ART S The Michigan Daily - Wednesday, April 12, 2000 -- 11 Capcom gets very se uel In the last year, Capcom has pro- duced a shelf full of "Resident Evil" games; "Resident Evil 3: Nemesis" for the Playstation, "Resident Evil 2" for the N64 and the Japanese Playstation game "Biohazard Gun Survivor" (keep *ind that when you see "Biohazard" TNaked Truth' exhibit an evocative Main St showing i t By Neshe Sarkozy DaIv Arts Water u'iy rusV~t "The Naked Truth," Gallery 212's most recent art exhibit, pushes bound- aries both intellectually and artistically. This show unites pieces of an avant- garde style. With the exception of two standout artists, the art appeared skilled yet possessed conceptually borderline aesthetic quali- ties. Grade: A- Resident Evil: Code Veronica For Dreamcast Capcom Reviewed by Daily Arts Writer Ted Watts in relation to a Japanese videogame, read "Resident Evil"). Add to these the Japanese release of "Biohazard 2" for the Dream- cast, and that makes "Code: Veronica" the fifth release of the franchise within a year, and the third all new game in that time.. "Code: Veronica" is the most advanced "Resident Evil" so far. Most game play is at something of a distance from the characters; that's good for fighting, of course. If you're close up appreciating the number of polygons used in a character then you can't reciate the frame of the monster Wancing on you just off screen. That is still a problem, however; in spite of a better camera that follows you to some extent, there is still no player control of the view. And it's a shame, because the view is the best yet. The Dreamcast's abilities are used to the advantage of "Code: Veronica." It takes two of the system's li h capacity discs to hold the code L~rlying the smooth models, environ- I earn ments and full-motion video scenes. Filter those through the Dreamcast's advanced hardware and you get some of the highest quality survival horror you've ever seen. Lighting effects dur- ing gameplay can be spectacular; when spinning red lights fill the hallways intermittently or lightning flashes through a window it changes the look of the environment. Unfortunately there are only a handful of times when you can look at the surroundings closely, like when you have the sniper rifle and have an in your face first person view of your surroundings. The game is difficult. Ammo and healing items are scarce, zombies are hearty and plentiful. They reset at a brisk pace, and have a number of varia- tions. The bloody rotting dogs are back, of course, to nip at your forearms and intestines, as well as a host of other ene- mies, including a large number of huge bosses who take huge amounts of pow- erful ammo. And when you think part of the story is over, say at the end of the first disc, it's not. And you've used up most of your ammo. That's a lot like the insidious first installment of the series. The game begins with Claire Red- field, heroine of "Resident Evil 2," being captured and imprisoned by the undead service provider Umbrella, Inc. on some remote base Someone attacks the base and Claire ends up running around the prison and throwing in with an idiot Industrial teen named Steve who keeps looking at her ass. Eventually, Claire's brother Chris, hero of the first "Resident Evil," shows up looking for Claire, who by this time is elsewhere. "Code: Veronica" then implements a newer zapping system, where things Claire has done affect major story points for Chris. Moreover, the stories do not run over each other but run fully serially and integratedly. Not only do the stories work together, but the overall story line continues to improve on internal story cohesion and believability. As a zombie based video game, the believability is the type you can feasibly have in a zombie story that doesn't end like a "Scooby Doo" episode by pulling the latex mask off the evil gardener. So between the technical niceties and fictional polish (for a video game), Code: Veronica is the most advanced of the flagship line of survival horror games. Someday the undead won't be coming out of the ground; but as long as Capcom keeps improving the fran- chise, that day isn't in sight. The Naked Truth Gallery 212 Through April 16 The artists in this particular exhibit are from around Michigan or work in the area. Some of the contributing artists from Ann Arbor include Allison Conner, Alvey Jones and Kirk Roda. Jean Wilson and Kyle M. Stone from Palubinskas from dancing person making finger gestures on either side of its head, almost as if he were mimicking the horns of an animal. Another artist, relatively new to the Ann Arbor art scene and who has a few paintings in "The Naked Truth" is Palu- binskas. Originally from Lithuania, Palubinskas is trained in art restoration. One of her pieces "Thirst," done oil on canvas, is as intriguing as it is disturb- ing. The painting's zenith is the little pink frogs, which hop towards the mid- dle of the light green piece. Speaking about "The Naked Truth," Part owner and artist himself, Kit Eagal said that it's "not so much provocative as it is evocative." Most of the artistic style leans toward expression but there are elements of a desire for meaning embedded in the various art forms. The wide array of artistic style and variation of design is not unknown to the reputation of avant-garde Gallery 212. Eagal said he wanted "works (in the exhibit) that don't pull any punches." Gallery 212's guest board of jurors decides on the various pieces that make it into the exhibit. Eagal started Gallery 212 in an effort to go beyond the poli- tics of the art scene here in Ann Arbor. The art that Gallery 212 wants to be known for is expression, rather than commercial acceptance, is displayed. Similarly, the jurors don't care about art credentials or an artist entire collec- Detroit and Renata ..,::.y::::....... ... Grosse Point Park. Roda and Palubin- skas' pieces stood out from the rest. Roda, in particular, is someone to watch for. Roda's "Minataur" bronze statue stands about 13"x 3" x 3" tall. There is so much detail and texture in his figurative sculptures that somehow it holds a life like quality to it. It is of Courtesy ofGalery 212 "Portrait With Apple" is one of the works on display in "The Naked Truth." tion of their works. Gallery'212 is "open to artist's regardless of pedigree,' said Eagal. Gallery 212's next project, "The Painted Mile," will consist of elaborate body painting, which will use art to offer different take on the University's Naked Mile. On April 14, artists will come from all "over the country, both students and professionals, for "The Painted Mile." When they did this last year, it was the first time body painting was done on Main Street. Eagal expressed that body painting is some- thing that goes beyond a school activity. 'Stalkers' makes for solid playing 'Time' Role playing games are a tricky medium; people who like them tend to swear by them and nothing else. Those who aren't in that corner tend towards diametric opposition, finding superde- TURNER Continued from Page 11. God bless you please, Mrs. Robinson. Turner seduced preview audiences as well with her boldness and female form. A glance around the theater reveals that most of them are middle- too. Many of those who identified with Dustin Hoffman's alienated col- lege graduate in the film are paying more attention to Turner's bored Mrs. Robinson when she delivers the killer line, "Do you want me to seduce you, Benjamin?" "The idea of a seduction of a younger man is still very attractive to men, but now more than ever to women t " Turner said. But while the alcoholic Mrs. Robin- son may be interesting, she is not a nice woman, and the character gave Turner trouble at first: "I don't like the way she treats her husband, her daughter, Ben- jamin. She is not a woman I admire." Turner has often complained about the scarcity of roles for women in their 40s, although she has so much work that she may not find time to take "The Graduate" to Broadway. After "The Graduate" completes its West End run at the end of July, she will take "Tallu- lah!" her one-woman play on the life of actress Tallulah Bankhead, on tour in the United States. There is no contradiction, Turner insists. She is arriving at an age for good female stage roles, but film offers are few and far between. Especially for lead roles, which go to younger women. "I love doing film. You can be so incredibly'precise and exact when the camera is right in your face. It can be brilliantly exciting work. So yeah, I kind of mind not having the choices that I want, that excite me. But I don't really know what to do about it," Turner said. "The film industry is very much controlled by its marketing research, which is youth-oriented, where the market is for tickets, clothes, drinks, whatever might be promoted by a film, which is a lot of things," she said. When it comes to Mrs. Robinson, "I think they're more accepting of a sensual older woman probably than we are. It will be more of a shock in the States." formed characters,s Grade: B+ Time Stalkers For Dreamcast sega Reviewed by Daily Arts Writer Ted Watts dungeons, elves and turn based fight- ing to be nearly below contempt. "Time Stalk- ers" succeeds in being fairly accessible to the n on - R PG er. While many game sprites still fall into the fan- tasy world of puffy. The turn based fighting in the game looks and handles very well com- pared to the somewhat dicey fare often found in the genre. And while the dun- geons still snake through fakely medieval environments, they are less annoying than the freakish labyrinthine environments traditionally so hard to navigate because of your smooth move- ment through them and the readily available mapping function. You start playing as Sword (pointy ears), some jerk running around fighting a big mechanical or just heavily armored something or other in a clock tower. Soon, however, Sword discovers the tower has been spirited away to a place where people from different eras have been stitched together into some sort of community. Thus the title of the game. From Paleolithic hut dwellers to people from the '80s, there's a wide range of inhabitants in the patchwork environment. There're even some anthropomorphs, like Sword's sheepser- vant and various bunny people around town. Well executed for typical fare. The game does have some prob- lems. The cinemas are unavoidable; if you want to quickly move through the rendered scenes, you're out of luck. Text appears on the screen instead of being spoken. And while advanced, the game seems to fail to take advan- tage of what is presently useable on the Dreamcast platform. That shouldn't bother the RPGers at all. And, on balance, it probably won't bother the rest of us all that much. goblins and short pointy eared people, the next generation hardware allows them to be more fully formed and therefore less distastefully short and rte &1 UmrWAWI WAITSTAFF NEEDED UNIVERSITY CATERING - $8.00-$12.00/hr. Flexible hours, full-time, part-time, or UM Commencement Weekend 4/28-30 only. Need Valid Driver's License. Must be reliable. 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