-1-01. - __ ___ S; 0 . U The Michigan Daily - Weekend, etc. Magazin 12B - The Michigan Daily - Weekend, etc. Magazine - Thursday, November 15, 2001 GIRL GAMERS Continued from Page 5B unable to whoop physically. According to Chong, "Accessibility of the games is impor- tant because you can play games by yourself, but it'll be weird to go to your friend's or someone else's house and play by yourself." She also said, "Older people play games to socialize but younger people do it differently." Supporting the idea that girls can like videogames just as much as any guy and get more enjoyment from it was Waidron who said, "I think most of us like it just as much as they do, we just don't admit it." Some women make game playing apart of their schedule by visiting neighborhood arcades. For instance, Chong stated, "At Pinball Pete's, I play "House of Dead," "Ghosts" and other stuff." In an explanation of why she believes she started playing video games, Chong said, "I grew up play- ing videogames because I grew up with all guys". LSA sophomore Embei Vannoy said, "I played because my brothers made me. I liked getting to the next stage so kept playing." Courtesy o1New Line Cinema Christopher Lambert ponders why his role as Rayden in "Mortal Kombat" failed to receive any Oscar buzz. MOVIES Continued from Page 4B should have been," but there's no other way to describe it. It's basically a supernatural rip-off of "Enter the Dragon," except this has crappy sequels ("Mortal Kombat: Annihilation (1997," "Mortal Kombat 3: Domination" - due in 2003). Double Dragon (1993) - What the hell were they thinking? Scott Wolf is about as tough as Van Damme is subtle. If you're going to have someone play Billy Lee, he should be at least a little menacing. C'mon, the guy can be as dreamy as he wants on "Party of Five," but he just can't cut it as someone who has to, y'know, hit people. Wing Commander (1999) - Freddie Prinze Jr. and Matthew Lillard? What a line-up. The only reason that this steamer, based on the video game series of the same name, made any money whatsoever was that George Lucas was kind enough to give it the trailer for "Star Wars: The Phantom Menace," and I guaran- tee that most of those people who paid for it didn't even see it since they walked out after the two minute preview. Incidentally, this teaming up of Lillard and Prinze was apparently so successful that some studio exec- tutive whose brain was clogged with espressos and cocaine residue decid- ed to bring them together again for the Scooby Doo movie. Fantastic. Lara Croft: Tomb Raider (2001) - It was inevitable. Too many twelve year olds and comic book store own- ers had been drooling over Lara's polygons for too long, and they had a, guaranteed audience. This one actu- ally has a plot very similar to a video game, with caricatures replacing characters and an extensive plot about the Illuminati. It wanted to be an Indiana Jones movie with all its might, and they -forgot that the main character has to be cool, and that, oh, right, you need good comic relief and a script. Oops. Final Fantasy: The Spirits Within (2001) - Although the plot and characters weren't anything to write home about, we can give this computer animation film a pardon on the visual effects alone. With amaz- ingly fluid graphics, breathtaking scenery and amazingly real looking special effects, it's easy to forget at certain times that it's not real. The characters were also vhhoiced by an all-star cast, including Donald Sutherland and Steve "I die in most movies" Buscemi. But it's a shame that they forgot to make the script more complicated than the video sequences on a game. Soon to come: Resident Evil (2002) Milla Jovovich is to star in this adaptation of the popular zombie sf1oot 'em up series. Rumor has it that George Romero (creator of the masterpiece "Night of the Living Dead") was slated to direct, but the powers that be decided that a better choice would be, you guessed it, Paul Anderson, director of the aforemen- tioned "Mortal Kombat." Great. Call me when they make the Legend of Zelda movie with Jason Biggs and Rachel Leigh Cook. Honorable Mention: There are also those few films that aren't based on video games per se but are so entrenched in the video game uni- verse that they deserve discussion. Although there are myriad examples, there's one particular gem that stands out. Everyone should remember the infomercial for Super Mario Brothers 3, "The Wizard," starring a "Little Monsters" era Fred Savage and featuring countless plugs for Nintendo, culminating with the almighty the Power Glove. Seeing the opening scenes of Mario 3 on that big screen was our generation's moon landing. ANT TO LEARN. SECRETS FROM... "GRAND THEFr AUTO iii?". COME wNTo DAILY ARrs AND WE'LL TELL YOU HOW TO. GET YOUR CA.I A ROCIN' YONI GOLDSTEIN/Daily School of Art sophomore Jennifer Scroggins plays "Sonic the Hedgehog." Girls kil" ffstress,, bad guys with videogames By Channasa Taylor ural high. For the Daily An adventurous fight in dark castle n 1946, when television was first beginning to infiltrate American homes, molesting the thoughts of children and adults everywhere, 20th Century Fox said, "Television won't be able to hold on to any market after the first six months. People will get tired of staring at a plywood box every night." Now the average American kid watches Pokemon just about as much as he sleeps. So it's no wonder that my seven- year-old nephew can kick my ass at "NFL Blitz" on his Nintendo 64. According to the entertainment powers-that-be, he spends the same amount of time playing video games as I do attending class. (This is on a good week, of course, weather and wake-up permitting.) And I think, what's the draw? Then I notice that some of my friends do the same thing. (They just don't go to class.) Sega Dreamcast, Sony Play Station and all of the other expensive systems have dominated the free market. And I wonder, as I am still captivated by the old-school Snood, how did I avoid this techni-craze. I remember my first Nintendo. (OK. Actually, it was my only Nintendo.) My mom and dad bought it for my 7th birthday. I had all of the rad accessories: The power pad and the gun to shoot the ducks. I remem- ber cheating like crazy, stepping off of the pad (we were doing that Olympic game, and I was long- jumping) and putting my plastic rifle next to the screen to hit those freak- ing ducks. 5S VIDEO KILLED THE I Reaction Women's Steve Madden I remember the first time tha saved t princess. 4could nee nderstand vw S varia a Luigi were a known 'Super Ma: ros.," r 'Super Ma: nd Lui ros," or sip Sarah ply "Sur Bros." Why < Rubin Luigi always pe s - the shaft? was definite Flair - the cuter one. I rememi believing that "Duck Tales" was t best game ever created. By the way, "Duck Tales" is 1 best game ever created. But somewhere in the midst recess and learning thetcontinents stopped caring about "Super Ma 3." Instead, I started to really 1 drawing and music. I made frier with kids who didn't live on 1 same street as I did, and we play basketball and walked downtown buy breadsticks from Gus's Pizza. But there was always this cont gent that continued to pl videogames. They persevei through the ages of Super Ninten and Sega Genesis and Game B The amount of pixels added to t screen was directly proportional the time they spent attached to t controllers. Diesel Reaction Men's I Reaction Men's f Steve Madden Video games are primarily targeted at guys but many gals are gainers too! Girls, too, can strategize, duke it out and bring a vilified city to its knees. Make no mistake, girls have got what it takes and have fun doing it. LSA freshman, Nancy Zou said, "They are fun and stimulating ... especially when I play with a bunch of people to make it more fun, the more people the more fun it is." She is not alone in this belief. When asked why she likes playing videogames LSA senior Dani Gatewood said, "They are a lot of fun and bring back good memories." "Sonic the Hedgehog and NFL and hockey stuff are cool to play," comment- ed Embei Vannoy an LSA sophomore. For some gaming gals, they're simply a good way to create competition amongst friends as well as a cool chal- lenge. "It gets my blood rushing and adrenaline pumping," said Gina Chong an LSA senior. "They make you stay more awake and alert and have good reflexes," said Zou. For others it's a chance to live vicari- ously through the adventures of the characters and the themes of the game and also to take on an entirely different personality. LSA senior Valerie Waldron said," I am quiet sometimes but not when I play 'cause I get to kick butt." Many girls expressed a growing admiration for videogames after repeat- ed play, even if they did not conquer and defeat the entire game. "No matter how much I play, in general, I suck at the shooting games but I like them," said Chong. According to Gatewood, "It's fun to try different short-cuts and stuff to get to the last boss. I get to the last level then quit." So the basic idea is not to win the game but to play. Gatewood continued to say, "I haven't beaten most of Paperboy, 'cause I never finish." Some girl gainers find videogames to be an escape from reality and from the mundane activities of school because they're a good way to vent aggression. They are a form of stress relief or a nat- against interesting looking bad guys with unique weapons and extraordinary rewards helps satisfy some girls' hunger for physical combat. Videogames pro- vide action, violence, brief drama and enough sexual imagery to quench any such appetite for days. Thus, in a market targeting the fulfillment of male fantasy, females reap some suitable perks too. And still for other female players, videogames allow for the mental ass whooping of someone they may be See GIRL GAMERS, Page 12B I Mast Shoes I Outstanding Service Best Prices