Tehe Michigan Daily Mich Tursday, October 18,2072 FRAMEI BY, F RA ME How students pursue animation at the 'U' n 2001, the Academy of Motion Picture Arts and Sci- ences gave the green light for a newly recognized category in the upcoming Academy Awards: Best Animated Feature. . It was a subtle mark of changing opportunities for animators and their fans. Animation's status as an art form was finally garnering legitimacy, encouraging the genre to push new boundaries by embracing exciting and unorthodox innovations - all while emerging from the shadows of the monopoly of Disney, Hanna-Barbera and Warner Bros. Entertainment. Pixar was busy proving its potency within the realm of a-D technology, Nickelodeon was enjoyingthe fruition of its first few multimedia ventures and Cartoon Network had just introduced its Adult Swim lineup, an adult-orib ented complement to its popular action-animation block, Toonami, already in full swing at the time. Now, little over a decade after animation's turn-of- the-century takeoff, its stereotype as either Disney clas- sic or cheap children's entertainment has finally fallen away to reveal new dodrways for animators at every skill level. Though the University doesn't have an animation program of its own, the sheer versatility of the genre - combined with the increasing accessibility of classes and equipment - helps students employ hard work and cre- ative initiative to transform their animation aspirations from conceptual artto reality. Storytelling in the second dimension Animators today have countless paths to choose from that lead into what is now an estimated $80-billion indus- try - the genre is used as a vehicle for everything from entertainment and advertising to medical modeling and teaching aids. Even animation's traditional TV demographic has shifted: The success of Comedy Central's "South Park," FX's "Archer" and FOX's "Family Guy" have proven that animation can thrive outside of cartoon-heavy channels, offering endless possibilities for those willing to think outside the box - a crucial mindset for animation-bound University students. Because the University doesn't maintain a formal ani- mation program or major, students interested in pursuing the field are encouraged to create their own informal cur- riculum, complete with classroom and extracurricular experience. The Penny W. Stamps School of Art & Design and LSA's Screen Arts & Cultures department provide hands-on learning experiences that introduce students to the his- tory, science and art of 2-D and 3-D animation. Classes range from lectures on animation's political and social contexts to individualized, project-centered design courses, while SAC honors theses and independent stu- dent projects offer opportunities for self-directed discov- ery. Options like these are not meant to be exclusive to those starting out with an intimate knowledge of the field. As daunting as jumping into animation may seem to new students, University faculty and staff are aware that most undergraduates likely have little to no prior experience with animation, and help design their courses accordingly. "The very first project students do is make a flip book, so they can actually see how much work goes into doing something that takes about five seconds to watch," said SAC professor Chris McNamara. Among others, McNamara has taught introductory courses on 2-D animation and new media, which enable students to explore the methods and mechanics behind the illustrated illusion of movement. Instead of focusing on a single facet-of design or application, students are introduced to a wide range of animation genres, from hand-drawn sequences to stop-motion video, as well as some of the abstract artistic elements that govern them. "We have kind of a unique arrangement where students do both productions and studies in the department," he said. "So the concentration gives them a lot of conceptual and theoretical background, as well as the foundational aspects that deal with production." Introductory SAC courses typically refrain from delving into the advanced specifics of any single form of digital or physical animation. But it's their broad and inclusive nature - combined with the encouragement of students to pursue their own short and long-term project goals - which make them so enticing to curious first-tim- ers and those for whom animation seems like a promising career path. "From my own experience, it's been pretty laissez- faire in terms of what style you're taught (in SAC)," said LSA senior Mike Chenoweth. "They're pretty inclined to let you develop your own techniques, whatever they may be. They'll teach you how to use the technology to make actual animation, and other than that, the advice they give you on your artwork is more based in technical criticism." In some SAC classes, students are given time for indi- vidualized projects, or encouraged to start small ones of their own. Whether it's an animation-based honors thesis or a personal work-in-progress, these animators-in-the- making are encouraged to get creative when looking to enrich their skills outside the classroom. "The mostehelpful thing is to just go out and do it," Che- noweth said. "Even though there's not an intensive pro- gram specifically devoted to the art of animation, there are still projects floating around and people that need animators." "Since there's not that much in the way of course mate- rial offered here, you have to take more of a hands-on approach, and you really learn more about the craft when you just do your own projects or work with other people," he added. This technical introduction to the field leaves students open to explore their own narrative ends and new media interpretations and gain a scope of the field before choos- ing to pursue a more specialized niche in the ever-grow- ing animation spectrum. "By no means do I think of these courses as compre- hensively preparing students to become an animator," McNamara said. "But it certainly gives them an intro- ductory taste of what it would take to pursue that kind of work. In many ways I'm helping students to be more prepared for independent work, and for the possibility of incorporating animation elements into other kinds of media." Processing the power of pipeline For students seeking to add another dimension to their artistic repertoire, the Art & Design School offers a small but int- .sive set of courses on the process of 3-D anima- tion and modeling. This includes a semester-long pipeline animation class and a digital modelingcourses that enter- tainment-bound animators are encouraged to explore. Art & Design junior Molly Lester is currently enrolled in a pipeline animation class, which treats students as a comprehensive animation team. A semester is spent working toward the completion of a short animation piece - one which will eventually be submitted to the international SIGGRAPH Computer Animation Festival, held yearly during the prestigious SIGGRAPH Interna- See FRAME, Page 1B Illustration by I\oyl~ Cll