The Michigan Daily - michigandaily.com Thursday, November 6, 2008 - 3B The daring list The Computer and Video Game Archive features several personal gaming stations. Snew way to veg out or study your culture. North Campus library holds games old and new By JAMIE BLOCK Daily Arts Writer Deep within the maze of com- puters that forms the Duderstadt Center on North Campus, there's a secret alcove of video-gaming wonder. Though the room appears neither glorious nor vibrant - it was once used to house photocopi- ers - a look around its walls will instill glee in anyone who's ever picked up a controller. The Computer and Video Game Archive - a branch of the Art, Architecture and Engineering Library - is dedicated to collect- ing and exhibiting video games. The archive is no bigger than an average classroom. Booths with new televisions and con- soles line two of the walls, and a ceiling-high shelf system encom- passes the third. On the shelves are games and consoles ranging from the popular to the incred- ibly obscure. There's also an enor- mous television standing in front of three comfy armchairs, perfect for plopping down after a stressful day and inflicting virtual wrath. All anyone needs to do is walk in and choose a console and game, and the staff will set it all up at a gaming station. But the archive, open weekdays from 1 to 8 p.m. on the second floor of the Duderstadt, is more than a great new place to play games. It's proof that video games are a cultural phenomenon and an expanding field of academic study. The idea for the archive met almost no opposition when it was pitched, garnering full sup- port from the University. "It's an idea whose time has come. Video games in the aca- demic world are in the same place film studies were 20 or 25 years ago," said David Carter, long-time game enthusiast and the archive's founder. The archive is first and foremost an academic resource, and while most of its student use will be rec- reational, research is already hap- pening there. The archive plans to work closely with pre-existing University courses in several departments. In one class, Intro Engineering, students are required to create their own video game. Carter hopes the archive will not only help them research games, but also allow the finished prod- ucts to be played by other Universi- ty students. The Communications, Psychology and Screen Arts and Cultures departments also offer courses that illustrate and analyze the cultural impact of video games on society. The archive is trying to under- stand the future of video game studies. "We collect stuff now trying to anticipate as best we can what the needs of researchers and students will be down the road," Carter said. "These elements of pop cul- ture that people tend to look down at are in fact causing us to think in new, interesting and different ways." Video games have had an impact on American culture since their inception, and the trend will continue as long as the industry survives. In the days when Pac- Man and Donkey Kong ruled the for girls subscribe to GQ, which means that issues left on my coffee table with Megan Fox on the cover prompt visitors to ask which member of_ my all-female household gets _ the magazine. (I sometimes become too lost in the heteronorma- KIIERLY tive gender clichs in this circumstance to be able to answer cleverly.) I've always had a thing for glossy men's fashion and life- style magazines. I think they've over-emphasized the "sex sells" angle in recent years, trying to compete with younger lad mags like Maxim, Stuff and FHM that promise more semi-naked women for your dollar. But for consistent airport reading, GQ and Esquire still provide more journalistic weight than their mainstream counterparts for women. Why don't we see - or even expect to see - stories on tourism in post- genocide Rwanda in Cosmopoli- tan? Esquire recently published a list of 75 books every man should read. It was a decent list, markedly "macho," with several books I'd recommend myself. But the entries were often accompanied by cringe- worthy two-line descriptions - "'The Grapes of Wrath': Because it's all about the titty." Oy. In response, Jezebel.com - Gawker's pithy blog on "celebrity, sex and fashion for women, without airbrushing" - posted a list of 75 books every woman should read. "Most of the extant rosters of must- read classics are full of old white dudes," wrote the Jezebel editors. This week, I finally got around to going through both lists, check- ing off a) the books I've read and b) the authors listed whom I've read (but may have been listed for a different work). Yikes. I'm not going to tell you how many books I've read from each list - I know, I know, they're all very subjective anyway. But as an English major, I always feel a little guilty when I haven't read or heard of all of the books on these types of lists. Based on my calculations, I've read about 50 percent more of the books on the men's list than on the women's. Growing up in a gen eration where our understanding of the literary canon was expand- ed to include more than just old white dudes - or rather, where alternative canons were created to answer feminist and post-colo- nialist criticisms of this preserva- tion/praise of said old white dudet - I felt more than a little guilty for not having read Doris Lessing or Flannery O'Connor. Am I feed- ing into the patriarchy's idea of the canon because I haven't read more female authors (or books not necessarily by women but and boys addressing concerns of women)? Are both lists, for the most part, using gender clichs to dictate taste in literature? Is it silly to have a small freak-out because of them? Yes, yes and maybe not. We all need to reevaluate what we're read- ing (or have already read) once in a while. Our tastes change, on average, every 10 years; perhaps it's time to look at Jane Austen again. I love Joan Didion (listed on the Jezebel list for "Slouching Towards Bethlehem") and Jhumpa Lahiri (for "The Namesake," though I think "Interpreter of Maladies" would have been a better choice). I love Jean Rhys's "Wide Sargasso Sea" and Alice Gender neutral, utterly biased. Walker. But Michael Herr's "Dis- patches" would probably make my non-gender-specific-list-of- books-everyone-should-read, too. So would Salman Rushdie's "Midnight's Children" (both on Esquire's list). Soto make an unranked,.incom- plete, utterly biased list of books I think highly of (especially because I wasn't happy with a list that ran in the B-side earlier this semester), here goes: "Collected Shorter Plays of Samuel Beckett," Samuel Beckett: Because you can't ask me to choose between "Play" and "Krapp's Last Tape." "Foe," J.M. Coetzee: A story from the canon, rewritten in the point of view of a woman, by a male author. "Interpreter of Maladies," Jhumpa Lahiri: An easy choice, buta clear choice. "Say You're One of Them," Uwem Akpan: Cruel, unforgiving and beautiful prose - from a Uni- versity MFA. "The Gospel According to Jesus Christ," Jose Saramago: Make it to the ending - it's worth it. "Slouching Towards Beth- lehem," Joan Didion: "Vintage Didion" is a good introduction, too. A writer I've always wanted to emulate. "Pale Fire," Vladimir Nabok- - ov: "Lolita" maybe the sexy favor- ite, but this is his most clever. "Homebody/Kabul," Tony Kushner: Incredible monologue. "Story of My Life," Jay McIn- erney: A personal favorite. If you know anything about the '80s, or Rielle Hunter... s "Confessions," St. Augustine: Reading this - and, yes, listening to Sam Cooke - makes me want to believe in God. Chou wants you to tell her what's wrong with her list. E-mail her at kimberch@umich.edu. The archive is open weekdays from 1 to 8 p.m. gaming world, arcades sprung up as social hubs and a way for young people to come together. Carter fondly recalled the arcade atmosphere from his youth: "The greasy food, the cacophony, sen- sory overload, sights, and sounds and smells." The archive attempts to pre- serve the authentic feeling of its old games by having the original consoles and controllers when- ever possible. Playing a game on a single joystick allows for a far more accurate recreation of the original experience than using an Xbox controller. I The list of old consoles is impres- sively thorough; it includes the Atari 2600, Mattel Intellivision, TurboGrafx-16 and Sega Mas- ter System, and Carter is always looking for more. For computer games, Carter has some obscure old machines, going as far back as the Commodore Vic-20 and the Tandy Color Computer3. He's even searching for '80s-era televisions on which to display the games. As Carter remembers, a large part of the frustration with gaming in its infancy was "dealing with the fick- leness of the technology." The old equipment has a unique charm to it, especially seeing it all together on the shelves. It's a comprehen- sive timeline of gaming's evolution, all contained in one unassuming little room. What's so crucial about the archive is that all this gaming equipment is finally being con- served. As the years go by, old con- soles become harder and harder to find. Carter hopes that creating the archive now will make video games easier to study later, allow- ing for researchers to access the oldest gaming technology, most of whichwould otherwise have faded so far into obscurity that it would be impossible to find. But recreational gamers need notworry-thearchivedoesn'tjust house games of bygone days. The room holds nearly every console imaginable, including the current big three: Nintendo Wii, Xbox 360 and Playstation 3. While the supply of games is by no means complete - the archive has only 400 games total - it's certainly sufficient to entertain a modern audience. The archive has both new releases like "Halo 3" and "Heavenly Sword" and popular classics like "Duck Hunt" for the original Nintendo Entertainment System. With only a few gaming sta- tions, there is often a wait to play during popular hours. Carter would love to expand the archive, but space at the University is a precious commodity, and he doesn't have high hopes. With a relatively constraining budget as well, the archive relies heavily on donations and is always accepting games and equipment because, as Carter simply and accurately put it, "things break." As an added bonus, donations are tax-deduct- ible. (E-mail game.donations@ umich.edu for details.) The games of today that are attracting recreational use are by no means less culturally sig- nificant than the classics of the industry's origin. Gaming is in the media every day and is becoming a dominant form of media itself. The archive is playing a role in the pro- cess; it has plans to aid in a study on the impact of violence in mod- ern video games and is helping to organize asymposium ongaming's other cultural influences. The archive's grand opening is Nov. 17 from 3:30 to 6 p.m. The opening ceremonies will feature speeches and include food.And, of course, there will also be plenty of gaming. Carter expects that "the day after that is probably going to look a lot like the day before." The archive plans to begin reserv- ing stations for gamers and hopes to hire another student to enable operational hours on weekends. The Computer and Video Game Archive is a great place to hang out with friends, but more impor- tantly, it's a sign that the Uni- versity and the academic world as a whole are starting to rec- ognize the significance of gam- ing in modern culture. Whether you're looking for modern hits or arcade classics, the archive is a great place to visit and play. Who knows? You might even learn something. I I . U N D A N C E I roubl the Water 1 NSTITUT m ftw It's not about a hurricane. SHORT It's about America. FILMS "SUPERB" - THE NEW YORK TIMES Tonight and tomorrow! November 11-13 only! WIN FREE MOVIE TICKETS AT MICHIGAN DAI t .t E. LIBERTY ST.,* DOWNTOWN ANN ARBOR (734) 668-TIME tWWW.MICHTHEATER.ORG 000000 THEATER 000**0' Too Shy? Do you consider yourself excessively shy? Do you have anxiety about social situations? If this sounds like you, you may be suffering from Social Anxiety Disorder. Dr. K. Luan Phan, M.D. at The University of Michigan is conducting a medication research study. You may qualify to participate. 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