Wednesday March 26,'2003 michigandaily.com mae@michigandaily.com IaadFiuuRSa 8 Arvin to tempt A2 with 'Eden' By Shital Thekdi For the Daily BOOK READING Nick Arvin may be the new kid on the block in the writing community, but he's no stranger to the communi- ty. This University alum is turning heads with his new collection of short stories, "In The Electric Eden." Arvin's technical skills and sincere understanding of human emotion are powerful ingredi- _ ents in his vivid tales of life and Nick Arvin technology. Tonight at 8 p.m. Arvin explores At Shaman Drum the ambiguity of social life with the unavoidable and most necessary influence of technolo- gy. The title story tells the tale of Topsy, an elephant whose 1903 elec- trocution at Coney Island marked the personal impact of harnessing a pow- erful tool aided by modern technolo- gy. "People have been dealing with new technologies and a rapidly chang- ing world for hundreds of years now. Amid our computers and cell phones, I think we sometimes forget that things like balloons and canned food and light bulbs were also radically new at one time," Arvin said. Many stories from "In the Electric Eden" take place in modern times right here in Michigan. The story "Two Thousand Germans In Franken- muth" tells about a popular German television show visiting the small Michigan town. "What They Teach You in Engineering School" is a poignant story of understanding between a father and son, but also a sly poke at the practicality of a theory based engineering education. Arvin isn't a typical author and these aren't typical stories. "I look at something ... and say to myself, 'OK, it's a little weird but how would it affect real people?' As, in the instances of the elephant and the Ger- mans, it did affect real people because those things actually happened." Arvin grew up in Clio, MI graduat- ed from the University with a degree in mechanical engineering and stepped into the other side of educa- tion by earning his Master of Fine Arts in creative writing. These seem- ingly polar opposite interests don't seem too different to Arvin. "My first instinct is always to try and minimize the differences, to point out that engi- neering is also a creative activity, and that both writing and engineering require a similar kind of discipline, an attention to detail, and a visual imagination." As an author by morning and an engineer for an accident reconstruc- tion company in the afternoons, Arvin makes unique use of his diverse skills. Sometimes, however, the technical Courtesy of Nintendo Meta-Zelda in a flourish of Postmodemism. WAKING WIND 'ZELDA' RETURNS IN FAMILIAR, TRIUMPHANT STYLE By Jeff Dickerson Daily Arts Writer "The Legend of Zelda" series is arguably Nintendo's most successful franchise, aside from that one starring the portly mustached plumber Mario. Since 1987, the "Zelda" titles have appeared on a multitude of Nintendo's systems, each one enjoying massive praise. Now the series makes its long-awaited debut on Nintendo's GameCube in "The Wind Waker" - a visually stunning hybrid of style and classic "Zelda" gameplay. The first thing you'll notice when "Wind Waker" begins is its unique style. The last time we saw Link was on the Nintendo 64 in "Ocarina of Time" and "Majora's Mask" and sales and critical The Legend of Zelda: The Wind Waker GameCube Nintendo to save the world begins. Outset Island is just one of dozens of islands in Link's quest and much of the game is spent traveling between them. Your transportation is a talking sailboat that gives you hints to aid you in your journey, just one of the many colorful characters in "Wind Waker." "Wind Waker" owes its polished gameplay mechanics almost entirely to its Nintendo 64 predecessors. The con- trols are nearly identical in the way Link moves around his lavish 3D surroundings, but this time he has even more gadgets to play with. The familiar master sword, bow and arrow, bombs and boomerang have all returned along with new items such as the grappling hook and the deku leaf. The most important of Link's new tools is the Wind Waker, a musical wand that serves a similar pur- pose as the ocarina did in "Ocarina of Time." Many familiar musical themes pop up in "Wind Waker" along your quest, dating back all the way to the original Nintendo game. There is plenty of new music to coalesce with the melodies of old, resulting in a splendid blending of the two. The sound effects are rich and work well to maintain the cartoon persona of "Wind Waker," while voice acting is thrown out in favor of text to move along the story. If there's one minor flaw in "Wind Waker" it's the game's difficulty, which can be best described as ridicu- lously easy. Once you have the play mechanics of the game dow, your uest becomes Orly straight-forward with very fwbun s in the road to hinder your progress. Dungeons contain a host of puzzles, but they are hardly puzzling. Each one requires the-intellect of-an 8-year-old to solve, even in the later stages. "Wind Waker" is more than worthy of the "Legend of Zelda" moniker, ranking as one of the best in the series. It owes a lot to its previous incarnations, but where "Wind Waker" excels is its ability to perfect the game- play of old and repackage it an hyper-stylized fashion that is not only fun to play, but fun to watch. and human sides of his life can be conflicting. "Engineering often draws the type of person who likes to see things in absolute terms, black and white. A writer, on the other, is in the business of jumping into ambiguity and exploring and expanding it." "In The Electric Eden" is a power- ful collection of stories, each with its own flavor of innocence and progress. Tonight, Arvin will speak about the origins of these stories, read passages and answer questions. King Crimson suffers from tedium By Andrew Jovanovski Daily Arts Writer MUSIC REVI EW * After 30-some years or so, the King's reign is finally coming to an end. Once the vanguard of progressive rock, King Crimson is suffering an identity crisis. On he's undergone quite the makeover since his last adven- ture. To call "Wind Waker" a visual feast would be a drastic understatement. The new "Zelda" is the closest thing to an interactive cartoon to date, with dazzling col- ors and an elaborate production design one could only dream of seeing on The Cartoon Network. The game begins with the young protagonist on Out- set Island, an astonishingly detailed environment that gives players just a taste of the visual splendor of "Wind Waker." Waves elegantly crash into the shore, pigs roam frantically around town and characters chat with you as if it were an authentic seaside village. As it so happens, the game starts on your character's birth- day. We learn the young lad has reached an age when it's tradition to don the famous green garments in trib- ute of "The Hero of Time." That hero is, of course, Link from "Ocarina of Time." From this moment on the quiet little town gets turned upside down and your adventure King Crimson The Power to Believe. Sanctuary Records The Power to Believe, the band enlisted - to poor results - producer Machine (White Zombie), who has succeed- ed in bastardizing the band's unique The tedious bombast of rocker "Happy with What You Have to Be Happy With" reaches out to a new audience with its nii-metal aesthetic, only to slap that audience in the face with a chorus like "We're gonna repeat the cho- rus / I guess I'll repeat the chorus / We're gonna repeat the chorus." Then those potential fans are told to "Be happy with what they have to be happy with." "Facts of Life," the worst track on the album, is a misguided foray into industrial that features lead vocalist Captain Obvi- ous singing about how "nobody a knows what happens when you die." The album's saving grace is "Dan- gerous Curves," which contains a sexy, kraut-rock-inspired groove backed by classic Fripp mellotron action. While it has its moments, like the title track and "Dangerous Curves," the record is not likely to gain the band more new fans than the number that will be turned off by their latest incarnation. King Crimson probably doesn't wish they were Tool or Nine Inch Nails; it's just that The Power to Believe kind of comes off that way. " sound with industrial and nu-metal noise pollution.' The title song is explored different- ly over several tracks. Part I is a cap- pella, while Part II is a subdued, Eastern-flavored exercise for the traps and buttons and Part III is an atmospheric piece with lamenting guitar and slightly syn- copated percussion. Acclaimed Graham to serenade 'U' 'High School' conceptualizes mental scars of tough years By Courtney Taymour - Daily Arts Writer won the Metropolitan Opera National Council Auditions and has been awarded the Schwabacher Award from the San Francisco Opera's Merola Program. Besides being awarded recognition, For the first time, mezzo-soprano Susan Graham will be gracing the University with her creamy voice and perfect tone this Friday night. As one of the most accomplished classical singers of our time, Gra- ham's performance will no doubt be remarkable. Susan Graham was born in Roswell, N.M. and studied at both Texas Tech University and the Man- hattan School of Music. In the course of her distinguished career, she has Graham has per- formed in Han- del's "Ariodante" as the title role and has plans to continue with opera through a debut role in Lehar's Merry Widow with the Susan Graham Friday at 8 p.m. Tickets from $25 At the Mendelssohn Theater Houston Grand the role of Sister Helen Prejean in the San Francisco Opera's world pre- miere of "Dead Man Walking," and the role of Jordan Baker at the Metro- politan Opera in "The Great Gatsby." Graham's operatic passions, how- ever, have not hindered her solo career. She recently released a CD of French Operetta Arias, which Enter- tainment Weekly named one of the best classical albums of 2002. She has also been touring Paris, Berlin, London, Lisbon and Amsterdam dur- ing the past few months. In her Ann Arbor performance, Malcolm Martineau will accompany Graham on the piano. Her program will include works by Brahms, Alban Berg, Debussy, Poulenc and other French composers. Additional- ly, she will be singing one of her most well known pieces, C'est ca la vie c'est l'amour (from Toi c'est moi), which is also included on her By Marie Bernard Daily Arts Writer Opera. In the past, Ms. Graham has created roles for new works including -:1 F FOR ALL YOUR GAAEDA Y INFORMA TION LOGON TO www.SportsLineInfo.com n Courtesy of susangraham.com I think she likes you. new album. Following her perform- ance, Graham will be interviewed by the University's associate profes- sor of voice, Freda Herset. Popular filmmakers have always had a love affair with those four tumultuous years of high school, but it is far more rare to find a musi- _ cal that directly is There Life addresses our con- temporary mental After High associations with School? high school. Craig Thursday -Saturday Carniela and Jef- at 7 p.m. with a frey Kindley, in showat11p.m.on their musical "Is Friday there Life After At the Arena Theater High School?" have done exactly that. The show, which had its Broadway premiere in 1982, opens this weekend in the Arena Theater. The Basement Arts production is a humorous and fast-paced investiga- tion of high school as a uniquely Amer- ican institution. Allison Sorrano, a senior in the theater department, chose to direct this show for its universal relevance. "The subject matter in the musical is extremely graspable for college-age students. I constantly focus the actors to the concept of 'psychological scars,"' said Sorrano. "Whether you are two years or 20 years out of high school, the memories haunt your daily life." The show has a nine-member cast that plays a variety of characters in the series of songs and monologues that compose the lively, wistful and poignant production. "This light-heart- ed musical takes a journey through the hallways of your mind. It awakens the kid inside," Sorrano comments, "And explores the scarring experiences of high school." As Man 5 sings in "Things I Learned in High School," "The things I learned in high school cannot be wished away. They made me who I am today." The first act shows the character's memories of high school, and the sec- ond act is the reunion. Every character has a chance to reflect on how that time made them into who they are today, and how adolescent choices come to define us in our adult lives. Ultimately, it is everyone's difficult relationship to their past that comes to the surface. 0 9 S DAILY ARTS. WE ALSO WANT TO MAKE OUT WITH HALLE BERRY ;, ,d 1 0- AWL]" in I BOOKS * MUSIC * MOVIES CAFE I This Exciting opportunity is open to all educators- everyone's invited! I(university professors, student teachers, retired teachers, media specialists, librarians, university administrators, university sunnnrt ctaff and fls) . 0