ake it up... ck out Shakespeare's "The Tempest" this week at the Power Center. production runs from the 14th to of the month. Call 734-764-0450. higandaily.com/arts 2RTrS TUESDAY DECEMBER 12, 2000 5 imit' paves VIDEO GAME BONANZA /rowds s ilhelnia Mauritz Arts Writer ne of the first shots of "Vertical it" seems very reminiscent of a e from "Mission Impossible 2." Spread f/ec By Jeff Dickerson Daily Arts Writer Armed with a can of spray paint and graffiti gospel with 'JGR' jet-propelled roller Cou rsyao "o.', "~Vertical Uimit" stars lzabella Scorupco and Chris O'Donnell. This is not another "K2." Grade: A Jet Grind Radio For Dreamcast Sega skates, you control an array of car- toon characters through the streets of Tokyo to spread your graffiti gospel on every bare wall. Sounds like every other game made in the last decade ... letters and vibrant neon colors. Rival skaters are not the only obstacles in the channel to graffiti nirvana. In a matter of minutes, the police get word of the illegal activities and rush to the scene in full force. As the game progresses their weaponry becomes more menacing. Foot sol- diers are replaced in later levels by tanks and tear gas. Avoiding their fire while gracefully applying the finishing touches on your ghetto masterpiece is the key to success in "Jet Grind Radio." Finally video games have reached the point where the player can immerse themselves into actual cartoons. After ten minutes playing the game, you'll swear you're watching the Cartoon Network. The animation is seamless and brilliant, making for one of the most original game environments ever crafted. As the title indicates, the developers of "Jet Grind Radio" sought to include a soundtrack to equal the visual exu- berance of the game. The songs them- selves are peculiar, yet in the context of the game they work to perfection. Who would have thought Rob Zombie would be the ideal score for Japanese animation? In order to save themselves from the vile clutches of concerned par- ents and certain citizens of Washington (*cough* Joe Lieberman), Sega issues a disclaimer as the game opens, stating the illegal nature of graffiti despite its artistic beauty. Another warning should have followed to warn people of the game's addictive nature. In case you were oblivious to the existence of this fabulous game, be sure to scrib- ise of this, I Vertical Limit Grade: B At Showcase and Quality 16 started to think that "Vertical Limit" could get very long and boring if it only involved rip-off scenes and plots from previ- ously made action movies. However this did not hap- pen. "Vertical Limit" proved to be one of the most gripping and intense films I have seen in a long time. It grabs you from the After a quick, tense visit between Annie and Peter; the journey to the top of K2 begins but is soon put to a halt when an unexpected storm comes up and three of the climbers, including Elliot and Annie, are left trapped in an icy cavern. Peter, who is determined to get his sister back safely, immediately assembles a rescue crew. The rest of the movie involves the rescue mission and all the nail biting suspense you can pack into the remaining hour and 40 minute time period. "Vertical Limit" has all the necessary components of a good action movie. Two crazy brothers are there simply to pro- vide comic relief. A few of the main characters all seem to know a unique and rare piece of information (in this case Morse code) that comes in handy to save the day. A mysterious hermit (played by Scott Glenn) who everyone thinks is crazy but of course is not, is there to help out with his superior and much needed knowledge. Finally you have all the beautiful characters that continue to look good throughout the movie, never get- ting a hair out of place. Every possible disaster that the writers could think up, no matter how far fetched and ridiculous, was included in "Vertical Limit." From one aspect this made the movie entertaining since the action never stopped but by the end of the two hours, the events started to accu- mulate and get a bit ridiculous. I found mvself thinking "what next" numerous times and vet there continued to be a "next" followed by another and another, you get the point. The special effects in "Vertical Limit" were remarkable even though the first shot's terribly fake looking hawk threw me off a bit. The up-close shots involv- ing K2 looked amazingly real. The sirn- ulated disasters put you right in the mid- dle of the action and gave you a sense of what it might feel like to be left to nature's own devices on top of a moun- tain. At times I felt as though I should be wearing a parka and some snow pants to keep warm amidst all the snow. Admittedly a few of the stunts were a bit above the top. The impossible jump demonstrated by Peter that is shown in all the previews says it all. I don't care how good a climber you are, there are limits involving gravity and aerodynam- ics that would make a few leaps totally undoable. Of course, as with any good action movie, you have to give away to reality at least a little bit. "Vertical Limit is like any good roller coaster; there are inevitably a few ups and downs, but by the time the ride has come to an end. you'll have had a good time. wrong. With "Jet Grind Radio," Sega has created one of the most memorable and unique games in recent years. The premise is simple. Protect and expand your territory against rival gangs by painting the streets with bold Gomad in Midtown' wth Microsoft By Jim Schiff Daily Arts Writer From the people who brought you Word, Excel, PowerPoint,and complete global monopoly comes the latest in a string of successful sports games. Microsoft confirms its presence among gaming giants with "Midtown Madness 2," a slightly flawed but incredibly entertaining romp through urban locales. "Midtown Madness 2" is an easy game to learn but a diffi- cult one to master. Before racing opponents, the player can go through One of two tutorials: a crash course in steering and han- .ping scene and drags you along until closing credits. peter Garrett (Chris O'Donnell) is a tographer for "National Geographic" ned in the Lower Himalayas near istan. After his co-photographer has accident and needs to be flown into an ay base for medical attention, Peter Irs that his sister, Annie (Robin ney), is in the area planning to climb he top of K2 with a wealthy million- i, Elliot Vaughn (Bill Paxton). Grade: B Midtown Madness 2 For PC Microsoft Games dling fundamentals in London, or stunt instruction on the San Francisco Bay. As a nice touch, the designers include a narrator who teaches you techniques and insults you for your mistakes. The London course is voiced-over by a cab driver with a painfully thick Scottish accent a la Groundskeeper Willie and a mouth like Chris Rock. If crash courses aren't your cup of turn and in which direction. The courses are designed extremely well. The famous struc- tures adhere to their locations in the city as they would in real life. In San Francisco, you can see the Coit Tower, the Palace of Fine Arts and the Golden Gate Bridge, while in London you can charge the gates of Buckingham Palace and play in Trafalgar Square. As this is "midtown" madness, in both cities you'll be faced with obstacles such as traffic lights, water, tall buildings, police cars and pedestrians. in the menu prior to each race, you can set how dense you want non-player activity to be. Kudos to Microsoft for including such a nice variety of race ing vehicles. The player can choose from a London city cab to a Cadillac Eldorado to a Mustang GT. My favorite was the giant "MSN Gaming Zone" bus that can be used to trample oncoming traffic. There are also a number of "locked" cars that require you to win designated races to gain access, such as the Audi TT and the Hummer. Though the cars are attractive graphically, there seems to be little difference in engine noise. One would expect a Mustang GT to growl like a tiger when accelerating, but it seems to just purr along instead. This leads to the game's only significant weakness: the races aren't realistic. Essentially, one could take a VW Beetle and knock out countless large trees parking meters and large mov- ing trucks, emerging with only a few minor dents and scratch- es. The pedestrians also seem to dive into your car as you attempt to run them over, which seems unlikely in most places. But this weakness is also the game's greatest strength, as it makes racing much more exhilarating than driving through the countryside. As the Scottish cabdriver says, "if you don't feel the breeze under your kilt, you're not goin' fast enough!" I 1' alums explore wacky web world Katie Den Bleyker y Arts Writer NBC's new show "Dot Comedy" definitely has a unique mise, as it claims to be "the first American network show celebrate the wild and wonderful material on the World Dot Comedy Grade: C ABC das at 8:30 p.m. }V Wide Web" Unfortunately, as anyone who's been on a blind date can tell you, unique does not always equal good. "Dot Comedy" is set up as a sort of show-and-tell for technogeeks. Hosted by Jason and Randy Sklar (University alums!) and Annabelle Gurwitch (TBS's "Dinner and a Movie" lady), the show presents a series of (suppos- edly) amusing tidbits from the Internet. These tidbits can be accessed by college students desperately avoid- ing writing term papers by going to the show's website, http://abc.go.com/priwetime/dotcome- dlr/otcomevdr_hoe./iuil and clicking on links. The problem with "Dot Comedy" is that like the inventor of the Internet, Al Gore, it is not very funny. The only amus- ing part is the fashion-clueless hosts, one of whom bears a striking resemblance to Austin Powers's Mini-me. However, the hosts seem somewhat uncomfortable in front of the camera, sharing awkward and inane banter in between showing the Internet clips, which are supposed to be the real stars of the show. These clips are also lacking in the comedy department, as they include a Website for a man's barf-bag collection, which seems to be his pride and joy. There is also a web- site for a personal ad for a man who is every bad disco cliche rolled into one. This isn't funny, people: its just plain scary! "Dot Comedy" is a time-killer at best. Like sitting onlin e for hours waiting for someone to come on Instant Messenger, this show leaves you feeling somewhat numb and wondering, "Why did I just waste my time doing that?" I don't know about you, but I sure have better things to do with my Friday nights. tea, you can try one of the other racing modes that "Midtown" offers. Though previous Microsoft efforts boast more variety, one can still engage in time trials, race computer opponents, or vie against humans with a modem, TCP/IP or the Microsoft Gaming Zone. Regardless of the mode, you can choose from a variety of tracks in each city. A small map in the bottom right corner of the screen tracks your course through the city and displays yellow circles for each checkpoint. As further guid- ance, a large arrow at the top of the screen tells you when to N I REGISTRAR'S BULLETIN BOARD Wolverine Access via the World Wide Web http;//woiverineaccess(aumich.edu WINTER TERM CLASSES BEGIN THURSDAY, JANUARY 4, 2001 WINTER TERM * Register or drop/add: on WWW at http://wolverineaccess@umich.edu REGISTRATION Wolverine access will be available over the Winter Break. REGISTRATION TRANSACTIONS AVAILABLE on Wolverine access: INITIAL REGISTRATION for classes, ADD a course, DROP a course, SWAP a course or sections of a course, MODIFY a course, WAITLIST a course. DROP/ADD for Winter 2001 will be available through The Web from your appointment time through January 24th (except during scheduled maintenance). Access through Wolverine Access on the World Wide Web (under Student Business). If you need to obtain PERMISSION for a class, you must 1) contact the department to obtain an electronic override, AND 2) access Web Registration to process an add. WITHDRAWAL PLEASE NOTE: IN ACCORDANCE WITH REGENTS' POLICY, STUDENTS WHO FROM REGISTER AND SUBSEQUENTLY WITHDRAW AFTER THE BEGINNING OF WINTER TERM CLASSES WILL BE RESPONSIBLE FOR THE REGISTRATION AND (DROP ALL DISENROLLMENT FEES. THIS ASSESSMENT OF $130.00 FOR WINTER TERM COURSES) WILL BE MADE REGARDLESS OF WHETHER OR NOT YOU ATTEND CLASSES. If you wish to disenroll from Winter term and avoid all charges, you must do so by January SENROL L 3, 2001. Either 1) send a letter to the University of Michigan, Office of the Registrar, 1010 L.S.A. Bldg., 500 S. State Street, Ann Arbor, MI 48109-1382. 2) FAX (734) 763-9053 3) e-mail (ro.crisp.questions @umich.edu) 4) Visit a Student Service Site (1010 LSA Bldg or 1212 Pierpont Commons. The dates to withdraw from Winter Term and pay only a $50 Disenrollment Fee and an $80 Registration Fee are January 4-24 (before the end of the first three weeks of classes). FALL TERM 9 Hear your grades on Touch-Tone: Call 8-1645 (on campus) S , . T C 6 3,#. E } t t } :., - : Apple Gives You Great Savings just In Time for Gift Receiving! Sci'e $350 Apple Power Mac G4 Cube $1.399 -SOMllz 1MB 1 ,64SDRAM 20G/DVD-ROM/56K Sae 1o0 Apple Power Mac G4 $1389 400MIzIlMB L2/64SDRALM/20G/DVD-RO:.l/56K Louer Price! Apple Power Mac G4 Dual '2,049 450MHz/1MB L2/ 128SDRA.M/30G DVD-ROM/56K Lower Price! Apple Power Mac G4 Dual $4849