-I Are you a poet? Come to Guild House to learn "How to Read Poetry In Public," part of the House's Writer's Series, tonight, 8 p.m., FREE, call 662-5189. mxmk*M&dI michigandaily.com /arts MONDAY NOVEMBER 27, 2000 5A 5A THREE VIDEO GAMES THAT WOULD MAKE ANY HOLIDAY WISH LIST COMPLETE... Hit the slopes with latest SSX Snowboarding By Matt Grandstaff LBaiy Arts Writer In the past few years, snowboarding games have become an important part of the gaming industry, as seen from the wildly popular snowboarding classics, ssx Grade:A For Playstation 2 EA Sports "Cool Boarders" and "1080 Snowboarding." While both games were fun, they can- not hold a candle to EA Sports futuris- tic boardercross game for the Playstation 2, "SSX." tricks. These modes of play will have gamers glued to their screen for hours as they try to get better boards, new charac- ters and fantastic new levels. Speaking of levels, they are simply breathtaking. The Playstation 2's graphic capabilities are at their finest in "SSX," as gamers are taken through mountain ranges, cities and an insane level that places you inside a pinball machine. Aside from the setting of the levels, many other things will grab your attention. Throughout levels you 'can jump on and through various fences, rails, glass signs and more. The levels seem absolutely endless, as you can turn anything into the next object you will make a move off. To go along with the fantastic levels, EA Sports have outdone themselves in putting a soundtrack together for "SSX." The soundtrack is done by Beastie Boys' DJ, Mix Master Mike, along with Rahzel of the Roots. Together these two artists have created amazing tracks for the game, which amazingly interact with how well you are playing. When you pull of amaz- ing moves and increase your adrenaline meter, the music speeds up to your per- formance. While nearly every element of "SSX" deserves praise, the gameplay is far and away the most impressive aspect. The simple controls make you feel like you are a professional snowboader. This is most obvious when attempting tricks in showoff or freeride mode. When hitting jumps, players can then do an endless variety of tricks based on a combination of buttons and movements with the digi- tal or analog pad. After only a few hours of playing, gamers will be yelling, "Holy Cow!" after being able to pull off incred- ible flips, grabs, rail tricks and more in the best game so far for the Playstation 2. "SSX" screams perfection in so many ways. For starters, there are three enter- taining modes of gameplay: Race, show off and free ride. With race mode, the object is to cross the checkered flag first while pushing and shoving your oppo- nents. In show off and free ride, garners try to rack up points doing arnazing New Stone DVD fails to deliver good Quake III quality maintained on Dreamcast; still a best seller By Matt Grandstaff Daily Arts Writer Parents beware: The ultimate deathmatch is now on teamcast. "Quake III Arena," the best selling PC game om the makers of"Wolfenstein" and "Doom," has been ported almost perfectly to Sega's 128-bit system. The premise of "Quake III" is quite simple: Through a first person perspective you must hunt down your opponents and destroy them with kick ass artillery. In "Quake I11" Quake IlIl this can be done in single player, Arena multiplayer and online modes. In the single player mode, gamers Grade: A- select a player and go through a For Sega tournament of fighting opponents Dreamcast in various arenas. In multiplayer Sega and online modes, up to four play- ers can play at a time, in various games such as capture the flag, deathmatch and team deathmatch. While all the different modes in "Quake Ill" will have fans of first person shooters on the edge of their seat, the online option separates this game from other console games of the genre, such as "Perfect Dark" and "Goldeneye." With its simple and easy to use online setup (not nearly as frustrating as connecting "NFL2K I" online), garners have access to hundreds of deathmatch- es in various modes. One of the most impressive aspects of this online play is that Dreamcast users not only can play online against other Sega owners, but also against owners of the PC version of the game. Also in similar fashion to the to Sega's online success, "NFL2K1," play- ers with a keyboard will be able trash talk opponents as they blow them to smithereens. Fortunately, "Quake III" does not suffer as much from slowdown and lag that "NFL2Kl" users experienced. This is key as "Quake Ill's" gameplay thrives on fast and furious action. The only downside to "Quake III Arena" is learning the game's complicated controls. In the standard setup, garners use the Dreamcast controllers' four action but- tons to move forward, back, left and right, while using the analog pad to look around (very similar to the setup of "Turok" series on Nintendo 64). This setup serves as a problem, for in frantic moments of the game, these controls make it difficult to aim and fire at opponents. On a plus side, those familiar with the PC controls can use the Dreamcast mouse and keyboard in their quest to be deathmatch champion. For those who choose to stick with the Dreamcast controller, it will take time to get used to, but in the end does not stop "Quake III Arena" from being one of the best shooters available on any sys- tem. By Andy Taylor-Fabe Daily Arts Writer "Born on the Fourth of July," one of Oliver Stone's most powerful films, deserves a more 3 thorough and Born on the more careful 4th of July transfer to DVD. However, the Grade: C+ 1989 film, based New on DVD on the experi- ences of Vietnam veteran . Ron Universal Kovic, still pre- sents a unique picture of war and its effect on a man's life, and it remains one most thoughtful entries in this genre. Beginning in the early 1960's, the film follows Kovic (Tom Cruise), an idealistic young man who joins the Marines out of love of his country and is shipped off to Vietnam. While he is fighting, his notions of glory and heroism are shat- tered as he sees what the war is really like and is forced to commit atrocities against civilians. During an attack, he is wound- ed, and as he recovers, he is told that he is paralyzed from the mid-chest down and will never walk again. When Kovic returns home in the late '60s after his time in a severely under- funded veteran's hospital, he is shocked to see the anti-war protests that have started to surface, and he is constantly tortured by memories of his actions and experiences during the war. Unable to reconcile his "love it or leave it" attitude with his feelings of anger and regret, he falls into a deep depression, which only serves to further alienate him from every- one around him. After a long withdrawal from his life and family, he is finally able to realize his feelings about how the government lied to him and betrayed him, and he develo- the courage to confront his disability a. its effect on his life. He eventually ga involved in anti-war, pro-human rigl activism and goes on to become a voi. for his fellow disillusioned and wound. veterans. The film is done in a realistic and s cere style that is true to the subject wi: out seeming preachy or melodramat Oliver Stone does a surprisingly sub job of presenting the plight of f Vietnam veterans, including the juxtaf sition of a flashback of an Independer Day parade from Kovic's youth with t one in which Ron participates'(where is yelled at and spat on). Tom Cruise is the key to the success this movie. He does an incredible job conveying Kovic's conflict between 1 patriotism and his belief that what he vm told to do by his government was wro' The expressions on Cruise's face : heart wrenching when he begins to qua tion why he and so many others were s( across the world to fight. This is definitely one of Cruise's m difficult roles, because in the course the film, he has to play a naive. 17 y'a old small town wrestler, a sad, scars:- and confused middle aged man, a., everything that comes in-between. The DVD release of the movie lacking in many ways. The picture qu: ity is surprisingly grainy (and not that artistic, low-light, gritty sort way). It isn't very different from wi would be expected from a VHS copy the film. The only other notable feature on I DVD is a commentary track by Oli Stone, which is interesting but d Considering the possibilities that s available for DVD releases (interviei extra scenes, etc.), "Born on the Fou of July" is disappointing, Wizards can't conjure up good, solid role playing Jim Schiff ly Arts Writer Until two years ago, a quality role-play- ing game came around about as often as the Presidential election. The phenomenal success of "Baldur's Gate" in 1998, how- Wizards and Warriors *Grade: C- For PC Activision ever, raised the expectations of future RPGs and spurred a huge influx of them on the market. This year, it seems, has been a fantastic year for this genre. Unfortunately, the long awaited are extremely pixeled, and, in most cases, display unusually jagged edges. The sophisticated lighting schemes character- istic of today's RPGs is also notably absent. It's almost as if the designers decided to keep the same graphics engine from the game's conception. Though some of the in-game sound- track is adequate, the poor voice acting becomes a distraction. The game tries to coordinate the characters' facial and hand movements with his speech but falls short.. This wouldn't nearly be so problematic if the speeches weren't so long winded. There should be a skip button or some way to weed out the irrelevant small talk the player is subjected to. The game's severe shortcomings in graphics and sound are somewhat made up by the impressive storyline and charac- ter classes. An evil pharaoh has risen from the dead and the player attempts to locate the Maven Sword, an ancient artifact that has the power to defeat him. Through graphically some inventive new character types are also a welcome addition to this game. Besides the traditional elves, humans, and dwarves, the game features the ele- phantine Oomphaz (with lots of Oomph!), Pixies, Lizzors, Gourks, Ratlings and the tiger-like Whiskas. Each gives "Wizards and Warriors" a bit more variety than your average RPG. If the designers implemented these nice aspects with more refined gameplay, they might have had a winner. The party of six characters moves as a group: The right mouse button changes your view and moves you in any direction, while the left button activates menus and spells. This becomes a burden when trying to retrace your steps or turn around. To target a non- ster, the player has to hold down the con- trol key and press the left mouse button. But since the monsters are constantly moving around, it's hard to attack them. And when faced with multiple monsters, it becomes overwhelming to manage six characters and a faulty combat system. Luckily, the game doesn't skimp on documentation. The manual clearly lays out the descriptions of the character class- es and goes into some of the finer details of gameplay. The colored map is a useful bonus as well. But for however many nice touches "Wizards and Warriors" has, it has an equal number of major flaws that prevent it from being an enjoyable role- playing experience. "Wizards and Warriors" has fallen behind the times. Four years in the making. "Wizards and Warriors" visibly shows its age. The color ltte is restricted to a dull series of wns, dark reds and greens. More of a problem is the dated graphics, which remind one of the earlier games in the O ".:'d:A >Y:A v ntrn. "."n auca Ado 2am1 Auii 'I)fi . . . . . . . . .. . a STUDENTS WITH CROHN'S PISEASE OR ULCERATIVE COLITIS Please join Dr. Ellen Zimmermann Assistant Professor of Gastroenterology, U of M For an informal discussion of tonics including: One Mile West of Weber's Inn $5.00 Matinees til 6pm $4.75 Kids & Senior_ all shows $5.75 with Student ID $5.75 ate Shows Fri & Satt 0No passes Unlimited Free Drink Refills & .25C Corn Refills r i "vip*,: v.s: -: . >xki+i"P P- Alt: -, q SAYE TIME! 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