I Monday December 13, 2004 arts. michigandaily. com artspage @michigandaily.com LRTS rul 8A . .......... . . . . . . ... .. . ....................... . ..... Street racer brings adventure By Zach Borden Daily Arts Writer A Ever since the film "The Fast and The Furious" was a surprise hit at the box office in the summer of 2001, car customization has become a cul- tural phenomenon. Though the idea of "tricking out" a vehicle is not a new concept, what else could explain the popularity of Xzibit's MTV show "Pimp My Ride," and the sudden splurge of street Need for racing games? Speed With the Underground 2 release of "Need P2, Xbox, PC For Speed and GameCube Underground 2," EA Games EA Games seems dedicated to having the premier franchise for racing fans who love dubs on their cars. Unfortunately, this sequel isn't a completely smooth ride. The game revolves around the typical story mode, complete with a cliche-ridden plot told through medi- ocre cut scenes and comic book pan- els that feature the usual stereotypes - rival gangs, hot girls and fast cars. The story mode is pretty nonlinear, and even though there is a "Grand Theft Auto" inspired map to instruct players where to go, at times it's often frustrating to find certain areas or exact racing locations. Also disap- pointing is that players don't have access to souped-up cars and specific customizable parts until they get into the thick of the plot. Those who stick out the story mode will find the experience well worth playing when it comes to gaining parts, as customizing a car is argu- ably the best part of the game. The amount of work a player can put into creating a car is truly astounding. Other than technical aspects, it's easy to lose hours putting on side windows, finding the right vinyls, choosing the perfect body paint or even selecting the coolest hood. For the more casual gamer, standard racing modes are included. As for multi- player, gamers can compete against their friends or use the basic online options (except with the GameCube version). Racing online is certainly enjoyable, but in comparison to other online racers and what "Underground 2" offers offline, the developers certainly could have done more. For example, giving players the ability to trade customized cars online would have been a nice feature. Graphically, "Need For Speed Under- ground 2" looks particularly sharp and colorful. The courses are filled with tremendous detail and the frame rate is smooth and consistent. The game also gives off a strong sense of speed to boot. However, there are rather obnoxious crash sequences - played out in ter- rible slow-motion - that get old really fast. The game also features a fine, if unmemorable, hip-hop soundtrack. The sound effects certainly shine though, especially when cars skid, rev up and go way over the speed limit. As far as control, the cars are easy to handle and response is tight. Ultimately, "Need For Speed Underground 2" has several flaws and it takes a while to really enjoy what the story mode has to offer. But those who like a good arcade racer with an urban twist will probably get the most out of the game. The little things certainly go a long way here - such as the amount of car cus- tomization - but when it comes to overall gameplay mechanics, EA still has numerous potholes to overcome before the company can truly estab- lish themselves as king of the road. I Courtesy or Warner Bros. The first rule of Fight Club is don't appear in whack sequels. CHEAPER BY THE DOZEN MEDIOCRE SEQUEL MAKES AUDIENCES SEASICK By Zach Borden Daily Arts Writer MOVIE REVIEW In the past few years, it has been hard not to notice just how obsessed Hollywood has become with remakes. Steven Soderbergh's update of the 1960 Rat Pack original "Ocean's Eleven" stood out from the crowd. Soderbergh and an all-star cast, crafted a heist film that was clever and boister- ous. Given the worldwide success of that remake, Ocean's a sequel seemed like an Twelve inevitable prospect. At Showcase Picking up three years and Quality 16 after the successful Bel- Warner Bros. lagio heist, Danny Ocean (George Clooney) and his team of thieves are all enjoying the good life in different parts of the world. But when Bel- lagio owner Terry Benedict (Andy Garcia) comes knocking on all their doors demanding his money back - complete with interest - within two weeks, the group reunites to pull off three schemes in Europe. Adding to their troubles is a Europol agent (Catherine Zeta- Jones) who was once romantically involved with Ocean's right-hand man Rusty (Brad Pitt), and a smarmy, mysterious thief known as The Night Fox (Vincent Cassel, "Brother- hood Of The Wolf") who challenges Ocean to a thieving contest. It shouldn't come as any surprise that "Ocean's Twelve" feels like a rush job. Shot this summer using an existing script by George Nolfi that was tailored for the produc- tion, "Ocean's Twelve" comes across as yet another pointless sequel, but with an extra dose of smugness. A few moments entertain, but as a whole the film is not markedly amus- ing. When it comes to plot, the first movie wisely made the central heist a filling main course, but the smaller heists in this sequel are easy-to-devour side dishes that do nothing to fill up the appetite. Unfortunately, Soderbergh disappoints again. He crams in enough conflict and char- acters for two movies and haphazardly loses the film's focus. The film's final half-hour becomes especially convoluted and over the top. Soderbergh clearly intends to make the movie a race against time, but much of the thrill involving the countdown is undermined because Benedict's presence is not really felt in the story. Brief conversations about how much time is left to raise the money they owe is a cheap way of showing that there is trouble at hand. In the sequel, most of the 11 are reduced to mere cameo roles and aren't really given anything to do (the lack of Bernie Mac is cer- tainly a serious mistake). Not that the char- acters were three-dimensional to begin with, but with the exception of giving Rusty a love interest, nothing new is brought to the rest of the players this time around. In fact, the first film is required viewing for those who actu- ally want to know more about the characters. Barely any of their specific traits or quirky personalities get a chance to shine through in the sequel. Also flawed is an inside joke involving Julia Roberts, which is cute at first but becomes rather tiresome. Early on in "Ocean's Twelve," actor Topher Grace ("That 70s Show") - once again play- ing an obnoxious facsimile of himself - remarks to Rusty that he "totally phoned in" a movie role. The piece of dialogue is rather ironic, as Grace flawlessly sums up what Soderbergh, Clooney and company have done with this follow-up. Hopefully, the principles of the production are triskaidekaphobic (fear of the number 13) - making an "Ocean's Thirteen" is certainly a job they wouldn't be able to pull off. Infantile raps, awful beats mar Cam'Ron LP Donkey Punch alumni return to the Blind Pig By Evan McGarvey Daily Arts Writer With raps that merely repeat the same 20 monosyllabic words and with a sense of word- play dumb enough to think up come- Cam'Ron ons like, "put your Purple Haze meat on my stick like shish kabob," Roc-A-Fella Cam'Ron might be the one man most responsible for trying to put some extra nails into the coffin of major label hip-hop. Cam'Ron first blipped onto the radar screen in the summer of 2002 with two sweetly disposable singles: "Hey Ma," and the admittedly catchy, Just Blaze- produced, "Oh Boy." Backed by these small successes he used his leverage to start his own label, Diplomats, and introduce the rap world to such pure abominations as Juelz Santana. Purple Haze, his newest release, is bloated with skits, full of guest appear- ances so sour they seem to fester with each additional listen and coated with a saccharine production sound akin to being pummeled with large pieces of rock candy. But the final straw, the heinous act that sinks lower than all the other detritus on Purple Haze, is Cam'Ron's trite, idiotic vocal style. In no time, past or present, will, "I leave you hole-y/ you'll say 'holy moley' " constitute a threat or boast. Cam'Ron is illiterate, nonthreatening and deliriously outdated. What's more, Cam believes his raps have a real sense of ingenuity. Each By Steve Cotner Daily Arts Writer CONCERT REVIEW On a cold December night, when the weather couldn't decide whether to rain or snow, May or May Not warmed Ann Arbor with the unequivocal sounds of summer. The Chicago-based band con- song is the same formula: oral sex, rattling off endless labels of top class liquor and finding new and complex rhymes that involve words most of us mastered in the second grade. This is the kind of album that makes under- ground hip-hop fans retreat deeper into the earth; this is the foulness that makes our generation's parents believe all rap music is sub-human. In short, Purple Haze might be the worst thing to happen to the hip-hop world since the VIBE awards. sisting of three for- mer members of popular Ann Arbor band Donkey Punch and two other musi- cians played to a mix of former fans May or May Not At the Blind Pig and newcomers at the Blind Pig on Friday night. By the end of their set, even icy 30- somethings were yelling for more. May or May Not are an unabash- edly happy affair. Their pop sound has matured from the Donkey Punch days without losing its irreverent, wide-eyed energy. At once youthful and nostalgic, the band melds hypnotic and catchy key- boards, Beach Boy harmonies, cut-to- the-quick guitars; clowning handclaps and bright, punchy drums into pure pop bliss. Over all of it, the longhaired, plas- tic-framed, cardiganed Eric Day sends his sweet vocals and coy looks to an enamored crowd. The highlight of Friday night came when Day announced, "These next four songs are part of our space opera." True to his word, the band launched into its catchiest rocker, "Gotta Get Outta Here," with its Cars-worthy guitar riffs, stomping drums, "out of this atmo- sphere" lyrics, and the most irrepress- ible 6/8-time chorus on this planet. Next came a delightfully over-the-top waltz with shimmering guitar, vocoder key- board and the winking verse, "In space, there's lots of space to do whatever we want, ever we want to do." With four songwriters, May or May Not can go in as many different direc- tions, but on Friday they were consis- tently upbeat and upfront, especially when compared with opening act Otto Vector, who could not decide if they were Evanescence, No Doubt or a Euro- house act. More than one May or May Not member remarked on how that band left them "so confused." In con- trast, May or May Not seem surpris- ingly decided about its sound. They make straightforward pop that succeeds 4 i ROSE BOWL SPECIAL [FOR MICHIGAN WOLVERINES] $00.95 J0 BS!! Winter Term Apply now at the Law Library- * Non-Law students For information and reservations