8A - Monday, March 26, 2012 The Michigan Daily - michigandaily.com VIDEO GAME NOTEBOOK A'Dark Descent' into terror 'Amnesia' provides realistic scares only for the bravest By JULIAN AIDAN DailyArts Writer At some point, everyone has seen a scary movie and wondered "what if that were me?" Not one of those "Underworld"- or "Resident Evil"-style flicks, in which you would be a leather-bound badass armed to the teeth against an onslaught of hapless zombies, but something more along the lines of "Cabin Fever," "Texas Chain- saw Massacre" or "Hostel." One in which you're the helpless one, trapped in an unfamiliar place with no means of fighting back against an onslaught of faceless, sadistic psychos whose goal in life is to destroy you in the most pain- ful way possible. Intentionally putting yourself in that situation would be crazy, right? On a scale of terrible things that could possibly happen, from losing your pencil to finding out you made out with your sister, waking up somewhere unfamil- iar and knowing you're being hunted would undeniably reside close to the worst. That's where playing "Amnesia: The Dark Descent" fits in. Frictional Games is a studio known for making scary games. The creators don't make and- then-a-skeleton-jumped-out games or bash-zombie-faces-in- until-you-win games, but instead survive-in-the-most-creative- way-possible productions - such as the "Penumbra" series - in which "creative" means "passive, and while crying." "Amnesia: The Dark Descent" is notorious in certain circles for basically being one of the most terrifying games on the planet. You can't fight. You don't get a map. You don't have the luxury of being heavily armed, being an Olympic sprinter or having night vision - in fact, staying in the dark too long makes you start hal- lucinating, because being stalked by deformed servants of a quasi- immortal extraterrestrial in a crumbling castle isn't terrifying enough. You need to learn how to hide, and fast - "Amnesia" is nothing if not unforgiving and relentless in its psychological assault. ... Appetizing. In case you haven't heard of it, or you're considering giving to sit down in front of "Amnesia" "Amnesia" a serious run, the game with a serious intention of making follows Daniel, our protagonist, any kind of significant progress. after he intentionally imbibes an As a general rule, as much time is Amnesiaelixir. Daniel embarks on spent at the pause screen catching an enjoyable romp through a cas- your breath, crying, or both, as is tle - avoiding deformed monsters spent trekking through poorly lit and an interplanetary facewreck- hallways and solving puzzles. It's er known as the Shadow - in an a game best enjoyed in the dark, attempt to destroy the aforemen- wearing headphones, with a full tioned semi-unkillable alien- box of tissues and a camera so that Baron before he turns everyone's all of your friends and the entire lives into some mind-numbingly Internet can laugh at you, if the horrifying mix of "Silent Hill" and hundreds of videos on YouTube Black Death-era Europe. Got it? are to be taken seriously. Good. "Amnesia" garnered a decent Baron Alexander von Brennen- amount of recognition on Red- burg's chateau is artfully decorat- dit and other Internet gaming ed with torture rooms that would sources in the year following make Jigsaw blush, and upkeep its release, due in equal parts to has been relegated, pretty unsuc- its flawless writing and atmo- cessfully, to a group of Servants sphere, and that getting other - Gatherers and Grunts, mostly - people to play the game is as who seem more preoccupied with entertaining as jamming a table- unceremoniously brutalizing any spoon full of cinnamon into living creature they can get their their mouths. Because game- hands on (hence the name Gath- play is relatively simple and the erer) than making sure the entire game is well-optimized to run place doesn't fall to pieces. on systems not built for high It takes a special kind of per- performance, non-gamers and son (read: someone who is heavily hardcore players alike can expe- intoxicated and/or a masochist) rience every second of Daniel's FRICTIONAL waking nightmare and the joys of therapy necessary for dealing with the immense psychological strain "Amnesia" induces. None of this is to say that "Amnesia" is a bad game, or that you shouldn't play it under any circumstances. It's awesome. The scare factor is second-to-none, and even though it's a year-and-a- half-old, the graphics look pretty good for a small developer such as Frictional. Playing "Amnesia" is an experience literally unlike any other, and causes an adrenaline rush that I'm pretty sure you'd only feel when actually running for your life. Casual gamers and thrill-' seeking hardcore players alike can take advantage of its intense atmosphere and simple gameplay if they have the right mindset, and anyone with even a passing interest in gaming or a profound disregard for the sanctity of their undergarments should give it a shot. Just snake sure to have a good therapist on speed dial and a good bit of caffeine on hand to make up for the sleep you're guar- anteed to lose. NONESUCH Looks like Brad has some pain behind those eyes. -Mehidan shows jazz is still1 al ive By GEOFF MARINO And despite combining rather Daily Arts Writer disparate musical elements into one narrative, it never feels labo- You probably have one of two rious. The result doesn't dwell on attitudes toward jazz. You may the massively popular influences ooze with nostalgia when you it draws on, and it still breathes hear the names John Coltrane Mehldau. and Miles Davis, thinking fondly In Mehldau's latest produc- of a musical era that explored tion, the references aren't as the depths of creativity and uti- popular as Radiohead, but rather lized "real" instruments, or you other jazz musicians and child- may just be kind of indifferent hood heroes such as Aquaman, toward jazz. Those names ring who finds himself as a title of one a faint bell, but only because you of the songs. But Ode, released remember seeing them on your this month by the Brad Mehldau parents' old, dusty records. Trio, is still a valuable reminder of the more artisanal possibili- ties that can arise from music The point where likejazz. . Catering to the modern lis- Radiohead and tener likely isn't Mehldau's pri- mary concern in formulating his Aquaman meet. music, and this is a good thing. It keeps the Radiohead inclusions from feeling like one big mar- keting ploy. Obviously, Mehldau Either way, jazz has become is simply intrigued by the music somewhat of an anachronism in surrounding him, giving him a our culture. Its biggest stars were worldliness that could give his in their prime more than 50 years jazz that extra bit of palatability ago, and there is no jazz musician that it needs to thrive today. we can point to and assume most Yet, it's still hard to tune in to people have heard of him or her. a jazz album. Though, it can be Yet, there are some who still poke helpful to know that the great- their heads out and appear in the est growth can happen outside Arts sections of the nation's lead- our comfort zones, and by giving ing newspapers. Mehldau a listen, we can expand One such figure is Brad our conception of creativ- Mehldau, whose traditional jazz ity. We are used to often tinny talents for extensive and creative and predictable productions, improvisation are enmeshed in a but Mehldau's work is far from playful worldliness. He is known this. The richness of its classi- to pick and choose what he likes cal instrumentation reaches the from popular culture, such as depths of our eardrums, and themes from Radiohead's famous when combined with the inher- songs, and use them as a base ent spontaneity of jazz, the result for his improvisations. His Live is music more engaged in the in Tokyo album from 2004 fea- present without the concern of tures a 20-minute long interpre- where it's going to go. It may not tation of Radiohead's "Paranoid exploit knowledge of what hooks Android," and also adaptations tug hardest at our heartstrings, of the music of George and Ira so the experience may not be so Gershwin, Thelonius Monk and easily gratifying. But, it's freer. Nick Drake. This is not meant to dispar- This makes for an intriguing age pop music. It's not to say experience for the modern jazz Mehldau and other jazz musi- listener, who probably could use cians are the real deal because some context for the wild cre- theyusethepiano andstringbass ativity that will ensue. The atten- and not Auto-tune. It's merely an tiveness needed to fully digest invitation to see how spontaneity jazz could fall by the wayside, changes music. and jazz could again be seen as If you suddenly feel receptive an uninteresting relic from the to the age-old and annoying-as- past to a listener likely more hell cliche of "expand your hori- intrigued by Kanye West's thrill- zons," and don't want to get your ing production hooks. fingers all dusty perusing old Luckily, Mehldau easily inte- records, maybe you'd enjoy lis- grates the network of popular tening to any of Mehldau's exten- musical themes into his jazz. sive, and brilliant, works. IN THE SUMMERTIME WHEN THE WEATHER IS FINE ... YOU SHOULD WRITE FOR DAILY ARTS. REQUEST AN APPLICATION BY E-MAILNG ARTS@MICHIGANDAILY.COM 0 0 0 4