0 8A - Tuesday, January 19, 2010 The Michigan Daily - michigandaily.com In photography, architect Payne sees art in decay OF WARNER BROS. Rve lationa ry Denzel Washington brings gravitas and samurai skills to 'The Book of Eli' By KAVI SHEKHAR PANDEY DailyFilm Editor Ah, post-apocalyptic Earth: a bleak, treach- erous wasteland of decay and desolation. Given global warming, nuclear stockpiling and the predic- tions of the Mayan calendar, a barren planet is an all too TheBo real possibility, and thus, is rife with cinematic potential. of Eli "The Book of Eli" fea- At Qualityl6 tures an unsettling depiction and Showcase of a world recovering from catastrophe. It's a land of Warner Bros. crumbling cities and dusty highways - a place where a tube of ChapStick is a valuable commodity. Sure, this description doesn't seem different from similar material like "The Road," but "The Book of Eli" distin- guishes itself with unflinching messages of religion and morality along with the indispens- able abilities of its star, Denzel Washington ("American Gangster"). Washington plays Eli, a lonesome warrior in possession of the last remaining copy of histo- ry's most powerful and influential book - The Holy Bible. He's the classic man on a mission, solely devoted to his mysterious goal of taking the book "west." But Eli isn't a steadfast beacon of good, as one would expect from this sage- like persona. "Stay on the path. It's not your concern," Eli mutters to himself as he ignores the slaughter of innocent civilians by highway bandits. Eli doesn't feel obligated to "do the right thing." He's not willing to put himself in danger and possibly compromise his mission, a paradox that brings about the film's captivating char- acterization of its protagonist. In his single- minded mission, Eli ignores the principles - like helping those in need, for one - of the very text he so faithfully protects. In a role seemingly fit for a brawnier star, Washington excels as Eli, bringing his natu- ral talent and gravitas to a man who runs his life on faith but is internally tormented by the daunting task he faces. Eli certainly doesn't avoid confrontation. When provoked, he willingly unleashes his supreme samurai-like skills, effortlessly slic- ing and dicing through gangs of cannibalistic foes with his sizable knife. The film's action sequences are beautiful to watch, with Eli's graceful, virtuosic precision. Many of the goons are sent out by Carnegie, played by Gary Oldman ("The Dark Knight"). After a period of playing good guys, Oldman is gleefully resurfacing as a maniacal villain - the character type that has defined much of his career (see "The Fifth Element" and "Leon: The Professional"). Carnegie wants the Bible at all costs, intending to unite the illiterate mass- es into a functional community. Carnegie's motivations raise a profound ques- tion. His methods may be ruthless and vile, but he would use the Bible to recreate civilization on Earth by giving people a reason to live and work. Does that justify his wicked actions? It's moral ambiguity like this that sets "The Book of Eli" apart from typical, mindless action fare. Yet the film falters with its ach- ingly sluggish plot, which plods along as slow as Eli's march across the country. Also tacked on after the tepid climax is a fairly clever but ultimately frustrating ending that you'll either loathe or adore. With an archaic name following the phrase "The Book of," the title suggests a chapter of the Old Testament. In many ways, it's a new addendum to the Bible - a moral story of a man who struggles between right and wrong before truly finding himself and his purpose on Earth. As a whole, "The Book of Eli" is not as timeless of a tale, but it should still be remembered for a long time. By HEATHER POOLE For the Daily As a trained architect and photog- rapher, Christopher Payne is known for his interest in the unusual. From behe- Christopher moth machines Panye: "AsylUm: in subways to .nsde the aosed national parks, Payne explores World of State unique per- Mental itas spectives of the M American land- Thursday, Jan. scape. 21 at 7p.m. His interest At UMMA's Helmut in photography Stern Auditorium developed as Free a result of his architectural work. The images in Payne's first book, "New York's Forgotten Substations: The Power Behind the Subway," were born from researching necessity, not artistic intention. "My first book ... was originally envisioned as a book of mostly draw- ings, based on detailed sketches I was making of machines in the substations. I rarely had time to finish sketches on site, so I took pictures to help me com- plete them later at home," Payne wrote in an e-mail interview with The Michi- gan Daily. As his research progressed, howev- er, Payne began to take a more artistic approach in analyzing his subject. "Over time, these snapshots became more complex, requiring better light- ing, equipment and preparation," Payne added. Payne will be giving a lecture at Uni- versity of Michigan Museum of Art this Thursday about his new book, "Asylum: Inside the Closed World of State Mental Hospitals," which features his six-year study of deserted state mental institu- tions. "The main focus of the book and my photographs is to portray these insti- tutions in a more objective light, by making palpable their incredible archi- tecture, their operation as thriving self sufficient communities, and the vital role they once played in American soci- ety, for better or worse," Payne wrote. When asked why he chose asylums, Payne described his exposure to men- tal institutions as an opportunity that came by chance. "A friend, knowing my interest in abandoned buildings and infrastruc- ture, suggested mental hospitals," Payne wrote. "As fate would have it, the first one I visited was Pilgrim State Hospital, one of the largest in the world, and it made a strong impression on me that day." "As methods of treating mental ill- ness improved and people no longer required long-term institutionaliza- tion, the asylums outlived their useful- ness and were gradually abandoned. Now they are ... an obsolete typology (of architecture)," he added. Though Payne analyzed these aban- doned buildings from an architectural point of view, a more personal attach- ment flourished. "Over the course of six years, I spent hundreds of hours working alone and undisturbed in these buildings, devel- oping an intimate connection with them and strong sense of proprietorship, as perhaps, their final guardian," Payne wrote. "The joy I gained in taking beautiful pictures was always tempered by a pro- found sense of loss and sadness, for the people who lived in the asylums, and for the buildings that now stand empty and discarded" he added. "Most of the plac- es I visited will be demolished." At the lecture, Payne will discuss the aspects of asylums that he discovered in his research. "My slide lecture will encompass the rise, fall and ultimate demise of asy- lums and state hospitals," Payne wrote. "I will present historical images in the beginning, to provide context, and then my contemporary photos, taking the audience on a journey to show what the hospitals once were, and what they have now become." The beauty and loss derived in mental hospitals. As a testament to the wide-reaching influence of Payne's research, a diverse group of University organizations is sponsoring his visit, includingthe Taub- man College of Architecture and Urban Planning, the Department of English Language and Literature and the Cen- ter for the History of Medicine. Branching off of his subject's diversi- ty is Payne's assertion that mental insti- tutions have a clouded history of which not many people are aware. "In their day, the asylums were the largest buildings around, and they dom- inated the American landscape," Payne wrote. "Before they became objects of derision, they were sources of great civic pride, and not many people know this." In addition to breaking through the mystery of asylums, Payne also wants his lectures to be considered a call to action, as he believes that these "archi- tectural treasures" should be saved. BLUE MOUNTAIN From Page 5A hard to find boring. As for the dialogue, well, there's something called wit, and then there's such a thing as a kernel of clever dipped in so much blatant sexism and macho-esque blabber that it's hard not to laugh at the sheer extremity of it. The football coach (Ed Marino, "Circus Camp') is a prime exam- ple of this type of writing. After listening to quotes like "Some weak pathetic pussy coined the phrase 'winning isn't every- thing' " and "We suck the milk out of their mothers' tits and use it as mouthwash! We rip off their dicks and invite them to an orgy!" there are two possible reactions. One is throwing up. The second is to cock an eyebrow and give in to low-IQ laughter. While not exactly grade-A quality, "trickle down banging" can be momentarily funny. How- ever, the portrayal of women is obnoxiously bitchy, and the heavy metal music and testosterone- laden boob parties are such bla- tant objectifications that it gets to be rather annoying. But stereotypes seem to be the name of the game in "Blue Mountain State," and those who somehow see some humor in that might actually find it amusing. THE MAID From Page 5A appears on the scene that the movie gets revitalized; she's loud and affectionate and challenges Raquel. When Raquel locks her out of the house, Lucy sunbathes topless on the front lawn rather than chase after her angrily. Despite the dark humor of the earlier partofthe film, none of the characters ever laugh - Loyola's Lucy uncovers the warmth of "The Maid." BAYONETTA From Page 5A The angels in the world of "Bayonetta" aren't so much pudgy-faced cherubs as giant, mono-eyed, muscle-bound, weapon-wielding monsters who show up in hoards, vying for the protagonist's blood. With the help of a short Mafioso caricature (who sounds suspiciously like Joe Pesci) and a towering arms dealer, Bayonetta searches for the answers behind her mysterious past, one dead angel-monster at a time. But the story of "Bayonetta" is very, very much beside the point of the game. Revealed through grainy footage and a film reel border, the game's plot is like a B-movie's: It's cheesy, predictable and over the top. And it knows it. The self-conscious awfulness of the script is one of many aspects that are so appealing about "Bay- onetta." The game wants the player laughing at the absurdity until they are dead-focused on the actual gameplay and combat. And for the most part, it's quite successful. It's all about the combat. "Bay- onetta" takes players through 15 levels filled to the brim with bad guys of all shapes and sizes, from winged heads to mammoth demi- gods, and each needs a beating in its own particular way. The con- trols are just this side of button- mashing, with enough nuance to keep players always reaching for that perfect combo - that exact set of moves that will send a given angel back to its Maker. One might be able to hack through the first couple of levels without much effort, but for the most part the dozens and dozens of battles will require full attention and provide an addicting challenge. The game is not without its problems. There are way too many cut scenes for a plot so ter- rible, and the outlandishness starts to wear thin after a while. And Bayonetta herself will start to grate almost immediately, with her smarmy, British sarcasm and excessively suggestive word- play. But that shouldn't prevent you from giving "Bayonetta" a try. While the rest of the gaming industry is taking itself a little too seriously, straining a little under the weight of achieving the cov- eted status of "art," it's refreshing to have some expertly designed, 4 stylish, dumb fun - the stuff guilty pleasures are made of. i WRITE FOR DAILY ARTS! 4 E-mail join.arts@umich.edu for an application.