8A - The Michigan Daily - Monday, April 12, 2004 ARTS 0 Hey, it was free. Microphones' Elvrun goes solo in Japan 0 Everybody was kung fu fighting .". Courtesy of Atari N 'UNREAL' EXPERIENCE ATARIS TRILOGY REDEFINES THE FIRST-PERSON GENRE By Alex Wolsky Daily Arts Editor Music REVIEW Utter solitude is a bitch, but some of the most emotional pieces of By Jason Roberts Daily Arts Editor In a genre filled with sequels and spin-offs, it's often hard to keep material fresh and engaging. The first-person shooter is often like that - releases such as "Quake" and its successors lose steam over time and spread their original content so thin that it begins to break down. Fortunately, there are a few series out there that continue to excel Unreal Tournament 2004 PC Atari ent modes - from a simple free-for-all death- match to a team-based capture the flag competi- tion. While it was lauded for its impressive graphics, gameplay and remarkable artificial intelligence, what players really enjoyed was the intensity with which the individual and team- based battles took place. When the highly-anticipated "Unreal Tourna- ment 2003" was released three years later, it again claimed a top spot among fans. Atari and Epic Games modified the graphics and physics engine while tweaking gameplay and adding new modes of play - Bombing Run, Mutant, Invasion and Double Domination. Even though the new engine was criticized because it was slowed down and the popular Assault mode was dropped, "UT 2003" still delivered a wealth of bloody, aggres- sive action. It shouldn't surprise that "UT 2004" is every- thing that gamers have come to expect from this trilogy and more. As the "Lord of the Rings: Return of the King" of the videogame world, "Unreal Tournament 2004" is the finest install- ment yet. Not only have Atari and Epic Games updated the engine to run on the newest computer systems available (the minimum requirements recommend a 64 megabyte video card and six gigabytes of hard drive space), they have listened to the complaints gamers had with the prior installment. Gameplay is as fast and ferocious as it was in the first game, Assault mode returns in new form, the single-player game has been given a major overhaul - making it less linear and more diverse - and vehicles have finally been added (in conjunction with a new mode, Onslaught). Even the annoying announcer has been addressed as gamers have five different voice options. It seems as though every detail and quirk has been addressed. Everything works, and it all works very well. "UT 2004" isn't just an incredible multi-player experience as it has always been; this will certainly be the game "Halo 2" will be compared to when it is released. With the latest installment, the devel- opers have certainly thought of the game with respect to its predecessors and made it more beau- tiful, more playable, more powerful and more fun than ever. music and intro- spective works of art have come at the hands of the sheltered. After spending several months alone in Norway, K Records's fran- chise songwriter sought to test his The Microphones Live in Japan: Feb. 19th, 21st and 22nd, 2003 K Records with each new release; the ' ' "Unreal Tournament" trilogy is a fine example. Atari's latest, "Unreal Tournament 2004," is a pristine model of how a franchise should evolve. Beginning in 1999, the "UT" saga began as a revolutionary endeavor focused on totally immer- sive environments and intense, trigger-happy gameplay. Gamers battled up to 31 other players or computer-controlled bots in a variety of differ- Japan lies in its flow; however, this is ultimately due to the fact that it's a haphazard compilation of new material spread over three nights but compacted into 40 minutes. A lucid, somber "Great Ghosts" finds Elvrum at his lyrical peak but, next to a sprawling, overly drawn-out "Universe Conclusion," the sequencing seems ill at ease. A wavering, "After N. Young" finds Elvrum's signature production style coupled with his wavering voice, yet it's sequenced next to two novelty tracks, "My Favorite Things" and "Silent Night," both of which are throwaways. And, while Elvrum may always seem to be in the halcyon days of his life, he's always in a passive, reflexive mood. Despite its flaws, there's some- thing to be said about Live in Japan: Elvrum's music is testing, but his ability to construct a lyrical canvas so deep and so intimate the listener can't help but be moved. Listening to Phil Elvrum or his band, The Microphones, is tanta- mount to a staring contest. It's a dif- ficult yet alluring task that allows both participants to ultimately derive some kind of pleasure from the pain; a reason to push them that next step further; Just be sure not to blink first. new material on the road. Packaged as Live in Japan, February 19th, 21st and 22nd, 2003, t h e album finds Phil Elvrum and com- pany bootlegging some 12 new songs before humble audiences. Unlike a typical live album, which rehashes old material to gar- ner profits, Live in Japan is filled with songs that had never seen a studio. Throughout the perform- ance, Elvrum sounds haunted as he performs alone, acoustically. And, like his mentor Neil Young, Elvrum has an innate ability for penning tunes of utter vulnerability. The biggest problem with Live in .I This' Return' lacks any originality By Aam Rottenbeig Daily Arts Editor VSEGAERV.WA With jokes of emasculated men and religion, "The Whole Ten Yards" is a clump of just about every bad stereo- type. Director Howard Deutch seems to be familiar with sequels: On his resume are "The Odd Couple II" and "Grumpier Old Men," both sub-par sequels. And now, with his direction Courtesy of Warner Bros. This is not the proper way to give the Heimlich maneuver. of "The Whole Nine Yards" sequel, Deutch has secured his niche as a sequel director. In this all-too- similar continua- The Whole Ten Yards At Quality 16 and Showcase Warner Bros. tion of "The Whole Nine Yards," Oz (Matthew Perry) re-teams with Jimmy (Bruce Willis) to rescue his wife from the clutches of the Gogo- lak gang. What Oz does not know is that he is simply a pawn in the hum- drum plot. The ending is pre- dictable, as writer Mitchelle Kapner repeats the same plot twists and exaggerates the characters' faults to no end. Perry's physical comedy is over the top - how many doors can a person run into? Perry and Willis might as well be starring in "Dumb and Dumber" as they relentlessly continue to embarrass themselves. All dolled up in an apron and hand- kerchief, Jimmy scarily resembles Lucille Ball. A bunny-slipper clad Jimmy "The Tulip Tadeski" is far from his hit man days cooking and cleaning. All the characters in the film are eccentric, but it is only Jimmy and Oz who are too extreme to earn any laughs. The quirky personalities of Lazlo Gogalak (Kevin Pollack, "The Usual Suspects") and Jill (Amanda Peet, "Saving Silverman") however, are entertaining and funny. Pollack, as the recently released mob boss Gogo- lak, steals every scene he's in with a slurred accent and a cynical evil laugh that backs his fearsome threat, "you're a second from dead." Peet as the gun- toting Mrs. Tudeski makes comedy look effortless as she tries to seduce Oz. Her eagerness for killing is unfit- ting but amusing all the same. Despite good or bad acting, all the characters that Kapner has developed make any- one's life look normal. Supporting the zany characters is a colorful Mexican backdrop and a fit- ting score that is reminiscent of the 1950s. But the setting and soundtrack flail underneath the repetitive plot and numerous pratfalls. Activision's "Tenchu" series stood as the benchmark for ninja-action games over the past few years. With its stealthy gameplay mechanics and solid visuals, the franchise began a following starting back on the original Playstation. How- ever, the latest installment, "Return from Darkness," has two major prob- lems facing it: It was released after Tecmo's exception- al "Ninja Gaiden," Tenchu: and it's a port of a PS2 game released Return From last year, "Tenchu: Darkness Wrath of Heaven." Xbox "Return From Activision Darkness" still maintains the stealth elements that made the earlier games intriguing, and few major changes have been made. There are initially two characters selec- table - Rikimaru and Ayama - each with a unique storyline and some indi- vidual moves, which adds some replayability to the game. As is the norm for the series, the stealth kills are easily the highlight of the action. Ninjas can cling to the ceiling, hide in the shadows and slit the throats of their ene- mies. But gameplay feels like a tired retread. The most glaring issue for "Return From Darkness" is that it is just a slight- 1 i 1 Ji I I J i {' J 1 I I I i I Courtesy of Activision Those cats were fast as lightning. ly revamped version of "Wrath of Heav- en," released in 2003 on the PS2. The game is ultimately the same, from the storyline to the fighting mechanics. Worst of all, the graphics are only mod- erately changed from the pixilated PS2 images. This game is almost ugly to look at on the Xbox - the characters are blocky, the backgrounds drab and the blood flows way too freely. With a year to polish up the game for a more powerful system, Activision should have been able to brush up the graphics, in the very least. The lone addition to this installment is the inclusion of an online multiplayer mode. While the feature enables for a lot of interesting deathmatches and cooperative gameplay, it seems to be tacked on as an afterthought. Xbox Live is a feature that should be utilized more often, but the single-player game is so lacking in innovation that more time should have been spent at least creating a new scenario. "Tenchu" is no longer the only com- petent ninja game on the market, so the developers cannot release half-hearted ports and expect to sell millions of copies. "Wrath of Heaven" was a good game in 2003, but it's 2004 and a name change isn't enough to justify another purchase. Stick to "Ninja Gaiden" and wait for an actual sequel to "Tenchu." DVD makes 'Something' out of nothing F and propelled by a series of unlikely events that seem too rigorously con- structed. The film was wisely billed as a Keaton vehicle as she, portray- ing the likable _._._.....__ Erica, displays Something's levels of screen charm not seen Gotta Give since the days of Columbia "Annie Hall." Frances McDormand gives an uncharacteristically upbeat and charming performance as Erica's impish sister Zoe. Unfortunately, Jack Nicholson phones in a carica- ture of himself: an old man preying on younger women. After his latest conquest, Harry (NIir.1con) ane +n the Hamntn home of his girlfriend Marin (Aman- da Peet) where he encounters her mother, Erica. They establish a mutual but reluctant interest in each other. Throughout the course of the movie, they court and annoy each other in equal parts all while moving toward the necessary happy romantic comedy ending despite the inclusion of a love triangle with Reeves. The film's more than two-hour runtime is a bit excessive for a romantic comedy, and with its for- mulaic development and hit-or-miss humor it doesn't always captivate. The special features are thin, including an aimless tour of the Hamptons with Amanda Peet. With the acknnwledLo-ment that 45 min- So.hn' utes of the film were cut, one would exnect more than one deleted scene I intermittently fimnv hnt nverall flat