Tuesday January 11,2005 arts.michigandaily.com artspage@michigandaily.com r1e Stdrig n ART s 8 ..... . . ...... I I JARED NEWMAN EA $ports takes over SAM SHALABI COMBINES ARAB AND WE By Andrew Gaerig Daily Music Editor Osama "Sam" Shalabi's musical background, a hodgepodge of noisy punk rock, traditional Ara- bic instrumentals and formal jazz training, is as eclectic as one might expect from an Egyptian-Canadian Montreal dweller. Shalabi, who has thrilled underground audiences for years with his unique brand of experimen- tal instrumental music under the Shalabi Effect moniker, will be undertaking a differ- ent type of project entirely to help kick off the University's semester highlighting Middle Eastern cultures. Tomorrow Sam Shalabi: The Osama Project Wednesday at 8 p.m. $20 at the door At the Lydia Mendelssohn Theatre playing guitar for a while." Shalabi's affection for Arabic music comes as no surprise for those famil- iar with his work through the Shalabi Effect. He and his group of rotating musicians have produced largely improvised, minimalist post-rock since 2000. In 2002, The Trial of St. Orange established Shalabi as an avant-garde composer and performer, mixing swampy guitar textures with vague Middle Eastern modes, leading the thrilling climaxes. Last year's Pink Abyss saw Shalabi and his cohorts shift to more structured compositions, albeit still well within the realm of underground rock. "The Osama Project," which, it should be noted, has no relation to Shalabi's Osama album, is a dif- ferent beast entirely. Described by Shalabi as "fake Egyptian classical music," the project takes advan- tage of the musician's lesser-known talents. "When I started playing music I was already writing prose and stories which I stopped doing eight or nine years ago. This is the third or fourth time that I've done something using a lot of characters or using different voices like this," said Shalabi, referring prior narrative-driven, live performances. And while the prerecorded material consists mostly of familiar symphonic instruments, Shala- bi's background - both as a purveyor of Arabic music and as an avant-garde musician - comes into play. The canoon, comparable to a hammer dulcimer, the darbuka, a percussion instrument and strings and violins, which he considers traditional Arabic instruments, all make appearances, though Shalabi admitted to "screwing around" quite a bit. "A lot of this has been processed. There's darbuka, Courtesy of UMS Guitarists get all the W_ _ _ chicks. STERN INFLUENCES but you won't hear it. You won't go 'Oh, that's a darbuka.' " Shalabi, however, isn't worried that this music will fly over the heads of his indie rock fan base. "You could play a toy piano and that might be lost on someone, too," he said. "I don't really care if people are educated that I'm using ethnic instruments (as long as) it's interesting or it works as music." Shalabi is also not worried about carrying the flag for any sort of ethnic music. "I think with a lot of Arabic music, the stuff that's really interesting is really raunchy and very Arabic, but I'think for a lot of Western audiences, the presupposition by people who are presenting this music is that some- how they have to sanitize it and make it palatable in some mysterious way so that a Western audience can digest it," he said. "It's the worst of both worlds because you end up getting this gross version of whatever indigenous music it is, and somehow you get the worst version of Western music. It has more to do with politics and economics than music." Instead, Shalabi has chosen to integrate his many musical interests into a vibrant, exciting and inarguably modern sound. "It's like (early 20th century delta blues singer) Charley Patton. I love Patton, but I would never do anything like that. I'd look like an idiot. I don't know how to do it, and it's been done. You get the inspiration from that stuff." "The Osama Project" will incorporate many of Shalabi's diverse inspirations. And given his history of unique, forward-thinking composi- tions, Shalabi is far more likely to transcend past icons than copy them. For a while now, I've had a feel- ing that Electronic Arts was pure evil. I first became suspi- cious with their willingness to send free video games to the Daily. Their liberal spending in the PR depart- ment seemed odd when compared to other companies, but I brushed it off as a good marketing tactic because no publicity is bad publicity. Then I noticed a blurb on Slashdot.org, reporting that EA had placed a "now hiring" billboard nearly 100 meters from a rival company in Vancou- ver. Again, I figured it was no big deal. The scheme seemed sinister, but could easily be ignored by those employees loyal enough to the other company. Then, memos from EA's manage- ment started leaking. Tales of 90- hour work weeks and sweatshop-like environments abound, and angry programmers everywhere weigh- ing in on the ethical treatment of their kind. Yet, the employees know going in that they have one year to complete each iteration of "Mad- den" or "NBA Live" - deadlines can't be pushed back. But then, Gamespot.com reported an exclusive licensing agreement between Electronic Arts and the NFL. For the next five years, EA has the sole rights to the players, teams and stadiums of the NFL in video games. With this deal, EA pretty much wipes out its competitors. Let's face it - sports games that use fake team and player names do have old-school charm (remember "RBI Baseball?"), but they can't sell in today's market. So say goodbye to the "ESPN NFL" series, its budget price of $20 and any sort of market competition. EA reigns as the Demon Lord of the video game domain and all they have to do to sell next year's "Madden" title is update the rosters and get a few more quotes from dear old John Madden himself. "Biff, Whap, Doink" indeed, Johnny. As upset as I am about this deal, I'm a little more shaken by the cold truth that I've been hiding from for a long time: Video games are big business now. Just like sports, we can all reflect on the times when it was a just a game, not some blazer- sporting businessman's money-mak- ing scheme. But as websites like IGN and Gamespot start including quarterly sales figures of Nintendo and Sony in their news updates, the truth only becomes more apparent, even as I try to ignore it. The overabundance of sequels and rehashes are an indicator of this reality. A colleague of mine at the Daily recently asked me what was the last good original game I played. I couldn't remember. I'm looking at my collection right now and I don't see a single new idea among them. "Mario Kart 3," "Silent Hill 4," "Mortal Kombat 6," "Mega Man Anniversary Collection." Here I am complaining about how video games are a business and how money-hun- gry suit guys are squashing creativ- ity, and yet I seem to be the biggest sequel-whore of them all. Despite the fact that I might be on my way to Video Game Hell, I've done good deeds by trying to push video games as an art form. They're beautifully crafted, constantly evolving and some of them even have that misd-en-scene that the film theorists love to chew on. But like film and music, video games are now running into the same art vs. business problems that have plagued those industries for years. Does a developer push a new idea or take the easy road by squeezing out a sequel? Usually, they're pressured into using familiar video game for- mulas instead of finding new ones. It's not quite the same as pushing avant-garde or other creative ideas away from mainstream music and film, but it's pretty close. After all this complaining, what do I suggest as a solution? Think about purchasing a wholly original title instead of another rehash like "Metroid Prime 2." I hear that "Kat- amari Damacy" is fantastic, and it's a game where players roll around as a pile of everyday objects, add- ing to their pile by rolling over more stuff. I'm not going to urge anyone to boycott EA, but when next year's "Madden" installment comes around, consider that since no com- petition is forcing them to try any- thing innovative, the new version might not be all that different from the game you already own. - Jared is too busy playing video games to actually make human con- tact. Maybe you can be his friend. E- mail him at jnewman@mich.edu. night at the Lydia Mendelssohn Theatre, Shalabi will be performing "The Osama Project," a com- bination of prerecorded, electronically manipulated symphonic music and a nonlinear narrative depict- ing an invented Jewish/Arab relationship. Over the recording, Shalabi will play the oud, a Middle East- ern descendent of the lute. "My dad is a huge lover of Arabic music. Growing up he had literally thousands of albums in our base- ment and he would blast this stuff all the time," said Shalabi. "I wasn't really into it as a kid, but later as a birthday present he gave me an oud after I'd been Lusine joins Ann Arbor label, yet 'Hodgepodge' a mixed bag By Puja Kumar Daily Arts Writer It appears that Jeff Mcllwain is cleaning up his act. Dropping the names L'usine and Lusine Icl in favor Lusine of Lusine and landing on repu- Serial Hodgepodge tably adept Ann Ghostly International Arbor-based label Ghostly Interna- tional suggest a move toward sim- plicity. What Lusine has delivered, however, is a hodgepodge - though a very carefully constructed one. The latest release by this Seattle-based Texas producer, Serial Hodgepodge, offers 11 tracks whose variety make genre-stamping impossible. Equally meticulous production, however, offers a mature cohesion that lets the album escape a variety-show feel. Serial Hodgepodge is not Mcll- wain's first full-length. He released albums on imprints Isophlux and Hymen, but this is his first major release on Ghostly and his most accomplished work so far. The album's opener, "Ask You," displays a beautiful chorus of processed femi- nine vocals that, when accompa- nied by acute beats, set the tone of Lusine's unique tendency to combine delicacy with substance. The subtle suggestion of hip hop in this track is more piquantly reflected in "Every- thing Under The Sun," a laid-back song with wavelike chords that add splashes of ambience to the consis- tent groove. The female vocals from "Ask You" resurface on the fourth track, "The Stop," but the effect this time is more stimulating than ethereal - this song showcases McIlwain's ability to pro- duce house. The minimalism can at first feel underwhelmingly anticli- mactic, but a closer listen reveals a pregnant, intense rhythm that makes the song more interesting than a lot of house music. The penultimate track "Figment" is close to exciting. Lively drops of machine noise keep the listener's ears perked, but these pieces of aural pleasure are unfortunately delivered over an almost stagnantly standard beat. The glitches and hiccups pres- ent in this song and others throughout the album are punctuated by moody, pensive tracks, like "Drip" and the closer, "Payne's Gray," whose static sound and monotony offer ambient intermissions. Neatness of production is the great- est strength of Serial Hodgepodge. Mcllwain leaves no jagged corners or awkward gaps in any of the tracks; in fact, it is the clean, tightly produced finish that allows the album to be something more than a scattered col- lection. Of course, there are cons to Mcll- wain's ambitions to experiment with genre. He is clearly skilled in differ- ent areas - house, experimental hip hop, IDM - but one album simply can't offer space to overtly stand out in one genre. Such diversity could also distract McIlwain from honing a specific sound and leave him less defined than some of his label mates (Matthew Dear, Midwest Product). These dangers arise only out of well- A The University of Michigan College of Literature, Science, and the Arts presents a public lecture and reception versed skill, though whatever direc- tion Lusine is going to steer in next, Serial Hodgepodge proves that there will be no trouble getting there. James W. Allen Joaquin M. Luttinger Collegiate Professor of Physics Yung Wun's debut fails to live up to high expectations Daily Arts Writer Yung Wun has been pushed hard by the Ruff Ryder crew ever since appearing alongside Snoop Dogg, Jadakiss and Scarface on "W WIII" off 2000's Ryde or Die Vol. 2 compilation. Expectations only rose for the talented M.C. after being signed to producer Swizz Beatz's Full Surface label but unfortunately Yung Wun's Yung Wun debut album just doesn't live up to the hype. There are a few good The Dirtiest, tracks on Dirtiest, Thirstiest, but Thirstiest they only serve to throw the bad J Records/D'Society/ 6 ~w. ' Y i ___ "° - V \.. -