ARTS The Michigan Daily - Wednesday, November 10, 2004 - 9 Everclear's 'Years' should not be relived By Mary Catherine Finney For the Daily Music REiErW There is something ironic about the title of Everclear's new compila- tion CD, Ten Years Gone: The Best of Everclear 1994-2004. For Everclear, those 10 years are gone with appar- ently very little to show for it. It is surprising to see Everclear a greatest hits CD Ten Years Gone: from a band that The Best of made its name by Everclear releasing virtual- Capitol ly the same song over and over again on the radio with new lyrics. Perhaps because the majority of the tracks on Ten Years Gone are drawn from two albums that the sound of this record is homogenous, it is dif- ficult to tell one track from the pre- vious four. Two of their bigger hits, "I Will Buy You a New Life" and "Father of Mine," are nearly indis- tinguishable from one another. The most advanced guitar playing never seems to exceed a simple four-chord progression and on "Santa Monica," they only utilize two. "A.M. Radio" is a horrible, overpro- duced song that samples Jean Knight's Motown hit "Mr. Big Stuff," complete with cheesy spoken interludes and an overwhelming barrage of sound effects referring to the "good ol' days" of TV and music back in the '70s. I don't think you're ready for this Jelly ... Covenant misses out on being miraculous Couresy ofCapiol We tried to buy new lives, it didn't work. The trend of unimaginative remakes continues with their lackluster covers of "The Boys are Back in Town" and "Brown Eyed Girl." Even for a grunge band, their lack of musical variety is astounding and their range doesn't seem to extend beyond a staple of dis- torted power chords. to one another, generating 80-minutes While Everclear may have been of monotony. For the diehard Ever- able to pull the wool over the listener's clear fan, this may be the place to get eyes when their songs were initially all of your favorites on one disc. But released, this album only serves to for the rest of us, the occasional Ever- highlight their lack of creativity and clear song on the radio will more than growth by placing their hits adjacent suffice. Leningrad inconsistent on 'Black Eskimo' LP By Lloyd Cargo Daily Arts Writer Music REViEW * Montreal's Les Georges Leningrad is not the average band. The band cites influences such as The Resi- dents, The Sun City Girls, Pere Ubu and The Slits without sounding like any of them. Their off-kilter sound has been described as art terrorism by some, foolish and stupid by others and as "petrochemical rock" by the band ' itself. Whereas their chaotic sound paid off on their 2002 debut Deux Hot Dogs Moutarde Chou, it quickly gets tired on this year's follow-up Sur Les Traces De Black Eskimo. The first track, "Missing Gary," is representative of most of the album. It's a nonsensical half-skit, half- song about a band Les Georges member who Leningrad won't let anyone Sur Les Traces De else drive the tour Black Eskimo van. Les Georges Alien 8 Leningrad's sense of humor, how- ever, isn't the downfall of neither the song, nor the album; it's the over- powering barrage of bass and lack of variation. The cluttered approach that worked to the band's advantage on its debut is sorely missed this time. Perhaps it was the loss of a member since the debut that's made the lack of musical ideas more apparent. That's not to say there aren't a few standout tracks on the album. "Supa Doopa" is more straightforward than Les Georges Leningrad's usual take on post-punk. It has a driving rhythm and buzzing bass carried over the top by the shouts of lead singer Poney P, whose vocals sound like the Yeah Yeah Yeah's Karen O freaking out. "Fifi F." strays from post-punk and leans more toward hard disco with a steady four-on-the-floor beat reminiscent of Georgio Moroder. The last track on the album, "Com- ment Te Dire Adieu?" is what the band should've been going for all along. The song is dissonant as well as rhythmic, and the distorted xylo- phone riff makes the song a lot more accessible. It's one of the few tracks on the album worth revisiting. Unlike "Comment Te Dire Adieu?" the second song, "Sponsorships," should never be heard again. The song features the same bass-heavy repetitive riffing that plagues "Miss- ing Gary." Coupled with the unintel- ligible vocals, makes "Sponsorships" the worst song on Sur Les Traces Des Black Eskimo. Contending with it for that undesirable title is "Wunderkind #2." Amateurish guitar riffing and the same distorted repeated keyboard line make this two-and-a-half-minute track feel like 20. Not quite as bad as those two songs, but terrible in its own right, is "Umiarjuaq." "Wunder- kind #2" is just some ambient noise that's about a minute-and-a-half too long. The last thing this albums needs is another boring, repetitive and unmemorable track to weigh it down. The tracks that worked on this album experimented with song struc- ture. Les Georges Leningrad makes difficult music, and without some varied angles of attack the songs fall flat. It doesn't help that band mem- bers have yet to hone their chops, making it hard for them to fully take advantage of their musical ambition. They could take a lesson from their boundary-pushing Alien 8 label- mates. The Unicorns, who combine a care-free approach to song structure with the musical ability to push the limits of pop. For those who enjoy un-self con- scious post-punk with a sense of humor, Sur Les Traces De Black Eskimo is a challenging affair that's worth .hearing at least once. Les George Leningrad have got a good thing going; it's a real shame the band couldn't put together an entire album as consistently interesting as the few standout tracks. By Brian Stephens Daily Arts Writer VIDEOGA MEREVIEW The opening of "Shadow Hearts: Covenant" begins with armed German soldiers congregating within the con- fines of a small cathedral in the French village of Domremy. The stained glass depicting the Holy Cross suddenly shat- ters above them and a winged demon emerges. It descends upon the scream- ing soldiers, pouncing from one kill to the next with feral quickness. In one brief moment, the Shadow demon picks up a Hearts: soldier and hurls Covenant him toward the PS2 church door; all the while, the sorrow- Midway ful-looking statue of the Virgin Mary gazes upon the car- nage with merciful eyes. The screen slowly turns white and a young man is standing where the monster should be. This action-packed prelude to "Shadow Hearts" isn't just eye candy; it is a kind of visual poetry rarely captured in role- playing games. It is soon revealed that the monster terrorizing Domremy is really Yuri, the main character of the game. Yuri, is capable of metamorphosing into a variety of creatures in combat: devils, elementals and yes, even angels. Set at the beginning of World War I, Yuri travels all over Europe in an attempt to find a cure for the powerful curse that has been placed upon his soul. Dur- ing his adventures, he is followed by a ragtag team of interesting characters, including a burnt-out puppeteer and a professional wrestler that happens to be a vampire. The battle system is representative of most role-playing games except with a minor twist. A player's success in com- bat is gauged upon his ability to strike the shaded areas on the "Judgment Ring." If the gamer strikes it, he makes contact. Strike the harder-to-reach areas, the character hits harder. If the player misses shaded areas completely, then the hero doesn't hit the opponent at all for that turn. This approach to com- bat gives the game a very steep learn- ing curve. There is also a combo system in which players can perform chain- attacks; if completed successfully, then the last character in the combo will have the opportunity to use "Combo Magic" - a subset of high-damage offensive spells. It should come as no surprise that "Shadow Hearts" utilizes the analog joystick making the controls very simi- lar to other RPG's on the market. How- ever, while the game's music is adequate and on cue, the soundtrack certainly won't achieve record sales. Invariably, the music simply doesn't possess the kind of "wow" factor found in the "Final Fantasy" series and other RPGs. What holds "Shadow Hearts" back from true greatness is its casual, lacka- daisical approach to storytelling. Often, the writers seem so preoccupied with making players laugh through the game's witty dialogue that the storyline often seems to lack any sort of depth. For example, in order to improve a par- ticular character's weapon, a kind of currency is demanded. He refuses to do any work until the player finds him foil- covered cards emblazoned with mus- cular, scantily-clad men. This kind of humor becomes distracting when done ad nauseam. A significant portion of playing time is devoted solely to solving puzzles. In one part of the game, the player is given a crash-course on the Russian alphabet for the sole purpose of solving a rather tedious puzzle. Completing the puzzle correctly causes the steel gates to be lifted and allowing the gamer entry into other areas. The problem with this is an aesthetic one: If the main character has the capability to turn into a winged, 10-foot demon and can single-handedly bring down an entire airship, why can't he simply unhinge the steel gate with a flex of his power? Again, it seems the writers of "Shadow Hearts" do not take the art of storytelling and continuity seriously. Despite its flaws, "Shadow Hearts" triumphs in being an addictive and visually stunning game. NEW LINE CINEMA and invite you and a guest to attend an advance screening of AFTER TH SUNSET For your chance to see the film, stop by The Michigan Daily's office at 420 Maynard St. NN rchase Neossary; While supplies last, limit one per persot OPENS FRIDAY NOVEMBER 12, 2004 Do you have a unique catchy look to be a MODEL? Talent R US representatives would like to meet you on campus - Sunday November 14th in the Union from 11:30am-3pm Talent R US will hold an open casting call for a chance to feature in the nationally distributed Amtex Spring 2005 Sportswear Catalog Mngg y s . Casting call will take place in the Union on Sunday 11/14 from 11:30am until 3pm. " Selected models will be compensated a flat $200 for a two hour photo shoot. to a* A B_ f'. ..._:,. .I Ila i. . 3.... 3,.:I3.. ..I.3 ...3 -... I.. 3 3v ~ z M i