The Michigan Daily - michigandaily.com FINE ARTS COLUMN Exit throi the pop B anksy has garnered gobs Heck, Ban of media attention ever first guy to since he began using painting w stencils and spray paint to leave and cultur his iconic images on public Don't be canvasses Google im - walls, Le Rat" - streets, side- Done? N walks and results are even port- turns up h a-potties that are so have been would swe ambushed by across a hi this mysteri- wiring. Th ous crusader LAUREN stenciled b of creativ- CASERTA torical, po] ity. His eye- figures inc catching well, a sym graffiti art is a series of satirical uted to Ban symbols that address issues like Banksy capitalism, war and hypocrisy, Xavier Pro often utilizing contradictory who paint imagery to get his point across. "Blek Le R But while Banksy's creations working si are hailed as the uniquely has inspire perceptive ideas of an artistic And Prou h lone wolf, the vehicle for his enthusiast satire is far from unique and is another ar instead strikingly reminiscent style in an, of a much larger movement that with owne dominated the art scene of the laws is aki '50s and '60s. 'm talking, of Still, their course, about Pop Art. in stone. B Most Banksy fans would rowed" in probably balk at the idea that self-expre their socially conscious and Lichtenste politically opinionated idol fell under could be associated with people their suspi who painted soup cans and actual com movie stars in their snooty artist is ce minimalist lofts, but their line betwe similar focus on consumerism what is pla and popular culture are unmis- takable. Both enjoy taking everyday items or scenes out of context and allowing the viewer V to see them in a different, often Ban revealing light - only Banksy's penchant for utilizing juxta- COM position as blatant irony hints at the evolution that Pop Art a 5( has undergone since its 20th- century heyday. His images of crucified Christ holding shopping bags Still, it's' in his outstretched arms and Warhol to a group of children saluting a often publi Tesco grocery bag that's being artistic int hoisted like a flag are perfect ures like M symbols for a new generation of Queen Eliza pop artists and culture critics different, I who have emerged en masse to isolation a pick up where Warhol and Dine of popular left off. Ironic and deadpan some fasci humor are the means by which between ti Pop Art's newest incarnation profession has emerged, producing works 2007, Pollo of varying craftsmanship and up with th seriousness that now fill every- arts venue, thing from modern art galleries exclusively to the vast corners of the web. ing the wo: Accordingly, Warhol's paint- ists side-by ing of Marilyn Monroe becomes studio. North Korean defector Song But outs Byeok's portrait of his dictator's Banksy's s smiling face superimposed onto imagery st the actress's body in her famous hurricane- updraft pose. Meanwhile, New Orlea Lichtenstein's comic book Bank wall.' girls become popular Internet tional meth images of'50s housewives strongly w whose brilliant advertisement driven by t smiles are rendered neurotic by of pop cult an accompanying quote about remember their hidden desire to tear you a son to call new one. mercializa Interestingly, like the Pop the human artists before him, Banksy also this new ge fits into an artistic movement The reviva whose boundaries regarding of Pop Art originality and ownership are satire and blurred by the use of material only its late that is both copyrighted by which has companies and used by his fel- with us for low artists. Artists of the '50s ue to quest and '60s were known for their motives - sense of openness when it came to using other people's ideas, C even if that meant that inspira- a tion came from a fellow artist. e-m Monday, November 7, 2011 - 7A ugh irt ksy wasn't even the orun around spray- alls with political al iconography. elieve me? Do a age search for "Blek go on, Il wait. Votice anything? The eerie - the search undreds of images Banksy-esque you ar you'd stumbled ccup in Google's ese hundreds of lack-and-white his- litical and cultural lude many rats as nbol usually attrib- nksy's repertoire. has admitted that u, the street artist s under the moniker at" and has been nce the early '80s, ed much of his work. has been surprisingly ic about allowing tist to imitate his age where messing rship and copyright n to playing with fire. relationship is not set anksy may have "bor- the spirit of artistic ssion, but just as in's comic book girls intense scrutiny for cious resemblance to ic panels, the street rtainly skirting the en what is art and giarism. hat does sy have in mon with Holy'Arkham City Batman New video game featuring the Dark Knight combines enthralling gameplay and story By Shin Hieftje I Daily Arts Writer Batman has a lot of things going for him. He saves and protects people. He's a million- aire with a ton of awesome **** gadgets. He's got a catchy Batman: name. But mostA importantly, Arkham City Batman is Xbox 360, pretty badass. PS3, PC Developer Rocksteady Rocksteady recognizes and celebrates all these things in "Batman: Arkham City." What makes "Arkham City" stand out is how much it embraces the Bat- man fiction and incorporates it thoroughly into both the game- play and story. "Arkham City" takes place in a sectioned-off neighborhood of Gotham that functions as a mega- prison for criminals. As Batman, the player uncovers a number of mysteries being caused by a wide range of villains. One of the most impressive aspects of the game is how many major characters from the Batman universe it weaves into the story while still having a cohesive narrative: "Arkham City" includes face-offs with Joker, Hugo Strange, Two-Face, Catwoman, Mr. Freeze, the Pen- guin and many more. Getting around Arkham City is made simple through the Batclaw grappling hook and Batman's cape, which let the player attach to any building and glide through the air. While getting from place to place is easy, the city itself is so big that it's still a little tedious moving all the way across the map to the next objective. Bat- man is free to go anywhere in the city, but the game is still fairly linear. There's always a primary area for Batman to go to advance the story, and a couple side mis- sions along the way to take part in, which are usually better than expected. Outside of these mis- sions, though, all there is in the city are random thugs to beat up and scattered collectible trophies hidden by the Riddler. Once the player reaches a des- tination, beit a dilapidated police building or Joker's hideout, get- ting from place to place becomes more of a puzzle. One might use detective vision to track down footprints, take a zip line across a chasm or use a remote-controlled Batarang to trigger a switch. Bat- man has a wide variety ofgadgets, and it's impressive how the game requires the use of almost all of them. Defeating enemies will net experience and let the player unlock abilities, which allows access to previously unreachable areas as well. When Batman isn't busy fig- uring out where to go, he's busy taking people down. The melee portions pit him against a group of thugs that the player can take down primarily through a series of punches and counters. While it can be a little button-mashy, the animation in the fights makes the combat visceral and satisfying. And that's why you always leave a note. Taking down 20 thugs feels a lit- tle too easy in the beginning, but the enemy types becomes more difficult, which makes for a fair challenge. Stealth combat happens when Batman runs into a room full of thugs armed with guns. Guns can rip up Batman pretty badly, which is a refreshing change of pace from most games, where bullet damage hardly matters. Thus, the player has to sneak- ily pick off enemies in strategic ways: Throw a Batarang to dis- tract other guards while silently taking out an isolated one, or use an electronic disruptor to make the enemies' guns go haywire for a short time. Batman's large arse- nal of gadgets and moves mean these armed enemies can be taken down a different way every time, providing much leeway for creativity. "Batman: Arkham City" can be seen as a perfect example of how to integrate a beloved fic- tion into a new medium. The story has great twists, the music stands out (with a very "Dark Knight" inspired score), it looks sharp, the boss fights are cre- ative and over-the-top and there's more gameplay variation than expected. Some of the com- bat scenarios can feel contrived, and getting around the city can drag a little. But at the end of the day, it's nearly everything one would want from at Batman game. ompcan? A vampire show with more bite than'Blood' '50s art legend Andy whom Banksy is most icly compared. Their erpretations of fig- larilyn Monroe and abeth II may be very but their focus on the nd re-interpretation cultural icons form nating parallels he two, even in the al art community: In 'ck Fine Art teamed e Hospital, a creative to run an exhibit 'devoted to gather- rks of these two art- y-side into the same ide art galleries, savvy and powerful retches from the ravaged houses of ns to the Israeli West While his unconven- hods may resonate ith a generation he use (and misuse) ure, it's important to he isn't the first per- into question com- tion and the state of condition, even from eneration of artists. 1 and transformation into a medium for self-examination is est incarnation, one the potential to stay as long as we contin- ion our values, our and ourselves. aserta is spray-painting wall. To steal her ideas, ail caserta@umich.edu. By KAYLA UPADHYAYA Daily Arts Writer I'm going to make a rather bold statement: If you are not con- vinced "The Vampire Diaries" is a drama worthy of your time, then I am not convinced you have ever actually watched "The Vampire Diaries." I know. It's about vam- pires, it's on the CW, it's adver- tised as a teen drama full of love triangles and beautiful people. But don't let the promos - which are created by networks to gener- ate viewers and don't necessar- ily convey the true nature of the shows they represent - fool you. "The Vampire Diaries" features strong writing and dynamic char- acters portrayed by a cast with impressive range. Many people like to refer to "The Vampire Diaries" as a watered-down version of HBO's "True Blood," but this is an unfair claim. "True Blood" takes place in a world where people know vam- pires exist. The concept is intrigu- ing and decently executed in the first season, but beyond that, "True Blood" is nothing but self- indulgent, mindless television. The writers never seem to know where they're going, and none of the characters ever undergo significant change or show any multi-dimensionality. The main thing "True Blood" moment, she explains to Caro- had going for it at first was that line that not all vampire-hunters the show featured an overarch- are monsters - it's just the way ing, thinly veiled metaphor for they've been taught. This furthers gay people in our society. This the allegory, suggesting that not allegory worked for a while but all homophobes are inherently became overstated with heavy- bad people, but products of their handed lines like "God hates time. If I ever saw something this fangs" and vampires "coming out poignant on "True Blood," I'd be of their coffins." shocked. "The Vampire Diaries" suc- ceeds on many other fronts that The CW pulls "True Blood" can't seem to pull off. Most notably, the characters off vamps better are always growing. The good- versus-evil dichotomy is fasci- than HBO. nating, as no one is completely evil or purely good. Each new villain initially seems like a mon- ster but quickly develops relat- Three episodes into its third able, human flaws. Even Klaus season, "The Vampire Diaries" (Joseph Morgan, "Immortals"), proved it could beat "True Blood" who has been the show's main vil- at its own game. In a wonderfully lain since the end of last season, constructed subplot, Caroline shows a moment of vulnerability (Candice Accola) is kidnapped in a recent episode when his sister by her ironically gay father (Jack Rebekah asks him if his loneliness Coleman, "Heroes"), who tortures is his primary motivating force. her in an attempt to cure her of These characters may be super- vampirism. The metaphor is much natural, but they have very real, more subtle than it is on "True mortal problems. Blood" and the finesse makes it all "True Blood" has received the more powerful. critical attention for its actors, but Caroline's mother, Sheriff Liz those performances are one-note. Forbes (Marguerite MacIntyre), On "The Vampire Diaries," Nina who only recently accepted her Dobrev has managed to balance daughter's vampirism, saves her. playing two divergent characters, And in another beautifully subtle succeeding to the point where I almost forget Katherine and Elena - the Petrova Doppelgang- ers - aren't played by two differ- ent actresses. Ian Somerhalder has effectively conveyed Damon's inner turmoil and existential cri- ses. Candice Accola always leads me on an emotional roller-coaster and Paul Wesley has convincingly embodied Stefan in his innocent days and his transition into a psy- chopathic killer this season. "The Vampire Diaries" is the only show that has been able to continually shock me episode after episode. The "WTF" moments lead to great payoffs. "True Blood" tries to be shocking, but instead relies on gore and gratuity to get the job done, rarely incorporating satisfying twists that play into the character arcs or plot. And even when the writers do try this kind of plot twist, they end up lost in their own mythology. I used to call "The Vampire Diaries" my guilty pleasure show, but why should I feel guilty for watching a series that has few flaws and proves that genre tele- vision can be thought-provoking and emotional? When it comes down to it, this is a show about family, not teen love or vampire adventures. "The Vampire Dia- ries" will be around for a while, even if it never receives the criti- cal attention it deserves. BIRDS DO IT, BEES DO IT ... AND WE DO IT. FOLLOW US ON TWITTER @MICHDAILYARTS. Interested in Health in a post-conflict setting? r- The Center for Global Health in partnership with the Center for Education of Women, r- m the Center for Human Growth & Development (MHIRT Program), the Institute for =3 Research on Women & Gender, and the Office of Global Outreach, School of Nursing, =3 o invite you to join us at the 3rd Annual Student Global Health Day November 11, 2011. Events from 9:30am - 4:30pm More info http://www.globalhealth.umich.edu/tudentglObalhealthdaY2O11 html = Register http://www.cew.umich.edu/progevents/third-annual-student-global- health-day-and-symposium/20110926 Watch Student-led presentations and view their posters