I ARTS The Michigan Daily - Special Graduation Section - Tuesday, April 19, 2005 - 7B Carrey, Winslet return with 'Eternal Sunshine' ASHLEY HARPER/Daily Filmmaker and activist Michael Moore spoke about the presidential election on Sept. 30, 2004, at Hill Auditorium. LIKE MIKE MOOM VOWS TO KEEP KERRY 'HONEST' By Adam Rottenberg Daily Arts Editor After finishing his speech at Hill Auditorium to the politically charged crowd Wednesdaynight, Michael Moore spoke to The Michigan Daily about the power that he hopes the event will have. "I hope that when people leave here, they go out and volunteer and plan to do something," Moore said. His sentiments echoed the spirit of the speech, which reiterated the importance of the youth vote. Moore revealed that, while his perfor- mance antagonized President Bush, it did not necessarily support Democratic presidential candidate John Kerry. "I'm probably helping to get their candidate elected. I think the film did a lot to bring people out, to get them energized, to get out and vote," Moore explained. Though he views the upcoming elec- tion from his biased liberal opinion, he said, his cameras will continue rolling to uncover the truth regardless of who assumes power. Moore continued, "I will go after (Kerry) and keep him honest and do those things I need to do." Throughout the night, Moore stressed the need for the media to expose the truth. He put the burden on the student press for this upcoming election to "cover the things that are not being covered." Much of the media spotlight now shining on Moore stems from the release of the record-breaking documentary "Fahrenheit 9/11" - which served as an indictment of the Bush administration and the Iraq war. Even with all the controversy sur- rounding the film, he still views it as a success. "I knew the film would be effective, and, by being effective, it would make a lot Republicans angry. So they've gone berserk, and it's kind of funny to watch them" he said. Though Moore has milked his ever- growing prominence with appearances at both parties' national conventions this summer, he still feels slighted by the national media. "I am rarely on any of the cable news channels," Moore said. He recounted that he has only been on FOXNews once, MSNBC once and CNN five times in the past 18 months. Moore thinks that most young people are ignoring traditional media outlets and instead getting their news from satirical programs like Comedy Central's "The Daily Show with Jon Stewart." "It's kind of a sad commentary on where people get their news," Moore said. While not a complete opponent of this growing trend, he views humor as a "great way to communicate," and he's "glad it's been rediscovered." With the election near, Moore has his eyes set toward the future. "I think I am going to do something on the health care industry, but my plan at first is to take it easy for a while." Additionally, he thinks more levity will return to his work after the election. "I'll probably get funnier after Bush is gone. I'm at kind of a low - a migraine mood right now," joked Moore. -Sarah Peterson contributed to this report. - Oct. 1, 2004 By Todd Weiser Daily Arts Editor BEVERLY HILLS, Calif. - Even though they're two of the world's big- gest superstars, Jim Carrey and Kate Winslet sure have a lot of trouble talking about themselves. Gathered in a Beverly Hills hotel along with the director, screenwriter and other stars of "Eternal Sunshine of the Spotless Mind" - a film released today in the- aters across the country - the two leads can't help but hide their celeb- rity status as they are too busy gush- ing over what a great time they had making the film. A more dramatic departure for the comedic giant, Carrey scoffs at the idea that he needs to be funny all the time. "For me the story's the star. It doesn't matter whether it's funny or not," he said. If Carrey was looking for an imagi- native, smart story that demanded none of the usual Carrey showman- ship, he certainly found the right men for the job in acclaimed screenwriter Charlie Kaufman, the unorthodox mind behind "Being John Malkovich" and "Adaptation," and music video filmmaker Michel Gondry, a second- time director also responsible for vid- eos for The White Stripes and Bjork. A romance with a sci-fi twist, "Eternal Sunshine" finds Joel (Car- rey) and Clementine (Winslet) as one-time lovers who now wish to erase all memories of their relation- ship from their brains thanks to an operation devised by Dr. Howard Mierzwiak (Tom Wilkinson, "In the Bedroom"). The film combines Kaufman's eccentric storytelling with Gondry's visual magic, but never lets the tech- nical overcome the emotional. Win- slet noted her attraction to the film, "Whilst the story is told in this kind of crazy, unorthodox way, it's actu- ally a very simple love story about two people who are really meant to be Courtesy or ocus Features together despite this horrendous thing that they do," she said. Carrey eagerly added, "It's roman- tic, and yet it's not romanticized. It's a real love full of compromise and everything else that love comes with." With a story they believed in drawing the actors to the project, Gondry's high-wire-act filming style never disappointed Carrey and Win- slet on the set. Winslet explained, "I think that so much of what we ended up shooting was not only bril- liantly written by Charlie but was in Michel's mind and that, for all of us, was the thing that was so inspiring and challenging and spontaneous about making this film, that every day there was something new." "Michel definitely flouts conven- tion," Carrey echoed. "(It was) differ- ent than anything I think any of us has ever experienced. At a certain point, he didn't want to say action or any- thing. He just wanted to completely rewrite the whole rulebook." Gondry's bizarre approach con- fused Carrey at first, as he explains, "I argued with him a couple of times about that I didn't think that I could accomplish certain things like a scene in (Dr. Mierzwiak's office) where I'm in two different places in the scene and I have to run around the camera." Winslet adds, "And you never thought it was gonna work." But Carrey could not argue with the results, "It looks so clunky. You just go, 'This is a student film right here,' and then you see it and you go, 'Wow. It's magic man.' " From Elijah Wood to Kirsten Dunst, the entire room sang the prais- es of Kaufman and Gondry. More- over, from their stories it appeared the entire crew fell in love with the project. Carrey recounted, "When (we) were done in the scene, (everybody) would run down the hall to the video monitors to see if we pulled it off and then this cheer would go up at the end of it." And with that trademark Carrey grin, he added, "It was like old-time show business again." - Mar. 19, 2004 "Really? They want me for a good movie?" 'San Andreas' expands GTA gainer umiverse Mouse makes 'Bad News' good on LP By Joel Hoard n A --+ r "erit By Jason Roberts Daily Arts Editor It's almost difficult to comprehend the amount of information packed into Rockstar's latest entry in the thriving "Grand Theft Auto" series. Part role- playing game, part driving game, part action game and part epic adven- ture, "Grand Grand Theft Theft Auto: San Auto: San Andreas" is so Andreas involved and expansive it erally takes entire state contain it all. so lit- an to PS2 Rockstar Games The setting for this iteration of "GTA" is three West Coast cities in the early '90s (all inspired by real- world cities) sprawled across the fictional state of San Andreas: Los Santos (Los Angeles), Las Ventu- ras (Las Vegas) and San Fierro (San Francisco). Carl "CJ" Johnson, a young man from the desolate neighborhood of Los Santos known as Ganton, and his gang are pulled straight out of John Singleton's "Boyz N the Hood" and the architecture and styles of the times are all hit with uncanny precision. Though the progression in "San Andreas" is often linear, it is, like it has been in the past, extremely open- ended. After meeting up with a few friends from CJ's past - Ryder, Big Smoke and Sweet - a vast majority of Los Santos's map is already avail- able for exploration. The three cities, each the size of Vice City in 2002's "Grand Theft Auto: Vice City" ver- sion, have plenty of winding roads and small backcountry towns in-between. To put this expanse in perspective, the amount of area that's open in the beginning of the game is larger than the fully opened Vice City and only expands as the game advances. The developers at Rockstar have put as much, if not more, time and energy into creating the atmosphere are an integral part of the game and blend well with the in-game action. The missions, like those in pre- vious editions, keep the narrative moving forward, as do the calls CJ receives on his cell phone. In addi- tion, the player's use of a gang also changes the perspective of play. Most of the missions are not solo; they usu- ally involve one or more members of CJ's crew, making them more about teamwork and unity and adding more human quality. Breaking from the narrative, however, has always been one of the game's biggest assets, and "San Andreas" is no different. Not only is there much more area to explore, but there are dozens of new things to see and do, including eating, exercising, gambling, tricking out cars and much more. In this edition, the numerical health meter has been replaced by a stamina bar. The player no longer relies on picking up random power- ups to recharge and replenish health. Stamina is replenished by eating food at local restaurants, which mainly consists of pizza, hamburgers and chicken. Eating too much, however, will put extra pounds onto CJ's waist- line and force players to work it off in the gym. Stats such as "Respect," "Fat" and "Sex Appeal" are all recorded in a level-building way similar to games such as "The Sims." As play- ers buy more stylish outfits (one can don anything from a green hoodie and flip-flops to a sharp suit with dog tags and high-tops), CJ's sex appeal and respect will vacillate, making it either easier or harder for him to pick up dates. In addition, skills such as driving, shooting and swimming (yes, gamers no longer die as soon as they hit water) have to be worked at and learned over time. A player that has a higher level in driving, for example, is better equipped to handle tight turns. Tony Hawk, eat your heart out. A player that has an increased stami- na level will be able to sprint further and longer than one that is fat with a lower stamina rating. The stat system is a welcome addi- tion to the "GTA" package and adds more realism and customization to an all-ready well-rounded package. In addition to changes in clothes and nutrition, players can also visit local barbers and tattoo artists to further customize their character's physical appearance. "GTA" has always been about the vehicles, and "San Andreas" does not disappoint. Some of the highlights of the latest edition include the bicycle, the black van and the four-wheeler. The bicycle is easy to use and as CJ becomes more skilled with the bike, he can enter BMX races to win cash prizes. The black van can be entered at night and triggered - like in the "Vigilante" missions and taxi cab missions of past installments - to perform home invasions, where CJ will sneak into a person's home and steal valuables for extra money while the resident is asleep. The four-wheel- er can be found outside the city limits and used to terrorize the backcountry in a full-out ATV onslaught. Technically, "GTA: San Andreas" is another solid installment into the genre. While the characters look a bit blocky in medium and close-up shots, their animations and subtle nuisances clearly make up for it. The environ- ments are extremely well rendered (each neighborhood within the vari- Isaac Brock, Modest Mouse's eccen- tric, neurotic, death-obsessed front man, established himself as indie rock's resi- dent Woody Allen years ago, and the band's latest album, Good News for People Who Love Bad News, further ous cities that make up San Andreas have their own unique feel) and push the capabilities of the PS2. Rarely do objects or textures suddenly "pop" into view. The weather effects - including a heat haze for the mid-day desert settings and a grainy, desatu- rated texture for the grey, rainy eve- nings - are especially impressive. "San Andreas" is an epic game no matter how one may slice it. With all of the possibilities for exploration, expansion and customization, gain- ers could easily spend 150 plus hours within this gaming universe and still not reach a 100 percent completion rating. Games like this are simply unheard of in today's market. With such an expansive release, Rockstar could have easily let the game get too far out of hand and end up as a jumble of misfit parts. But in "San Andreas," everything clicks and falls into place to create one of the defining video- games of this generation. - Nov. 5, 2004 cements his title. Brock's fixation on mortality is still present, but Mod- est Mouse's brand of acid-fried indie is jumpier and more anxious than ever before. Modest Mouse Good News for People Who Love Bad News Sony Deviating sharply from 2000's brood- ing and plaintive The Moon & Antarc- tica, Good News takes the rock-heavy sound of 1997's Lonesome Crowded West and updates it with refined produc- tion and an eclectic array of instruments that includes organs, strings, accordion, whistles and glockenspiel. To be sure, Modest Mouse are still a guitar-centric group, but the new assortment of instru- ments adds an element of depth that was previously lacking. Good News's centerpiece is the shim- mering "Float On," Modest Mouse's catchiest and most accessible song since Crowded West's "Polar Opposites." Over a lilting guitar riff and dreamy atmospherics, Brock shouts and lisps his way through quirky lyrics such as "I backed my car into a cop car the other day / Well, he just drove off, sometimes life's OK." Brock's love for absurdist humor and oddball lyrics is on display throughout Good News, especially on "The Devil's Workday," a tongue-in-cheek take-off of Tom Waits's bleak New Orleans death marches. The song features low, belch- ing brass, twangy banjo and bleating trumpets. All the while Brock bellows out strange, witty lines like "Gonna take this sack of puppies and set it out to freeze / Gonna climb around on all fours till the blood falls out my knees" and the nonsensical chorus of "All the people that you know floating in the river are logs." But Brock also shows a sober side on songs such as the serene "Blame It on the Tetons." With a backdrop of slow and subdued acoustic guitar, Brock's somber lyrics and surprisingly endearing vocals make the singer sound uncharacteristi- cally vulnerable. Throughout Good News, the marks of producers Dennis Herring and Dave Fridmann are noticeable. Herring and Fridmann create a cleaner and crisper sound through refined guitar tones and denser arrangements without sacri- ficing Modest Mouse's characteristic sloppiness and rawness. Brock's unmis- takable, lispy whine and jittery guitar style remain distinct and untouched. If Isaac Brock is indie rock's Woody Allen, then Good News for People Who Love Bad News is his "Annie Hall." He's at the top of his game, and all of the unrefined brilliance and idiosyncrasies have come to a head in Modest Mouse's best record to date. -April 6, 2004 U U ctl lla A92i 1 .......:: . ... .. ... ..... ..E},u..:..y:.{ X: