Wednesday, October 2, 2013 - 5A 10 The Michigan Daily - michigandaily.com 'Red Noses' to use laughter as a fix FILM REVIEW Tense rivalry in 'Rush' MT&D comedy to laughter and sees how powerful it can be. focus on the Flote brings together a mot- ley company of performers, or bright side "Red Noses," and tours the dis- ease-ridden country, spreading By GRACE PROSNIEWSKI happiness and hope among the Daily Arts Writer suffering people. On its travels, the troupe encounters all man- The plague killed over 50 mil- ner of wanderers, from flagel- lion people, wiping out nearly a lants to corpse robbers. And once third of Europe's population. It the plague begins to decline, the also overthrew Red Noses find themselves at the existing Red Noses odds with the church hierarchy's social order attempt to restore their ecclesi- and caused Oct.3-13 astical influence. widespread Arthur Miller The upcoming performance of persecution of Theatre "Red Noses" is a School of Music, minorities. It's From $10 Theatre & Dance production and not exactly a the first of five mainstage shows topic thought of that make up the University's as great fodder for comedy. season. But that's exactly the backdrop Emily Shimskey, a junior act- of English author Peter Barnes's ing major at MT&D plays the role dark comedy, "Red Noses." of Frapper, a stuttering stand-up The play follows the exploits comedian in Father Flote's rag- of Father Flote, a Catholic priest tag group of performers. facing the plague in 14th-century "Working in an ensemble cast France. Flote.is hoping for a sign has been really fun," Shimskey from God, something that will said. "Each character supports enable him to give consolation all the rest in one way or anoth- to his beleaguered parishioners. er. No one person carries the Father Flote finds his vocation weight of the entire show." when he unintentionally causes "Red Noses" celebrates laugh- ter's ability to change lives, not just to divert attention away from daily problems. Combining elements of slapstick, surprise and hectic comedy, the play pro- vides many opportunities for the actors to hone their comedic skills. "Since the show itselfis height- ened," Shimskey said, "each actor had to work on fitting in the style of the show, but having all stylis- tic choices grounded in truth to be believable in the world of the play." The play also afforded the actors a chance to cultivate a dif- ferent kind of skill as well: jug- gling. "We all learned how to juggle," Shimskey said. "Not everyone does in the show, but any Red Nose can juggle if you ask them to!" Circus tricks aside, "Red Noses" aims to do more than just entertain the audience. "I guess, all in all, I just want them to feel something. I want to make them think, be moved in some sortof way," Shimskey said. "The play is a beautifully crafted piece of art. I hope it affects each audience member in some way.". By MAYANK MATHUR anizer off the track and a hot- DailyArts Writer headed maverick on it. His sheer brilliance outweighs hisvolatility, David vs. Goliath, Rocky Balboa which makes him the biggest tal- vs. Apollo Creed, Chris Gardener ent in the sport. He lives each day vs. Life -storiesthat pittheunder- as if it were his last, and he isn't dog against afraid to make every race his last. certain defeat A- He believes that there's nothing have captivated more beautiful than the thrill of audiences for as RSh coming close to death and cheat- long as can be ing it. remembered. At Quality16 Niki Lauda, played by Daniel We love it when and Rave Briihl ("Inglourious Basterds"), our hero fights Hunt's counterpart, believes in a tooth and nail precise and methodical prepara- through all the tion off the track and supreme blood and sweat to beat the terrify- efficiency on it. The two driv- ing circumstances staring them in ers collide early in the film, and the face. We see these stories play their rivalry escalates through out and are filled with the eternal the exciting 1976 Formula One fire that endures the length of the season, culminating in the final movie before we get back to the race in Japan, where Hunt needs normalcy in our lives. a win over Lauda to secure the But what happens when an title. However, there's a lot more unstoppable force meets an at stake in this story than pride, immovable object? self-esteem and the title itself. The men face off against each other ina contest that takes place E r n h on an ideological battleground. Everyonehas Hunt believes in a fast-paced life that one rocked with instability, where the only way to truly live isto live with mortal enemy reckless abandon. He is prepared Je to do anything anyone else cannot do - be it sleeping with women before the race, or exploiting the Director Ron Howard's ("A slightest of gaps behind the car in Beautiful Mind") latest install- front of him to take the lead in a ment tellsus the story of a symbol- race. "Don't search for men driv- ic clash between two ideologies, ing in circles looking for normal- personified in two drivers in the ity," he tells his wife. In contrast, fight for the Formula One Cham- Lauda embodies that very nor- pionship - and shit goes down. mality. He believes in eliminating James Hunt, played by Chris the risk completely - is as stable Hemsworth ("Thor"), is a wom- as Hunt is unstable - and that's why the two hate each other. Even more than winning, each wants to look the other in the eye and say, "My way is better." The film explores male machismo through racing. The fast cars and sexy women are symbols of manhood these two men must flaunt in their fight for the symbolic and literal prize. While the film's most impres- sive bits come off the racetrack, it manages to deliver some truly astounding moments on it. As the film builds closer to the cli- max, the races come in thick and fast, and the skill with which Howard commands his camera is commendable. The few last races, in particular, are full of suspense and wonderful cin- ematic moments. The script does exceedingly well to overcome a slow start and develop the characters over time while focusing on the film's themes. The actors execute fit- ting performances with a spe- cial mention for Hemsworth, who portrays the cocky Briton to near perfection. It's a pity that Olivia Wilde ("The Incredible Burt Wonderstone") is wasted, as her character is ultimately unnecessary. "Rush" is an inspiring film: One can't help but feel motivated by two men who are polar oppo- sites of each other. You don't really know whom you're root- ing for. This is a fight that nei- ther man can technically "win," since it's a conflict of perspec- tive, but what a riveting experi- ence it is. A L BUM RE W HAIM's 'Days are Gone' exceeds expectations By JACKSON HOWARD' DailyArts Writer VIDEO GAME REVIEW Multiplayer games'Build' and 'Sight' new life of party In the past two years, HAIM performed at festival mainstays such as Glastonbury and Bonna- roo, topped the BBC Sound of A 2013 poll and signed with Days Are Jay-Z's Roc Gone Nationmanage- ment. It might HAIM be important to mention Polydor that the group accomplished all of this before releasing an actual album. In fact, before the release of the band's debut, Days Are Gone, HAIM had only released a three- song EP and a few singles. None- theless, Danielle, Este and Alana Haim - three sisters from Los Angeles - have become one of Kerrytown. the most talked-about groups in POLYDOR music a On D with th ton, no but act five of been re the raw Days A ages t sound otic reL wood era 199 a heavy ence - musica -I Fle R&: lmost overnight. rhythmic delivery are just as )ays Are Gone, the sisters, important to every song as Hut- heir drummer Dash Hut- ton's drumming, Este's bass or t only live up to the hype, Alana's guitar. As a result, the tually exceed it: Though lyrics on Days Are Gone are not the 11 songs have already extremely complex. Still, though leased, the album still has they focus mostly on broken energy of a first record. hearts and typical romantic Ire Gone somehow man- themes, the stories in these o retain the band's base songs hold nothing back, creat- - an impressive, symbi- ing clear if not palpable feelings lationship between Fleet- of genuine love, heartache and Mac, grunge and golden living in the moment. Os R&B, all sprinkled with This added dimension of y 1980s dance music influ- melancholy and introspection while also exploring new infused into seemingly happy-go- l and thematic avenues. lucky summer songs is key to Days Are Gone. On "Forever," accom- panied by thumping .bass and l fusion of more shouting call and response, Danielle unleashes another great etwvood M ac whisper-sung chorus, capital- t M ized by the now expected HAIM B and dance. bridge breakdown, in which she sings, angrier and angrier, "Go get out of my memory." Along with "Forever" and opening song, the single "Falling," "The Wire" and "Don't g," sets the bar for the Save Me" were also released album. Laced with a Chro- before the album and happen to unding synth bounce, the be two of the band's best songs. uilds and builds until the "Don't Save Me" is the proto- ff of the chorus, where typical HAIM track: handclaps, ee girls' voices reverber- reverberating vocals, thick bass, succession, actually cre- big drums and a subtle but pow- n incredible sensation of erful chorus chord change, punc- g." tuated with serious '80s synths he lead singer on most and tons of harmony. Danielle's talent is not "The Wire," onthe other hand, arily in the strength of is the band's strongest shot at a ice - which isn't to say Top-40 breakthrough. Equipped ak - but instead in her with a heavy drum beat and hat-uncanny ability to vocals traded between the sis- her voice just another ters, the song condescendingly ment in the band's sound. comforts an ex, with the girls ell-timed pauses, quick singing, "I know you'll be okay s, frantic shouts and hazy, anyway." The end of "The Wire," which features a stripped-down, violin-infused bridge complete with the girls singing the cho- rus as a round, foreshadows the musical development in the sec- ond half of the album. With its echoing arena hook and vocals heavily reminiscent of Florence Welch, the album's title track, the anchor of the project's experimental second half, is part futuristic funk, part piano bal- lad and completely refreshing. Even more out there is "My Song 5," a song that sounds like abso- lutely nothing HAIM has ever attempted. Built off a slow burn- ing drum-and-guitar combo, the song shakes to life with an unexpected eruption of light dubstep mimicking fat synthe- sizers. Danielle's vocals are sped up and slowed down throughout, the latter effect making "Honey, I'm not your honey pie" sound surprisingly frightening. "My Song 5," which might as well be Gwen Stefani's classic "Hol- laback Girl" slowed down, put through a blender and filtered through thick smoke, is about as risk-taking as possible for HAIM, And it pays off. For the three sisters from Los Angeles, who months ago prob- ably couldn't even fathom their impending success, the days are certainly not gone - they're just getting started. And as the chants of "keep running" fade out at the end of the album's closing track, you can't help but feel like you're in the final scene of the perfect John Hughes movie, full of bro- ken hearts, isolation and a taste for what it really means to be young. By JULIAN AIDAN DailyArts Writer It's hard to want to replace, or even think about replacing, "Super Smash Bros." as the go-to party game. Just B+ about every- one over 14 Build'n has played it, Bump the concept is simple enough Roppy Chop to grasp and you can get B away reason- ably well with Hiddin in smashing but- tons until Plain Sgt your hands go numb if your Adam Spragg friends aren't that great. But for those looking for newer games to play with friends and lacking access to the wonders of "Mario Party 9" or "Super Smash Bros. Brawl" on Wii, the Xbox Live Arcade is pleasantly full of independently developed surprises. While they may lack the polish of AAA titles, well- designed games with functional and interesting mechanics like "Build 'n Bump" and "Hidden in Plain Sight" make excellent investments for the curious gamer. "Build 'n Bump" consists of exactly two stages: building and bumping. Up to four play- ers on the same console select one of four characters and a team color by which to be iden- tified. One player then builds the level on which the players will fight to the death. With experience, carefully created maps can play out in novel and exciting ways. What's better than 'Smash Bros.'? Indie 'Smash Bros.' During the bumping phase, players on opposite teams attempt to jump onto each oth- er's heads. Doing so nets you a point, falling to your death causes you to lose a point and getting a fixed amount of points wins you the game. That's it. Yet this incredibly simplistic concept translates into hours upon hours of fun. The virtu- ally limitless map possibilities mean that no game will ever be the same. That being said, the game lacks the support to save any of the levels created, so devoted "Build 'n Bump"-ers will have to rebuild their favorite levels from memory. Definitely worth the $1 price tag, the first of these two overlooked multiplayer games makes a great addition to any living room's repertoire. For those with a penchant for the mysterious, "Hidden in Plain Sight" offers a variety of stealth- and deception-orient- ed games. Five modes - Death Race, Ninja Party, Knights vs. Ninjas, Assassin and Catch a Thief - all offer a different take on the matter. In each mode, players select a team and begin playing. Typically, players are unaware of which of the 30 or so characters on screen they control, and a large part of the game is determining who is and is not a real person. In Death Race, each player has one bullet to use on another character while they all com- pete with two dozen computer- controlled opponents for the finish line. Overzealous play- ers will find themselves get- ting taken out right before the finish line, and more cautious ones will never make it in the first place; gameplay is a careful balance of boldness and precau- tion. In the Assassin mode, players either embody a sniper guard- ing a dinner party or an assassin intruding on said dinner party. Assassins attempt to kill as many guests before being spot- ted, snipers try to kill as many assassins before guests die. Just like "Build 'n Bump," "Hid- den in Plain Sight" 's simple mechanics translate into hour upon hour of strategic, tense and exorbitantly fun gameplay. While not necessarily up to today's aesthetic standards, both of these games are a blast to play with friends. Just don't let anyone get any ideas about having a dinner party. The "Fallin entire meo-so track b drop-o the thr ate in ating a "falling As t songs, necessa her vo it's we somewl make instrut Her w: breaths A 4 a