4B - Thursday, December 3, 2009 The Michigan Daily - michigandaily.com 4B - Thursday, December 3, 2009 The Michigan Daily - michigandailycom STUDIOS From Page1B Death Cab for Cutie have record- ed in Ann Arbor. Recording budgets vary great- ly. Rates in Ann Arbor can run over $100 per hour, and for local artists, the price can seem quite daunting. To save money, many musicians record parts at home. Michael talks about one instance in which a vocalist recorded at home and e-mailed him the vocal track, thus saving hours of recording time in the studio. Michael said that drums take a longer time to record because of set-up and take-down. Leahy's band cut the cost of recording time by recording the drum tracks at home. "This saved us a lot of money and time recording real drums live, which can take hours," Leahy says. Leahy recommended that Recording can get quite expensive, wit musicians spend time in the stu- dio only after they have a con- ative environment. Whenyou're crete idea of the sound they are able to focus on performance, aiming for. recording is a completely dif- "Going to a studio to record ferent experience, and I think your music is great if you have it yields a much better result," the budget. I recommend doing a Saltiel says. lot of recording at home to think about exactly what type of song PERFORMANCE MEANS you want to write and how you (ALMOST) EVERYTHING want it to sound," Leahy says. "It was worth the hourly time One thing is for certain just to have our instruments - a solid performance from played through a profession- well-rehearsed and tal- al studio's quality circuitry." ented musicians is the most Jared Saltiel, a member important element in creat- of Ann Arbor-based The ing a good recording. Dirty Birds, who recently "Performance trumps recorded some songs at Big everything ... not to reduce Sky Recording, is another the importance of what we musician who found it worth- do here," Michael says. "What while to record in a professional comes across on a CD that's studio despite the cost. By giving good is the performance." the technical responsibilities of Leahy attested that perfor- recording to a professional#stu- mance preparation is the most dio, Saltiel and his band were difficult part of the recording able to dabble more in the cre- process. ative aspects. "Getting prepared "The thing that I loved most before going into the stu- about recording in a studio was dio is the toughest part. As that I didn't have to double as a musician, you want to be engineer and musician. I could able to go in the studio and focus on the creative end of the just hammer out the parts process," Saltiel says. like its second nature," "When you're switching back Leahy says. "The last thing and forth between maddening you want to do is waste time Pro-Tools meltdowns and try- in the studio, because it's very ing to lay down emotional vocal expensive." tracks, it creates a stifling cre- Time is of the essence, espe- N tBANJO-KAZOO1E' - N The birds ar By ERIC CHIU with loads of visu Daily Arts Writer The Nintendo 64 tations certainly h some rates over $100 per hour. cially when there's a price tag attached to recording time. Saltiel was wont to spend less time at the studio, but not at the expense of performance quality. "Practically speaking, the one thing that's imperative is buffer time. You need to have the space to take longer than you expect- ed," Saltiel says. "It's very stress- I ful to try to rush the process. We tried our best to go quickly, but we all defaulted to an extremely t high standard, so it took a long time to get it right." The pressure of recording under a tight schedule inevitably took a toll on Saltiel. "It got right down to the wire, t and I even got sick because I was barely sleeping. We actually ended up recording the last vocal the same day that we mixed the last song," Saltiel says. "That's not something I ever want to do again. But you live and you learn. Next time I'm sure it'll be totally different." All the bits and pieces of the recording process - the fixation on mic positioning, agonizing over the right gear as well the cost and the long, painstaking hours- finally comes together to create a fin- * ished product. And in the end, it's all about the music. In the wake of "Super Mario potential palette, 64," store shelves were filled with grasp for the vi games about brightly colored most developersI protagonists tasked with collect- Rare took a mor ing assorted tiny objects in 3-D tion and it givest levels. It's fortunate that most of defined sense oft these titles deservedly faded into Buildings and obscurity, but a few, like develop- overworld - wh er Rareware's "Banjo-Kazooie," levels - are all b brought something fresh to an exaggerated ani already well tread formula. "Banjo-Kazooie" revolves around Banjo, a backpack-toting bear, and his companion Kazooie, An inte a bird who lives in Banjo's back- pack. Banjo goes through nine pOp-Ut worlds to save his sister from the witch Gruntilda. full of, The game owes much to the tra- ditional adventure game formulaof the time, aseachworldhas avariety of items for players to collect. Notes with color. Cht and jigsaw pieces - the equivalent similarly distor of stars from the "Mario" series character model - advance the player through the ishly designed, p overworld and open up new levels, all. Backed by( respectively. Every level also tasks Kirkhope's boun players with finding Jinjos - small jo-Kazooie" feels creatures who give players another than an interacti' jigsaw piece if they find the five Levels fall into hidden in each level. types - the na The game's graphics evoke a world and so on storybook feel with a style remi- twists on these niscent of late TV show "Pushing them interesting Daisies," as every world bursts the ice world re NICHOLL FELLOWSHIP From Page 2B biology," Fletcher said. "I had this desire to go and study literature because I had so much science back- ground." Still, even in his undergraduate years, Fletcher immersed himself in literature, and even won a Hopwood Award for his poetry. In his freshman year, he was also a member of the Marine Corps ROTC, going down to boot camp for 10 weeks. "But then the University of Michigan gave me a full scholarship - I think it was actually an astron- omy scholarship, even though I never did any astronomy," Fletcher said. "So in the end, I didn't need the military money, (and) I didn't need to join the armed services. And so I thought, I'm kind of a nerd; I probably wouldn't have done well in the military anyway. I'll take the astronomy scholar- ship." Following his graduation from Michigan, Fletch- er went to Yale to get his PhD in English. He became a fellow at Stanford University teaching in the Eng- lish Department and then made the transition to theater a couple years ago. Fletcher is currentlya tenured assistant professor of theater at the University of Southern California. He believes his theater background helped him con- struct a screenplay with strong characters. "(Theater) is such an amazing actor's medium. There's a sense that people always want to watch other people," Fletcher said. "And the more you learn about them, the more interesting and power- ful and eclectic their personality is." ;l C 1 l C c r .; u s i a e g IINTENDO 64(1998) id the bears al inventiveness. gigantic snowman in the middle 's technical limi- of the stage, while the nature inhibited Rare's world can change seasons, which but rather than shifts gameplay and puzzle-solv- sual verit6 that ing accordingly. fumbled toward, In addition to the game's visual e stylized direc- strengths, the gameplay has sur- the game a more prising depth. Banjo can learn character. . new abilities in each world, and the enormous the game is designed to make ich links up the sure players fully implement each uilt at comically one. In particular, players can gles and burst learn how to fly, and this ability to explore levels via an additional plane of movement makes the game feel much more expansive. ractive Following "Banjo-Kazooie," though, developer Rareware's book (now Rare) fortunes havn't been nearly as fruitful. After Microsoft JinioS. purchased the company in 2002 for $375 million, none of Rare's games have come close to the suc- cesses of their past titles. "Ban- aracters have a jo-Kazooie: Nuts & Bolts," the ted appeal, as developer's most recent title and a Is are cartoon- sequel to "Banjo-Kazooie" for the googly eyes and Xbox 360, opened to respectable composer Grant critical reaction and tepid sales. cing score, "Ban- If Rare's pedigree - with less like a game games like the "Donkey Kong" ve pop-up book. and "Banjo-Kazooie" series - the usual arche- says anything, it's that the devel- ture world, ice oper is capable of producing the - but the game's type of games that can define a designs make console generation. Hopefully, it Everything in won't be too long before they do volves around a it again. Fletcher cites Michigan as one of the best experi- ences of his life. "(Michigan) leads you to believe you can do any- thing you want," he said. "It's such a big school, and there are so many talented and interesting people and you kind of have to find your own way. When I left Michigan, it made me feel really empowered because I had this whole community of people to fall back on. My whole sense of openness to new experi- ences - that all comes from Michigan." In the future, Fletcher and Dewan both want to continue working in the film industry. "Vineet actu- ally wants to direct ('Sand Dogs'), which would be kind of exciting. I love writing for film, so I want to continue with that, but I'm also interested in writ- ing for TV," Fletcher said. Already, Fletcher has finished writing a new script about a woman who steals a drug that treats AIDS from a pharmaceutical company and then smuggles the medicine into South Africa. Still, he says he would like to stay on at the School of Theater at USC. "The great thing about theater is that it's is fun and experimental and recharging," he said. "I love working with students and all the energy they bring. The thing about writing is that you're by yourself, in a dark hole. It's like two sides of your personality." Fletcher believes that to truly write, one must experience other things first. "If anyone's thinking about being a writer, you can't really be a writer at 20 because you haven't really done much. You may think you have, but I'm now in my early30s, and I spent a lot of my 20s doing stuff - I was in the military and science and I've been doing things overseas. You just see a lot of dif- ferent things and it gives you a deeper sense of the world," Fletcher said. Campus life is stressful. Holiday savings don't have to be. Black Friday isn't the only day for good prices. Come to the U-M Computer Showcase for Apple's One-Day-Only Sale on Friday, December 4. We pay your sales tax on all Apple products, including holiday sale items. Enjoy incredible savings! BRAAAAIIIINS. DAILY ARTS WANTS YOUR BRAAAIIIINS TO BE PUT TO USE. WRITING! 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