4B - Thursday, October 15, 2009 STEARNS From Page 1B stand the collection's scope. In addition to the Javanese gamelan, Stearns also includes the first mass- produced Moog synthesizer, the RCA theremin used for the radio program "The Green Hornet," a collection of trumpets donated by Armando Ghitalla (a former trum- peter of the Boston Symphony Orchestra), numerous rattles, reed instruments, drums and horns from different cultures around the world and a fantastic collection of forged instruments. It's this wide range of instru- ments that, according to Dr. Steven Ball, assistant professor of music and current director of the exhibit, renders the collection unique. "Stearns is the only collection (of instruments) that has truly anthro- pological origins," Ball said. "Each instrument in the collection is a product of its maker and of its time and of its place." Because the collection includes so many diverse instruments, study of the collection extends into the realm of human culture. A prime example of this anthro- pological insight lies with the forged instruments of the collec- tion. Some of the keyboards origi- nally donated by Stearns were purchased from notorious Italian forger Leopoldo Franciolini, whose business boomed during the late 19th and early 20th century. In one particularly incredible forg- ery, Franciolini added two tiers of keyboards to a basic harpsichord and then scrawled the signature of BarolomeoCristofori, awell-known harpsichord maker from the 1700s and inventor of the modern piano forte, on to the instrument. Inmostcases,anhistoricalobject subjected to this level of tampering would be viewed as a travesty. But for Ball, who intends to create an exhibit titled "Fantastic Forgeries," it's a blessing in disguise. "When you boil the forgeries down, usually at the core there are many important pieces. Forgeries aren'tjustdisposable, infactthey're sort of like sleeping beauties," Ball said. "We can learn about the origi- nal instruments at the base of the forgery and in this case, also learn about the culture of 19th-century museum world. And then there's the whole aspect of Franciolini himself. The instrument tells you about the forger and the buyer." "There are always new things to discover about the instruments, and they start to tell very long, complex stories," he added. Unfortunately, one of the stories the Stearns instruments tell is a sad one - while the collection was growing during its golden years, the instruments were also tarnish- ing due to a lack of adequate preser- vation techniques. A combination of what Ball calls "a chronic lack The Michigan Daily - michigandaily.com rializing an instrument in the name of a relative. For example, let's say you had an uncle who really loved clarinets. You could pick a clari- net from the collection, donate a certain sum and have that instru- ment be named in memory of your uncle." However, Stepanchuk firmly believes that the best way to help the collec- tion get through (and even grow in) these economic times is to partner with other arts programs and reC museums. She hopes to see more collabora -of t tions with other Uni- versity departments, like the Kelsey Muse- ho um, the University N Musical Society and b the Exhibit Museum in the future. "In the past, we've housed special exhib- its in other muse- ums," she said. "For example, a couple of years ago there was a fantastic exhibit DIRE at the Kelsey that explored the idea of reconstructing ancient instruments and trying to replicate the sounds and music the instruments made. Frederick Stearns also donated large parts of his collection to other institutions, like the mollusk collection in the Exhibit Museum and the mummy collection at the Detroit Institute of Arts. We hope to consider col- laborating with other recipients of Stearns's massive collection." All these ideas are subject to change, however, and largely Museums are a ally critical part he networks the use information ecause they are advocates for preservation. - STEVEN BALL CTOR OF THE STEARNS COLLECTION depend on funding and public interest. Both Ball and Stepanchuk stress the importance of students get- ting involved with the collection, whether in working as part of its administration, taking a tour or simply looking at the website. Ball and Stepanchuk are eager to get in contact with anyone with ideas for an exhibit, instruments to donate or just an interest in becoming actively involved with the collec- tion. Most importantly, every- one involved with Stearns wishes to impress upon the public just how unique the collection is and why it is worth preserving. Ball emphasizes how important it is to study these instru- ~'ments, interact with them and preserve them for future generations. He stresses that every object is a concrete piece of history worth pre- serving. "That's why museums are critically important: The information that the instru- ments contain is stable so long as the instruments exist -it's its ownrecord of itself," Ball said. "And because of thermodynamics, the second law - entropy - all things go to hell basically over time, everything is deteriorating. Museums are a really critical part of the networks that house infor- mation because they are advocates for preservation." --------------- - --- - - - The Stearns Collection was established in of funding" and a lack of interest caused the collection to nose dive into its current condition, with the collection split and the manage- ment changing hands. Appointed on June 1, 2009 as the collection's new director, Ball has many ideas to counterbalance the collection's distressing situa- tion. His goals focus on stabilizing and expanding the collection in addition to getting the community, especially students, more moti- vated and involved. Tentative plans are being proposed to the Univer- sity regarding a unified, larger space in which the collection could be permanently housed. Ball hopes to acquire such a space within the next five years. Students should also expect to see a new website for the collection that may contain one of Ball's other initiatives - an online catalogue of the Stearns instruments directed specifically toward student use. Ball also extends a campus- wide call for any antique or unique instruments that may be "looking for a home." In the spirit of the col- lection's founder, Ball is extremely interested in expanding the col- lection and will take a look at any instrument. He asserts that this is a new direction, as the directors of the past three decades have not shown much interest in increasing the collection's size. The most promising plans for the future will hopefully be real- ized in extending the collection's current outreach programs in the form of lectures, performances and tours. Ball believes that "when you stand in front of an instrument, you should have the ability to expe- rience it." Instruments cannot be fully appreciated when they are immobile and behind glass. Carol Stepanchuk, docent of the Stearns Collection and head tour guide, couldn't agree more. While working with the collection for the past four years, Stepanchuk has taken many individuals on tours and attests to the power a tactile connection with the instrument can have. "Sometimes students find it very therapeutic to play the instru- ments, especially the gamelan," she said. "There's just something about that instrument that can take stress away." Stepanchuk seems hopeful that under Ball, the collection will flour- ish. She is up for the implementa- tion of his new ideas and even has a few suggestions of her own. "In the past, Stearns has had an 'adopt an instrument' program where individuals can become the guardians of an instrument in poor condition - they restore the instru- ment and keep it in good condition until the collection wants to house it again," she said. "There is also the idea of memo- SAID ALSALAH/Daily About 5 percent of the collection is on permanent display. 'MYSTICAL NINJA STARRING GOEMON'(1998) N64 Even if it doesn't translate, 'Mystical Ninja' endures By ANDREW LAPIN Daily Film Editor There havebeenmanysuccessful Japanese games released in Ameri- ca - "Mega Man" and "Harvest Moon" immediately come to mind - that sport relatable characters and universal gameplay, stretching the games' fanbase across oceans. And then there's Goemon, the wacky, pipe-swinging ninja with a hairdo that resembles a giant blue pineapple and his robot doppel- ganger who boxes other robots. Goemon stars in the "Mysti- cal Ninja" series, which was quite possibly the most bizarre group of Japanese games aimed at popular American audiences in the 1990s. (This throne, naturally, has been reclaimed in recent years by the "Katamari Damacy" games.) The best, and easily the strangest of the bunch was "Mystical Ninja Starring Goemon" for the Nintendo 64, the fifth game in the series but only the second released in North America. After playing through "Star- ring Goemon" with all the head scratching and constant utter- ances of "What the hell?," it should become obvious why only one more entry, the enjoyable but infinitely more frustrating "Goemon's Great Adventure," ever found its way to American store shelves. At first glance, the games wouldn't seem that difficult to sell. After all, the action-adventure gameplay, town exploring and epic quests merged the best bits from the Mario and Zelda series. In the game, there is strategy involved in switching between the four play- able characters and their special abilities (Goemon, his flatulent best friend Ebismaru, tea-drinking robot Sasuke and half-mermaid Yae), as well as plenty of variety between the on-foot segments and the robot battles that basically play out like first-person "Punch-Out!!" For whatever weirdness "Mys- tical Ninja" lacked in gameplay, it more than made up for it in story and presentation. You're barely five minutes into the game before a giant, peach-shaped spaceship lands on Mt. Fuji. After Goemon fights his way to the ship, he discov- Naturally, the only way to stop him is to ride on the backs of drag- on gods, teleport with the help of magic tea houses and equip robots with roller skates so they can pull off extreme tricks while destroy- ing entire towns in the name of the ers that feudal good guys. And Japan is in the if mixing robots, midst of being spaceships and commandeered M erging the Eastern Euro- by a group of ~. pean theater theater-loving most appealing architecture aliens who dub aspects of M ario into feudal themselves the Japan sounds "Peach Moun- and Zelda games. just anauhro- tain Shoguns." nistic enough Their leader, elevate the game an angel-winged to a plateau of samurai named Spring Breeze Dan- artful goofiness, well, so much the cin', explains his nefarious plot to better. transform the country into his own Granted, much of my enjoyment private stage where he can perform of the game as a child most likely musicals for all eternity ... or some- stemmed from the incredibly poor thing like that. And he reveals all translation and my own unfamil- of this through a song-and-dance iarity with Japanese culture. For number. With a laugh track. example, the character of Goemon is based on a legendary bandit from the 1500s who was essentially the Japanese Robin Hood, steal- ing gold from the rich and giving it to the poor. (One of video-game Goemon's abilities is to hurl stolen coins as projectile weapons.) Not to mention that the villain's seem- ingly nonsensical theater obsession is actually modeled after kabuki, an ancient Japanese performance art. Had these things been apparent to a certain young American boy at the time, I mighthave had more respect for the game beyond laughing at the silly hair. But there's no denying that the pure ridiculousness of "Mystical Ninja" is what's kept it alive in my memory all these years, long after other generic action-adventures faded away. And even pulling back all the silliness, there's still a very strong game to explore. The puz- zles are challenging, the in-game trek across Japan is daunting in all the right ways and the feeling you get upon seeing the countryside for the first time is comparable to that warm-and-fuzzy sensation of rid- ing into the sunrise on horseback in "The Legend of Zelda: Ocarina of Time." Plus, you learn a ton about Japanese geography, thanks to the talking dogs along the way. And maybe it's just a side effect of the translation, but much of the humor can be refreshingly dis- arming. Take the gatekeepers who guard the entrance to Goemon's hometown,whotellyouthatthey're just going to keep standing in the same exact spot until you've beaten the game. "Kinda painful ... kinda depressing," one of the guards says. It's enough to make you feel for all the other non-player characters in all the other adventure games you've ever played. In instances like this, "Mystical Ninja" may not know how to appeal to a main- stream American audience, but it does know how embody the soul of a damn good video game. 0 AND THEY WOULD'VE GOTTEN AWAY WITH IT, TOO, IF IT WEREN'T FOR THOSE MEDDLING ARTS WRITERS. JINKIES! WRITE FOR DAILY ARTS! E-mail battlebota@umich.edu for an application and/or Scooby Snack. 0