The Michigan Daily - michigandaily.com Tuesday, January 31, 2012 - 5 The Michigan Daily - michigandailycom Tuesday, January 31, 2012 - 5 History shows SOPA won't ix music business A wild hipster is spotted. Polished 'Mirrors Gotye reinvents pop on most recent effort By EDITH FREYER Daily Arts Writer Chances are that by now, you've seen the music video for Gotye's "Somebody That I Used to Know." With upwards of 54 million views on YouTube, Gotye the video fea- tures the Aus- Making Mirrors sie singer and the New Zea- Eleven land native Kimbra morphing into human paintings who spar with a strik- ing sense of self-control and. detachment. Watch for yourself - it's not hard to see why. it's so popular. As it turns out, Gotye's newly released third studio album, Making Mirrors, completely lives up to the hype created by the online sensation. Absorbed at once, the 12-song collection is a gorgebuslyt unsettling mas- terpiece, yet each of the songs- is strong enough to stand alone. With Making Mirrors, Gotye (pronounced "gaut-yay") is rap- idly distinguishing himself as messenger for a new hind of pop music, one less exclusively "club- ish." Also known as Wally De Back- er, the 31-year-old produced all of the album's songs himself - no small feat, considering the expanse of subgenres the album covers. His awesome expertise as a mixer brings each of the tracks from solid to phenomenal. Making Mirrors opens with the title track, a minute-long venture filled with mellow brass and digital-sounding vocals. It's markedly subdued - simplicity is key here, and that pattern con- tinues until the final song. It's an enigmatic start to the album. "Easy Way Out" is enjoy- ably reminiscent of The Beatles' "Day Tripper," and it transitions effortlessly into the aforemen- tioned "Somebody That I Used to Know," an explosive song that, amid teetering xylophone plunks and soaring harmonies, cen- ters around the story of a pain- ful break-up - a seemingly trite topic, which Gotye presents as something ultimately unusual, and it works. Next-up is 'EyesWide Open,' a high-powered groove that reaf- firms Gotye's vocal strength. It churns with an energy that feels soaked in desperation and ten- sion. "I Feel Better" steers the album in a much lighter direc- tion - Motown influenced with a percussive twist, it's the point in Making Mirrors when the breadth of Gotye's versatility starts to become obvious. Aside from "Somebody That I Used to Know," the album's greatest highlight is "State of the Art," a song filled with a pro- found sense of humor. It includes Gotye processed through a voice changer, and a resounding, reg- gae bassline. It's straightforward but riveting. Making Mirrors ends on a sentimental note with "Bronte," a soothing ballad with soulful undertones. Contrasting well against Gotye's easy falsetto, it's a beautiful finish. This album has some major staying power, and not just because it touches on so many moods. This stuff could be good to study to, to dance to, to wind down to - you get the picture. Not to mention, Gotye has figured out how to make atten- tion-grabbing, dynamic pop music without all the bells and whistles. It's sincere but substan- tial, and he's the only person out there right now doing it this well. If pop music really is headed in Gotye's direction, the future is bright. A couple times a month, I find myself returning to a book that never man- ages to leave my bedside. Bill Brewster and Frank Boughton's "Last Nighta DJ Saved My Life" is one of many paper- backs I've been reading continually+ over the last, four years. It's an engag- JOE ing and broad <'DIMUZIO introduction to the history of DJs and dance music that's cleanly written and compre- hensive. I haven't "finished" it because I find myself constantly re-reading specific sections and whole chapters of it - picking out storied tracks to listen to and DJs to research. Itake it on bus rides and trips to the bathroom and I leave it jostling around my backpack for whole semesters. Asa fan of disco music, it's a handy general reference for the genre's genesis and demise. I've supplemented that history with more specific books, such as Peter Shapiro's immensely read- able "Turn the Beat Around" (which I finished in a day), Alice Echol's "Hot Stuff" and the biblical "Disco Files" by Vince Aletti. ButI constantly return to one particular segment of "Last Night" that is more relevant today than ever. The particular segment details the history of the 12-inch single. "To date the 12-inch is the only format of recorded music intro- duced asa result of consumer demand rather than record com- pany marketing guile," Brewster and Boughton write, concluding their account of the format's con- ception. It's a progressive innova- tion that, as-they note, "happened quite by accident." Tom Moulton (whose edits are almost universally divine), look- ing to press an instrumental mix of Mon For Lo run ou respon over a upon fi it, I al The becom versive music., of deri latched some o dynam It ga an unp and co ing the popula their ci the nig ing the record must-h after. nent of Truth's "So Much ary DJ David Mancuso said of ve," found his engineer had the brief alliance, "The music t of 7-inch metal blanks. In that came out when we had the se, he spread the groove record pool in existence was the 12-inch vinyl and recalled, best. Most of the classics are right rst listen, "When I heard there." sost died." Once disco became a $4 billion 12-inch record went on to industry at the end of the'70s, big e one of disco's many sub- business coughed up more supply contributions to popular than demand. The Record Pool After a preliminary phase crumbled, the market saturated, sion and disbelief, labels and disco died its inevitable d on and the format birthed death. if the greatest and most Now, the Recording Industry ic disco of all time. Association of America (RIAA), ive the most popular DJs together with the MPAA, is recedented flexibility bringing its inevitably regressive ntrol over the music, giv- legislative and lobbyist hammer m more space to re-edit down on the Internet with SOPA r songs and artists. It kept and PIPA, because it subverts rowds dancingthrough their economic model. SOPA and ;ht and, inevitably, driv- PIPA - based on phony stats, m straight to the nearest demonizing characterizations store - hungry for that of content sharing and a tena- ave record the morning cious inability to adapt to a vastly different market - are notthe answer to the movie and music industry's declining profits. Embracing the Internet's DiSco died speed, interactivity and ease of access will drive consumers to o teach us a spend money. It's an ideal plat- form for consumer-manufacturer lesson. interaction. Online piracy is a hydra. Givingcustomers what they want with flexibility, haste and reciprocity is simply good all the profit for the business. The RIAA would do h was being made by a well to study Bill Brewster and of small labels in Man- Frank Boughton's book, disco and with the DJs serving as the decline of 1975's Record Pool. ial promoters. The record It's worth more than just a "good Didn't know how to adapt read." nterplay, enforcing unrea- I'm planning on flying to New e limitations and regula- York City'for spring break, and or DJs lookingto receive finally - frighteningly - finish- omote the music. ing "Last Night A DJ Saved My esponse, Manhattan's best Life." I'm confident I'll keep nvened with the record coming back to it, year after year. nd formed the Record .I'm also hopeful that this cycle 1975, givingthe DJs easy of the music industry's igno- to labels' new material for rance and indolence will last, ription fee. It set up an like the best 12-inches - just tive exchange of records long enough. tc But< 12-inc series c hattan unoffic execs d to the i sonabli tions fc and pri In r DJs coi execs a Pool in accessi a subsc innova for the establi betwee labels. DJs' critical feedback - shing a direct interaction en the audience and the In "Last Night," legend- Dimuzio is seeking new bathroom reading material. To suggest, e-mail shonenjo@umich.edu. 'Le Havre' paints rosy picture of humanity Devilish'Dustforce' delights By SEAN CZARNECKI DailyArts Writer "Le Havre" is not a story about a man's triumph over adversity - this is the chapter after he has already failed. Yet through it all, he still strives to be Le Havre as good a man as he has ever At the been. Michigan Marcel Marx (Andr6 Future Wilms, "Amer- icano") leads a quaint, albeit fru- gal, life as an elderly shoeshiner in the port city of Le Havre. Whatever little bits and pieces of money he manages to earn are stored in a sorry-looking tin box by his wife Arletty, (Kati Outinen, "The House of Branch- ing Love") who is later diagnosed with cancer. Marcel has nothing to give, yet when he comes across an illegal refugee named Idrissa (played by newcomer Blondin Miguel) in Le Havre's harbor, he extends a helping hand. If only the world was as good as the one portrayed in "Le Havre." Wherever director Aki Kaurismiki chooses to take the film's audience, whatever accor- dion-filled corner his characters inhabit, it's often a warm and charming place. Such unrealism and naive optimism is generally unwelcome in a pragmatic world. Here, however, it's only a pleas- ant reminder of the virtue in all. men. "Le IT'vre" never insists on the horrors of the world, so it never really contradicts itself. It begins with a warm glow in the form of a witty opening scene and the humor never misses a single step throughout its 93-minute "Yes, Lana Del Ray was worse than Ke$ha." run time. The script is succinct, but it's on the rather light side, giving voice only when neces- and perhaps audiences should be sary, making its sharp moments more thankful than disappoint- even sharper. ed. "Le Havre" wisely avoids any melodrama. It doesn't ask for tears or lengthy goodbyes; it portrays a small moment in a F digbe y.refugee's life and the people who i o m n freely give him help because they in one m an s think it's the right thing to do. For tragedy those expecting a heart-breaking study of refugee life - which is certainly no less worthy of merit - then this is not the film for you. The film's wit extends beyond True - to some extent "Le the script. Many times, Kau- Havre" is just another riff on the rismiki will have a medium- Anne Frank concept, the story of range shot of a certain image, refugees being hidden by those like an accordion player. Then, willing to help the unfortunate. inexplicably, he bringsthat image It's an optimistic film that insists right under the viewers' noses, on the triumphant good in all as if to say, "This is an accordion men. It's awell-worn concept and player; this is his instrument. unfortunately lacks the novelty Look, for once, at how skillfully Anne Frank's words had when he plays." Such images celebrate she wrote, "In spite of every- those slight qualities people nor- thing I still believe that people mally pass without care. And are really good at heart." But in a for a film seeking to champion year like 2011 when nostalgia and simple people such as fishermen warm, fuzzy movies dominated, or shoeshiners, these details fit in Kaurismiki's latest effort is well nicely. appreciated as a vestige of the There is, of course, drama, past year in cinema. By SHIN HIEFTJE DailyArts Writer While the calendar for major game releases at the beginning of the year is rather barren, small independent games are still coming out at a regular clip to Dustforce make up for it. "Dustforce," a PC downloadable 2-D platformer HitbtuTeam that came out this month, is one such game. "Dustforce" has an odd prem- ise. Players control a cleaner tasked with gathering leaves scattered about a level. This is accomplished by simply going to where the leaves are and running over them. Instead of merely moving from point A to point B as in most platformers, "Dustforce" has the player move all over the level while trying to clean as many leaves as quickly as pos- sible. The leaves in the level are laid out in such a way that players with enough skill can clear them in one, smooth run. It's essen- tially a game of finding the most efficient path to run over all the leaves. Each level tends to be on the shorter side, encouraging play- ers to make repeat attempts to get the perfect run. At the end of each level players are graded on how many leaves they cleaned up and how quickly they did it with- out dying or messing up. Earning a high grade in both categories yields keys to unlock more dif- ficult levels. There is also a lead- erboard for each level to compare how well (or terribly) you did against others who have played the same level. This premise sounds like it could get pretty boring if the platforming was cut and dry, in the "Mario" vein of only running and jumping. However, the plat- forming controls are complex, incorp jumps, dash pits a develo: lengini variety level d ish. C difficu isfying a high will un ing for gamini C r th: For. type o force" the le though after a nice of out a orating double jumps, wall ers to reach all of the content. It running on the ceiling, takes the players a great deal of soves to get across spike skill and dedication necessary nd more. Naturally, the to earn the keys to unlock higher pers can create some chal- levels, which means that many g courses for such a wide won't be able to experience all of of moves, and some of the the game's content. esign is downright devil- What elevates "Dustforce" ompleting a particularly into something memorable is its It section smoothly is sat- charming presentation. While but every level requires it's easy to tell this game was degree of dexterity, which developedby a few individuals on ndoubtedly prove frustrat- a tightbudget, the art style is sur- those trying to relax while prisingly nice. Characters move g. with hand-drawn animation that looks terrific, and the entire color scheme uses soft, appealing hues. The soundtrack is also excellent, leaning up incorporating ambient electronic music that's much better than leaves has one would expect from a small team. never been With a gameplay hook and a slick presentation entirely its is much fun. own, "Dustforce" is a neat little package for just $10. Its brief, challenging levels are perfect for short play sessions and will a game that hinges on this undoubtedly give feelings of sat- f gameplay hook, "Dust- isfaction or frustration, depend- holds up well, in that ing on how dexterous one is with vels remain challenging, a keyboard. While its difficulty it does tend to get tedious certainly isn't for everyone, those while. It would have been looking for a challenge of skill in f the developers to figure their games will find plenty to way for less skilled play- enjoy. The bonus level may or may not have a leaf blower. A