10 - The Michigan Daily - Wednesday, March 17, 2004 ARTS Brooklyn-based trio stretched too thin BLIND LUCK CHAPPELLE BRINGS COMEDIC GENIUS TO DVD By Alex Wolsky Daily Arts Editor By Doug Wernert Daily TV/New Media Editor It should come as no surprise that TV on the Radio is perhaps the most inter- esting band to come out of New York City in recent memory. Instead of orient- ing themselves to throwback rock'n'roll or attempting to capture the frenetic, ultra-modern discotheque energy of their peers, they appear more comfort- able developing a unique sonic TV on the palette, the tem- Radio plate for which was Rd set on their 2003 Desperate EP, the masterful Youth, Young Liars. Bloodthirsty TV on the Babes Radio create a Touch and Go rock style that's evocative, sinister and boldly original. Their sound - captured on their latest release Desperate Youth, Bloodthirsty Babes - is the sound of a city blanket- ed in a sheet of snow that absorbs all noise and of the uneasy sense of peace that the elements can bring to the typi- cal chaos of urban life. Considered soul-experimentalism or doo-wop rock, they simply make a con- glomeration of densely layered produc- tion and Benzedrine guitars on Desperate Youth. The cornerstone of the band's unique sound is vocalist Tunde Adebimpe's soul-laden croon. Best dis- played on "Ambulance," a plaintive a capella track, Adebimpe weaves race- conscious, oblique poetry laced in vis- ceral imagery about urban life over the band's pulsating drive. There are plenty of advances from the EP, including the remarkable "The Wrong Way," which blares with a sub- way saxophone and the lush harmonies of "Poppy." Unfortunately, Desperate Youth lacks the ingenuity and impact that made their first outing such an incredible achievement. The fact of the matter remains that the band's singular idea has been stretched out over a canvas larger than it can handle. Many of the tracks, especially the latter third, wear out their welcome and lack the stylized touch of Young Liars. For a band that accomplished the nearly impossible - the creation of a unique and pioneering sound in a city and a scene whose most ingenious members are content attempting to repli- cate the music of eras past - it's easy to understand the temptation to secure the sonic territory they tread as their own. To ask the same band to reinvent itself once again may be a bit much, but here's to hoping that TV on the Radio can stay as relevant as their potential alludes to. D REVIEW "Chappelle's Show" debuted on Comedy Central in the fall of 2002 and immediately caused a stir. Star- ring the energetic and unpre- dictable comedian Dave Chappelle, the sketch-comedy pro- gram shocked viewers with its , controversial Chappelle's topics and liber- Show: al use of profan- Season One ity. Now, the Paramount outrageously funny first season has made its way onto DVD the way it was truly meant to be: uncut and uncensored. The first episode sets the tone for the two-disc set, as one sketch features Chappelle portraying a white supremacist who, because he is blind, does not realize he is black. The entire concept of the sketch resulted in some people calling for the show's cancellation, a notion Chappelle regularly jokes about. What these people fail to realize is that this is where Chap- pelle's genius shines forth. By playing off of many stereotypes and taking them to the extreme, he creates an environment where the audience is free to laugh at society due to the sheer ridiculousness of the sketches. The show does push the envelope in terms of content, but the raci- ness separates it from all the other comedy programs on television. Whether the sketches involve a financial consulting firm operated by the Wu-Tang Clan, a season of "The Real World" starring only one white guy or the results of giving reparations to blacks for slavery, the ideas are fresh and the laughs never stop. The one downside is that many episodes are less than 20 minutes long, and with a musical performance, only a few sketches are shown each time. The set features crisp picture and clear sound and is enhanced even more with the special features. Chappelle and series co-creator Neal Brennan provide audio com- mentary for five of the 12 episodes and for all of the 29 minutes of bloopers and deleted scenes. Their commentary is witty and adds even more humor to the show. "Chappelle's Show" is now in its sophomore season and has man- aged to meet the hilarity of the first. Hopefully the show will go on to find success similar to "South Park" and have a long run on Comedy Central. If not, one fact will still remain: Chappelle will always leave the audience laughing. a a I Show: **** Picture/Sound: **** Features: ***I Curtey of Paramunt I'm sorry officer. I didn't know I couldn't do that. Jazz legend Coleman performs at Hill Sequel fails to improve upon classic Nintendo adventure By Dawn L Low For the Daily Coleman's performance, honoring the self-taught musician's 74th birthday, marks the end of a weeklong celebration of icons in American music and art. His His music influenced John Coltrane and Jimi Hendrix. Leonard Bernstein proclaimed that his was the best music he'd ever listened to. Students at Juilliard study him, and critics don't know what to make of him. As a saxophonist, composer, violinist and trumpet player, Ornette Coleman has never fit into a singular musical cat- egory. On Friday, the controversial Cole- man appears at Hill Auditorium with his distinctive brand of jazz. appearance at Hill speaks to the com- mitment of the University Musical Society staff, who have been working to bring the MacArthur "Genius" grant An Evening with Ornette Coleman Friday at 8 p.m. Tickets $10444 At the Hill Auditorium ing a level of media interest rivaling that of a group such as the Royal Shake- speare Company. Coleman's unusual ensemble, which includes two double basses - played by bassists Greg Cohen and Tony Falanga - and drummer Denardo Coleman, who was first heard on his father's recordings at the age of 10. The various members have played with such esteemed acts as The Rolling Stones, Laurie Anderson, Bill Frisell and Tom Waits. The strength of the band is inte- gral to Coleman's approach to music: Each instrument is treated as a solo, although there are no actual solos, which results in complexity and layers of It's a wonderful world ... winner to Ann Arbor for four years. Although the surrounding educational events have been canceled, Friday's con- cert promises to be memorable, prompt- sound. "Ornette's music is thick and dense," says UMS Programming Man- ager Mark Jacobson, "but the discerning listener can break down the melodies." Based on a theory he calls Harmolod- ics, the equality of instruments is not the only thing that differentiates Coleman's jazz. He also abandons the traditional restrictions on rhythm and improvisation bound to chord progressions. These innovations have led reviewers to label the music "free jazz," although the resulting music is far from chaotic; on the contrary, Coleman's music is demanding, intelligent and well- rehearsed. While these distinctions may imply that the music is purely cerebral, Jacobson describes it as "very emotion- al, rich, melodic ... it's soulful." Friday's performance offers a chance to hear not just a unique ensemble, but unique compositions, written specifical- ly for Ann Arbor audiences. Says Jacob- son, "If you're into music and miss this concert, you'll be kicking yourself 10 years from now" By Adam Rottenberg Daily Arts Editor Back in 2001, Capcom released a little-known gem called "Maximo," a game that rejuvenized the dying action/adventure genre. Hearkening to the classic series "Ghosts and Gob- lins," "Maximo" featured a similarly armored knight (heart-shape boxers and all) and his quest to save the princess. Now, Maximo returns in "Maximo vs. Army of Zin" but fails to go the extra mile in making a truly memorable Maximo vs. sequel. Army of Zin Gameplay in PS2 "Zin" is as solid Capcom as ever. Every sword slice, shield throw and plat- forming element has been refined even further from the already stellar controls of its predecessor. New com- bos and hordes of enemies make com- bat fun and intense. The biggest addition is a second playable charac- ter named Grim, who can be called upon to help Maximo. The game is still running on the same engine as the original, preventing things from truly changing. Graphically, the cartoonish style fits the game perfectly. But even in Courtesy of Capcom I see London, I see France ... this arena, the changes between the first installment and this one are only marginal, making the game feel dated. Fans of the old Nintendo classic "Ghosts and Goblins" will love to relive that style of gameplay in a 3-D arena. However, gainers who made it through "Maximo" will be expecting a lot more from the sequel than what is presented. Capcom should know the difference between a good sequel and a bad one by now (especially after all those "Megaman" and "Street Fighter" games), but they still released a halfhearted effort with "Maximo vs. Army of Zin." m