ART S The Michigan Daily - Wednesday, September 25, 2002 - 9 UPN introduces new 'The Twilight Zone' By Mayukh Raychaudhuri For the Daily Courtesy of SCEA The whole thing stank, but my nose had been out in the cold for too long. 'SOCOM'i-m-presses By Matt Grandstaff Daily Arts Writer For those out there who are still skep- tical about taking their PlayStation 2 online, its time to get your head out of your ass. The reason: Sony's stealth- action title "SOCOM: Navy SEALs" will blow you out of the water. At the heart of "SOCOM" is its online multiplayer mode, where up to 16 players (eight per team) can partici- pate in team-based tactical fighting. Here a group of Navy SEALs are paired against a group of terrorists in levels designed for unbelievable cat-and- mouse tactics. Additionally, online gainers are given the choice of three For those not ready to go broad- band, "SOCOM" does offer a chal- lenging, yet enjoyable one-player experience. With 16 unique stages that range from swampy jungles to blind- ing snow levels, gainers will rarely find the experience to be anything but amazing. Lacking the assistance of human-controlled teammates found in the multiplayer mode, gainers now take the lead of each stealth mission with the help of three computer-con- trolled teammates. Like the multiplay- er mode, communication with teammates is necessary. With the deci- sions of these AI-based SEALs vary- ing from brilliant to retarded, gamer will either need to memorize a slew of Who gave these people the right to update "The Twilight Zone?" Other than the fact that it's an anthology series, which lifts the burden of recasting classic characters, what separates this show from others in the canon of great television? My guess is that "The Twilight Zone," unlike "I Love Lucy" or "Bonanza" has the unique, albeit vague role in television history of making its audience think, and not just about politics. The original series left its viewers with enough discom- fort and uncertainty to spur a second wave of McCarthyism. Instead of becoming a political vehicle, it was a popular success. To live up to that standard requires, above all else, a great deal of ambition, and the new version of the show, which airs Wednesday nights at 9 on UPN, is very ambi- tious. The choice of film actor For- rest Whitaker as the host is testimony to that. Whitaker is the perfect update of the creepy but largely unsuccessful because of its heavy- handedness and lack of originality and wit. Jenna, a rebel- lious teenage girl with piercings and tattoos - played energetically by Amber Tamblyn - moves with her fami- THE TWILIGHT ZONE Wednesdays at 9 p.m. UPN er version of the much-borrowed Shirley Jackson short story "The Lottery." There is little room for wit in the script, and by the end the viewer is neither involved nor interested in the outcome. There's an amusing mis-step in the plot in which Jenna, deprived of all connec- alluring Rod Serling, pleasant but slightly nervous, his expression tinged with paranoia. The show is split into two half- hour stories that don't stray very far from the tried and true formula of an alienated protagonist who finds him/herself in a strange and oppres- sive circumstance. The first, titled "Evergreen," is the next day to find her tattoos sur- gically removed and her hair back to its natural color. All of this makes her very upset, but not as upset as she gets when she starts to fall for an equally rebellious boy and finds out what happens to teenagers who refuse to conform. The story follows a largely pre- dictable path and is basically anoth- The second half of the show, "One Night at Mercy," is far more entertaining, mainly due to the per- formance of Jason Alexander as Death, who is depressed and shares his plight in a series of heart-to- hearts with Dr. Jay Ferguson, a new resident who begins the show by saving his first life. The premise of the story involves Death deciding that he's worn out and needs to take a break, and the young doctor learn- ing a few life lessons in dealing with the situation. Alexander's character is written well, reviving the brand of nervous laughter-inducing humor of the original series. Alexander's response when the doctor realizes that he really is speaking to Death: "You wanna hit me? It's all right. Go ahead, I understand." Funny, weird and entirely fitting. Ultimately, the success of the show will rely on the writing and its choice of actors. Shannon Elizabeth stars in this week's episode. Enough said? Maybe not. Will the show ever live up to its legendary predecessor? Definitely not. ly into a gated community that keeps drugs, alcohol and other undesirable elements out with excessive supervision of the Presi- dent George W. Bush "a good neigh- bor is a good spy" variety. Upon arrival to their new home, Jenna is drugged by her mother (now that's some hard lemonade!) and wakes up seemingly tions to the outside world, looks something up on the Internet that without much effort reveals the town's conspiracy. You'd think that in a place where a pack of cigarettes has to be smuggled, they'd restrict the Internet. What about keeping kids safe from all the porn? game settings: suppres- sion (where one team must kill off all opposing forces), demolition (a capture-the-flag inspired mode in which gainers must grab a bomb and place it in the opposing team's base) and hostage rescue (where SEALs try to save hostages, while SOCOM For Playstation 2 SCEA voice commands (highly recommended) or use button commands to keep them from blowing your cover. Gainers will find mastering the voice commands will not only make them better at the multiplayer mode, but also give them the feel- ing of being at the head terrorists try to stop them). Unlike other multiplayer games, where various set- tings and levels are either hit or miss, each of these modes combined with dif- ferent levels will result in sleepless nights. Nobody said being a Navy SEAL would be easy. To make things even more addictive, Sony has packaged in a Logitech- designed USB headset for communicat- ing with team members. Similar to using a walkie talkie, garners simply need to hold down the circle button on their Dual Shock to relay messages to team members. This comes in handy, as gamers can form intense game plans on how to thwart their opponent. The only downside to the network play of "SOCOM" is that the game requires a broadband connection and Sony's $40 network adapter. But like a junkie in need of his crack fix, money no longer is a factor once you have played "SOCOM." Like a resourceful SEAL, gamers will have to make sacri- fices, such as limiting Taco Bell rations or becoming friends with dorm- * dwelling freshmen. of a real military squad. Complementing one of the best gameplay experiences on the PlaySta- tion 2, "SOCOM" boasts outstanding visual and audio effects. Combining intense Dolby Pro Logic II sound with progressive-scan video for digital TVs (previously only seen with GameCube and Xbox games), "SOCOM" is a treat for the eyes and ears. COLD SORES? 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