the b-side' 4B - Thursday, February 8, 2007 The Michigan Daily - michigandaily.com The bleak past and present of the Hollywood sequel By TED CHEN and JEFFREY BLOOMER Daily Arts Writers In Hollywood, there are many axioms to moneymaking, but the most precious is that you must keep everything that's good in the old while infusing it with original elements in the new. Sequels are the brainchild of this model, bringingthe comfort of familiarity to new con- cepts and providing an outlet for stud-s to milk old franchises dry. Glancing ahead at 2007, that's a lot of milk- ing. "Shrek the Third." "Live Free or Die Hard." "Alien Vs. Predator 2" (seriously). As of yester- day, there's 22 sequels slated for the coming year, up from 19 last year and part of a growing creative complacency in Hollywood. Many of them were hits ("Pirates of the Caribbe- an" was the ringlead- er), a handful were embarrassments ("Basic Instinct 2" is thego-to) andalmost - E none lived up to the franchise they sought to continue or revive. Overall, they painta bleak picture for the coming year. The blockbuster sequels started off with reasonable promise last May, when Tom Cruise returned as Ethan Hunt for "Mission: Impos- sible III." With rumors of Cruise's sanity loom- ing, the skepticism was palpable. After 2000's "Mission: ImpossibleII," directed by John Woo ("Face/Off"), it wasn't a surprise that it took six years before people got it off their minds. That said, what "M:I II" lacked - and "M:I III" had in spades - was high-octane drama to fuel the story from beginning to end. Cruise's faux-maverick attempt to prevent a foaming- at-the-mouth Philip Seymour Hoffman from escaping at the Chesapeake Bay Bridge was just as wonderfully preposterous, if not more so, than the original movie's famous scene where Hunt retrieves classified data while hovering inches above the ground. It's in many ways a more frivolous movie than its often seri- ous-minded precursors, a calculated risk that turned out to be a perfect fit for the franchise. That promise was promptly destroyed. Next came "X-Men: The Last Stand," which prom- ised flashier powers, a host of new mutants and a world war between mutants and humans. Sweet! Not really. The film is a classic example of putting too much garnish in an already good dish. Where "M:I III" had a new director that resuscitated the franchise, "X-Men" lost its guiding force - director Bryan Singer - to "Superman Returns." The new director, Brett Ratner, is infamous for his preference for pyro- technics over storytelling, but "X3" moved at such a breakneck pace that you couldn't enjoy the FX or the story. Key players Cyclops and Xavier were sacrificed needlessly in the hope that the up-and-coming characters were ready to fill the void. They weren't. And they kept coming. "Superman Returns" was alternatively a Christian allegory and a gay allegory. "Pirates of the Caribbean: Dead Man's Chest" was said to be the movie every- one saw but no one liked. "Saw III" had fingers as part of its official title. FINGERS. Here's where we enter the obligatory "God- father: Part II" part of this argument - that SEQUELS SUCK. RIGHT? That generalization can be forgiven, but there are many more exceptions than you think. And we're not just talk- ing about "The Godfather: Part I." "Gremlins 2: The New Batch"(1990) - Tell me that flying bat gremlin didn't scare the shit out of you when you were little. This ingenious follow-up proves that sometimes, less isn't more. It's like they pitched 15 different movies and made every one. "Scream 2" (1997)- "Scream" wasthe revolution, but Wes Craven's glossed-overtfilm is a model for horror sequels (the 53 coming out next year, take note). "Roseanne's" Laurie Metcalftas a maternal psychopath? Clever. Courtney Cox's streaks? Genius. "Before Sunset" (2004) - It's rare to leave a romantic comedy wondering what happens, but "Before Sunrise" never wrapped up its unusually tender one night stand. Set10 years later "Before Sunset"finally reveals the bittersweet conclusion of what was only the couple's first chapter. sometimes sequels are not only better than the original, but actually enhance it - but the current situation is the worst it's ever been. It's a material manifestation of the idea that Hollywood is so creatively bankrupt that it will not only shovel shit but do it like it's ped- dling worthwhile product - Disney got Johnny Depp a Golden Globe nomination for doing a bizarre caricature of his own performance for three hours. Is this really all we have to look forward to? To save you from answering that question, a friendly reminder that 2007 - assuming it avoids the pitfalls of last year - boasts new releases from the best modern film franchises we have. "Harry Potter." "Spider-Man." The Jason Bourne films. There's even a sequel to "Elizabeth" in sight. Despite the intimating quantity of sequels, if ever there was a crop to turn things around creatively, this has tobe it. After the bleak season that was 2006, the coming year could be the nail in the coffin, but we say cling to the little hope we have left. Easy as it is to admonish, lining up for a summer blockbuster as if it were an event is a singular experience, and there's not reason this summer can't our salvation. ... Right? Corsy ,,of vC/vC A 'eo aogmen, garners and guitarists By ANDREW SARGUS KLEIN Hero II" is able to balance doz- ManagingArts Editor ens of unbelievably shitty songs with a couple of gems to keep the As alongstandingguitar player/ "honest" musicians honest and fanatic, when I'm caught wasting the metalheads/pre-pubescents hours on Playstation 2's "Guitar thinking they've found the end of Hero II," the first question I get the rainbow. usually goes something like this: (Disclaimer: I am deliberately "Is it easier because you play gui- leaving out perhaps the largest tar?" or "Does it improve your gui- demographic - those who play tar playing?" or "What the hell are video games for the base reason of you doing wasting your life away having nothing else to do, thereby on such an insipid video game?" The answers to those ques- tions are "no" and "no" (I ignore The paradox of the third). But insipid is the right T r word. "Guitar Hero II" is akin to loving* sucha Guitar World magazine: great if in u you're 13 and into really bad metal, terrible game. more like brain candy/porn if you take yourself seriously as a musi- cian. Let me explain. You play gui- negating the relevance of song tar (let's say for at least two or selection.) three years) and have a somewhat In the game, thejoy ofmusician- expansive appreciation of music ship is pared down to five "fret" (you grew up on Dad's classic buttons, a "picking" button and a rock, moved on to bad alternative whammy bar. A stream of "notes" in the '90s, found Radiohead in flow down a low-angle fretboard; high school, came to college and a crowd meter gauges your rock- figured out everything else). For ability - the more notes you miss, songs like "Freebird," "Jessica," the quicker you get booed off the "Can't You Hear Me Knockin' " stage. You can build a character and "Rock This Town," you fig- in Career Mode or face off against ure hey, this is the chance finally your co-workers. There are four to play some real air guitar over levels of difficulty, multiple gui- those great fuckin' tunes - albeit tars and finishes, extra songs and with a plastic mockery of a Gibson outfits. There's actually very little SG with five buttons. Then there pageantry to distract the gamer are the other possibilities: "Cher- from the simple reality: "Guitar ry Pie," "Carry On My Wayward Hero II" is a short-term rush of Son," "Crazy On You." "Guitar adrenaline cheaply bought and addictively amusing. Now, a sense of rhythm is important in some instances. But honestly, you could mute the tele- vision and still handle yourself reasonably well. Ultimately, there is nothing musical about "Guitar Hero II." The musicality is what you bring to it, whether you actu- ally enjoy their song selection or SP understand the game for the intel- lectual wankery it is. A few gripes: The guitar selec- tion is all Gibson, which is fine if you prefer that side of the fence. For Fender lovers, sorry. No Strats, no Teles, no nothing. Not to take a shot at the Gibson SG, but ,f.it's no coincidence Angus Young of perennial douchebags AC/DC plays one - "Guitar Player II" knows what crowd it's going to attract. In addition, the songs them- selves aren't the actual renditions. Think really bad karaoke - i.e. "Jessica" as made famous by The Allman Brothers. That phrase "as made famous by" is short for "we couldn't buy the actual songs, just the rights to reproduce them with horrendous studio musicians." And the whammy bar. Lord, the fucking whammy bar. Here's where my musician genes kick in something fierce. The whammy bar, with few exceptions, is the definition of superfluity. Meant to add a bit of thrash and pizzazz to the otherwise boring solo, "Gui- tar Hero II" requires you to abuse the shit out of the whammy bar in order to raise your "Star Power." I steadfastly refuse to overwork the bar, stupidly inserting something as a foreign as tact to the game. Regardless of what kind of musician I think I am, I'm not going to stop in the middle of my quest to complete "Freebird" on "Hard." In the same vein of a film snob continuously renting "The Covenant" (for "personal" rea- sons), there's something to be said for primal pleasures - and I can't wait for "Guitar Hero III." A