The Michigan Daily - michigandaily.com Monday, February 6, 2011- 7A The Michigan Daily - michigandailycom Monday, February 6, 2011 - 7A Googling Van Gogh Commercial interception Why the Super Bowl's ads are simply more awesome than the football game By Jacob Axelrad I Daily Arts Writer Six days ago, Google unleashedits newest virtual data-sharing jug- gernaut: the infinitely alluring, excellently designed and over- all beautiful Art Project. It's awesome. Seriously, if you haven't checked it out yet, do so immedi- ately. Art Proj- ect offers LEAH anyone with BURGIN an Internet connection access to select galleries and art- works in17 of the world's most prolific museums. Using Street View technology (familiar to the iber-creepers who frequent Google Maps for not purely direction-seeking purposes), the Art Project allows art lov- ers and novices alike to stroll through such institutions as the Uffizi Gallery in Florence, The Museum of Modern Art and The Metropolitan Museum of Art in NewYork City, The State Her- mitage Museumin St. Peters- burg and the National Gallery and Tate Modern in London. But that's not all. The paint- ings are presented in a super gigapixel technology that allows users to zoom into a minute magnification and see such fine detail as thick golden paint blobs on Van Gogh's The Starry Night and cracks in Rembrandt's canvasses. It's the kind of view that, until now, only conservators and the actu- al artist have been privileged enough to see. i Whilethere has been some moderately controversial buzz surrounding the ownership implications of Google's lat- est baby - for example, once a piece of artwork no longer technicallybngs to anart- ist and is released to the public domain, who really "owns" it? - the main question on my mind is, how will this awe- inspiring innovation impact the museum world? From the inception of the museum concept in the world of the ancient Greeks to the most contemporary institutions like the Heidelberg Project, museums have been dealing with an ongoing debate: Should they emulate a "temple" aes- thetic, creating a space for indi- viduals to come and stand in awe of great works and inspir- ingartifacts, or should they be a more accessible "forum" for constituents of every con- ceivable backgroundto come together and exchange ideas? To date, most museums aim to reach a compromise between both goals. And most do a good job with the balancing act. Art Project definitely embod- ies the philosophy behind the forum sector of museology. People can create individual art collections - sign in with your Google account, zoom in on your favorite painting and save snippet views of an artwork (or the entire piece) into your col- lection. According to an infor- mational video, this part of the project is intended to jumpstart discussion and allow users to share whatthey discover with their various social networks. This is the ultimate application of the forum mindset: Not only do individuals get to interact directly with art, they also are able to manipulate it. Art is no longer something dissected only bysnooty art historians we all find insufferable (love you, Mom). It's a layman's conversa- tion point. And, as abudding museologist, I believe that's exactly as it should be. Furthermore, I think Art Project will inspire more people to travel to more muse- ums. Yes - in amuseum, you can't see the artwork in super hi-def ortour a building from the comfort of a desk chair, but there's another piece of museumlore that works in con- junction with the Art Project to make increased museum attendance a very probable outcome. It's called the "aura of the original." Now we can stalk museums. Walter Benjamin, the intel- lectual who devised this theory, posited that an object's aura is the often-intangible aspects that are "left over" after dupli- cation. For example, author- ship, history and sensorial experiences are not transferred from original to copy. With Art Project, I can't stand before a canvas personally primed and painted by Van Gogh. I can't get Starry Night's sense of "old- ness" through the instant and constantly updating Internet. The masterpiece is over 120 years old, but on a computer screen, the paint could have dried ten minutes ago.. An4I can't smellithe indescribable Van Gogh-y scent of Starry Night. Art Project can offer me a lot, but it can't offer every- thing. That's where museums come in: They provide the originals. And the aura pro- duced by the originals is why these works are valued and revered - and whythey're held in museums in the first place. Art Project emphasizes the differences between original artworks and duplications, and makes the authentic pieces even more special and prized by society. Right now, Art Project can only expand. More museums will hopefully get on board and more galleries and paintings will hopefully be added. If an individual can't make it to a foreign museum, I can't imag- ine a better way to experience art than through Google's new project. And, consequently, I wouldn't be surprised if Art Project turns many people into active museum visitors. The museum nerd that I am, I can't wait to see how museums further utilize this tool in the future. It's goingto be a great, era of virtual opportunity. Burgin is climbing in yo' UMMA, snatching yo' paintings up. To stop her, e-mail Irburgin@umich.edu. I'll be honest. I know nothing about football. I'm ashamed to say it was only a snippet of pass- ing conversation that taught me who'd be playing in Arlington, Tex. yesterday. Yet my inad- equate knowledge of the sport doesn't prevent me from looking forward to Super Bowl Sunday for 364 days out of the year. The reason for this is simple: I love the advertisements. I'm proud to say that I'm a Super Bowl com- mercial junkie. It's on Super Bowl day that advertisers are willing to pay upwards of millions of dollars. The most-watched television event of the year in the U.S., and second worldwide only to the European UEFA Champions final, can garner around three million dollars for spots lasting in the neighborhood of 30 sec- onds to two minutes. That's crazy - and that's just to get the ad on the air! ButI suppose this aspect of the Super Bowl is an accepted and expected part of the zeitgeist, so let this be more of a discussion about what makes these commer- cials just so entertaining. First, there are the cameos. Recent Super Bowl commercials have featured Betty White as a Snickers-chomping touch foot- ball player, Christopher Reeve in a spot for Nuveen Investments, Larry Bird and Michael Jordan in a showdown for a McDonald's Big Mac and Carlos Mencia as a teach- er instructing a class of English- language learners on the many ways to order a Bud Light. Let's not forget the Budweiser Clydes- dale commercials. (Those don't have a celebrity in them per se, but those horses give some pretty unforgettable performances.) The point is that it's in com- panies' best interests to produce commercials that grab our atten- tion. They want something that'll force us to see what they have to sell, even if the actual ad has nothing to do with the product being sold. The "Alien" FedEx commercial comes to mind - this was the one with an alien (going by the name "Jenkins") from the 1979 film of the same name who sits behind a shipping counter, politely suggesting that the com- pany switch to FedEx. The history of these ads dates back to the early '80s, when Rid- ley Scott directed a high-concept commercial for the debut of the first Macintosh computer. The ad (which aptly aired in 1984) por- trays a dystopian society, com- plete with dreary, dark tunnels, uniformed marching and a Big Brother figure lecturing an audi- ence of mindless drones straight out of Orwell's novel. It concludes with a woman running into the auditorium and hurling a ham- mer at the screen, disturbing the "Stop, in the name of love." ritual. The screen cuts to black and the words roll: "On January 24th Apple Computer will intro- duce Macintosh. And you'll see why 1984 won't be like '1984.' " While it generated a fair share of controversy, the ad paved the way for the Super Bowl commer- cials we know today: expensive advertisements that continu- ally push the envelope in artistry, budget and content. Of course, there is the ques- tion of ethics. We are, after all, watching giant corporations shell out millions of dollars with the sole goal of loosening view- ers' purse strings. Yes, I do have qualms about this. And no, the subject matter doesn't generally go much further than light beer. As far as I can tell the only coun- terargument to this mentality is that some of the commercials just happen to beso damn good - the Budweiser Frogs are pure genius in my book. So this brings us to 2011, Super Bowl XLV. I understand that Pittsburgh played Green Bay, and I also understand that that's a big deal. But my eyes were drawn to the TV only during those minutes between play, when the game momentarily stopped for a com- mercial break. It already appears that we have some contenders to take their place in history next to the greats - Volkswagen's 2011 Beetle, Angry Birds and Volk- swagen's Darth Vader ad, to name a few. Super Bowl winners come and go, but these ,commercials make history. Well, at least they give me a reason to look forward to this football game every year. Only 3-D effects keep 'Sanctum' from sinking into predictability By WILL DEFEBAUGH-.. For the Daily "What could possibly go wrong diving in caves?" posits lead female and inexperienced diver Victoria (Alice Parkinson, * "X-Men Origins: Wolverine") at Sanctum the beginning of James Cam- At Quality 16 eron's latest and Rave 3-D spectacle, Universa "Sanctum." U A lot, appar- ently.... Based on the true story of co- writer Andrew Wight, "Sanctum" follows a group of cave divers that gets trapped in one of the world's largest unexplored cave systems after a freak rainstorm collapses the entrance and begins flooding the entire cave. With the knowl- edge that the system does reach the ocean at some point, the ini- tial survivors attempt to explore the depths against the clock. Leading the charge is diver and hard-ass extraordinaire Frank (Richard Roxburgh, "Mou- lin Rouge"). With members of his party dying at nearly every turn, Frank is not afraid to make cutthroat decisions that create unrest with the other survivors - namely, with his son, Josh (Rhys Wakefield, "Home and Away"). Forced to accompany his father on expeditions for the one month a year they're together, Josh resents his father, not under- standing the latter's fascination with underground exploration, which he chose over his family long ago. While the film does live up to its suspense-thriller sub- title, it is the cliched resolution of this misunderstood father-son relationship in extreme circum- stances that ends up being the focus of the film. That and the stunning under- water 3-D visual experience, of course. While Cameron received some backlash when he told Entertainment Weekly that every film would be better in 3-D ("Twilight?" "Mean Girls 2?"), if ever a movie were made to be in 3-D, it's "Sanctum." Not only does the advanced 3-D technology (originally developed in 2007 for Cameron's "Avatar") make for breathtaking underwa- ter imagery, it also makes view- ers really feel like they're there in the caves. For a movie about being trapped underwater, this is unnerving. One of the first lessons the div- ers learn is that their worst enemy - even worse than the water, lack of oxygen, spear-like stalagmites and bone-crunching boulders - is panic. Divers become seized by the peril of their situation and are rendered incapable of making the rational decisions that would likely s make t our br still S theate L I Un faster first vi her ox ered u when for de into th The than j ave their lives. 3-D glasses Wilh"isials that seem like they his panic infectious. While belong in "Planet Earth," "Sanc- ains recognize that we are tum" allows its viewers to expe- eated comfortably in the rience the geological phenomena r, our hearts begin beating of underwater caverns firsthand. The divers refer to the different sectors of the cave system with ike 'Avatar,' religious terminology (hence the f title), and the 3-D cinematogra- )Ut with an phy lets the auience see why. Unfortunately,the filmstillfails ioriginal plot at one critical component: pre- dictability. From the start of the . oh, wait ... film, it is clear who will live, who will die and in what order. From the moment Victoria decides not to put on that wetsuit, we know and faster as we watch the it will have grave consequences ctim realize in horror that - just as we know that one of the .ygen tube has been sev- survivors will turn on the others. nderwater. This is because It's these kind of overly stated sig- she reaches out, struggling nifiers that prevent the film from ar life, she is reaching out becoming more than just another e audience. thriller. The only difference is that 3-D aspect does do more we get to experience this one in ust add to the suspense. three dimensions. for more information call 734/615-6449 The College of Literature, Science, and the Arts Presents the 31st Distinguished Senior Faculty Lecture Campus Mind Works Weliness Groups FREE drop-in education and support groups for any U-M student with Depression, Bipolar, or Anxiety When: Tuesday, Februrary 8th from 5:00-6:30 p.m. 2nd Tuesday of every month, Oct.-Apr. Where: North Campus, Room 133, Chrysler Center Visit www.campusmindworks.org for more information. No pre-registration is required. MichiganEngineering University of Michigan Dep e -so ete ; ; Professor of Physics Tuesday, February 8, 2011 Rackham Amphitheater 4:10 PM LSA I