ARTS The Michigan Daily - Friday, March 25, 2005 - 9 -1 Don't hurt me. It's not my fault this game sucks. 'Scrapland' fails to deliver or By Jared Newman Daily Arts Writer With his name prominently displayed on the box, it seems that producer American McGee is trying to be a video game big shot with his sci-fi adventure "Scrap- land." While the intriguing robot Scrapland Xbox Enlight universe that he's spun up certainly earns him that distinction, it's a shame that the game itself is so mundane. "Scrapland" tells the story of D- Tritus, a friendly robotic newcomer to the city of Chimera. Humans are not allowed into the city - our race's col- lective wastefulness previously left it in ruins, only to be rebuilt into a colorful metropolis by resentful machines. Almost everyone in Chimera is corrupt, including the Bishops who, for a price, can bring robots back to life via "The Great Database." The city is shaken to find the Archbishop murdered and his matrix stolen from the database, preventing his resurrec- tion. Forced into journalism upon his arrival, D-Tritus is assigned to cover the story. Here's the problem: Unraveling the yarn requires gameplay, and the game- play isn't any good. "Scrapland" falters in its combination of space ship action with on-foot endeavors in a nonlinear style - players can fly anywhere they choose and take up main or side mis- sions at their leisure. The folks at the scrap yard are kind 1 concept enough to give D-Tritus his first ride, and from there he can upgrade the ship or build entirely new ones if he earns enough cash. The freedom to custom- ize and build a garage full of different ships is exciting, but actually flying them feels awful. The ships don't have full 360-degree motion, so forget about barrel rolls or loops. Players can make the ships strafe, but it's nearly impos- sible to do while shooting. The on-foot missions are also a let- down. In order to navigate the city's massive buildings, D-Tritus "over- writes" any character he interacts with, stealing their appearance and abilities. Doing so destroys that character and causes the police to start chasing D-Tri- tus. In addition to evading the watchful eye of the cops, players must dodge evil bankers who suck money from D-Tri- tus simply by standing nearby. Avoid the random Bishops that destroy things for no reason and withstand the archaic and monotonous gameplay long enough not to throw the Xbox into the nearest furnace. The graphics and sound certainly don't help the cause. Even though the environments are colorful, "Scrapland" can't decide what frame rate it wants to run at, resulting in a jerky, almost nausea-inspiring visual effect. Despite quality voice acting, the audio has its low points as well, such as noiseless ship engines and musical numbers that don't quite fit. The saddest thing is that "Scrapland" is one hell of a game on paper. The plot is entertaining and the gameplay poten- tial is there. Still, the execution leaves so much to be desired that it will leave most gamers heavy-hearted. BRITISH INVADE, AGAIN KAISER CHIEFS' DEBUT UNINSPIRED AND UNORIGINAL By Evan McGarvey Daily Music Editor MUSIC REW kh If their lifestyle correlates with their album packaging and their obvi- ous, deep-seeded desire to be a flagship band in the Kaiser Chiefs second British Invasion, Employment then Kaiser Chiefs are Universal zooming around London in matching green Mini's before heading to their favorite pub to watch Man U vs. Leeds. If their debut album, Employment, tried any harder to will itself into The Kinks are the Vil- lage Green Preservation Society, it might get a hernia. If it tried to be any more "British," the album would have to fit houndstooth cap on over its snarky verses and its controlled, restrained percussion. Kaiser Chiefs so Anglo-revivalist to repro- duce the early '90s aesthetic of Blur and Super Furry Animals or even post-Skylarking XTC; they are a full-blown wormhole to the Zom- bies, the Kinks and the those-who-shall-not- be-named boys from Liverpool. With a fluttering chain of guitar chords that glides along and a ready-for-humming single, "I Predict a Riot," Kaiser Chiefs seem like a wonderful bridge to our parent's generation and the times they sang us to sleep with "I Saw Her Standing There." And for the most part they should be able to pull the whole thing off. Lead singer Ricky Wilson has the right mix of self-effacing charisma and priggishness to ham up choruses like, "Once you asked me what I'm thinking / I lay back and think of England / Do you know my real answer? / I was born to be a dancer." Guitarist Andrew White sounds at ease rat- tling off dependable electrical wisps and bass- ist Simon Rix has a decent enough sense of musicianship to know when to emerge into the musical foreground. He's not the only one. Employment is an Courtesy of Universal "Hey guys, I brought the peanut butter" album that thrives on glossy and airy tunes that rush up against the foreground of the speakers. "Oh My God" and "Modern Way" challenge even the most diligent listener to pick out any dense or dark undercurrents of sound lurking behind the patient drums and restrained group vocals. This sense of holding back immediately sets Kaiser Chiefs apart from roughly two- thirds of young bands in rock today. Noth- ing dangles from the sewn-up package of Employment. It fits well with the band's Brit- ish Invasion masquerade and is the biggest selling point for Kaiser Chiefs. Their unique- ness stems from their willingness to adhere to their gimmick. Even if listeners drink the proverbial Kool- Aid, Employment ends up leaving a sour taste in the mouth. Their act is unsustainable and their desire to go back to mop-tops and matching suits can't be nearly as intense as they'd like it to be. The tunes are blandly tight enough but when your closest musical compe- tition is Please, Please Me, how can a young band win? U