- uitous, ridiculously impossible-to-get-out-of- your-head smash single "Get Lucky" would suggest, Random Access Memories is never dull, always engaging, and proves that, some- times, the best innovation is born out of look- ing to the past. -ADAM THEISEN Best Video Games of 2012, 2. "The Last of Us" 3. "Grand Theft Auto V" "The Last-of Us," a PS3 exclu- sive game, is a true winner in every department: graphics, story, characters and gameplay. The game takes place in 2033, where the world has been com- pletely changed after an infec- tion unleashed an apocalypse. The player takes control of Joel, a young man who must transport the game's other main character, Ellie, across the increasingly dan- gerous landscape of the United States. Along the way, the player must not only fight off infected mutants and desperate survivors, but also face difficult ethical deci- sions that make this game much more than just mindless enter- tainment. The aforementioned graphics make the entire story even more riveting and impactful, while careful writing and voice work fully flesh out these people as they struggle to retain a sense of hope and trust in each other. This isn't really a game as much as it is an experience; one that shouldn't be missed out on. -JOE REINHARD 4. "Pokemon X & Y" Vulgar, despicable, nihilistic and filled with enough styl- ized violence to keep par- ent groups busy for the next decade and a half, GTA V is the inevitable response to the absurdity of modern Ameri- can greed. It is a biting satire where psychopaths and crimi- nals are made almost sympa- thetic by being trapped in the contemporary dystopia of Los Santos. The interconnected story of Michael, Trevor and Franklin is a transgressive 5. "Candy C "Candy Crush Saga" the hugely popular Candy Land/"Bejeweled" hybrid with "Breaking Bad" level addictive qualities, was the most down- loaded Smartphone game of 2013. In its second year of existence, the game has become a required download for Smartphone users everywhere - in 2013 alone the game was downloaded 500 mil- lion times from Apple's App Store and Google's Play store. The game is initially free, but as gaming experience that com- bines over-the-top hilarity with sandbox gameplay and dark reflections of modern day politics, eschewing everything from torture and capitalism to immigration and reality TV. Everything you need in a vio- lent video game exists in this series and continues to show up here. It's a title that's more than worthy of-being the fast- est selling entertainment prop- erty in history. -DREWMARON rush Saga" soon as it has its players hooked, it presents them with in-app pur- chased boosters or extra lives. These costs can add up quickly - according to reports from early this fall, the game earns its parent company, the UK based King.com, $850,000 per day. This year,"Candy Crush Saga" infil- trated the lives of Smartphone users all over the world, solidify- ingit as a lastingicon, on par with "Tetris" or "Pacman." -MADDIE THOMAS 1. "BioShock: Infinite" Given enough time, every medium has its moment of transcendence. It took tele- vision decades to reach its "Golden Age," and many still believe its true "Golden Age" is yet to come. Video games are no different. The once reviled medium still has a lot to learn, but if "Bioshock: Infinite" is a preview for things to come, it looks like gainers are in pretty good hands. Using the conven- tions of video games to explore violence, free will and the fal- lacies of American exception- alism, "Bioshock: Infinite" is a cultural marker for just how far we've traveled since the quarter slinging days of the arcade. It's a story we've seen a thousand times: the seemingly stalwart hero must travel to the mythical kingdom to defeat the monster and save the prin- cess from the castle. Instead, in "Bioshock: Infinite," the story of Booker DeWitt, Elizabeth and the floating city of Colum- bia become a heartbreaking examination of American his- tory, both of the past and years to come. -DREW MARON "Pokemon X & Y" marks another successful return to the Pokemon franchise by Nintendo. Though this new generation has many of the same game elements that helped make Pokemon into a classic, the introduction of the new Fairy type, "Mega Evolutions," and 69 new Pokemon made it so that all fans, new and old, could have something to enjoy. Meanwhile, X & Y replaces 2D sprites with new 3D models for the Pokamon, allow- ing players to experience a hand- held Pokmon game in an entirely new way. The game is no slouch in the multiplayer department either, with Wi-Fi capabilities that improve upon the features of pre- vious generations, making battling and trading with others easier than ever before. The balance between new and old here is what made "Pokdmon X & Y" one of the best video games of 2013, but it's hard to go wrong with Pokdmon's well- established winning formula. -JOE REINHARD