6A - Monday, November 19,2012 6A ModyNvm 9 21 The Michigan Daily - michigandaily.com Heavenly 'Halo 4' Artistic puppet theater thrives in Detroit Sequel revives story arc, hits all the right notes By JULIAN AIDAN Daily Arts Writer It has been five years since "Halo 3." Master Chief has taken the backseat since the finale of the massively suc- cessful game, while titles like "Wars," Halo 4 "Reach" and "ODST" have Xbox 360 focused on 343 Industries developing a backstory for the Spartans and allowing mul- tiplayer to evolve. Now, he's back and kicking ass like he never went into retirement. Suddenly awoken by Cortana, your (mostly) trusty AI pal from the last few games, the player finds that colliding headfirst into an alien-made planet is about as unpleasant as it seems. The planet, Requiem, acts as the backdrop for most of the action in "Halo 4." Pulling from all sources of the canon - the ani- mated series "Halo Legends," all previous games and even the novels - the story in "Halo 4" is by far the most developed and complex. The Covenant are back and as much of a pain as ever, with Jackals taking potshots at the player from a distance and Hunt- ers taking chunks out of every- thing within range, exactly as they have been since the series' inception. A new class of enemies - Pro- metheans - fights for the Fore- runners, who die-hard "Halo" "Hey, wait for me!" lore experts will remember as the architects behind the original Halo construct. They wield zany new Forerunner-technology equivalents of familiar weapons such as the shotgun and pistol and are the primary opponent players will run into on Requiem. As far as gameplay goes, though, it's the same ol' run-and- gun that "Halo" players know and love. Four difficulties, from Easy to the fearsome Legendary, and gameplay modifiers ranging from Catch (enemies throw tons of grenades) to Grunt Birthday Party (scoring a headshot on a Grunt enemy will cause an explo- sion of confetti) make replaying your favorite levels with differ- ent settings an extremely fun and satisfying experience. As expected, the multiplayer for "Halo 4" is rock-solid. Play- ers can now sprint without the requirement of a perk, as they did in "Reach," instead of sac- rificing a play-style altering ability like deployable sentries, stealth, jetpacks or additional shields. "Spartan Ops" replaces the immensely popular Firefight mode from "ODST" and "Reach," providing new and 'challenging missions every week. The War Games mode of multi- player allows players to delve into the white-knuckle combat that has become synonymous with the franchise. The new perks and weaponry add just enough inno- vation so veterans will not feel lost amid five years of changes without inherently changing how the game is played: kill or be killed in no-holds-barred Deathmatches, or outmaneuver enemies in Capture the Flag-type games. A loadout system similar to "Call of Duty" rewards players based on performance and expe- rience gained throughout match- making. "Halo 4" is everything gamers could have hoped and dreamed for in a true continuation of the series. With Neil Davidge's com- position providing spot-on music for the epic, high-intensity game- play, the game looks and plays beautifully while managing not to feel like a rehash of an 11-year- old series about shooting things in the face. Master Chief is back and kicking alien ass in the best way possible. By JOEY STEINBERGER DailyArts Writer A lot comes to mind when people think about Detroit: cars, Motown, segregation, blight, industry - the list goes on. While these subjects are highly visible parts of Detroit and its history, sometimes smaller, more niche interests in the city are forgotten in the many discussions about the city and its future. Puppetry is one of those inter- ests. Detroit is home to a small but resilient puppetry scene, one that has held up - even thrived - in the tough economic times the city has faced. Detroit-based organization PuppetART runs a theater, muse- um and studio all dedicated to puppetry. The organization per- forms and commissions puppet theater from the community. The organization's show, "Dreamtigers," is commissioned ,from another theater ensemble called The Hinterlands. "Dream- tigers" is based on the works of Latin American authors who write in the style of magical realism, such as Gabriel Garcia Marquez and Octavio Paz. Established in 1998, Puppe- tART was foundedby theater per- formers from the former Soviet Union. "Back in Russia, we worked in the theater mostly performing puppetry, so puppetry.is our pro- tection," said Igor Gozman, one of the co-founders of PuppetART. "When we came here, we did the- ater work mostly for ourselves, but then we charged for a couple of performances. Eventually we acquir A co puppet before The D a grou founde "Put that co Jillan develol The ciplina has re puppet ning ir group and d with I "Drean show, l with t succes PI kid Pup museu - all ti buildin "Th( educat our pa Zynlin has pu have b made the are Pup 10 pro tend tc as kids ed a place in Detroit." to the art form. :mmunity centered around "We've done special things like :ry in Detroit existed long 'an evening of puppetry for adults PuppetART was created. in the past," Zynlinski said. "We )etroit Puppeteers Guild, still do performances that adults p that is still active, was enjoy, but they are not specifically din 1946. tailored to adults." ppetART connected with The shows may be family- mmunity really well," said friendly in their content, but that Zylinski, a marketing and doesn't mean they are simple pment associate. to perform. Puppeteers have to Hinterlands, a multidis- juggle performing with puppets ry performance company, of all different sizes, anywhere cently joined the Detroit from seven-foot-tall, Festifool- ry community. Begin- jike behemoths, to puppets that n Kalamazoo in 2009, the are hand-sized. On top of the soon moved to Detroit challenges PuppetART faces as leveloped a relationship a puppet theater, it also has to do PuppetART. Even though the same pre-show preparation a mtigers" is a commissioned traditional theater does, such as PuppetART workedclosely set-design and sound. he Hinterlands to ensure "Our shows are very com- s. plex with the lighting and the set design. It's not like a couple of sock puppets behind a table," Zynlinksi said. Though it's very complex, Pup- [s and adults. petART runs on a skeletal crew. There are around six puppeteers, as well as Zynlinski, who handles marketing and box office work. petART has a studio and Community volunteers help out m in addition to its theater with technical work as well as hree are located in the same ushering and other tasks on show g on Grand River. nights. e studio is really (for) our Despite the hard times Detroit ional programming like has faced, puppetry has persisted uppet-making workshops," as a form of theater. ski said. "The museum "There is definitely a market ppets from old shows that for what we do," Zynlinksi said. een preserved and puppets "There is constantly a new crop of from other puppeteers in familieswithyoungchildrenlook- a. ing for stuff to do, and they come petART usually runs about in and love it. Every art organiza- ductions each year, which tion has struggled with the econo- o be family-friendly shows, my being the way it is, but it hasn't tend to be more attracted made puppetry obsolete." Call: #734-418-4115 Email: dailydisplay@gmail.com SERVCESHELP WANTED TTORNEY NEAR CAMPUS STUDENTPAYOUTS.COM Free consultation Paid survey takers need insA2. Daniel Meisels Esq. 734.277.8814 100% FREE to join. Click on Surveys. THESIS EDITING. LANGUAGE, WILL PAY STUDENTS to help me organization, format. Alt disciplines. 734/996-0566 or writeon@iserv.net paint the rock! Call 269-369-7759. 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