ARTS The Michigan Daily - Wednesday, April 5, 2000 -9 'Komposit aims to transcend borders through music By W. Jacari Melton Daily Arts Writer Komposit. The name of this promotional and DJ crew has become synonymous in the University community with packed events t venues like the All-Star Cafe and the Cavern Club, not to mention countless house parties and student group functions. "The hypest parties I have ever been to have been hosted by the Komposit crew," claims Engineering junior Jason Johnson. Judging from positive feedback like this, it seems as if Komposit has been successful in its attempt to create a New York club vibe within the confines of Ann Arbor. However, Komnposit's goals stretch further than draw- ing crowds to Church Street or making a urge profit. Instead, they hope to promote diversity and bring people together through music. Then first-year students Nihar Kulkarni and Kumar Rao originally came together in October of 1996. Sam Eliad, current Engi- neering senior Fun Cheung and current LSA seniors Luke Bassis. Willie Cho and Wil Hao joined them soon after to become the founders of Komposit. Currently, the crew consists of six members. Included in the lineup now are Rao, a Business senior, LSA seniors Clint Carte, Kulkarni and Edson Sasso along with LSA juniors Eliad and Ram Dharmarajan. Eliad said each member brings their own unique quality to the group. "We hit all aspects," he said. "Geography, class and mentalities but we're brought together through hip-hop. We achieve diversity." Despite the diversity found within Komposit and the statistical data of the University, Rao feels that there is a lack of interaction between different groups, particularly racial and ethnic, on campus. He describes the phenomenon of seeing people together during the day and then separating into different racial or ethnic cliques at night as "disheartening." Deejaying, Rao feels, serves as "a venue to celebrate similari- ties;' because people, regardless of ethnic back- ground, are able to enjoy the music in a similar manner. To further address this issue, Kulkarni added that Komposit's goal is to "breakdown racial, cultural and ethnic barriers and bring diversity through hip-hop." LSA senior and Komposit fan Sona Bajaria said she believes the group is doing exactly what it envisions. "I am impressed by the diversity within the group itself," she said, describing the group's diverse members as "a significant factor in bringing together people from many different racial and cultural backgrounds" at their events. Komposit's reputation for attracting crowds to dance and hear their blend of hip-hop, R&B, reggae and Latin has allowed them to spin at a wide variety of events. On campus, Rao said they have worked with the AIDS Charity Ball and other campus groups like the Indian Ameri- can Student Association and the Mixed Initia- tive. He stresses that whenever they can help out, Komposit will. Kulkarni added that their endeavors have "never been about the money,' but rather doing something positive. Off campus, Komposit continues to explore new ventures. In addition to performing at local venues like the Cavern Club, they have done work at Detroit's St. Andrew's Hall as well as clubs in Chicago and are scheduled to head to Boston within the next few weeks. In the near future they would also like to take their talents to Los Angeles. Recently, they began working with "We hit all aspects ... Geography, class and mentalities but we're brought together through hip hop. We achieve diversity." - Eliad Dharmarajan LSA junior the Internet company [tradequake.com] and in the past have been involved with Sony. Group members can see Komposit becoming a market- ing company some day. However, they have not forgotten their efforts in promoting diversity on campus. Komposit members are working on ini- tiating multi-cultural dialogues with the help of U.S. Rep. Gregory Meeks of Queens, New York, as well as havying a multi-cultural fair. Members hope to bring the vibe created at their current events into those they have in their future plans. Through all their different activities, Kom- posit believes they have accomplished several things. For one. Rao points out, there have not been any major incidents of violence at their events, disproving the myth that hip-hop ori- ented crowds are prone to violent acts. Also, ChuChu Rocket,' interstellar game From the simple but evil minds at Sonic Team comes "ChuChu Rocket," the first fully online Dreamcast title. It's also the first full-fledged Dreamcast arty game. So, logically, it's the first ull fledged online party game for the Dreamcast. ChuChus are space mice that you need to get on board rocket ships in order to escape from the space cats Grade: A- ChuChu Rocket For Dreamcast Sega Reviewed by oai1y Arts Writer Ted Watts known as KapuKapus. The ChuChus move faster than the KapuKapus, but both species move with the intelligence of oxygen deprived fruit flies, turning right when they hit a wall, going The mice are meant for your rocket ship and the cats for those of other players. Every cat that enters your rocket kills and presumably eats one third of the mice that you have so far managed to get into your rocket and keep there. Most mice normally add one to your score, but some add 50, and others start a roulette wheel spin- ning that can vastly alter the game. It can precipitate an attack on the other players by hordes of cats, huge amounts of mice or a change in the speed of game play. All this takes place with four play- ers, either humans or Als of varying intelligence, trying to steal the ChuChus the others have diligently been trying to direct towards them- selves while plaguing those same play- ers with hungry KapuKapus. That doesn't sound so bad, but when facing three independent players at cross pur- poses with you and streams of space mammals uncontrollably rushing hither and yon. And, since there's only enough fuel for one space ship to escape the KapuKapus, only the rocket with the most ChuChus will survive. To win the game, you need to launch three rockets. You also get to gloat if you're win- ning and taunt your opponents when you're losing. They're only mice, so it's not very mean. Of course, what good is taunting in a game when you can DEAD Continued from Page 9 satisfying manner. "Soul Calibur" largely failed to make use of its beauti- ful settings; "DOA2" allows players to damage one another by throwing each other off of roofs, into various electri- fied objects or through stained glass windows whose shards glitter in the air around the falling body. This i an obvious improvement from "VF3"'s interesting but very humdrum back- ground interactions on the order of hav- ing sloping stairs that might improve an attack position in a scene that might be considered shamefully simple by the standards of its fellows. "DOA2"'s story mode pits its 12 characters against each other in a fight- ing contest. The Hulk Hogan-looking said, "We're running a business," which ires a great deal of management and >nsibility on the part of all members. posit's ability to draw support and have larity seems to be a testament to their .ss in that field. Yet probably the most rtant thing they have accomplished is ng other students interact and forming s between themselves as Komposit mem- "We reach people of all backgrounds" we all have a common goal," Eliad said ursuing this goal of bringing people her, members of Komposit have forged g relationships amongst themselves that hope will translate into greater unity en people of different backgrounds in the University community. pro wrestler has to win to get his wrestler daughter to be less sexy, the daughter has to win to be more sexy, the opera singer has to win to come to terms with having her mother shot to death all over said singer's face and so on. For some reason, all of these quests end up with fighting some sort of Pinocchio/Santa Clause/Incredible Hulk spirit called Evil Tengu who claims loudly that everything is his delusion. I guess he's the designer of the game. There's a bumper crop of other modes, including not only the requisite versus and practice modes but also tag team matches for big time fun. Put everything together and you have a solid platter of entertainment that goes beyond the limits you might expect in a cheesecake fighter. in the direction of arrows players drop and otherwise travel straight. And there's no complicated board to make the game any harder it sounds. he game moves in two dimensions, and even though the characters are nicely rendered in one more dimension than that, the angle of view doesn't interfere with seeing what you're doing the way most games ofthis ilk do. The player does not actually move anyone; control is effected by diverting the streams of ChuChus and the occa- sional KapuKapu in various directions. scream all you want at the guy next to you ? Since you can get online and play against someone in Japan, the in game messages become much more impor- tant. Getting on line takes a little bit of work, but not too much. You need to have internet access and be sure you have your online settings and an email address entered. Once you do that, you need to register with the ChuChu scrv- e. Then it's time to jump into a chat room and join a game online. This is all much easier with the Dreamcast keyboard, especially the talking to peo- ple online part. Sega is providing a slew of servers to host ChuChu games, Courtesy of Sega and it's free. While you're connecting, you, get a run of warnings on the order of "gosh kids, don't give out your per- sonal information to creepy strangers in chat rooms" and "hey, don't piss on people on our server" Nothing is ever truly free. Add to all this a pretty hard puz- zle mode (where you can even make your own and give them to people online) and a very low price and you have a shipshape little application. ChuChu Rocket uses more than a solid fuel booster to be a blast. .5 _________________________ WAITSTAFF NEEDED UNIVERSITY CATERING - $8:00-$12.00/hr. Flexible hours, full-time, part-time, or UM Commencement Weekend 4/28-30 only. Need Valid Driver's License. Must be reliable. Call Kelly 764-2142 Be our guest! NdIT p :: 4RBO Taking a break from the books this spring and summer? Be our guest at Oakland University and get ahead of the game next fall. Take a couple of courses (you can choose from more than 1,000 spring or summer classes) that will directly transfer to your home university, and be one step closer to graduation. Oakland University welcomes students from other universities by offering transferable classes to guest students during spring and summer term. Think Ahead Call: (800) OAK - UNWV Fax: (248) 370 - 4462 Web: www.oakland.edu Email: ouinfo@oakland.edu SCOREKEEPERS s : & ;out - AssL TS 75CALLE DRINKS M UFR O ,IICK A EL 2000 Spring session: May 1 -June 23 2000 Summer session: June 26-- Aug. 21 The University of Michigan-Dearborn invites you to be a guest student for the Summer 2000 semester. We have three options to accommodate students who are home for summer vacation. Full Term May 8 - August 29 Half Term I May 8 -June 30 Half Term II July 5 - August 29 Yes! I an inerestd in fnding Outmore abot Oakland University's spring and sumnter dasses. Please send information on: 0i Li College of Arts and Sciences School of Business Administration 0 School of Education and Name College Address Fnr infnrmatinn nlc aca r^all tha ('7ffit°a I I I I