The Michigan Daily - michigandaily.com INTERACTIVE DESIGN From Page 1B the 20th century - it has shaped the world we know. But we're in the 21st century now, and design has expanded beyond the indus- trial and into newer disciplines. Designing the future Marshall outlined three of these new forms of design that students are beginning to work with. There is "user-centered design," which analyzes and tests the behavior of use in product design. There is also "experience design," which considers group or individual needs across a wide range of disciplines. And there is "emotionally durable design," which answers questions of obso- leteness, such as "why do users discard products that still work?" Marshall described that the term "industrial design" cannot Robert adequately encompass these new elements of design. Instead, Mar- lines s shall explained, we need a new system way of talking about designers. As Marshall and many of his col- import leagues call this discipline "inter- examp action design." with a Studying and solving prob- to any lems of interaction, this new form intensi of design aims to highlight the tion h interdisciplinary possibilities of seismo design. a more "I believe interaction design is earthq to the 21st century what industri- Wht al design was to the 20th," Mar- edge o shall said. " 'Interaction' is not his wor the same thing as 'interactivity' - al appi we're not just talking about point- - by s ing and clicking. It has as much to tangibi *do with behavioral psychology, "I'm software and system design as how c it does with form, texture, color interac and whether or not (a product) not jus can be injection molded in vast ing ov quantities from carcinogenic, is expr non-biodegradable plastic." That it A growing number of students before at the University are utilizing thingu these ideas. Alex Rackham student Robert true w Alexander is working toward by mr a Ph.D. in Design Science. tion re Through the program, a group of 44,100 highly skilled Ph.D. candidates, of aud. all trained in different fields, ferent come together to solve issues hear e across diverse disciplines. As a the sut fellow for NASA, Alexander's and wi work with solar-heliospheric traditi( research applies concepts of solar e interaction design. the sta Unlike a traditional design- solar d er, Alexander's background is in music and multimedia. He Fr received his undergraduate degree and masters at the Uni- Wit versity, the former in the School design, of Music, Theatre & Dance and currict the latter in the School of Art & all the Design. However, what truly sets and flui him apart is that he doesn't work atively with physical materials, but rath- ing mo er designs sound through a pro- Desi cess known as audification. traces Audification is the process of guilds.I taking large data sets, rendering ditiona them into audible frequencies design and then manipulating those files Bauhat - much in the way a producer centur would - to tease new patterns popula and results out of samples. Alex- and the ander designs the programs that alent i translate this data and the inter- school faces that allow him to explore Walt those files. the Bar "The way I usually explain 1919 m what I do is to relate back to model old-school recording studios," energy Alexander said. "Back in the day, reunite audio data was stored on mag- - scut netic tape as variations in mag- crafts, netic intensity. Currently, there To are satellites out in space that are the Ba equipped with magnetometers, with which similarly pick up changes class t in magnetic intensity. If we lis- emotio ten to the data stream, then we're 2-D di essentially able to turn these sat- perspe ellites into fancy recording stu- studen dios, where the sun becomes our three-y performer with its magnetic field in glas Thursday, February 23, 2012 - 3B Ufumous on Fucebook Alexander uses design to analyze sound waves in order to more accurately measure them. wirling through the solar ."' Alexander explained, the ant difference between his le and audification is that udification, you can listen data - not just magnetic ty. For example, audifica- as been utilized in both logy and brain surgery as accurate measurement of wakes and tumors. at places Alexander at the f interaction design is how rk changes the convention- roach to interpreting data earching for a tactile and le way to explore it. interested in redefining reativity and technology t," Alexander said. "You're it with a mouse and pour- er data, since data simply ansive for those methods. tteraction needs to change you can extrapolate any- seful." ander proved this to be hen he demonstrated that anipulating his audifica- search - which utilized data samples in a second io - and listening to dif- sample atoms, he could ruptions of the surface of n faster, more precisely th more accuracy than any onal methods of mapping vents. His process now sets ndard for measuring that ata. rom Bauhaus to BFA h such new frontiers for , the 'U' has developed a lum rigid enough to teach necessary design methods rid enough to expand cre- alongside the ever-chang- dern design world. ign as a trainable method back to medieval craft However, we owe the "tra- l" approach to art-and- education to the German us School of the early 20th y. It was their model that rized industrial design, eir principles are still prev- n the majority of design s. ter Gropius, founder of uhaus School, wrote in his anifesto that the Bauhaus strove to focus creative into a single form and to the different techniques lpture, painting, handi- etc. - into a single model. facilitate this unification, ruhaus curriculum began a six-month preparatory hat "trained" the senses, ms and the mind first in sciplines and then in 3-D ctives. Following this, its of the Bauhaus began a year track of specialization ss, stone, textiles, wood, etc., before being apprenticed to a set of masters. After train- ing, a Bauhaus student often had considerable exposure but only a single technical craft, and the era of the specialized industrial designer was born. According to Marshall, the School of Art & Design mimics these Bauhaus principles to an extent. This, he suggests, can be seen in the early undergradu- ate requirements and in the school's single Bachelor of Fine Arts degree. However, Marshall explains that because the pro- gram becomes increasingly fluid and open in the later years of the curriculum, the structure is actu- ally a hybrid model that takes the most important components of the Bauhaus model and adjusts them for the 21st-century class- room. In the School of Art & Design, the core classes break down into four major programs distributed over the first two years of under- graduate work. Students begin with Fundamentals of Drawing, which covers the mechanics of the craft - technical drawing, design drawing, illustration and life-drawing - in a manner very similar to the Bauhaus model. Next, students take Digital Stu- dio, in which they learn about 2-D and 3-D computer design and manipulation by following a simi- lar program of drafting and pro- gramming. "The effect of all this core work is to teach students to think visually across different tech- niques," said Joann McDaniel, assistant dean for undergradu- ate programs. "The core material teaches a language of technique that aims to change a designer's perspective through a range of materials and processes." But some professors at the School of Art & Design think this curriculum is not enough for new designers. Their ideas stem from Don- ald Norman, whose work with design theory is respected as some of the most progressive around. The company he co- founded, the Nielsen Norman Group, has done design consult- ing for BMW, UICO and Ness Computer (the latter two com- panies work with smartphones and touchscreens). In addition to his work at the corporate level, Norman also travels around the world, studying design pro- grams at the collegiate level. Though he is not connected to the 'U,' his writing and work has had an effect on how the School of Art & Design perceives the role of the designer. One of the key issues Norman cites is the abundance of tech- nique being taught to students. His argument is that students need to be taught technique, but only to a point. Instead of mastering a tech- nique, students need to learn how to use their technical skills to solve problems over diverse rang- es of materials and disciplines, McDaniel explained. "It's important that our stu- dents get a fuller foundation out- side of just technique," McDaniel said. "Technique is vital, but it is not driving design. Design is driven by solving problems, so we need to fuel the creativity and inquiries of our students instead of bogging them down in material mastery." Focusing on this creative inquiry then, the School of Art & Design's students transition from answering questions of form to solving questions of function. This shift is paramount to the future of design, but it comes with a new set of challenges. "As the aim of design becomes more and more about interac- tions and problem solving, stu- dents need new ways to view their work," McDaniel said. "Assumptions need to be checked and designers need to consider a larger picture than just aesthetics of design." Marshall explained that these skills are vital to the development and organization of students' own projects. The core studios that focus on concept, form and context provide students with opportunities to develop curios- ity and rigor, create responses to open-ended assignments and develop appropriate criteria for assessing their own projects. Stu- dents learn how to make the most of their studio time, to practice new skills and, above all, to ask probing questions. "We actively encourage stu- dents to pursue interests out- side the School of Art & Design," McDaniel said. "It just doesn't make sense to isolate a designer and artist. We have some of the best schools all across the board - music, engineering, science, literature, sociology, psychol- ogy - and they all intersect with industrial design." The design world of today is very different from the design world of the past. As it contin- ues to change, schools may break away more and more from the traditional methodologies that dictated industrial design in the now past industrial era. At the University, the School of Art & Design has already developed an important curriculum focused on the intersection of art and design, where it both teaches traditional technique and encourages the future exploration of form and function. Industrial design may become obsolete in the 21st cen- tury, but the School of Art & Design may stay ahead of the curve. T tures a on sim weathe their cu favorite By day, walk at us as st and frie But bys networ are the rities o Univer well, Not act athlete who ha nomen Thro ter, any ability create as their loading recent snapsh every n so we a closely Social adverti making ter ace camera every n gone-v W tak Wha bookc, analyz good-s ers nat on Facr attract ties we to seer what tI act, an. in our t them t Facebo like En the gu could b lingwi friend the ser avoid a ing the beauti smart up on t episod Tonigh The ters. Yr ball ga hey have 2,000 Face- bongo man, at the bar dressed book friends, over 100 in head-to-toe spandex, and hey likes on their profile pic- ... they're crazy enough to do it, nd get 20-30 comments so naturally we want to see it. ple statuses regarding the Their latest stunts are our latest r or 30-minute procrastination ses- rrrent sions in the UGLi and the pic- song. tures we gawk at all week. they Finally, there are people who nong are just friends with everyone udents in real life. And on Facebook, ends. that's taken to the next extreme. social Facebook shows us who we k, they HALEY "may know," a.k.a. people every- celeb- GOLDBERG one else seems to know. Once f the you friend the popular person sity with 30 mutual friends, so does the Facebook celebrities. your friend who now has 31 ual Hollywood stars or mutual friends, and the spiral s - just typical students continues. Pretty soon, another ve turned into viral phe- Facebook celebrity is born. ons. While there are a ton of ugh Facebook and Twit- other ways to become Face- student now has the book famous (or infamous), we to brand themselves and have to wonder how everyday a following. They work people can turn their lives into 'own paparazzi - mup- something we want to watch pictures of their most and follow. Maybe it's that with nights out, tagged in Facebook and Twitter, celebri- ots documenting their ties and average people are low- nove at Rick's or Skeeps ered to the same playing field to an follow them just as demonstrate their popularity. as any national celebrity. We now have the ability to cre- networks allow people to ate a following and a fan base se and display their lives, to show our lives off to every- a Facebook page or Twit- one like celebrities have done ount equivalent to a TMZ through the years. And Face- lens by showingus the book celebrities aren't tucked rove of these students- away in Hollywood - they're iral. right in Ann Arbor, walking by us in the Diag as we pretend to ignore the fact that we know [hat does it exactly what they did last night and what they're trying to hide e to make it? with that scarf around their *neck. With Facebook celebrities, we don't have to wait for the t exactly makes a Face- latest issue of People to find out elebrity is difficult to who they're dating and what e. First, there are the type of heels they wore to their ooking people that oth- latest night out at Rick's. We orally envy and follow have instant access to a view of ebook, just like the how they live their lives - and ive Hollywood celebri- the best part is, they're the ones all chase. People like giving us the inside look. What what the beautiful do, makes a celebrity is a following, hey wear and how they and in today's social networking d we take these people world, it's easier for the average environment and raise person to gain followers than o celebrity status through ever. 'ok. The girl who looks So, has Facebook turned into nma Watson's sister and the new Hollywood? No. But it's y in your chem class who crafted its own form of celebrity: be twins with Ryan Gos- the Facebook celebrity. And ll obviously be receiving while these people may not make requests from you after their living off their celebrity aester ends while you can status, they still gain the same wkwardly acknowledg- following and recognition in Ann m in person. They're Arbor as stars will find in Holly- ful, and thanks to their wood. They're the celebrities that phones, they let us catch walk, tweet and mupload among 'heir lives like a nightly us, and in the world of Facebook, e of Entertainment they're the ones we're friending. t on Facebook. n there are the charac- ou see them before foot- mes dancing with the Goldberg is Facebook stalking you. To stop her, e-mail hsgold@umich.edu. I I- - DAILY ARTS HAS EVERYTHING IN THE WORLD ... EXCEPT FOR YOU! APPLY TO WRITE FOR THE COMMUNITY CULTURE OR FINE ARTS BEATS. THEY'RE SUPER COOL, JUST LIKE YOU. Request an application by e-mailing arts@michigandaily.com