MMMM" 8D - The Michigan Daily - New Student Edition - Fall 2004 ARTS --I NOT JUST PLAYING AROUND THE TOP 10 VIDEO GAMES OF 2003 CHARLES PARADIS 4 2003lacked that special game that could redefine a genre. Yet, the industry reached new peaks in popularity with the public, as seen with the barrage of television ads, awards shows and game sales. Amid the countless sequels and rehashes released, a few games stood out from the rest of the pack. Without further ado, the Daily's TV/New Media staff has selected a list of 10 worthy games. 1The Legend of Zelda: The Wind Waker (Nintendo) - The decision process for this year's No. 1 was an easy one. Link's latest adventure is the year's best game and became an instant staple on the underrated GameCube system. "Wind Waker" has it all: creative puzzles, intense swordplay, beautiful graphics, an incredible score and a clever plot that ties in quite nicely with the rest of the series. "Zelda" still remains the best action role-playing game fran- chise and "Wind Waker"L lived up to the hype. 2Star Wars: Knights of the Old Republic (LucasArts) - Prov- ing that not all "Star Wars" games are garbage, this RPG took everyone by surprise. Every action chosen by the gamer changes the character's balance between the light and dark sides of the force, making fanboys' dreams finally come true. Courtesy of Nintendo 3 Prince of Persia: Sands of Time (UbiSoft) - As if the acrobatics and stunning visuals weren't enough, "Prince of Persia" allows users to manipulate time itself, rewinding, accelerating and even stopping characters in their tracks. UbiSoft was careful to make gameplay easy enough for beginners but challenged players' minds throughout the expan- sive excursion across this Arabian city. Character animation is beautifully fluid, making each leap, climb, fall and fight immensely enjoyable. Despite its short length, "Persia" is a fine example of quality over quantity. Death of the American arcade Courtesy oLucasArts The guy at the far left just wet himself. Madden NFL 2004/NCAA Football 2004 (EA Sports) - Writing a list of the top 10 games without including these near-perfect football sims would be criminal. EA Sports deliv- ers excellence every year and the online play affirms EA's bragging rights in the genre. Final Fantasy X-2 (Square Enix) - The first sequel to any game in the "Final Fan- tasy" saga, "X-2" follows the main charac- ters of "Final Fantasy X" on a sphere-hunting expedition across the war-torn world of Spira. The graphics are amazing, breathing color and life into the characters of this magical world, and the updated combat system is incredible. "X-2" is more than a worthy sequel - it's a well-thought-out and well-executed game all around. Tony Hawk's Underground (Activi- sion) - Some game series stay stag- nant, but "Tony Hawk" just keeps getting better. Adding a story mode to the mix while keeping the same game engine enabled this new edition to be up to the stan- dards of its predecessors. Mario Kart: Double Dashl (Nintendo) - Though criticized for its simplicity, there's no arguing that "Mario Kart" is still the king of the action/racing genre. The smooth graphics and boppy music make the latest installment a must-have for any multiplayer enthusiast. Viewtiful Joe (Capcom) - Fresh and fre- netic, "Joe" offers innovation in spades, con- trasting with the sequels that flooded the market this year. A return to 2-D gameplay with 3- D cel-shaded graphics, nothing else dared to take December 2, 2003 - American arcades are in decline. This simple fact should be apparent to any gamer. Yet, while you sit in front of your PlayStation 2, playing some version of "Tekken," you might not even remember when Namco's clas- sic fighting franchise was offered exclusively by coin machines. Pin- pointing the causes behind this fall is a difficult task. The story starts 10 years ago when video game makers began to develop a new type of hardware, one that, ironically, undermined the very arcades for which these machines were built. Sega and Sony created hardware for arcade games that had been designed using the-specifica- tions of their upcoming console sys- tems, the Saturn and PlayStation, respectively. The similarity of these arcade games to their respective console units allowed for faster and more accurate ports. Gamers could now enjoy high- quality arcade games at home. As great as this advancement was for home gainers, it was one of the major contributors to the downfall of arcades. In fact, with the release of "Mortal Kombat: Deadly Alliance" exclusively for console systems, Midway gave silent acqui- escence to the fact that arcades in America are on death's door. Some may point to the interactive dance craze of "Dance Dance Revo- lution" as a sign of resurgence. The immensely popular Konami game - there are 1,828 "DDR" machines in the United States, including 69 in Michigan - drew gainers back to the arcades with its numerous mixes. However, the success of "DDR" was a double-edged sword. Such high interest prompted Sony to cre- ate a port for the PS2, creating another challenge for arcade owners to overcome. Certainly, the release of "DDR" machines in America's arcades brought garners back for a time, but the phenomenon, like so many before it, is quickly being made available in America's living rooms. According to a study by the Entertainment Software Associa- tion, Americans spent $6.9 billion last year on video games for their consoles and computers. The study also claims that 50 percent of Amer- icans over age six play video or computer games. With such a large population of button mashers, there exists a potential for packed arcades. What it all comes down to, though, is this: Arcades in America just aren't cool. The supply of gamers and the demand for games exist in this country, but few want to be seen skulking into or out of any of these institutions. Take, as an example, that establishment of most esteemed prestige, Pinball Pete's. The franchise once boasted three Ann Arbor locations, but now sports just one site at the dodgy end of South University Avenue. Unless it was festooned with paraphernalia for a Creed concert, it is hard to imagine a less enticing locale. Pete's is most crowded after the nearby bars let out, and people are too drunk to realize they are in an arcade. Take away the advantageous location of being in one of the major bar areas in town, and Pete's would have nothing but screaming 10-year- olds left there by their parents. If these businesses want to sur- vive, they must find a way to make going to arcades more socially acceptable. They must also find a way to make games that cannot be ported to console systems. While redemption games, those where you get tickets which can be exchanged for crappy over-valued prizes, are a popular solution to the problem, they are not enough of a draw to get gamers back into the arcades. Unless of course you really, really want that pair of fingercuffs for 70 tickets. Courtesy o, finteno Who wants a moustache ride? the chances that this game took in 2003. Panzer Dragoon Orta (Sega) - The fourth installment in this shooter series that few know about returns to form with steller gameplay in tow. "Orta" shows the power of the XBox's graphics engine while having precise and impeccable controls over the non-stop action. Virtua Fighter 4: Evolution (Sega) - No fireballs, no maces, no 30-foot ver- tical leaps, just the most beautifully intricate fighting game on the market. The "Evolu- tion" version features two new fighters as well as an all-new Quest Mode that pits gamers against some extraordinary Al. Plus, it's only 20 bucks. -January 8, 2004 - Charles can be reached at cparadis@umich.edu __w 'Halo' and 'Magic: The Gathering': geek or chic? 4 By Brian Stephens Daily Staff Writer If you were to ask a student whether he has played a game and enjoyed it, you'd most likely receive a positive response. You ask that same person if he considers himself a gamer and you'd probably get a raised eyebrow. Assuredly, the word "gamer" conjures up images of pimple-faced geeks stuffing their faces with Cheetos. This stereotype does little for the proliferation of gaming com- munities on campus, and unfortunately for these would-be ganers, the community at the University is often marred with frag- mentation. Fortunately, the work of several diligent students has given the hobby a new-found prominence. "When I first came to the University of Michigan, it was tough, primarily because no one knows what other people play," LSA sophomore Arman Kayupov said. Kayupov, a die-hard "Halo" fan, started his own gaming community in East Quad last year. In a short amount of time, Kayupov was able to synchronize "Halo" network games in not only East Quad, but in West Quad, Couzens and Markley. While emphasizing the importance of mak- ing his "Halo" group open to both advanced players and beginners, Kayupov took the proactive approach to finding members. "I first went door-to-door asking people whether they wanted to play, then I asked my (resident advisor) to send e-mails out to people in my hall," Kayupov said. The gaming communities on campus are often lost amongst the vast array of student groups and organizations; students often assume that gaming refers to arcades and console games. Unfortunately, garners who enjoy tabletop games frequently find themselves scram- bling to find others to play with. "We tried to start a group at the University, but we didn't have enough people," said Jason Blauet, a recent University alumnus and avid "Magic: The Gathering" card player. Set in a medieval fantasy world, "Magic: The Gathering" is a card game where play- ers strategically compete against one anoth- er. The object of the game is to use one's cards to cast fantastical spells to destroy opponent's lands, thus winning the game. Blauet, a devout gamer that has spent thou- sands of dollars on "Magic" cards, was intro- duced by a friend to the game only a year ago. What drives someone to play three times a week? "It's fun," Blauet said. Cognizant of the state of the gaming com- munity on campus, Blauet urges interested gamers to go to the Underworld located on South University Avenue. This gaming store, according to Blauet, possesses all of the accoutrements needed not only to get started with the game, but also to network with other "Magic" players. Blauet tests his mettle against other players in weekly "Magic: The Gathering" tournaments at Fun 4 All in Ypsilanti. Both Blauet and Kayupov seem to realize the difficulty of reaching out to gamers and non-gamers alike. Blauet, when asked about advertising his hobby to friends, replied, "It is something you just don't bring up in conversation ... It's a lot easier to just meet them at the (Underworld)." Kayupov was a bit more optimistic, expounding that while he makes an effort to get new gamers interested, he concedes that "most of the time, the subject of games just doesn't come up." 4 4 A