The Michigan Daily - michigandaily.com Tuesday, January 22, 2013 - 7A The Michigan Daily - michigandailycom Tuesday, January 22, 2013 - 7A FILM COLUMN Finding little satire in 'Django' VIDEO GAME REVIEW Animated magic in'Kuni' Have you ever told a joke boy, you are funny! - only to realize that your audience doesn't quite get it? Sure, they're laughing. He's slappinghis knees, she's tossingher head back with glee and shaking a finger in your direction (you are so BRIANNE hi-larious!). JOHNSON But the back row - heck, the whole theater - has missed the punchline, swinging fists into space, wild and blind and amused. This was my experience watching Quentin Tarantino's "Django Unchained." But I'm no comedian, just an eager viewer camped out in the last aisle of my hometown theater on Christmas night. "Dude, this movie's going to be fucking awesome. Tarantino is the man." Five friends surround me: all male, all old high-school chums, all slurping the salt and butter off their thumbs. Oh, and we're all white. Not that it matters, right? Love is blind to color, and so is the audience of this dim theater. But let's fast forward to over two hours later. Over two hours of aesthetic, comedic, dramatic, gory and DiCaprio- tastic brilliance later, I am in the backseat of a '91 Honda Civic, wiping out brain cells with each thud of my forehead against the window. Shockingly detailed penises are scrawled across the foggy glass like cave paintings. I sigh. I am frustrated. "Is it weird that all I want to do is say ni**a' now?" the driver asks with a laugh. "Leo is so getting an Oscar for that. That shit was insane." "Brianne, what's your problem? It's a movie - it has no point! It's just for entertainment, jeez." Now, weeks later, I address the above statements for (at least) two reasons: First, His Highness Leonardo DiCaprio has not received a nomination from the Academy. Can we please have a moment of silence? Second, this heaping mess of my friends' words parading as a post-film discussion is very, very wrong. But who am I, perhaps no more justified than Calvin Candie's clueless, white southern belle of a sister, to speak of racism? Who am I to spout my sympathies for a whole race of people representedby a couple of characters in a glamourized western flick? I don't know. I was one of 50 people in that theater on Christmas night. One of many who heard members of the audience stifle their giggles like guilty children every time Samuel L. Jackson opened his mouth. Isn't that enough? Hey, I can appreciate comedy. I'm satire's biggest fan, with a sign-my-infant-son's- forehead love for irony and self- deprecation. Needless to say, I believe - in all my potential delusion - that I am familiar enough with satiric comedy to enjoy or, at least, recognize it. Jokes are not the problem. (C'mon, I promise!). RA RA RIOT From Page 6A Many bands and artists have certainly embraced an electronic sound and flourished in it. But in a synth-pop world where groups like Passion Pit are producing catchier songs and artists like Toro Y Moi are crafting groovier albums, it's hard for this elec- tronic Ra Ra Riot album to feel up to snuff. With a more artful approach to auto-tune and production (and maybe some more strings), Ra Ra Riot could certainly thrive in this genre in the future, but for now, we are left with Beta Love and its dud-ly mediocrity. The issue is that my friends weren't laughing atfthe tongue- in-cheek racism. They weren't guffawing at the laughable ignorance and transparent hospitality of "Django"'s racists. My neighbors weren't laughing at the racists. They were laughing with them. What's the difference, you ask. Maybe there isn't one, I answer. After all, as my friend said, maybe a movie is mere entertainment, and we're all wasting our time studying film for deeper meaning. Wouldn't that be funny? Is it amatter of selective perception? Do we, as viewers, let our critical guards down as we raise palms full of popcorn to our mouths? Maybe you chuckledbecause you can't resist agood ol' stereotype. Maybe you laughed because Jonah Hill and his band of buffoons, hooded like the KKK in cowboy boots, was, y'know, funny. But why did you nudge your neighbor and smile when slaves were called crude names? Whipped? When the head house slave referred to a fellow black man as "boy" and refused to acknowledge his humanity? Racism is exploited rather than explored. Listen, I admit that, whether a person catches the implicit humor of some satirical joke is, in the big scheme of movie- related things, not a tragic issue. However, for those who haven't been subject to racism (of all colors and ethnicities), it's just another form of entertainment. It's an anecdote ina comedian's lineup, a lyric, a theme of next week's episode and an internet meme. I've heard that acknowledging racism, even in an ironic way, can take the power out of it. After all, slavery and segregation are behind us - the wound has healed! Hasn't it? So, what's the big deal? "Tarantino isn't trying to make a point," myfriend said that night at the theater, "It's just a movie. You're supposed to laugh." Maybe I've missed something. Have I subscribed to the wrongbrand of humor? Wait, aren't I watching "This is 40"? Oh. Well, that explains a lot, Johnson lost her sense of humor. To help her, e-mail briannen@umich.edu Gameplay and score take 'Ni no' to new heights By JULIAN AIDAN Daily Arts Writer It's rare that an exceed- ingly - high-quality piece of work reminds adults that it's all right to be a kid again. "Wall-E" pro- vided adorable, Ni no Kuni: abstract char- acters, while Wrathof the "Toy Story 3" White Wtch blended the familiar cast of Playstation 3 action figures Studio Ghibli and company with a healthy dose of nostalgia. "Ni no Kuni: Wrath of the White Witch" cre- ates a world that evokes wide- eyed wonderment from players, inviting them into a bubbly, liv- ing and tangibly real world that makes playing feel more like an exploration of the favorite films of years long past. The game follows the story of Oliver, your run-of-the-mill, suspenders-wearing 13-year- old boy from some generically named city somewhere in some place. Where he's from is less important than where he goes: Following a tragic accident, he finds out that he is a wizard and embarks on a quest to restore things to their former, happier state. Guided by Lord High Lord of the Fairies, former doll Mr. Drippy, and joined by a cast of palpably real allies and ene- mies, Oliver bounces between his world and a parallel one to restore damage done by Shadar, a tentacle-faced Djinn with a penchant for breaking hearts. The player's goal is to mend the hearts of cursed individuals in this other world, giving them JOIN THE DAILY! Come to the mass meeting, Thurs., Jan. 24, at 7:30 p.m. in the Daily Newsroom LOCATED AT 420 MAYNARD STREET. There's a lantern on his nose. booster shots of Love or Enthu- siasm or whatever else they may be missing. Each character in this parallel world is tied to their soulmate in Oliver's, shar- ing various similarities - the Cat King in the other world is a fat tabby in Oliver's, while Oli- ver's mom is a renowned Sage in the other world and so on. "Ni no Kuni" owes its bril- liant, animated film aesthet- ics to animation giant Studio Ghibli ("Spirited Away") and game developer Level-5 ("Pro- fessor Layton" series), which worked together to create an atmosphere that is indiscernible from the lush, vibrant settings in Ghibli's films. The voice act- ing, available both in English and Japanese, is incredible. Each character has a distinct personality and everyone from the shopkeepers to the titular antagonist, the White Witch, is privy to beautifully written dia- logue. Gameplay is where "Ni no Kuni" really shines. Aside from the 'fact that the game is gor- geous, immersive and generally exceptional, the game strikes a balance between instanced monster fights and Pokemon- style monster capturing and battling. Oliver and his pals can fight on their own, but their familiars - cute but fierce enti- ties controlled by individual wizards - tend to be handier in battle. Each party member can have up to three familiars available to them at a time, with one out on the front lines and the other two waiting for their share of the fight. Players can obtain and train animals out in the wild to use in the future, offering comple- tionists a fun diversion from the wealth of side quests and bounty hunting while not making it necessary for progression. While the combat isn't neces- sarily intuitive at first, the brief stop-and-go of the action lets players breathe in otherwise stressful engagements. Boss fights are a huge affair, with some of the creatures greatly outsizing the diminutive pro- tagonist and his even smaller familiars. Also incredible is the game's soundtrack. Written by Joe Hisaishi - responsible for the incredible scores of many Studio Ghibli movies - and performed by the Tokyo Philharmonic Orchestra, the game's heart- string-pulling conflicts and the childlike amazement shared by both the protagonist and the player are brought to life by the expertly crafted musical cre- scendos and climaxes. "Ni no Kuni" is an unbeliev- ably great game, providing a solid role-playing experience in a universe that doesn't rely on cutting-edge, hyper-realistic gore or shock tactics to provide a memorable experience. With no obvious flaws and a slew of positives, "Ni no Kuni" hits all the right notes for gainers of all kinds. Hail tothe convenience. 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