The Michigan Daily - michigandaily.com Our collective history P op culture is often outlined as commercial culture based on popular taste, but for a concept that never sits still, a more fluid interpretation is needed by default. Pop culture and kitsch are usu- ally in a constantcpush-and-pull, but a feature article in September's issue of icon magazine zoned in on how the two clashing concepts stem from the same basic equation, } though the motives and outcomes are CAROLINE much different. "Popular = IIRMANN kitsch = bad," William Wiles wrote. Consult any thesaurus, and the negative con- notations of kitsch are instantly clear: tacky, tasteless, gaudy, cheap. Pop culture has no such authorita- tive list, butcuntil recently it hasn't fared muchbbetter in academic cir- cles. Materialistic, superficial and submitting to corporate whims, the pop-culture rap sheet rarely caters to well-respected analysis, if Rethinking the vital function of pop culture. it's given extra notice at all. Silly, frivolous, not to be taken seriously. Just as icon's Wiles attempted to re-explain kitsch, imbuing the term with a new sense of original- ity and artistic design, I'm pro- posing a renewed outlook on pop culture - one that goes beyond the banality of a Grisham thriller. Erase the painfully limiting defini- tion from your mind and embrace the possibilitythat pop culture involves more than its dictionary entry. A lot more. If you think celebrity gossip junkies are the only ones affected by "lowly" pop-culture influences, you're kidding yourself. Not even the most devoted hipsters, with their five-o'clock shadows and vintage cowboy boots, can distance themselves from Perez and "Amer- ican Idol" at will. If anything, their so-called rebellion only offers the mainstream an even juicier supply of products and ideologies to be packaged and sold en masse (read: Urban Outfitters) at the risk of becoming - gasp! - trendy. The advertising industry spends more than $200 billion a year. According to Jean Kilbourne in the acclaimed documentary series "Killing Us Softly," we're exposed to more than 3,000 ads a day, and most ofus will spend about three years of our lives watching TV commercials. With that kind of exposure, there's no way we can tune out the images and ideas flooding our mental infrastructure. At the very least, our subconscious is constantly updating its inven- tory. But it's not just advertising. It's the weathered jeans you put on in the morning, the Cheerios you eat for breakfast (or don't eat, accord- ing to the latest fad diet), the songs streaming through your iPod on the way to class, the Facebook pages you browse during lecture, the YouTube video you watch later to procrastinate, the football game you're going to Saturday - and the body paint you bought in prepara- tion. Your life is an unavoidable reflectionof pop culture, and there's nothing you can do about it. Junk mail, subwaysigns, info- mercials, this season's lipstick colors: Call it the mass media or capitalist consumerism, but it's inescapable, no matter where you fall in the social food chain. "We live in a landscape charac- terizedbyextreme eclecticism," wrote Daniel Harris, author of "Cute, Quaint, Hungry and Romantic." "We watch 'Gone With the Wind' one week and 'Do the Right Thing'the next; we wear battered Reebokrunningshoes while swingingglamorous Prada bags, and high-waisted granny dresses while sporting cool black shades." Our world is constantly being divided into good and bad, high and low, right and wrong. We're taught to think that pop culture has to fall into one category or the next, without stopping to think that it's intrinsically relevant to any pursuit we might engage in. See POP CULTURE, Page 4B For Bobby and Peter Farrelly, gross-out comedy has lost its way. Brother directors eye comeback By BLAKE GOBLE pled with unrestrained gross-out, DailyArts Writer the brothers sought to produce a romantic escape with dirty jokes There's something to be said for to buoy it. the longevity of gross-out come- Add to this that the brothers dy. Yes, the old-school wit of Billy haven't had a showstopper hit Wilder and Groucho Marx can this decade, and the film arrives live on, but there just aren't that in a different light. With films like many punch lines that achieve the "Superbad" and "The 40-Year- kind of immortality as, say, a star- Old Virgin" now dominating the let who inadvertently uses semen market once monopolized by the as hair gel. brothers, they made it clear they At least that's what Bobby and think the genre's latest movies Peter Farrelly think. The brothers veer in the wrong direction. and veteran co-directors believe On this summer's Apatow- old-fashioned slapstick is the directed hit "Knocked Up," Peter highest form of comedy, and they was especially frank: "Here's a kind of proved it with "Dumb & movie about getting a woman Dumber" and "There's Something pregnant onthe first date, and yet, About Mary," their best-loved no nudity. The only thing we saw movies. was (lead Seth Rogen's) ass. "'The Three Stooges' and that "You can cut heads off before type of comedy we were really big you show a woman's nipple. It's a fans of," said Peter, the elder of warped way of thinking," he said. the brothers. "If you look back at A little candid for a major stu- what was funny in the '40s, a lot dio director, but these two are not of it is not funny now. It's just not. shy about what they look for in a But occasionally there is a comedy comedy. They want you to laugh that lasts, and it's usually because at frank sexual images, but not of physical comedy." without a caring relationship with The brothers sustain this prin- the characters as well. The broth- ciple with their new movie, the ers said this philosophy is clear in Ben Stiller-led remake of "The "The Heartbreak Kid." Heartbreak Kid." The film, which "(It's) about adults, it's sexual opens tomorrow, is an update of and they're on their honeymoon," the 1972 Neil Simon vehicle that Bobby said. Added Peter: "This made infidelity farcical as a man was right for an R rating. It's much finds his true love while on his more in our wheelhouse and what honeymoon. The Farrellys, who we do well. It just takes the cuffs have built their reputation on off you." graphic gross-out humor, said Asked about the signature revising the story for a contem- moment that defines most of their porary audience with the now- movies - the tongue frozen to the rare ease of an R rating motivated pole, the bodily fluid in the hair them to remake the original. - the Farrellys promised some "When we were watching (the good, dirty fun. original movie), we realized it was "The first couple of scenes that just startingto age," Bobby said. they sleep together, those are Anopportunityto hitthe restart the scenes that you're gonna be button on a graying work, the Far- talking about long after," Peter rellys wanted another crack at the said. "It's sorta groundbreaking bittersweet. Looking for their sig- because there hasn't been a sex nature tropes of compassion cou- comedy like this." HALO From page 1B any means. The single-player cam- paign still isn't great, the graphics are fairly standard and it still costs $100 for a damn wireless trans- mitter to connect to Xbox Live - although that last one may in fact be Bill Gates's fault rather than Bungie's. But multiplayer has always been where the game has irrefut- ably shined. Where "Halo 2" was excessively unbalanced with few relevant changes from the origi- nal, "Halo 3" has added enough new options to be innovative but maintains the immortal features of the classic. One-man wrecking machine: All right, so single player is easy. You-can-beat-it-in-8-hours easy. But this campaign is easily the least repetitive in the series; final- ly, every room and hallway don't look exactly the same. Still, the plot is still as incoherent as ever (appar- ently Master Chief is in love with that hologram chick and aliens can build space stations as big as the sun), and prepare yourself for one of the most anti-climactic final stages of all time, which involves fighting exactly zero enemies and driving more than 30,000 acres of space real estate. No, it's on Xbox 360,1 swear: OK, the graphics aren't that great, either. And after playing "Gdars of War" and "Bioshock," you'll swear you're playing "Halo 3" on the original Xbox. But really, nobody remembers the greatest games for their graphics. It's all game-play and replay value for the classics, and "Halo 3" has both. How to use your "Man-Can- non" effectively: It's not what you think. A completely new aspect to the game, players now have an option of an array of dif- ferent combat tools to use. There's the Bubble Shield, which protects against enemy fire while you reload and recharge; the Radar Disruptor, which wreaks havoc on snipers everywhere; and the afore- mentioned Man-Cannon, which launches unsuspecting enemies high into the air. There are about 10 of these, and they give "Halo 3" far more dimension than any point-and-shoot game to date. Getting hammered is a bad thing: There are a host of new weapons here, most notably the Gravity Hammer, capable of sending oppo- nents hurling through the air with a wicked headache. Also making debuts are the Spiker (a spine- spewing machine gun), the Flame- thrower (guess) and the Spartan Laser (a vehicle-annihilating laser beam). There are close to 10 new fun and useful ways to kill people. Old devastators like the sword have been toned down and the pis- tol sucks as much as ever. Since "Grand Theft Auto IV" got delayed: The new vehicles make you won- der how there used to only be a Warthog. There's a new battle cycle (the Chopper); a mammoth, indestructible mobile fortress (the Elephant); and a little weaponless ATV (the Mongoose). Thursday, October 4, 2007 - 3B Becoming God when dying gets old: Another unique addition is a ter- rain editor, and while you can't change the physical structure of a level, you can mess around with things like weapon and vehicle placement and spawning points. Not only that, but you can do this in game. So instead of support- ing your team by, you know, kill- ing people, you can help them out by placing equipment where and when they need it. Slow-motion for me: One of the coolest additions to this installment is instant replay, for- merly reserved for sports games. Corkscrew a Chopper off a Man- Cannon and smack your friend manning a turret in the face? Replay that back and forth, slow- motion, fast-motion, until every- one admits that you are indeed the shit. The greatest of all time?: I mean, no, but by the third go- around, "Halo" is getting pretty close. This is a better game than, say, "Bioshock," because while you may not be engrossed by its rich storyline of seductive holograms or notice the way light glints off a Warthog fender as it charges toward your head, you'll be play- ing "Halo 3" much longer. A nar- rative masterpiece it's not, but an interactive one? With- out a question. M~itUniversity of Michigan Learn more about the latest developments in IT Security at the University of Michigan's Annual IT Security Symposium. This event is free and open to the public. - Measuring Security, Dan Geer, Sc. D., Chief Scientist, Verdasys * The Case for Secure Coding, Mary Ann Davidson, Chief Security Officer, Oracle Corporation * The Jihadi Cyberterror Threat, Dorothy Denning, Professor, U.S. Naval Postgraduate School * John Hurley, Ph.D, Security Policy Architect, Apple Inc. * Information Privacy & Security within the Academic Setting, Mark D. Rasch, J.D., Managing Director - Technology, FTI Consulting